storyboard graphics disappeared after upgrading Xcode4.x to Xcode5.0 - iphone

Greetings for the Day Everyone!
I was working with Xcode 4.x till now. After official release of Xcode5.0, I upgraded my project built with Xcode4.x to Xcode5.0. Now I'm facing a weird issue. When I run my project in device/simulator with iOS7 it perfectly shows my app with graphics designed in xib. But when I run it with my iPod containing iOS6.0.1, it shows the app & those graphics which are created programatically. But not able to see the designs which are created using xib. I have tried so many solutions but none of those work for me.
I tried by editing Architectures and valid architectures from
arm64,armv7,armv7s to armv6,armv7
I tried by removing armv7 from Architectures & valid architectures
I set a minimum iOS as deployment target
I did check very well with info.plist "Required Device Capabilities" as armv7
Note:
this problem occurs for my every
app which I have upgraded for
Xcode5.0
I use storyboards
Any help is appreciated!

After spending some time in resolving this issue. I finally found the solution.
Here it is, if anyone doesn't know.
For the graphics which are not visible to me in iOS6.x, if I have designed those via xib,
I adjust Autosizing for each control according to their place in the screen.
Thus, I got my designed back running successfully on device with iOS6.

Related

Why Xcode runs the older version of my project both on iOS Simulator and the Device?

When running Xcode shows older version of the project both on iOS simulator and iOS Device! It never shows the new background picture I have added although it's there in the storyboard and saved!
I tried cleaning the project even with the option key pressed but still!
I have localizations and it was working well!
What could it be? Where is the problem?
I tried searching but I ran out of terms and still no effective results.
Sometimes apps get "stuck" in the simulator. Try deleting it (long press, then click the "x") and then check ~/Library/Application Support/iPhone Simulator/[ios version]/Applications to see if it still exists. If it does, just delete it.
You can also try iOS Simulator > Reset Content and Settings....
I had a similar issue where an old storyboard were used on device instead of the most updated one I was working on.
The problem was due to the localization, I had my storyboard localized in 2 different languages and the device were using the storyboard localized in an other language than the default one which was somehow outdated.
Hope it helps.

Xcode Create a working app for iOS 5.1 with xcode 4.6

i can run my app on my 6.1 iOS but can't with 5.1
i have the iOS Deployment Target set to 5.1 on both Project and Target
when i run the simulation for 5.1 it works fine but when i try it on my iPhone it crash's
i committed out all my code thinking that was the problem but the same thing keeps happening
XIB and auto-layout is not enabled
The iPhone simulation works with no errors
I tried to create a new project and have only a label and i still get the same out come
can some one send a link to a single view project that works with 5.1, the program could be blank i just want to compare to mine to see what is different/ wrong.
Sounds like you might be trying to use an API that is specific to iOS6 (UICollectionView or something similar).
You need to plug the device in and run it and see what the console indicates is the problem.
You have Auto Layout turned on for ViewController.xib. There are two ways to work around this. Either disable Auto Layout on that xib:
1) Xcode 4.3 not presenting Autoresizing panel in Size Inspector
Or use one of many methods to enable auto layout while remaining backwards compatible:
2) Enabling auto layout in iOS 6 while remaining backwards compatible with iOS 5

App Icon not changing when app version is updated in iOS 5 simulator

I recently started using Xcode 4.2 and the iOS 5 simulator. When I update an older version of my app pre-installed in the simulator, it updates the app just fine but the app icon is not updated. Even with cleaning and building the app ahead of time (sometimes a couple of times) this seems to be the case. Is this a bug or am I doing something wrong?
EDIT: Still the same problem, but when I quit the simulator and start it again (NOT deleting the app), the icon is updated. That's a little encouraging at least. Has anyone else experienced this?
I've had this problem for a while and cleaning the project didn't work either. I finally found a trick to do this. It works at least in iOS 6, I'm not sure in previous versions. The trick is to simply move the app to a folder. The moment you move it there it should display the new icon, and then you can move it out again.
Despite others' answers, it would appear that your problem is a bug.
It would probably be wise to report this. Otherwise, try making a new project and trying again.
Hope all goes as planned.
Theres a new category in the plist file called Icons Files (iOS 5.0). Try adding those file names to your target info like so:
In this tab:
The names and size much also be exact. See this Apple Technical Q&A #1686:
57x57 - Icon.png
114x114 - Icon#2x.png
72x72 - Icon-72.png
50x50 - Icon-Small-50.png
29x29 - Icon-Small.png
58x58 - Icon-Small#2x.png
I ran into a similar problem after renaming the app and adding the Icon files category as described in one of the other answers. No icon would show up in either simulator or device. Tried a clean build as well as restarting simulator and Xcode, no success
The solution for me was to drag the icons from my Resources to the two empty wells under App Icons located under Targets -> Summary. After that my icons showed up in both simulator and device. I´m running Xcode 4.3.1
this works for me.
In iOS Simulator :
iOS Simulator -> Reset Content and Settings
Be aware that it removes all things from the simulator to the trash... but it does work.
Make sure of icons sizes are right at the Image Asset folder

Universal application has black iPad screen

I've just finished my app for iPhone and it is working fine. I now want to make the app universal but am getting a black screen when running it on the iPad simulator. Here is what I have done so far:
When electing to make universal, I allowed xCode to create my "-iPad" version of my main nib; Therefore, I have MainWindow.xib for iPhone and MainWindow-iPad.xib for iPad. I have checked my plist file and have confirmed that both entries are present
Have double checked each UI component in the new iPad version to make sure all connections are made identically to the iPhone version. I also double check that the classes are correct
I have made sure that the "visible at launch" and "full screen at launch" options are selected
I read somewhere that removing the "-" worked for someone and have tried renaming my nib and plist entries
I am assuming that my app would then load the proper nib. Obviously I'm either wrong or have some configuration not right
On the other hand, if I need to make some change in my didFinishLoadingWithOptions to force they selection between my nibs - well I must admit I don't know how to accomplish this either.
Thanks!
If the app doesn't crash, than it means it can find the black screen.
Truncating the cache is done in Product -> Clean and also what you could try is "Reset" on the iOS simulator.
Further more, what you could check is if the "view" is linked correctly in your nib. (see image).
OK, after much trial and error, I have gotten this to work; Although, I'm not quite sure which exact steps solved the problem, I have a sneaking feeling it was some of the settings I had for the versioning of the app.
I created a new test app for iPhone and then converted it to iPad. Of course this worked unlike my app. I then compared everything I could think of between the apps. I changed the supported version from 3.1 to 4.0 on the Target -> Summary tab. I then check my build settings and changed everything in there to 4.0 as well. Finally, for each .xib file I set the deployment to "Project SDK Version (iOS 4.3) and the Development to "Interface Builder 3.1" because that is what my test app was set to. To be honest, I don't even recall altering these or do I really even know if this has an impact all I know is that I did change them as described. Did a project clean, reset the simulator and now it is working. I'm wondering if it was the 3.1 was too early for the iPad...
Anyway thanks.

XIB files becoming blank - using iPhone sdk 4

I just updated to iPhone SDK4. The problem I am facing is - I was writing an app in iPhone sdk 3.0 just open that project in xcode 3.2.3 made some changes in xib file, now when i run this project in simulator the user interface (xib) appearing blank (with black color).
Any idea why this is happening...?
Thanks
Saurabh
You may be trying to run directly from IB (with cmd+R) this makes it only load the view you're currently editing and does something similar to what you're describing. Save, switch to xcode and run from there, see if that helps. :)