I'm completely new to objective c and ios development, I'm simply trying to navigate to a new scene on my storyboard, and upon navigating change the text of a UIlabel to something.
The way I have this set up is I have a View controller and a tableview controller, each with their own header and implementation files. I'm using a segue from a button on the view controller to navigate to the tableview.
I did read this stack overflow post (How do I pass information between storyboard segues?) which explains how to pass values on a segue and have implemented it as such:
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
NSLog(#"prepareForSegue: %#", segue.identifier);
if([segue.identifier isEqualToString:#"navtotablebut"])
{
TableViewController *testcontroller = segue.destinationViewController;
testcontroller.testpass.text = #"Testing123";
NSLog(#"%#",[NSString stringWithFormat:#"testpass has been changed to %#", testcontroller.testpass.text]);
}
}
The logs verify that this segue method does get called, and it is able to correctly identify the id I gave it (navtotablebut). I then attempt to set the value of my UIlabel's text property on my tableview controller to a simple string "Testing123". However not only does this change not reflect on the new screen, but my print statement afterwards seems to think testcontroller.testpass.text is equal to (null).
Am I doing something horribly wrong here?
You are setting the value of label testcontroller in TableViewController before the view of `TableViewController ' is drawn.
Please note: update the view in viewdidLoad or viewDidLayoutSubviews if using Autolayout.
Best way is pass your value as a string to other view controller and then populate.
Simply grab a reference to the target view controller in prepareForSegue: method and pass any objects you need to there. Here's an example...
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Make sure your segue name in storyboard is the same as this line
if ([[segue identifier] isEqualToString:#"YOUR_SEGUE_NAME_HERE"])
{
// Get reference to the destination view controller
YourViewController *vc = [segue destinationViewController];
// Pass any objects to the view controller here, like...
[vc setMyObjectHere:object];
}
}
also with performSegueWithIdentifier:sender: method to activate the transition to a new view based on a selection or button press.
// When any of my buttons are pressed, push the next view
-(IBAction)buttonPressed:(id)sender
{
[self performSegueWithIdentifier:#"MySegue" sender:sender];
}
// This will get called too before the view appears
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"MySegue"]) {
// Get destination view
SecondView *vc = [segue destinationViewController];
// Get button tag number (or do whatever you need to do here, based on your object
NSInteger tagIndex = [(UIButton *)sender tag];
// Pass the information to your destination view
[vc setSelectedButton:tagIndex];
}
}
In TableViewController, You need to create property,
TableViewController.h
#property (nonatomic, strong) NSString *subject;
you pass value like that,
In ViewController,
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([[segue identifier]isEqualToString:#"Detail"])
{
TableViewController *testcontroller = segue.destinationViewController;
testcontroller.testpass.text = #"Testing123";
detailView.subject = testcontroller.testpass.text;
}
}
Related
I got two segue's which lead to the same viewController. There are 2 buttons which are connected to the same viewController using 2 segues. In that viewController I need to check which button was clicked. So actually I need to check which segue was used/preformed. How can I check this in the viewControllers class? I know there is the prepareForSegue method, but I cannot use this for my purpose because I need to put the prepareForSegue in the class where the 2 buttons are, and I don't want it there but I want it in the viewControllers class because I need to access and set some variables in that class.
You need to set a variable of the second viewcontroller in the prepareforsegue method of first one. This is how it is done:
- (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:segueIdentifier1])
{
SecondViewController *secondVC = (SecondViewController *)segue.destinationViewController;
if(sender.tag == ...) // You can of course use something other than tag to identify the button
{
secondVC.identifyingProperty = ...
}
else if(sender.tag == ...)
{
secondVC.identifyingProperty = ...
}
}
}
Then you can check that property in the second vc to understand how you came there. If you have created 2 segues in the storyboard for 2 buttons, then only segue identifier is enough to set the corresponding property value. Then code turns into this:
- (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:segueIdentifier1])
{
SecondViewController *secondVC = (SecondViewController *)segue.destinationViewController;
secondVC.identifyingProperty = ...
}
else if([segue.identifier isEqualToString:segueIdentifier2])
{
SecondViewController *secondVC = (SecondViewController *)segue.destinationViewController;
secondVC.identifyingProperty = ...
}
}
So firstly you need to set your segues identifier directly in storyborads or through your code using the performSegueWithIdentifier method.
Independently the way you choosed, your view controller will fire the following method, so you need to override it to know which segue was sending the message, you do like this:
-(void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([segue.identifier isEqualToString:#"ButtonSegueIdentifierOne"]) {
// button 1
}
if ([segue.identifier isEqualToString:#"ButtonSegueIdentifierTwo"]) {
// button 2
}
}
I started using storyboards but am noticing one very significant difference: The storyboard appears to be instantiating a new ViewController each time I navigate back and forth.
Example: I create two new Xcode projects based on the Master-Detail template. In Case 1, I use the Storyboard and in Case 2 I use the .xib.
Normally I would expect these to behave identically, but they don't!
In both of the DetailViewController.m I add the following method:
-(void)viewDidAppear:(BOOL)animated{
if (xposition ==0) {
xposition=50;
}else{
xposition = xposition+50;
}
NSLog(#"xposition update %d", xposition);
}
(I have also declared the xposition as an "int" instance variable in the header):
When I run the Storyboard version and tap the "+" and navigate in and out of the DetailViewController then my NSLog statement keeps giving me "xposition update 50".
By contrast, for the .xib version I get my expected behavior where each time I navigate in and out of the DetailViewController that the "position" increments by 50: so 50, 100, 150 etc.
How do I fix Storyboard to make it behave in the same way as the .xib based version. Specifically, I want to only instantiate the DetailViewController once.
EDIT: Answering my own question. I got some help on this and wanted to post the answer that worked for me.
When you first perform the segue store the destination viewcontroller in a property (see method "PrepareForSegue". My VC is called MyViewController)
Then create the delegate method called "shouldPerformSegueWithIdentifier" and use this to intercept the segue and manually present the stored ViewController for all subsequent segues.
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
UIViewController *destination = segue.destinationViewController;
NSLog(#"identifier = %#", [segue identifier]);
if([[segue identifier] isEqualToString:#"mySegue"]) {
self.myViewController = (MyViewController*)destination;
NSLog(#"Saving myViewController for later use.");
}}
- (BOOL)shouldPerformSegueWithIdentifier:(NSString *)identifier sender:(id)sender {
if([identifier isEqualToString:#"mySegue"]) {
if(self.myViewController != nil) {
NSLog(#"Using the saved myViewController.");
[self.navigationController pushViewController:self.myViewController animated:YES];
return NO;
}else {
return YES;
}
}
return YES;}
When you navigate back and forth your storyboard pops off your DetailViewController. Because it is not retained by anything else it will be released, this is normal behavior.
If you want to keep the instance you'll have to retain it in the ViewController you are calling it from and use it later on again. Check this question for an example
Edit:
I think you solved the problem but here is an example:
Create a property for you viewcontroller in your interface, say myViewController
Retain the viewcontroller in the prepareForSegue method:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
[self setMyViewController:[segue destinationViewController]];
}
This it not leaking memory, your example could leak in some cases. Check out this guide here.
The next time the seque will be performed check if the property is already set and if so use it:
- (BOOL)shouldPerformSegueWithIdentifier:(NSString *)identifier sender:(id)sender {
if([self myViewController] != nil){
[[self navigationController] pushViewController:[self myViewController] animated:YES];
return NO;
}else{
return YES;
}
}
I am able to pass data from one view to other view without any problem. But here is my situation i am facing problem.
Let's say
-> Passing data to other view
ViewA->ViewB This working perfectly fine
ViewB->ViewC This working perfectly fine
ViewC->ViewB Here is the problem.
I tried using push segue ,it goes to ViewB but when i press back button it goes to ViewC->back button->ViewB->back button->View A. From ViewB when i press back button it must goes to ViewA.
Tried using modal segue, it goes to ViewB but then i can't go any where.
As i am new to iOs I am really haven't got any idea about how to achieve this?
How to pass data back to ViewB from ViewC?
I think you guys can help me.
Edit
In View A i am calling ViewB like this
-(void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:#"RemixScreen"])
{
if([self.recipeFrom isEqualToString:#"ViewB"])
{
ViewB *reciepe = [segue destinationViewController];
//somedata i will pass here
}
}
}
In View B i am calling like this
-(void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:#"ViewA"])
{
ViewA *data = [segue destinationViewController];
//some data
}
}
Thanks for your help guys.
The correct way to do this is to use delegates. You use properties in prepareForSegue to pass data forward and delegates to pass data back.
The way it works is to have a delegate property in ViewC that is set by ViewB in prepareForSegue. That way ViewC can communicate with ViewB via a protocol you set up.
EDIT: Adding code to demonstrate:
ViewControllerBInterface:
#protocol ViewBProtocol
- (void)setData:(NSData *)data;
#end
#interface ViewBController: UIViewController <ViewBProtocol>
...
#end
Here we make ViewBController follow our protocol that ViewCController will communicate to.
Next up is ViewCController interface:
#interface ViewCController: UIViewController
#property (nonatomic, weak) id<ViewBProtocol> delegate;
...
#end
Now we look at ViewBController's prepareForSegue:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
UIViewController* controller = [segue destinationViewController];
if ([controller isKindOfClass:[ViewCController class]])
{
ViewCController* viewCController = (ViewCController *)controller;
viewCController.delegate = self;
}
}
As you can see we link the ViewC controller to the ViewB one via the delegate property. Now we do something in ViewC:
- (void)sendData:(NSData *)data
{
[self.delegate setData:data];
}
And you can use that in your viewWillDisappear method of ViewCController if you wanted to.
The way I have gotten around this problem in a recent project is the following;
View A is the parentViewController, so can be accessed from View B and View C at any time like this;
ViewAClass *parentView = (ViewAClass *)self.parentViewController;
You can then read and write to a property of the View A, like;
NSString *string = parentView.someStringProperty;
or
parentView.someStringProperty = #"Hello World";
EDIT - "To go back from view B to ViewA with out back button"
[parentView popViewControllerAnimated:YES];
Are you using navigation controller? If yes, you can easily pass data with Singleton, which is my favorite way to do that and also its easy to use. Otherwise, if you're trying to navigate through views with buttons or something, try to set a identifier to your segue, then call the method "performSegueWithIdentifier"
I am trying to set a simple image on an UIImageView as such when a button is touched on the first view:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
ImageViewController *imageViewController = [segue destinationViewController];
imageViewController.title = #"test";
imageViewController.imvBig.image = [UIImage imageNamed:#"test.png"];
imageViewController.lblTest.text = #"test2";
}
The .title gets set and appears just fine, but for some reason I can't get the imvBig.image to show up, nor can I get the label text to appear. Yes, I have the property created with an Outlet, etc (as I just dragged it over from IB right into the code and it was autocreated).
Can someone tell me how to properly set a property from one regular view to the next in a Storyboard setup?
Probably the ImageViewController has not loaded its views from the storyboard yet when the system sends prepareForSegue:sender:, so those outlets (imvBig and lblTest) are nil. Messages sent to nil are silently ignored.
It's usually not appropriate for the source view controller to muck around with the destination view controller's views. The destination view controller should set those view's settings, usually in either viewDidLoad, viewWillAppear:, or viewDidAppear:.
Looks like I was able to get this to work by creating an NSString property and then setting the label to the string on viewDidLoad of the ImageViewController:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.lbltest.text = _myString;
}
I guess I can't set the property directly, until after the view is loaded.
You don't need to set the viewController just use the segue destinationViewController property. I always set a identifier in the storyboard first so I can use multiple segues:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"Show ImageViewController"]) {
[segue.destinationViewController setTitle:#Test"];
[segue.destinationViewController setFoo:#"Bar"];
//More stuff to set
}
}
also create an image in the ImageViewController as a property and synthesize it,then set that to the image view in the viewDidAppear:
self. imvBig.image = myNewImge;//this in the viewDidLoad
And Set that image in the segue:
[segue.destinationViewController setMyImage:[UIImage imageNamed#"test.png"]];
I hope I'm not asking something that's been already answered (but I found no answer to this, so hopefully I'm not).
I have an app in the current xcode version, using segues and navigationController. I need to pass data from one view to the other - what's the easiest way to do this? I ran onto some sharedData thing that could be possibly hooked onto the performSegueWithIdentifier method but don't know how to use it (or whether it is the right choice to do it like this).
Thanks
A segue has two view controllers: sourceViewController and destinationViewController. When UIKit executes a segue, it sends a prepareForSegue:sender: message to the source VC. You can override that method in your view controller subclass to pass data to the destination VC.
For example, suppose you have a master view controller with a table view of movies, and when the user clicks a row in the table view, you want to segue to a detail view controller for the movie.
#implementation MasterViewController
...
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
DetailViewController *detailVC = segue.destinationViewController;
NSIndexPath *selectedPath = [self.tableView indexPathForSelectedRow];
detailVC.movie = [self movieForIndexPath:selectedPath];
}
This is explained in the Introducing Interface Builder Storyboarding video from WWDC 2011.
It's also worth noting that when the segue's origin is a table view cell, or the accessory button of a table view cell, the sender argument of prepareForSegue:sender: is the table view cell.
I think the best way is to import header for the view controller that will be shown in controller that is performing segue. And then use it's accessors or other methods to pass needed data inside prepareForSegue:
// In FirstViewController.h
#import "SecondViewController.h"
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([[segue identifier] isEqualToString:#"SegueToSecondViewController"]) {
// Get destination view controller and don't forget
// to cast it to the right class
SecondViewController *secondController = [segue destinationViewController];
// Pass data
secondController.dataArray = self.someDataArray;
secondController.name = #"Fancy name";
}
}
When you want data back from second to first, I suggest to use delegate:
// In FirstViewController.h
#import "SecondViewController.h"
#import "SecondViewControllerDelegate.h"
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([[segue identifier] isEqualToString:#"SegueToSecondViewController"]) {
SecondViewController *secondController = [segue destinationViewController];
// Declare first view controller as a delegate
secondController.delegate = self;
// Pass data
secondController.dataArray = self.someDataArray;
secondController.name = #"Fancy name";
}
}
// Second controller's delegate method,controller
// ie. used to return data after second view is dismissed
- (void)secondControllerFinishedSomeTask:(NSArray *)someReturnedData {
// Do something with returned data
}
When you want data back from second to first, better way is to use Unwind Segues.