What is the meaning of the the statement , "cpu generates memory address or a program generates memory addresses"? - operating-system

How can CPU generate a memory address, address to memory cells are defined before itself so what is the meaning of that , cpu generates a memory address??

From the context you gave above, it appears that you are trying to understand memory management concepts in OS. Galvin is a great source by the way, but I would agree there are confusing statements as the above at quite a few places in Galvin.
Nevertheless, to your question, I will try to give an idea of my understanding about it:
CPU Generates Memory Address -
So OS needs to make sure that all the processes run in their own address space and do not illegally try to access the address space of another process or the OS itself.
To do this the OS makes use of the Base register and Limit register. These registers can be accessed and modified only by the OS through special instructions. These special instructions can be executed only by the OS, because the OS runs in the kernel mode. User programs, since they run in user mode, so they can not access these registers and hence can not modify the value of the Base and Limit registers.
Now consider a situation where you have written a program, that has been compiled and it's exe (binary or rather put, an instance of this above program - a process) is residing in the input queue, ready to be brought into the main memory to be taken up by the CPU for execution. So the OS will make sure that this process gets loaded only in the address space allotted to it.
So far all good. Now lets say that one of the instructions in the process (that is now in the memory, in it's own address space) needs to access some data from some memory location. When the CPU takes this instruction for execution (in it's instruction cycle, Fetch-Decode-Execute) it sees that for the completion of the execution of this instruction, the CPU needs to access some data from some other memory location.
This memory location, as mentioned in the instruction, is not an actual physical address. It is rather a relocatable address. The linker/loader converts this address to an absolute address. The CPU translates (or let's call it as GENERATES) this address to a logical address. (The OS takes care of converting this logical address, generated by the CPU, to actual physical address, on one of the memory banks. This translation is actually done by the MMU - hardware)
This is my understanding of the phrase "CPU Generates a memory address"

Related

How does Cpu generate the logical address for the disk

If you think question is not proper please edit or make it correct, i am asking what i google and extract from the internet.
Cpu generates the logical address which is converted into physical address but the question here is how does the cpu generates the logical address for the data that is stored on the disk.
Cpu generates the logical address which is converted into physical address but the question here is how does the cpu generates the logical address for the data that is stored on the disk.
It doesn't, at least not the way you're thinking it does.
Normally a program tries to access memory at a virtual address, but the CPU sees "virtual address isn't present" and complains to the OS (kernel) via. a page fault. The page fault handler figures out what went wrong, loads the data from disk into RAM, maps the RAM into the virtual address space, then lets the program continue/retry as if nothing happened. The second time the CPU tries to execute the code the data is in RAM so it works fine.
Of course the OS has to know the reason why data at a virtual address wasn't present, which means that the OS has to keep track of extra information that the CPU doesn't have - if the virtual address actually isn't valid at all (e.g. NULL), or if the data is in swap space (and where), or if the data is part of a memory mapped file (and which offset of which file).
There is Virtual address space and a physical address space. virtual address space defines the address space of the program. say there is a program of 4GB. in that case we can represent the address space for that program as 32 bits. (2^32 = 4GB) from 0 to 0xFFFFFFFF.
this is the space the program thinks it has.
while compilation of the program, the program is given logical addresses based on the address space of the program.
after loading in to the memory. the program counter that is assign to this program will point to these addresses (logical/virtual addresses) and cpu will only want to fetch these addresses where the program instruction's are. cpu doesn't know where are the instructions located in the memory. that is up to MMU to translate the addresses.
the main thing is CPU doesn't actually generate these addresses, these are the addresses that where given to the program while compilation, using these, the instructions in the program reference each other. so cpu just see what program counter is pointing and generate / asks for these instruction. which are located in the physical memory.
when ever a address for fetching data or operand , instruction pointed by the PC, cpu call for these addresses.

What is the real use of logical addresses?

This is what I understood of logical addresses :
Logical addresses are used so that data on the physical memory do not get corrupted. By the use of logical addresses, the processes wont be able to access the physical memory directly, thereby ensuring that it cannot store data on already accessed physical memory locations and hence protecting data integrity.
I have a doubt whether it was really necessary to use logical addresses. The integrity of the data on the physical memory could have been preserved by using an algorithm or such which do not allow processes to access or modify memory locations which were already accessed by other processes.
"The integrity of the data on the physical memory could have been preserved by using an algorithm or such which do not allow processes to access or modify memory locations which were already accessed by other processes."
Short Answer: It is impossible to devise an efficient algorithm as proposed to match the same level of performance with logical address.
The issue with this algorithm is that how are you going to intercept each processes' memory access? Without intercepting memory access, it is impossible to check if a process has privileges to access certain memory region. If we are really going to implement this algorithms, there are ways to intercept memory access without using the logical address provided by MMU (Memory management unit) on modern cpus (Assume you have a cpu without MMU). However, those methods will not be as efficient as using MMU. If your cpu does have a MMU, although logical address translation will be unavoidable, you could setup a one-to-one to the physical memory.
One way to intercept memory access without MMU is to insert kernel trap instruction before each memory access instruction in a program. Since we cannot trust user level program, such job cannot be delegated to a compiler. Thus, you can write an OS which will do this job before it loads a program into memory. This OS will scan through the binary of your program and insert kernel trap instruction before each memory access. By doing so, kernel can inspect if a memory access should be granted. However, this approach downgrades your system's performance a lot as each memory access, legal or not, will trap into the kernel. And trapping into kernel involves context switching which takes a lot of cpu cycles.
Can we do better? What about do a static analysis of memory access of our programs before we load it into memory so we only insert trap before illegal memory access? However, processes has no predefined execution order. Let's say you have programs A and B. They both try to access the same memory region. Then who should get it with our static analysis? We could randomly assign to one of them. Let's say we assign to B. Then how do we know when will B be done with this memory so we can give to A so it can proceed? Let's say B use this region to hold a global variable, which accessed multiple times throughout its life cycle. Do we wait till the completion of B to give this region to A? What if B never ends?
Furthermore, a static analysis of memory access would be impossible with the present of dynamic memory allocation. If either program A or B tries to allocate a memory region which size depends on user input, then OS or our static analysis tool cannot know ahead of time of where or how big the region is. And thus would not be able to do analysis at all.
Thus, we have to fall back to trap on every memory access and determine if access is legal on runtime. Sounds familiar? This is the function of MMU or logical address. However, with logical address, a trap is incurred if and only if a illegal access has happened instead of every memory access.
It is simulated by the OS to programs as if they were using physical memory. The need of the extra layer (logical address) is necessary for data-integrity purposes. You can make the analogy of logical addresses as the language of OS for addresses because without this Mapping, OS would not be able to understand what are the "actual" addresses allowed to any program. To remove this ambiguity, logical address mapping is required so that the OS know what logical address maps to what physical addressing and whether that physical address location is allowed to that program. It performs the "integrity checks" on logical addresses and not on physical memory because you can check the integrity by changing the logical address and do manipulations but you cant really do the same on physical memory because it would affect the already running processes using the memory.
Also I would like to mention that the base register and limit register are loaded by executing privileged instructions and privileged instructions are executed in kernel mode and only operating system has access to kernel mode and therefore CPU cannot directly access the registers. I hope I helped a little :)
There are some things that you need to understand.
First of all a CPU is unable to access the physical memory directly. In order to calculate the physical address a CPU needs a logical address. Logical address is then used compute the physical address. So this is the basic need of logical addresses to access physical memory. Without logical address you cannot access it. This conversion is necessary. Suppose if there is a system which do not follow virtual/logical addresses, that system will become highly vulnerable to hacker or intruder as they can access physical memory directly and manipulate the useful data on any location.
Second thing, when a process runs, CPU generates logical address in order to load that process on main memory. Now the purpose of this logical address here is, the memory management. The size of registers are very less as compared to the actual size of process. So we need to relocate the memory in order to obtain the optimum efficiency. MMU (Memory Management Unit) comes into play here. Physical memory is calculated by MMU using the logical address. So logical addresses are generated by processes and MMU access physical address based on that logical address.
This example will make it clear.
If data is stored on address 50, base register holds the value 50 and offset holds 0. Now, MMU shifts it to address 100, this would be reflected in logical address as well. Offset becomes 100-50=50. So, now if data is needed to be retrieved via logical address, it goes to base address 50 and then see the offset i.e. 50, it goes to address 100 and access data. Logical address keeps the record of the data where it has been moved. No matter how many address locations that data change, it will be reflected in logical address and hence this logical address give accessibility to that data whatever physical address it holds now.
I hope it helps.

What is the purpose of Logical addresses in operating system? Why they are generated

I want to know that why the CPU generates logical addresses and then maps them into Physical addresses with the help of memory manager? Why do we need them.
Virtual addresses are required to run several program on a computer.
Assume there is no virtual address mechanism. Compilers and link editors generate a memory layout with a given pattern. Instruction (text segment) are positioned in memory from address 0. Then are the segments for initialized or uninitialized data (data and bss) and the dynamic memory (heap and stack). (see for instance https://www.geeksforgeeks.org/memory-layout-of-c-program/ if you have no idea on memory layout)
When you run this program, it will occupy part of the memory that will no longer be available for other processes in a completely unpredictable way. For instance, addresses 0 to 1M will be occupied, or 0 to 16k, or 0 to 128M, it completely depends on the program characteristics.
If you now want to run concurrently a second program, where will its instructions and data go to memory? Memory addresses are generated by the compiler that obviously do not know at compile time what will be the free memory. And remember memory addresses (for instructions or data) are somehow hard-coded in the program code.
A second problem happens when you want to run many processes and that you run out of memory. In this situations, some processes are swapped out to disk and restored later. But when restored, a process will go where memory is free and again, it is something that is unpredictable and would require modifying internal addresses of the program.
Virtual memory simplifies all these tasks. When running a process (or restoring it after a swap), the system looks at free memory and fills page tables to create a mapping between virtual addresses (manipulated by the processor and always unchanged) and physical addresses (that depends on the free memory on the computer at a given time).
Logical address translation serves several functions.
One of these is to support the common mapping of a system address space to all processes. This makes it possible for any process to handle interrupt because the system addresses needed to handle interrupts are always in the same place, regardless of the process.
The logical translation system also handles page protection. This makes is possible to protect the common system address space from individual users messing with it. It also allows protecting the user address space, such as making code and data read only, to check for errors.
Logical translation is also a prerequisite for implementing virtual memory. In an virtual memory system, each process's address space is constructed in secondary storage (ie disk). Pages within the address space are brought into memory as needed. This kind of system would be impossible to implement if processes with large address spaces had to be mapped contiguously within memory.

Location of OS Kernel Data

I'm a beginner with operating systems, and I had a question about the OS Kernel.
I'm used to the standard notion of each user process having a virtual address space of stack, heap, data, and code. My question is that when a context switch occurs to the OS Kernel, is the code run in the kernel treated as a process with a stack, heap, data, and code?
I know there is a dedicated kernel stack, which the user program can't access. Is this located in the user program address space?
I know the OS needs to maintain some data structures in order to do its job, like the process control block. Where are these data structures located? Are they in user-program address spaces? Are they in some dedicated segment of memory for kernel data structures? Are they scattered all around physical memory wherever there is space?
Finally, I've seen some diagrams where OS code is located in the top portion of a user program's address space. Is the entire OS kernel located here? If not, where else does the OS kernel's code reside?
Thanks for your help!
Yes, the kernel has its own stack, heap, data structures, and code separate from those of each user process.
The code running in the kernel isn't treated as a "process" per se. The code is privileged meaning that it can modify any data in the kernel, set privileged bits in processor registers, send interrupts, interact with devices, execute privileged instructions, etc. It's not restricted like the code in a user process.
All of kernel memory and user process memory is stored in physical memory in the computer (or perhaps on disk if data has been swapped from memory).
The key to answering the rest of your questions is to understand the difference between physical memory and virtual memory. Remember that if you use a virtual memory address to access data, that virtual address is translated to a physical address before the data is fetched at the determined physical address.
Each process has its own virtual address space. This means that some virtual address a in one process can map to a different physical address than the same virtual address a in another process. Virtual memory has many important uses, but I'm not going to go into them here. The important point is that virtual memory enforces memory isolation. This means that process A cannot access the memory of process B. All of process A's virtual addresses map to some set of physical addresses and all of process B's virtual addresses map to a different set of physical addresses. As long as the two sets of physical addresses do not overlap, the processes cannot see or modify the memory of each other. User processes cannot access physical memory addresses directly - they can only make memory accesses with virtual addresses.
There are times when two processes may have some virtual addresses that do map to the same physical addresses, such as if they both mmap the same file, both use a shared library, etc.
So now to answer your question about kernel address spaces and user address spaces.
The kernel can have a separate virtual address space from each user process. This is as simple as changing the page directory pointer in the cr3 register (in an x86 processor) on each context switch. Since the kernel has a different virtual address space, no user process can access kernel memory as long as none of the kernel's virtual memory addresses map to the same physical addresses as any of the virtual addresses in any address space for a user process.
This can lead to a minor problem. If a user process makes a system call and passes a pointer as a parameter (e.g. a pointer to a buffer in the read system call), how does the kernel know which physical address corresponds to that buffer? The virtual address in the pointer maps to a different physical address in kernel space, so the kernel cannot just dereference the pointer. There are two options:
The kernel can traverse the user process page directory/tables to find the physical address that corresponds to the buffer. The kernel can then read/write from/to that physical address.
The kernel can instead include all of its mappings in the user address space (at the top of the user address space, as you mentioned). Now, when the kernel receives a pointer through the system call, it can just access the pointer directly since it is sharing the address space with the process.
Kernels generally go with the second option, since it's more convenient and more efficient. Option 1 is less efficient because each time a context switch occurs, the address space changes, so the TLB needs to be flushed and now you lose all of your cached mappings. I'm simplifying things a bit here since kernels have started doing things differently given the recent Meltdown vulnerability discovered.
This leads to another problem. If the kernel includes its mappings in the user process address space, what stops the user process from accessing kernel memory? The kernel sets protection bits in the page table that cause the processor to prohibit the user process from accessing the virtual addresses that map to physical addresses that contain kernel memory.
Take a look at these slides for more information.
I'm used to the standard notion of each user process having a virtual address space of stack, heap, data, and code. My question is that when a context switch occurs to the OS Kernel, is the code run in the kernel treated as a process with a stack, heap, data, and code?
One every modern operating system I am aware there is NEVER a context switch to the kernel. The kernel executes in the context of a process (some systems user the fiction of a reduced process context.
The "kernel" executes when a process enters kernel mode through an exception or an interrupt.
Each process (thread) normally has its own kernel mode stack used after an exception. Usually there is a single single interrupt stack for each processor.
https://books.google.com/books?id=FSX5qUthRL8C&pg=PA322&lpg=PA322&dq=vax+%22interrupt+stack%22&source=bl&ots=CIaxuaGXWY&sig=S-YsXBR5_kY7hYb6F2pLGjn5pn4&hl=en&sa=X&ved=2ahUKEwjrgvyX997fAhXhdd8KHdT7B8sQ6AEwCHoECAEQAQ#v=onepage&q=vax%20%22interrupt%20stack%22&f=false
I know there is a dedicated kernel stack, which the user program can't access. Is this located in the user program address space?
Each process has its own kernel stack. It is often in the user space with protected memory but could be in the system space. The interrupt stack is always in the system space.
Where are these data structures located? Are they in user-program address spaces?
They are generally in the system space. However, some systems do put some structures in the user space in protected memory.
Are they in some dedicated segment of memory for kernel data structures?
If they are in the user space, they are generally for an access mode more privileged than user mode and less privileged than kernel mode.
Are they scattered all around physical memory wherever there is space?
Thinks can be spread over physical memory pretty much at random.
The data structures in questions are usually regular C structures situated in the RAM allotted to the kernel by the kernel allocator
They are not usually accessible from regular processes becuase of normal mechanisms for memory protection and paging (virtual memory)
A kind of exception to this are kernel threads which have no userspace address space so the code they execute is always the kernel code working with the kernel space data structures hence with the isolated kernel memory
Now for the interesting part: 64-bit Linux uses a thing called Direct Map for memory organization, which means that the full amount of physical memory available is mapped in the kernel page tables as just one contiguous chunk. This is not true for 32-bit as the HIGHMEM was used to avoid the limitation of 4GB address spaces
Since the kernel has all the physical RAM visible and available to its own allocator, the kernel data structures in question can be situated pretty randomly with respect to the physical addresses
You can google on there terms to gain additional information:
PTI (page table isolation)
__copy_from_user (esp. on esoteric architectures where this function is not just a bitwise copy)
EPT (Intel nested paging in virtual machines)

How exactly does OS protect kernel

my question is how exactly does operating system protect it's kernel part.
From what I've found there are basically 2 modes kernel and user. And there should be some bits in memory segments which tels if a memory segment is kernel or user space segment. But where is the origin of those bits? Is there some "switch" in compiler that marks programs as kernel programs? And for example if driver is in kernel mode how does OS manages its integration to system so there is not malicious software added as a driver?
If someone could enlighten me on this issue, I would be very grateful, thank you
The normal technique is by using a feature of the virtual memmory manager present in most modern cpus.
The way that piece of hardware works is that it keeps a list of fragments of memory in a cache, and a list of the addresses to which they correspond. When a program tries to read some memory that is not present in that cache, the MMU doesn't just go and fetch the memory from main ram, because the addresses in the cacher are only 'logical' addresses. Instead, it invokes another program that will interpret the address and fetch that memory from wherever it should be.
That program, called a pager, is supplied by the kernel, and special flags in the MMU prevent that program from being overridden.
If that program determines that the address corresponds to memory the process should get to use, it supplies the MMU with the physical address in main memory that corresponds to the logical address the user program asked for, the MMU fetches it into its cache, and resumes running the user program.
If that address is a 'special' address, like for a memory mapped file, then the kernel fetches the corresponding part of the file into the cache and lets the program run along with that.
If the address is in the range that belongs to the kernel, or that the program hasn't allocated that address to itself yet, the pager raises a SEGFAULT, killing the program.
Because the addresses are logical addresses, not physical addresses, different user programs may use the same logical addresses to mean different physical addresses, the kernel pager program and the MMU make this all transparent and automatic.
This level of protection is not available on older CPU's (like 80286 cpus) and some very low power devices (like ARM CortexM3 or Attiny CPUs) because there is no MMU, all addresses on these systems are physical addresses, with a 1 to 1 correspondence between ram and address space
The “switch” is actually in the processor itself. Some instructions are only available in kernel mode (a.k.a. ring 0 on i386). Switching from kernel mode to user mode is easy. However, there are not so many ways to switch back to kernel mode. You can either:
send an interrupt to the processor
make a system call.
In either case, the operation has the side effect of transferring the control to some trusted, kernel code.
When a computer boots up, it starts running code from some well known location. That code ultimately ends up loading some OS kernel to memory and passing control to it. The OS kernel then sets up the CPU memory map via some CPU specific method.
And for example if driver is in kernel mode how does OS manages its integration to system so there is not malicious software added as a driver?
It actually depends on the OS architecture. I will give you two examples:
Linux kernel: A driver code can be very powerful. The level of protections are following:
a) A driver is allowed to access limited number of symbols in the kernel, specified using EXPORT_SYMBOL. The exported symbols are generally functions. But nothing prevents a driver from trashing a kernel using wild pointers. And the security using EXPORT_SYMBOL is nominal.
b) A driver can only be loaded by the privileged user who has root permission on the box. So as long as root privileges are not breached system is safe.
Micro kernel like QNX: The operating system exports enough interface to the user so that a driver can be implemented as a user space program. Hence the driver at least cannot easily trash the system.