Custom UIView doesn't look as expected - iphone

I would like to create a custom UIView so I could use it among a few UIViewControllers.
I created a xib file that looks like this:
The Above image has UIView, and inside 3 UIButtons
I created TopBar : UIView
I set the view size to freeform and the status bar to no.
I set the File's Owner class to TopBar
I dragged the UIView (which includes the 3 UIButtons) and called it contentView
I added in TabBar.m the method:
-(void)awakeFromNib {
[[NSBundle mainBundle] loadNibNamed:#"TopBar" owner:self options:nil];
[self addSubview: _contentView];
}
I added to my UIViewController via storyboard the UIView and set its class to TopBar and its size to the UIView size in the xib
However, the result looks like this:
Why? What is wrong? (as you can see the buttons are extremely big and have spaces between them). I am supporting only Ios6 and above

The problem was that auto-layout was checked in the xib file of TabBar.
I deselected it and now it displayed it property
If anyone needs, this shows how to deselect it in xcode 4.6

Related

iOS: How to display a small view on top of main view?

I'm new here, don't be very hard on me :)
Learning iOS development and trying to display a small view to enter some data to my app, which is using storyboards.
I tried adding it as subview but I can't move it from the top-left corner or make the background to fade. Any advice on how to do this?
Forgot to mention that this is for iPhone.
Thanks
Based on your comment it seems that you don't have a clear understanding of the difference between UIView and UIViewController.
Think of a UIViewController as your screen. Your screen might be showing many different views at once, but they are all part of the UIViewController's view.
Rather then present a new UIViewController (i.e. screen), you want to do something like this:
//Use a XIB for this, not a storyboard
UIView *newView = [[[NSBundle mainBundle] loadNibNamed:#"addData" owner:self options:nil] lastObject];
[self.view addSubview:newView];
I suggest reading these two guides from Apple until you understand the difference between a UIView and a UIViewController:
View Programming Guide
View Controller Programming Guide

iPhone: How to add a UILabel on top of a UITableView?

In my Universal IOS4 app, I have a UITableview in my xib and I control it with my UITableViewController. As you know tableview by default covers all the area in window left from the navigation bar on top and the toolbar at the bottom.
What I want is to add another UIComponent(probably a big UILabel) just under the navigation bar and place the scrollable tableview just under that UILabel, so UIlabel is not scrollable but only the table is
How can I do and control that?
Thanks
Never mind: I think this will scroll with the table.
You can set the section header to the view below. This may work if you only have one section. Best solution would be to change to a UIViewController.
Programmatically add a header to the table
UIView *view = [[[UIView alloc] initWithFrame:CGRectMake(0,0,320,30)] autorelease];
UILabel *label = [[[UILabel alloc] initWithFrame:CGRectMake(0,0,50,30)] autorelease];
label.text = "Hello";
[view addSubview:label];
self.tableView.tableHeaderView = view;
I would suggest not to go with using UITableViewCOntroller at all. If you use UITableVIewCOntroller to ease the way you use Delegates and Data Sources, then you will have to face this kind of Customization problems.
You will have below problems if you UITableViewController:
can not set the background to a custom UIImage. You can only set the UITableView’s BG property. If you use a Custom VC and add a UITableView to it. you can entirely customize what to keep on top of the View, widtt and height of your table view.
You can not have a static Header view in your View at all. Because if you use UITableVC, you can only have the default header that you can create using Table View's data source methods. But if you use a customized VC and add a TableView to it, you can add your own customized header or controls as a header.
only advantage you will have if you use a UITableViewController is that if you have UITextFields in your Table View, UITableViewCOntroller will automatically scroll the hidden text field to above the Keypad if you start editing one.
I would not suggest you to add anything to UIWIndow, as only the first added view to window will get the rotation events
http://developer.apple.com/library/ios/#qa/qa1688/_index.html
One simple idea is to have another UIViewController (let's call this a_viewController) and set the tableview (let's call it a_tableView) and the label (samewise, a_label) as its subviews.
[a_viewController.view addSubview:a_tableView]
[a_viewController.view addSubview:a_label];
TableView header may not work in case you want the label to stay as you scroll.
But if you have only one section in your tableview, section header may become a handy option.
Can i make a table's tableHeaderView position fixed as I scroll?
One of the way is you can add on UIWindow. But make sure you handle it properly while navigating views... Following is the way...
UIWindow* window = [UIApplication sharedApplication].keyWindow;
if (!window)
window = [[UIApplication sharedApplication].windows objectAtIndex:0];
[[[window subviews] objectAtIndex:0] addSubview:myView];
Create your UILabel instance (myView) and add it as subview in UIWindow...

Using UIViewController with a UIView - (Want to use UIScrollView instead) - How to make the switch

I need to implement a scrolling window in order to accommodate all the items on the form I am creating. My current implementation is a UIViewController (that's vcAddCourse) and it has a UIView in it with my current form.
Here is what I have done to add the UIScrollView into the equation.
1) Using IB, I dragged a uiscrollview object 'into' the existing uiview object.
2) Using IB, Ctrl-dragged from file owner to the IBOutlet I created for the new uiscrollview
Here is how I init this controller.
3) I made sure that all the items on my form were now dragged to be under the UIScrollview object.
Finally, over in my .m file, in the ViewdidLoad() function, I added the following line:
theScroller.contentSize=CGSizeMake(328, 680);
No joy. I see the form but it does not scroll.
Note: this on iphone simulator.
What else must I do to swap out the UIView for the new UIScrollView?
Thanks!
To keep things like these clear, I keep the scrollView and the (larger) subview separate in the xib file (as siblings). Your form should be on a UIView, and would be larger than the scrollview. That way you can use IB to layout the form exactly as you want.
To make things work you just have to have the IBOutlets to the UIScrollView and the UIView, and add the view to the scrollview in the viewDidLoad method of your viewController:
[theScroller addSubView:formView];
I'm not exactly sure, but I don't think you have to set the contentSize manually after this, as it should automatically be made big enough to fit your view. If it's not working you might try this:
theScroller.contentSize = formView.frame.size;
Hope this helps

How can I add a static background behind a UITableView programmatically?

I have a TableViewController and would like to have a static picture as a background, which doesn't scroll along.
The way that everyone recommends using
[UIColor colorWithPatternImage:[UIImage imageNamed:#"backgroundPattern.png"]]
doesn't work as it will
1.) move along and
2.) put the background pattern in every cell
I know how to do it in a XIB file (namely adding another layer underneath the TableView) but how do I do it programmatically from the TableViewController?
[myTblViewController.view insertSubview:myImageView belowSubview:myTblViewController.tableView];
That should work.
If it turns out that tableView is not a direct subview of the table view controller's main view, you can try:
[[myTblViewController.tableView superview] insertSubview:myImageView belowSubview:myTblViewController.tableView]; //Edited superview should be all lower case

How to add UIScrollView to Interface builder?

I have all my controls laid out in interface builder (many labels, buttons etc). How do I put them all in a scroll view in interface builder so that I can have more space and be able to scroll up and down to reveal more controls? Do I have to do this programatically?
Open the view that has all the controls and labels, etc. (in Interface Builder). Select All. Then under the Editor menu, select Embed In, then Scroll View.
Note: in older Xcode versions, this is under the Layout menu, then Embed Objects In... (scroll view).
My preferred solution, where you don't need to hard-code the size of the contentSize:
NB: you might be able to avoid the source-code parts of this using the trick here: https://stackoverflow.com/a/11239123/153422 - although I haven't tried it yet.
The rest of this trick ... you still need to use anyway
Move all controls into a single UIView (in IB: select all, then go Layout > Embed Objects In ... > View)
Hookup that single UIView to your source code using an IBOutlet property (see below)
IN SOURCE CODE, NOT INTERFACE BUILDER (IB is broken here, it has bugs where it sets the origin of the UIScrollView incorrectly - it tries to center the view. Apple never bothered to check it for basic bugs, sigh): Move the single UIView into a UIScrollView (see code below).
Use sizeThatFits to "automatically" set the correct size.
Code (StackOverflow won't let me put code inside a numbered list. Sigh)
Header file:
/** outlet that you hook up to the view created in step 1 */
#property(nonatomic, retain) IBOutlet UIView *masterView;
Class file:
/** inside your viewDidLoad method */
[scrollview addSubview: masterView]; // step 3
scrollView.contentSize = [masterView sizeThatFits:CGSizeZero]; // step 4
...although I haven't checked this recently, IIRC it works on both 2.x and 3.x
Select all the objects you want to put into a scroll view and go to the Layout menu, choose "Embed Objects In" and choose "Scroll View".
Its easy:
First add a scrollview to your view.
Change the size of the scrollview (e.g. make it 700 pixels long).
Start putting your controls
When you want to put/edit controls in the lower (invisble) part, select the scrollview and change the Y-start position to -300.
Voila.
After editing set the Y-start position back to 0 or whatever it was.
I don't know if it's just me, but I tried to follow the instructions in each of the other answers here and none of them worked. None of the answers included everything needed, each one I guess assuming we know to do something so leaving that part out. I finally figured it out with the help of red artisan. So... I am listing here ALL the necessary steps to get this to work:
In InterfaceBuilder, add a View and then add your controls to it (or if your controls already exist in the main view, you can select all your controls and then go to Editor | Embed In | View, then drag that new View so it is all by itself outside the main view). This View can be any size you like.
In InterfaceBuilder, add a Scroll View to your main view, and size it to take up the whole main view.
Add the code listed below to your UIViewController Header and Class files.
In InterfaceBuilder, hook up the View containing your controls to 'contentView' in the File's Owner. Hook up the Scroll View to 'scrollView' in the File's Owner.
Header File:
#interface MyViewController : UIViewController
#property(nonatomic, retain) IBOutlet UIScrollView *scrollView;
#property(nonatomic, retain) IBOutlet UIView *contentView;
Class File:
#synthesize scrollView, contentView;
- (void)viewDidLoad
{
[super viewDidLoad];
[self.scrollView addSubview:self.contentView];
self.scrollView.contentSize = self.contentView.bounds.size;
}
- (void)viewDidUnload
{
self.scrollView = nil;
self.contentView = nil;
[super viewDidUnload];
}
Although this question is very old, I will suggest a workaround I found as I had the same issue and wasn't able to find much help out there:
When in IB, if you want to place objects outside the 420 pixel, just make sure yourself of having selected Unspecified for all of Status Bar, Top Bar, and Bottom Bar for the View that contains the Scroll View with all the objects. This way, you'll be able to manually resize the screen (for the View). Then, you can follow Ximonn's advice on resizing the H value for the Scroll View, having access to all the other objects, working with them and then, undoing changes for H value and then setting the needed Bars.
Important little thing.
To scroll big subview (UIImageView for example) in UIScrollView remember, for this subview, uncheck "User Interaction Enabled" checkbox in InterfaceBuilder -> View window. Or do it programatically.
subview.userInteractionEnabled = NO;
Otherwise this subview will stack on screen without any effect.
I've been looking for this for a few days, and I finally came across this site with a solution that worked for me.
Scrolling with UIScrollView
Basically you have your main view with a UIScrollView object in it. Then another content view with all your content in it. Then you add the content view to the scroll view. And then finally set the size of the scrollview's content size to the size of the content view.
I know, this thread is a bit older... But somebody could find it on google, it's hight ranked.
I wrote this little helper Method to get the job done:
- (void)addSubview:(UIView *)theSubView toScrollView:(UIScrollView *)theScrollView
{
[theScrollView addSubview:theSubView];
theScrollView.contentSize = theSubView.bounds.size;
}
You just have to declare two IBOutlet's in the header (e.g. contentView and scrollView) and call the method like this, whereever you want to load a UIView into a UIScrollView with your sourcecode:
[self addSubview:contentView toScrollView:scrollView];
I called it in viewDidLoad
This method features iOS
The selected answer works well for Xcode 3.
However, for Xcode 4, menus have been re-arranged slightly.
To do the same in Xcode 4 select your views then use:
Editor > Embed In > Scroll View