I am developing an iPhone 6.0 jailbreak application, where i need to get an application install date programmatically.
Actually, my application must show installed date and update date to my user for specific application. I spend a whole day on this RnD but still not having any success.
please help me to solve this problem. thanks for your valuable reply.
Related
I am using Capacitor to build ios app, I am looking for a way to detect whether this app is installed for the first time (not deleted and re-installed again).
I didn't find any relevant capacitor/cordova plugin for this. Any advice would appreciate.
Reason why I am asking:
I want to implement a feature for in-app-purchase, where some "special discount" is only applied for the users who downloaded this app for the first time.
I’ve recently downloaded an installed Icenium Graphite (free for 30 days) on my Windows 7, 64 bit. I’ve created a new project (Cross-Platform Device Application jQueryMobile).
My iPhone is plugged in and I can see my device in the Devices panel at the bottom of the IDE.
When I Run-->On device, I obtain an error which basically tells me that I don’t have any provisions.
After several searches, articles and youtube videos, I still can’t get my head around this.
I’ve logged into the apple developer center. It appears I need to enroll and pay 99$ a year as an individual.
If my plan is to eventually publish my application to the Apple Store than I understand the 99$/year fee but if my goal is to simply test locally on my iPhone how can I do this without enrolling?
Is it even possible or the 99$/year is a must regardless if I only plan on testing locally?
If anyone could help me shed some light on this that would be great!
Sincerely
PS: My iPhone is not jailbroken so I can’t use the approaches found in some articles I’ve read.
You can use Icenium Ion to run your app on your iPhone without the need of provision. You can get it from here - https://itunes.apple.com/en/app/icenium-ion/id527547398?mt=8 Also, you don't need to jailbreak your phone to use the app.
What you need to do is the following:
Run Graphite, open your project, connect your device, verify that Graphite recognizes it and fire up Ion on your mobile device. Your app should be loaded automatically. Also, check if in Graphite Ion LiveSync is enabled for your device.
You can check docs.icenium.com for even more details.
Hope that helps.
I am stuck at this point. Scenario is like that -
I have already uploaded my application in apple Appstore and reflecting status is "Ready for sale",This is great. but there is one issue,now i want to update the binary file. How should i go around it? can anyone help me out ?
Thanking you in advance ...
Hey this is very Easy Should i help u now??
Once your app is Ready for Sale, after that if you want to upgrade your Binary, then you have to release your Apps New Version.If previously your version was 1.0 then it should be Now 1.1 or 2.0 then Modify the Code you had written for that app and Compress the binary and click on New Version for the Corresponding app. That's it. If you still face any problem then let me know... I will be happy to Help you.
You have to release the currently approved app for sale before you can update it.
You can release it for sale for one hour in only one microscopic country for one hour, or maybe zero countries, then remove it from sale if you don't want it distributed widely before you update it.
My question is if any information regarding what is used to develop (iatkos) your apps? I have a fully working IATKOS install and wanna try the appstore playground, but I'm afraid of having any sort of troubles (legal ones) after publishing my first app....
thanks in advance.
No No prblm at all. you can easily publish your application on apps store. Even you cal also update ur IATKOSH software. its working fine.
Thx
I am new in iphone and i am on the final stage of my first project for iPhone.I need some help in Inapp purchase implementation.I need to give a free version of my app for thirty days and then force the user to buy the app.Please let me know how can i start implement this.Looking forward for valuable advices.
Thanks in advance.
You can't release a time limited app of any kind through the Apple Store.
The iPhone business model does not work like that for non-moblies. Apple will not let you release a time limited application of any kind.
Instead, you have to create a "lite" version that has some but not all the full application's features and release that for free. The lite version can have a link to upgrade to the full version but it must be a functioning app in its own right.
So, you need to start over from scratch thinking about your app. You need to develop two versions.
You'll need to manage the activation over the network - if you try storing the "shareware" date locally, then you'll create a state where users can just wipe the app and re-install every 29th day. But then if the user always runs your application in airplane mode, they'll never contact the activation server, so you'll need to manage activation locally :-).