I have iOS 7 on my iphone, OSX 10.8.5 on mac and Xcode 5. When I run application from xcode on device or simulator everything is ok but when I try to "Archive" I get this error with google ads:
and this frameworks I have included:
What I have done wrong?
I think that you just have to wait for Google Admob team to deliver a binary supporting 64bits architecture.. last update on their blog was from last month for iOS; this month for Windows phones. Hope we'll not have to wait to much to finally support 64bit in our apps.
go target->build settings->architectures
change to standard , the one not using the arm64 which admob not support , then clean and archive again
Related
Today I had this great idea to update my iPhone to iOS 13 and Xcode to version 11... (why not go for a cup f tea instead?!?)
So now I am not anymore able to install my app developed in flutter in my iPhone. Here is the log
2019-09-27 14:10:46.945 ios-deploy[8xxx2:9xxx95] [ !! ] Error 0xe800007f: Device doesn't support wireless sync. AMDeviceStartService(device, CFSTR("com.apple.debugserver"), &gdbfd, NULL)
Could not install build/ios/iphoneos/Runner.app on f7xxx37xxxxb5299ef.
Try launching Xcode and selecting "Product > Run" to fix the problem:
open ios/Runner.xcworkspace
Error launching application on xxx's iPhone.
If I run the app using Xcode it works fine but flutter does not work
I have seen this page where I think they are talking about the same problem but I am unsure of what I need to do to resolve...
Is there any expert who can suggest what to do ?? Thanks
Update
The fix has now hit stable release. To update:
flutter channel stable
flutter upgrade
Reference: https://github.com/flutter/flutter/issues/37699#issuecomment-537117087
Use a Non-Personal Team provisioning profile Instead of Personal Team.
Then run on a real iOS device running 13.3 or lower.
Reference: https://github.com/flutter/flutter/issues/48035
I had the same thing but the other answers didn't help me at all,
apparently it happened to me because I had too many app in development on the iPhone.
So my solution was to delete old apps I didn't need anymore and it worked like a charm.
Up until today, I have been able to test my app on my CDMA iPhone, running 4.2.10. I am building against the 4.3 SDK, with a deployment target of 4.0.
After restarting my phone today, Xcode will no longer allow me to test the app on my phone, with this message in the Organizer window: "The version of iOS on "iPhone" does not match any of the versions of iOS supported for development with this installation of the iOS SDK. Please restore the device to a version of the OS listed, or update to the latest version of the iOS SDK"
Unfortunately there are some bugs with location services in the simulator, so I can't use that for testing either.
Can I even install the 4.2 SDK in Xcode 4? Is anyone else having this problem, or (hopefully) does anyone know how to fix it? Thanks for any help!
If you install xcode 4 it will actually gather the build chain from your phone and use it for compiling. You can see this in the organizer window (Window->Organizer?).
You know I had that same issue i found that I had to download the latest xcode and reinstall because for some reason the ios that came with xcode knew how to build on my phone. Sorry man.
According to the documentation should be able to choose which iOS version the simulator should run, however only the latest 4.3.2 is listed under "Hardware/Version".
The helps says:
"To set the iOS release used in the simulation environment, choose Hardware > Version, and choose the version you want to test on."
I don't want to support 3.x (although it would be nice) but at least I want to simulate my app on 4.2, 4.1 and 4.0.
What's going on? Why aren't they listed?
UPDATE:
I'm on Lion so I cannot install an earlier version of Xcode. Before my Upgrade I could test different versions easily.
the problem is that you have no other Simulator SDK installed which can be used. As #dorada has mentioned you have to install an older Xcode which in fact doesn't work because you're using Lion. I haven't tried it with Lion but principally it should work like before with Snow Leopard.
I'm referencing to my other answer how to get an older Xcode (don't know if it's still working)
After you have an older Xcode version, mount the image an navigate with terminal to that volume. There should be a hidden folder Packages. open that folder with open . and locate the two .pkg files you need (e.g. iPhoneSDK4_0.pkg and iPhoneSimulatorSDK4_0.pkg) and install both.
They will appear in your root directory and you have to move them to your Developer dir (don't simply overwrite, it will delete all other SDKs. go to the last different folder it should be iPhoneSimulator4.0.sdk\ and copy that one)
DONE (and at that point I have verified it: it works on my Lion. I used the dvd image which I have started backup'ing since 3.2.1)
Although iPortable has the correct answer I decided to post a step-by-step guide which is easer to follow:
Download Xcode 3.1
Mount the dmg file
In Finder menu select "Go\Go to folder" and enter "/Volumes/Xcode and iOS SDK/Packages"
Install the simulators you need (Double click)
Copy the simulation folders from /Platforms/iPhoneSimulator.platform/Developer/SDKs/ to /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/
If your have some SDK missing Install the missing SDK from "/Volumes/Xcode and iOS SDK/Packages" and copy subfolders from /Platforms/iPhoneOS.platform/DeviceSupport/ to /Developer/Platforms/iPhoneOS.platform/DeviceSupport/ (for me they were all there from 3.1 to 4.3)
you may download the older ios sdk / xcode from . https://developer.apple.com/downloads/index.action
(i found this answer in another stack overflow topic actually, but now i can not seem to find that question!)
Open Xcode and in the menu at the top left, where you select what device to run on, click "More Simulators..."
The download section of Xcode preferences will open,
Click the "Components" tab.
You will see a list of simulators that can be installed, click install on version you need.
The simulator will need to restart to install.
To run the newly installed version of the simulator just select it from the run menu in Xcode.
You actually have to install previous simulator versions, they aren't there on a new install.
Maybe you can search and download them somewhere? - we keep them on a shared drive at the office.
After installing the Xcode 4.2 for Snow Leopard, I noticed there was a choice for iPad 3.2 Simulator, but using it just brings up some alerts that say "iOS Simulator could not find the SDK. The SDK may need to be reinstalled." and another alert that says "Simulated application quit. Click Relaunch to try again." with Quit, Switch SDK, and Relaunch buttons.
I can successfully use iPhone 4.0 Simulator, iPhone 4.1 Simulator, iPad 4.2 Simulator, etc up to iPad/iPhone 5.0 Simulator, but really would like to have iPad 3.2 Simulator and iPhone 3.1.3 Simulator and earlier down to 3.0 if possible.
Our apps generally run all the way back to 3.0 and we occasionally receive bug reports from earlier iOS users, and would love to be able to debug these issues more effectively.
I tried the technique summarized by Tibidabo and although I am able to copy the simulator folders as mentioned, and though they show up as choices in Xcode, I cannot get them to actually run as simulators and I get the same problem alerts mentioned above.
What are other developers doing to support debugging of older iOS versions?
Go to Project Settings -> Summary an change Deployment Target.
I upgraded my iPhone to the latest OS (4.3.1) yesterday, and noticed there is no corresponding XCode 3.x release, only a 4.x release (4.0.1).
Since upgrading I am getting warnings when I try to install apps on the device using my development certificates (Application failed codesign verification).
Not sure if the OS upgrade on the Phone and the error message are related, so I'm just asking the question if anyone else had this happening?
And are we supposed to use XCode 4.0.1 when we develop for the 4.3.1 iOS release or can we use a 3.x version as well?
The Xcode version number isn't important, but the SDK version number is. You can get the latest SDK with either Xcode 3.2.6 or Xcode 4.0.1 at the time that I'm writing this.
You can still download the XCode 3.2.6, it goes with the SDK 4.3, and it is free to download.
You can try with XCode 4 as well, but you have to either to have an iPhone or Mac Developer account (99$/year) or you need to buy it from the AppStore
It still works, however of you first attach your iPhone to Xcode it will ask you to download the debugging symbols off the phone. Answer Yes to this question and you are ready to go.
However there is one more thing: usually Apple makes restrictions about the SDK you should use when submitting apps to the store. So if you want to submit an app it could be that you have to use the most recent SDK.
Deploying an application directly from XCode 3.2.6 on a device where iOS 4.3.1 has just been installed won't work.
First, you need to open XCode's Organizer window and ask to collect information from the device. Then it will work fine.
As the the Question asks,
I currently sport xcode 3.2.3 with iOS 4.0.1 but I want to test on my iPhone which is stuck on 4.0.2
Thus I cannot do so until the SDK for 4.0.2 is accessible from xcode.
Where can I download a patch update from 4.0.1 to 4.0.2 because the iPhone members page seems to only link me to the package including xcode 3.2.3 with iOS4.0.2 SDK
I don't want to download the whole thing because it's > 2.5 gigs and my New Zealand internet Connection is shizenhouzen.
I can't restore to a previous version, because for some reason I only have a previous back up of the iPhone on my now defunct windows PC.
I'm afraid you have to download the entire SDK - Apple do not provide 'patches' (4.0.1 to 4.02, for example) AFAIK, and I'd be nervous about downloading anything that claims it is a patch.
It's a common grumble, twitter is a fun place when apple push these .1 SDK updates out :)
You do have to download the whole thing to upgrade. It really sucks. :-(
I wish I could remember to download the SDK before upgrading my devices.
You can still build adhoc releases of your app and install them using itunes if you're in a real bind - it's just the debugger, console viewing and automatic installation of builds that won't work at all.