iOS 7 - XCode 5 - Constraints - iphone

I am trying to learn iOS development, but I need portrait and landscape in my project. As I set it up, I notice that I am messing everything up. I may need a bit of help with this.
This is what I need in landscape:
Here it is in landscape:
You see, I've been trying out Auto Layout, but it's been a really bad experience. How do I make constraints on this?
I need it to fit in Portrait and Landscape, but as soon as I fit it with either of them, it messes up the other view.
Do you guys have any ideas?

You will want to pin the top, left, and right edges of your webview to the superview. Then create a vertical space constraint between the toolbar and the webview.

Related

Layout for iphone 4, 4s and 5 on same storyboard

I'm making an app for iphone. My layout can be the same for iphone 4, 4s, and 5 but for the iphone 4 and 4s the only thing that change is space between buttons. I finished my app and i arrange all storyboard to run well on iphone 5. Now i only have to tell that when the app running on iphone 4 and 4s i have to change the space between the buttons in some views to get all buttons inside screen. How i can do this? I can use auto layout i think but i dont use this. Its possible to help me? I do the things right, doing the design first for iphone 5 and now adapt for iphone 4 or im doing the things in the wrong way.
Regards
The IOS6 autolayout it's still a bit "wild" and it will also disable the IOS5 compatibility.
If you don't use autolayout, you can still set some rules in storyboard at size inspector, like tide you buttons to the top or the bottom of the view, so you can control where they go when the screen shrinks.
A better way is to add subviews to your view, and allow the subviews to shrink and expand (also # size inspector in storyboard). Then add your buttons to those subviews, tide them to the top, bottom, or let them untied/free if they are placed symmetrically inside the subview.
You can simulate quickly with the form factor button in storyboard (right-down corner) to see where the buttons go when you switch the sizes.
These methods require zero lines of code, but more work with the storyboard.

I added UIButtons to my app and made custom images for them, but when I run the app in the simulator, my buttons are severely stretched

This is what the storyboard looks like in Xcode
This is what it looks like in the simulator
Does anyone have any idea why this may be happening?
Check that the autolayout constraints for each button are setup properly. i.e. your top left button should probably have a constraint for its width and height and should pin its leading and top space to its superview.
Try resizing your images to the frame size of your UIButton and generate an #2x copy for your retina display. You can also try setting the mode to aspect fit in the attribute inspector.
I deleted the buttons and re-added them, and now it's working well. Thanks for the insights.

Subviews incorrect size?

Let me start off with saying that I am no expert in iOS Development or Objective-C.
I am making a app for a local charity(its a church) and they want it to support rotation.
The app work as expected if started in portrait mode, I can choose my new subview and the rotate it works perfectly.
However I need it to work so they can rotate at any time. The Main view(the one loaded on startup) already does this out of the box; but my subviews do not.
I have attached 3 screenshots below to try and explain what I mean.
This is how it looks in portrait mode:
In landscape:
and back to portrait it I started the app rotated:
If it helps I add the subview like this:
dailyPrayerView = [[DailyPrayerView alloc] initWithNibName:#"DailyPrayerView" bundle:nil];
[self.view addSubview:dailyPrayerView.view];
Does anybody have any ideas why this is?
Check the autoresizing mask in Interface Builder. It's on the sizes pane of the Utilities pane. You should be able to make it stretch to fit the screen, rather than staying at a constant size.

Switching views from portrait to landscape in iPhone just like the calculator in iPhone

I would like to know what is the best way to do what iPhone calculator does as far as switching view from portrait to landscape. To me it looks that the portrait UI is in a view that goes directly (with resizing) into a subview on the right side of the landscape view. And on the left side of the landscape subview there are more calculator buttons added. If this is a reasonable assumption of what is going on, I would like to know how to rotate the portrait xib file to become the right side of a subview in the landscape and furthermore add more stuff to the left side subview of landscape UI? Do I need a second xib file? Or do I rotate one xib file and add stuff in the code to the left subview?
Before going to tell you in detail, i think this answer may help you, if not feel free to give the comment.

How to do orientation rotation like built-in Calc app?

I'm trying to make an app that handles orientation/rotation similarly to the way the built-in Calc app does.
If you check out that app, in portrait mode there's a normal calculator, and if you rotate to landscape mode there are additional buttons that appear to the left.
I can't figure out how to do this by setting the autosize masks. The problem is the "normal" calculator view is 320px wide in portrait mode, but actually shrinks to around 240px in landscape mode to fit the additional controls.
I've seen examples like the AlternateViews sample app that have two different view controllers (one for portrait and one for landscape), but they don't seem to animate the transitions between the views nicely like the Calc app does.
I've also tried setting the frames for the views manually in willAnimateSecondHalfOfRotationFromInterfaceOrientation, but it doesn't seem to look "quite right" and also I'm not certain how that works with the autoresize mask.
Any ideas how this is done? Thanks!
Just override the following method call:
- (void)willRotateToInterfaceOrientation: (UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
Inside of there resize all of your components so they look nice.