How to reduce the time of initializing a view controller - iphone

I have a function in Class A to show a view controller B when a button pressed. But I find that the view controller B's initial function (also contain viewdidload and viewwillapear) takes several seconds.
- (void)showCataloguesBook:(id)sender
{
UIButton *btn = (UIButton *)sender;
CataloguesCoverView *coverView = (CataloguesCoverView *)[_coversArray objectAtIndex:btn.tag];
NSString *bookID = [[self.dataArray objectAtIndex:btn.tag] objectForKey:#"bookID"];
PageCurlViewController *viewController = [[PageCurlViewController alloc] initWithNibName:nil bundle:nil];
viewController.defaultSize = coverView.image.size;
viewController.bookID = bookID;
[self presentViewController:viewController animated:YES completion:nil];
}
In view controller B's functions contain searching CoreData, adding subViewController (UIPageViewController) and so on, I couldn't improve it better. So, what I can do to reduce waiting time that between button pressed and show view controller B takes?

Caching.
A really simple scheme for doing this would be to set a property for viewController B and then instantiate it in the viewDidLoad of viewController A and store it in the property, then it will be ready when you need to use it and you won't need to do any processing.
You should probably take precautions and make sure to get rid of the viewController in didReceiveMemoryWarning.
If you need to do more try caching each possible option in an NSCache, which will manage the memory automatically. You could, if you wanted to get complex, run all of these in background threads when the app loads using NSOperationQueue and NSOperation.
You could also make a smaller query to save some of the information and present that immediately, and then do a larger query to grab more of the information later.
There is a lot of ways to do this, mostly you just need to come up with a smart way of storing some of the data before it is presented.

Related

Apple Lazy Loading Images within a nav controller, reverts back to placeholder images

I implemented the LazyTableImages project (link) by Apple, but in my version I used RestKit to obtain the data and my UItableviewcontroller was push onto navigation stack.
So I eschew whatever apple does in the app delegate to get the xml. I dont think that's the problem. My problem is that when you back out of the UITableviewcontroller using either the nav back button or accessing another tabbar item and coming back, the images that were loaded there previously show up, but immediately it loads the placeholder image. Basically, the opposite happens.
It's like the UITableview cached data, so when you come back it interferes with the Lazy Table Images. I need to know has anyone implemented this code where they had to back out?
EDIT:
Looks like imageDownloader is not nil the second time, which prevents the image from loading. I'm still figuring out how to bypass it. Of course, I can just take out the condition, but I dont know if that is "bad" for performance.
imageDownloadsInProgress, a mutable dictionary, still has all of its data even if you back out. It has become a different question now, how do I delete imageDownloadsInProgress if a user hits back or strays from the current view.
imageDownloadsInProgress is retained, but I added [imagesDownloadsInProgress release] in the dealloc method, however I don't think that runs.
-(void)startEventImageDownload:(WhatsonEvent *)eventRecord forIndexPath:(NSIndexPath *)indexPath
{
EventImageDownloader *imageDownloader = [imageDownloadsInProgress objectForKey:indexPath];
if(imageDownloader == nil)
{
NSLog(#"%#",eventRecord.title);
imageDownloader = [[EventImageDownloader alloc] init];
imageDownloader.eventRecord = eventRecord;
imageDownloader.indexPathInTableView = indexPath;
imageDownloader.delegate = self;
[imageDownloadsInProgress setObject:imageDownloader forKey:indexPath];
[imageDownloader startDownload];
[imageDownloader release];
[UIApplication sharedApplication].networkActivityIndicatorVisible = YES;
}
}
The way I do it is to build my own cache and save the images in the user documents directory. When I call [tableView reloadData] (you are calling that, right?) it first checks for each cell if the image is there locally, otherwise it will lazily load them from the feed. Tell me if you need code for this.
The problem was that the self.imageDownloadsInProgess = [NSMutableDictionary dictionary] was placed in the ViewDidLoad method with the intention of resetting the dictionary every time. However, if you place the code within a view pushed onto a navigation controller, the ViewDidLoad only executes the first time (I'm not positive that is the case). I added the line to ViewWillAppear since it runs every time the view is placed on screen.

iPhone How To Save View States

I have been developing iphone applications for around 3months now and theres a few things that stump me and i don't really have an idea how to work round them.
I have a navigation controller controlling the views in my application however every screen that is loaded, used then pushed back loses all the information as it seems to be reinstantiated... I believe this is a possible memory management issue?
But how to i create an app that navigates and retains all information in its views until the application is closed.
Thanks :)
Possible you didn't keep a reference to the view controller, the issue is for UIVIewController not to be released.
Make the view controller an ivar you will instanciate only one time when you push it on stack.
// in .h
MyViewController *mVC;
// in .m
// maybe when the user selects a row in a tableview
if(mVC == nil) {
// first time use, alloc/init
mVC = [[MyViewController ....];
}
// then push on the stack
[self.navigationController ....];
Of course don't forget to release it later.
In this part:
MyViewController *myViewController=[MyViewController alloc] initWithNibName:#"myView" bundle:nil];
[[self navigationController] pushViewController:myViewController animated:YES];
[myViewController release];
You will probably have something like this... Instead, make your myViewController a class's property so you have a reference to it. And drop the [myViewController release]; statement.
Possibly your app is receiving a didReceiveMemoryWarning.
In such cases, when the super class is called, the framework does memory cleaning by unloading all the views that are not currently displayed. This could explain the behavior you are seeing.
To check it further, override didReceiveMemoryWarning in one of your view controllers or applicationDidReceiveMemoryWarning in your app delegate, and put a breakpoint in it. Don't forget to call [super...] appropriately, otherwise pretty soon your app will be killed. What you should see in this way is that the views do not disappear before hitting the breakpoint, and do disappear after that.
If the hypothesis is correct, you should find a way to save the state of your view in viewDidUnload and restore it in viewDidLoad. Look also at didReceiveMemoryWarning reference.
Try to save data in NSUserDefaults it its small or use plist or it its too small like 5-10 objects save in in some variable in appDelegate, and if its too large use sqlite and for saving something like images of files like xml use Document directory
The UINavigationController works like a stack: you push and pop UIViewControllers on it. That means when a UIViewController get popped, it will have its retain count decremented by 1, and if no other object holds a reference to it, it will be deallocated. You can avoid the UIViewControllers getting dealloced by keeping a reference to them yourself by calling -retain on the objects, for instance in your appDelegate.
You can use NSUserDefaults to save the states of the UIControls in the view.
So whenever u r loading a view, set the values to the controls so that it looks like it resume from the place where we left.

List and detail controller

If I have 2 controllers; List and detail controller, what is the correct way to handle memory management for these 2 controllers?
I mean at what point should release be called on them?
Also in case my list controller is dynamic (i.e. data gets called from ext web service) and some data is passed to detail controller, where exactly should I write the code to retrieve/display the data in detail controller. I mean should it be viewDidLoad or viewWillAppear ?
Any examples would be great.
There is no single answer. But my answer is.... viewWillAppear
Take a detail view which is almost never used. So maybe you decide to create one each time it's used and destroy it after every use.
Take another detail view which may be used frequently. You decide create it once and just re-use it. Maybe you even destroy it on low-memory warnings and re-create it the next time it's used. In this case, you can't depend upon viewDidLoad being called each time the
Using viewWillAppear makes my code more consistent and makes it easier to make a change when I realize that detail view is being called a lot more than I expect. I should re-use it instead of creating it every time.
As to when you should release them... that really depends on what perspective. How often is it used? How much memory does it take to simply exist? How much work does it take to re-create?
From my experience, the best way to istantiate the detail view controller is:
MyDetailController * dc = [[MyDetailController alloc] initWithMyObject: anObject];
[self.navigationController pushViewController: dc animated: YES];
[dc release];
where anObject is the piece of your downloaded data you want to present in the detail view controller.
I assume your list controller is the main one of your app, which should be instantiate as follows:
- (BOOL) application: (UIApplication *) application didFinishLaunchingWithOptions: (NSDictionary *) launchOptions {
_baseWindow = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
_listVC = [MyListController new];
[_baseWindow addSubview: _listVC.view];
[_baseWindow makeKeyAndVisible];
return YES;
}
And released:
- (void) dealloc {
[_listVC release]; _listVC = nil;
[_baseWindow release]; _baseWindow = nil;
[super dealloc];
}
Remember that -viewDidLoad is called after -loadView, which in turn is called when someone tries to access the -view property of the view controller.
Thus you may want to prepare your view in -viewDidLoad and do some additional tasks in -viewWillAppear or -viewDidAppear. Please note that -viewWillAppear (and similar methods) is called EVERY TIME that view controller's view is shown on screen. That is, for example, if you push another VC from detail vc and then pop, -viewDidAppear will be called again.

Using applicationwillenterforeground for a passcode screen

Before iOS4, my app's initial view controller would check a passcode on/off settings variable in viewWillAppear and if set on, present a modal passcode screen that would stay there until the correct passcode was entered or the Home button was pressed.
With iOS4, if my app has been in the background, I would like the user to feel comfortable that the data contained within the app is not easily accessible if they were to hand their phone to someone to use.
Since the app could return to any screen (the screen that the app was last on), I figured I would use the UIApplicationWillEnterForegroundNotification all over the place with local selectors (duplicate enterPasscode methods), each having the correct view controller to push based on the local screen, but there has to be a better way.
I may be having a slight conceptual misunderstanding here. Can someone suggest another approach or nudge me along to the next step. Can I have this as a shared method but still know the correct local view controller to push?
Thanks
EDIT/UPDATE:
Short version: It works, but may there still may be a better way (any help appreciated)...
I created a standard singleton with a view controller.
PasscodeView.h containing:
UIViewController *viewController;
#property (nonatomic, retain) UIViewController *viewController;
PasscodeView.m containing:
#synthesize viewController;
I put this in the AppDelegate:
-(void)applicationWillEnterForeground:(UIApplication*)application {
PasscodeView *passcodeView = [PasscodeView sharedDataManager];
UIViewController *currentController = [passcodeView viewController];
NSLog(#"%#", currentController); //testing
EnterPasscode *passcodeInput = [[EnterPasscode alloc] initWithNibName:#"Passcode" bundle:nil];
[currentController presentModalViewController:passcodeInput animated:NO];
[passcodeInput release];
}
and the following in all my viewDidLoad, updating the current view controller as I went into each screen (only 2 lines but still seems that there's a better way):
PasscodeView *passcodeView = [PasscodeView sharedSingleton];
passcodeView.viewController = [[self navigationController] visibleViewController];
I wish there were a way to have gotten the current view controller from applicationWillEnterForeground but I couldn't find it - any help here still appreciated.
For consistency, I changed a line and added a line to get a nav bar to match the rest of the app and to include a title.
UINavigationController *passcodeNavigationController = [[UINavigationController alloc] initWithRootViewController:passcodeInput];
[currentController presentModalViewController: passcodeNavigationController animated:NO];
You can centralize this behavior in your app delegate by implementing
-(void)applicationWillEnterForeground:(UIApplication*)application;
You might implement a singleton that stores the currently appropriate modal view controller, updating it in viewWillAppear in each of your view controllers.
Edit: I was assuming that you already had a series of view controllers that you wanted to show. I doubt you actually need it. If you have one called, say PasscodeInputController, then your applicationWillEnterForeground would look something like:
-(void)applicationWillEnterForeground:(UIApplication*)application {
UIViewController *currentController = [window rootViewController];
PasscodeInputController *passcodeInput = [[PasscodeInputController alloc] init];
[currentController presentModalViewController:passcodeInput animated:NO];
[passcodeInput release];
}
I hope that addresses your question more directly.
Your application's behaviour when reentering the foreground should be as similar as possible to when it launches for the first time. With this in mind, you could combine your applicationDidFinishLaunching: with applicationWillEnterForeground: but considering some views might already be loaded. The code is something like this:
id myState = (isReentering) ? [self validateState] : [self loadStateFromSave];
NSArray * keyForObjectToLoad = [self objectsToLoadForState:myState];
for(NSString * key in keyForObjectToLoad)
if(![self objectForKey:key]) [self loadObjectForKey:key];
Depending on your app's detail it might require initial work, but it has some benefits:
It will ensure launching and relaunching are similar, hence the user experience is not "random".
You can free many unwanted memory easier when in the background.
It's easier to manage your application's state from a central place.

How to recreate UIViewController stack?

I'm writing a 'load' feature for my current iPhone app.
Practically what I want to do is get the user back where s/he left off. To do so I want to recreate all the UIViewControllers appeared before.
My problem is the UIViewControllers won't appear if I simply call [[self navigationController] pushViewController:newController animated:YES];.
The same code works fine when invoked as an event handler, like after touching a button. But if I do same without an even (for ex. in viewDidLoad) the new view controller's loadView method won't get called.
My actual code (with some pseudo elements):
- (void)viewDidLoad {
[super viewDidLoad];
if (loading)
[self onSomeEvent];
}
- (void)onSomeEvent {
UIViewController *newController = //init....;
[[self navigationController] pushViewController:newController animated:YES];
[newController release];
}
I guess viewDidLoad is not the right place to do such a call, but then what is?
I'm not sure that spreading your "load" feature all accross your controllers is the best way to achieve it.
I would rather put it in the init of your application, in the applicationDidFinishLauching part. Then you have a centralized place where you restore the previous state (easier to handle IMHO).
Let's suppose you want to implement some more advanced restore feature like:
displaying a splash UIView with an activity indicator to indicate the user that you're restoring previous state
restore the stack of your controllers in the navigation controller
remove the splash
it's easier to have all this code in the applicationDidFinishLauching : it's all managed at one point.
Morever, when restoring the old state to your navigation controller, you can avoid using the transitions and use animated:NO instead of YES when pushing your controllers. It will be easier to handle from your perspective and the restore time may be decreased if you remove time needed to achieve transitions.