I am using xcode 5 and ios7 simulator. In which textViewShouldBeginEditing called continuously, rather then once when textview becomes active.
Is there any solution to call textViewShouldBeginEditing method only once.
Thank you in advance for your help and consideration.
[textview becomeFirstResponder];
method within textViewShouldBeginEditing will take looping.
It will work in iOS 6 but in iOS 7 need to remove.The responder will automatic to the corresponding textview.
Related
In iOS 7 searchbar delegate method searchBarTextDidBeginEditingis not being called on second time. When i tap first time on searchbar then it is calling searchBarTextDidBeginEditing this method but when i tap second time then it is not calling its delegate method while it is working good in iOS 6. problem is only with iOS 7
Any help please
In iOS7 used searchBarShouldBeginEditing and my problem is fixed but still i don't know why it is not calling searchBarTextDidBeginEditing in iOS 7 every time. this is called only once but searchBarShouldBeginEditing is called every time
In my application, I have sign in page but sometimes in textfield unable to type.
It happens rarely; I am creating textfield programmatically and already set property for userUnteractionEnabled.
I am not sure whether the issue in iOS 5 or xcode 4.2, i have faced same issue, if we use resignFirstResponder and becomeFirstResponder in same loop some time we would face this kind of issue, to fix this you may follow below code. this may help you
becomeFirstResponder
[textfield performSelector:#selector(becomeFirstResponder) withObject:nil afterDelay:0.0];
I have an MKMapPinAnnotationView subclass that should display an animation that looks more or less exactly like the pulsating animation that you see when enabling the showsUserLocation option on the MKMapView. The animation works like a charm on iOS 6, but shows nothing on iOS 5.1. After some investigation, I found out that on iOS 5 adding a subview to the MKAnnotationView does nothing, unless you explicitly call setNeedsDisplay afterward. Is there some method I need to override on iOS 5 to make it work, or is there anything else that I'm missing?
In one of my apps, when I try to edit (type some text) UITextField, UITextView or any other 'text-able' UIControl the cursor just blinks but no characters are typed in except BACKSPACE (possible only when I have some initial text in it), RETURN and switching character types. This goes to all controls across whole application.
Summary:
It happens only from iOS 6.0 (does not occur on iOS 5.x, 4.x neither Simulator or real device)
All delegate methods are fired (shouldBeginEditing: didBeginEditing:) except shouldChangeCharactersInRange:
isFirstResponder flag is behaving set correctly (shouldBeginEditing: logs NO, while didBeginEditing: logs YES correctly). It is also tested using logs that THE firstResponder IS the one already edited.
It repairs itself after any UIAlertView is presented to the user and dismissed. It doesn't matter if this alert is shown on the same screen (UIViewController view) or any other.
I have no idea how to even approach or debug this.
Where should I look for hints? Any experts of tracking responder chain related issues etc.?
How can I track down the UIAlertView's effect on the issue?
Depending on your implementation it's either the makeKeyAndVisible method of the UIWindow class that you forgot to call inside the - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions method of the application delegate or corresponding Visible at Launch flag in your main interface xib file.
Cheers... :)
in my case, there is a 'visible at launch' on the main window, it was unchecked, which works on iOS5 only, needs to check it to make it working on iOS6.
In my situation I had an activity indicator that would pop up over the main window during periods of background activity. In this case the activity indicator view had its own window that was set to UIWindowLevelAlert. I was inadvertently calling makeKeyAndVisible on this window. Later on I would call resignKeyWindow. This used to work on iOS 4 and 5 but no longer worked in iOS 6. I discovered that this was not technically necessary as simply using window.hidden = Y/N worked just as well.
In my case I moved becomeFirstResponder for my UITextField from ViewDidLoad to ViewDidAppear and this solved my problem.
My app works as supposed on an iPhone running iOS 4.1 but not on iOS 4.2. I have an UIInputField set to first responder but the keyboard does not show up. The becomeFirstResponder is called in the viewDidLoad method. Is it a bug or has Apple made drastic changes? I'm using Xcode 3.2.5.
Does the input field have User Interaction Enabled? This is now required in iOS 4.2.
-viewDidLoad is called when your view is first initialized, not necessarily when it's displayed. Try calling -becomeFirstResponder inside -viewDidAppear: instead:
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[myField becomeFirstResponder];
}
Found a thread at the Apple Developer Forums (https://devforums.apple.com/message/325348#325348) where a solution was described. Set the UITextField property userInteractionEnabled to YES before a call to becomeFirstResponder is made, preferably in the viewDidLoad method.