set icon for iPad with app's target device is iPhone - iphone

I set my app's target device to iPhone
then, I can only set icon for iPhone and cannot set icon for iPad:
So when I download the app from iPad with iOS7, the icon on iPad is default white one.

just navi to the attributes inspector ,and select the check box.

You have to use prepo tool which is use for generating icons for ios device whether it is for iPhone/iPad/Universal accoding to your selection it will generate require size iCons Automatically. Download PREPO tools from MAC app store and just drag you icon in it and see the magic, Use genrated icons in you application it will work. please see below image for reference.

Find the answer:
Step 1: Select images.xcassets, choose New App Icon:(it will named AppIcon-1 by default), in AppIcon-1, you can set all icons including iPad icons
Step 2: Select TARGET of general tab,set source of App Icons to AppIcon-1:

You set Devices to iPhone, thus you will not get iPad icons, change your Devices to universal and the iPad icons will appear.
Edit:
try the ipad check boxes in the inspector:

for iOS7 you should use icon of size 120 * 120 pix.
you can add an icon of 120*120 pix in setting where iPhone spotlight iOS 7 40 pt is mentioned

Related

Cannot get icon asset register to display for iPhone after originally setting up for just iPad

I'm writing an app that was originally just for iPad but now needs to be for phones too. I went to the Deployment info in General setup and changed it from iPad to Universal. However, when I went to the App icons and launch images and selected the App icons source in the Asset Register it only shows iPad
How can I reset it to display iPhone icons too?
Open your xcasset catalog, select AppIcon and bring Utilities panel with Cmd+Alt+0, there you can check iPhone and new empty entries foer iPhone icon sizes should appear inside of AppIcon

Why won't Xcode 5 let me specify iPad images for an iPhone app? And what about the iTunes Artwork icon?

Xcode 5 tries to be smart about what icons my app needs.
I have a non-universal iOS 7 app. Xcode only lets me specify icons for the iPhone, but none for iPad. Previously you could still add iPad-specific icons so it looks better on iPad.
Also Xcode doesn't list the 512x512 and 1024x1024 "iTunes Artwork" icons which are still a requirement according to iTunes Connect Developer Guide / iOS 7 HIG.
Like you can see in the above screenshots only 3 Xcode lets me specify only 3 icon files.
Where can I specify the big iTunes Artwork icon if not in the icons asset catalog?
In your assets file (usually Images.xcassets / Assets.xcassets) go to the Attributes inspector on the right sidebar. Make sure iPad is ticked:
In later versions of Xcode, instead ensure an iOS (not "None") is selected on the iPad dropdown:
You need to select the AppIcon inside the asset catalog and bring up the properties navigator. In there you can add iPad assets for both iOS7 and pre-iOS7 and also specify whether the icons are pre-rendered or not.

iOS 7: Proper iPad icons for iPhone app?

We have an app for iPhone only, but often users install it on their iPads. With iOS7 and the asset groups, it no longer respects our new iPad icon image sizes (76px and 152px). If we don't use asset groups and have our old icons (72px), it will load them, but they clearly look scaled. If we rename our 76px to Icon-72 and Icon-72#2x, the same problem happens.
Is there a proper way to get iOS 7 sized iPad icons in an iPhone only app?
Thanks!
Took me a while to work this one out, as I was having the same issue.
If you highlight your AppIcon Asset group when looking at it in Xcode, you can add additional fields to it by opening the inspector (right hand pane) and clicking the checkboxes on what you want. Then you can drag in your icons and have them work properly.
Here the guidelines iOS for all icons and the new guidelines for iOS 7 here.
and Here a website to create all size of your icons for iOS 6, 7 and Android with the 1024*1024.
Add the different keys of your icon in your info.plist and add the icons in your resources :

Black screen instead of launch image on iPad

I am developing an iPhone app for iOS 6.1 and 7 (using Xcode 5). I have a problem with iPad launch images.
On iPad 7.0 and 7.0.2, the launch image is not showing up(in 6.1 works!): I get black screen while app is loading.
I don't face this issue with iPhone 6.1 and 7.0.2, although I set all launch images required for iPad and iPad retina (landscape and portrait) and I use Asset Catalog.
What am I missing?
Recently I faced same issue with my App designed only for iPhone , I had the problem where the launch images would not appear in iPad (On iPad ios >= 7.0.x the launch image is not showing up I get black screen while app is loading (in iPad ios < 7.0.x it works fine )).
I don't face this issue of launch image with iPhone worked fine in all iOS versions.
Solution: Is to update to asset catalog to manage your app's images and target only iOS 6 and Prior.
Steps :
Step 1:
Step 2:
Step 3: on the top right corner click on the 'Attribute Inspector' icon. Here you can set the Target OS for the Launch Images.
Uncheck the iOS 7 check boxes for iPhone, Now you should be able to see the launch images for iPad on iOS >= 7.0.x.
If you have the same situation like mine, that's solution:
My app is landscape only, iOs7 only, ipad\iphone (XCode 5).
Problem: black launch on iphone (and simulator), normal launch in ipad.
Solution: go to Images.xcassets - Launch Images - select it. Uncheck at right all "iOs7 and later" boxes. Check "iOs6 and prior" boxes and fill empty spaces with images.
Strange, but works.
Per Apple's documentation (link); an empty iPad specific storyboard may be the answer. I've also seen issues where the initial view controller is not set within a storyboard causes a black screen. A variant of this issue might be an incorrect setting in the app plist.
Technical Q&A QA1780
Why does my app launch to a black screen on iPad?
Q: Why does my app launch to a black screen on iPad?
A: Apps that have been designed only for iPhone may launch to a blank screen when run on an iPad. This is caused by the presence of an empty iPad specific storyboard in the app bundle as well as an iPad specific UIMainStoryboardFile key in the app's Information Property List (Info.plist) file. Both are automatically created by the various Xcode template projects if the Universal option is selected.
...
In Xcode
Look for a file named MainStoryboard_iPad.storyboard in the file navigator. If this file is present, remove it from your project.
In your app's Information Property List
Look for a key named Main storyboard file base name (iPad) or UIMainStoryboardFile~ipad. If this key is present, remove it. You should also remove any other key suffixed with (iPad) or ~ipad.
Finally, test your app on an iPad or in the iPad simulator and verify that it behaves as expected.
I requested Apple support and it turned out that it's a bug. They asked me to report it and I did. Here is the report id : 15340531.
Now it's up to them.
Using LaunchScreen.storyboard
I was having a similar problem until I found the following settings in the General Project Settings.
Set your Main Interface to your main storyboard file. Mine is called Main.storyboard.
Set your Launch Screen File to your launch screen storyboard file. Mine is called LaunchScreen.storyboard. (This is what I had originally ommited.)
After that the launch screen loaded first and then the main story board loaded shortly later.
Try set the image again make sure that resolution of the splash screen is according to the iOS 7 guidelines
I know this sounds stupid. I've had bugs like that when I saved a file in psd-format with a jpg extension. Just 1 wrong click while saving your launch image.
After having tried several solutions found here, I suspected that the iPhone was trying to launch in Landscape orientation, and thus not finding any corresponding launch image. Indeed, the simulator was starting in Landscape for a reason I was not understanding.
Finally, after reading Apple documentation, I found that it's probably the order of keys in "Supported interface orientations" of the info.plist file that was not adequate. The Portrait was the last item. When it's the first item, the app launch in Portrait mode and find the image.
Remove previously installed app from the device or simulator, Then relaunch the app after clean.
I had the problem where the launch images would no appear in iPhone (3.5 or 4 inch) in iOS 7, but the iPad had no problems with iOS 7.
Long story short is I disabled the asset catalog for the launch images only. So I'm adding the launch images the old fashioned way. That seems to have solved the problem.
I will have to do more testing tomorrow, but it seems the problem is solved (at least in my case).
in Xcode 5 , make sure thay you add all needed images mentioned in your app target.
I am assuming that when you are using Asset Catalog, you have ensured that you have the Images.xcassets target membership added correctly. I am mentioning this since if you have multiple targets, looks like you have to add them manually (and you have not provided any screenshots so one can be sure).
Now that you have not really provided a screenshot of the "LaunchImage" overview of Images.xcassets folder in your project, I can only guess the probable reason. Looking at the fact that the launch images work fine for iPhone (6.1 & 7.0.2 and iPad (6.1) and do not work only for iPad (7.0 and upwards), I think you could perhaps look at as to whether the dimension of the images for iPad Portrait and iPad Landscape are proper for iOS7. Specifically, you should see your launch images and not empty rectangles as seen in the attached pic-
This can happen due to the fact that you still have the iPad launch images for iOS7 created excluding the status bar area. Prior to iOS7, the iPad launch images were created to exclude the status bar area, but it's a must on iOS7 that all the launch images must include the status bar area. Please go through the section "Things Every App Must Do" in Apple iOS7 UI transition Guide (https://developer.apple.com/library/ios/documentation/userexperience/conceptual/TransitionGuide/TransitionGuide.pdf).
The following screenshot should explain what I am talking about-
e.g. you can see that iPad Landscape Retina image dimension for iOS6.1 and previous is 2048x1496 (excluding 40 px for status bar) but the dimension for the same image for iOS7.0 and upwards is expected to be 2048x1536 (including the 40px for status bar). So, if you have not changed your images accordingly, you will see black screen for images on iPad 7.0 and upwards. On iPhones, you will not face this issue since iPhone launch images always cover the status bar, be it iOS6.0 and iOS7.0- so the new UI requirement is already met for iPhone launch images.
I found this answer which worked for our app (iPhone only, but used on iPad): https://stackoverflow.com/a/19448782/1258419
To summarize from that answer:
How to do it. Go to the asset catalog. And on the top right corner click on the 'Attribute Inspector' icon. Here you can set the Target OS for the Launch Images. Uncheck the iOS 7 check boxes for iPhone. Now you should be able to see the launch images for these devices.
I encountered a similar problem in landscape, my iOS 7 launch image wasn’t displayed while the iOS 6 did. Mine was the iPhone Retina 3.5” launch image.
Since I have another app in portrait that didn’t share this issue, I did 2 things:
In info.plist, under “Supported interface orientations”, I added the
2 portrait modes as well, and put them before the landscape, like
this:
Item 0: Portrait (top home button)
Item 1: Portrait (bottom home button)
Item 2: Landscape (right home button)
Item 3: Landscape (left home button)
Implemented this method in the View Controller:
-(NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskLandscape;
}
This works with or without the Asset Catalog.
This is an update for iOS 8.
I got the same problem when I tried to add a LaunchImage to my iOS 8 app.
Apple enables developers to use a xib, whose default name is LaunchScreen.xib, to render the launch view as of iOS 8. I believe developers can use either LaunchImage or LaunchScreen.xib. Unfortunately, I couldn't find any document describing how to deal with LaunchImage after LaunchScreen.xib was introduced. I always got a black screen when I tried to use LaunchImage as the launch view.
My solution is:
Don't think about LaunchImage. Use LaunchScreen.xib. (You have to keep an empty LaunchImage in your Asset Catalog though. I believe it's a bug.)
Drag an UIImageView to the xib and make the UIImageView full screen. Remember to take the size classes and constraints into account.
Set an image whose resolution is enough for iPhone 6 plus to the UIImageView.
Check your all images and see if it is properly placed in the Asset and properly named and sized.
Also check which orientations your are allowing and accordingly add images to the asset.
I had the same problem.
I had to make a workaround: used the Default image for all iOS versions and DELETED the UILaunchImageFile key from info.plist.
I cannot use different launch images for iOS 7 and previous versions, so, I had to use the same "artistic" image for all, instead an image that mimic the first view of the app (which Apple recommends and I prefer), but at least I do not get the black screen anymore.
It looks like the UILaunchImageFile key that allows to use differents launch images for iOS 7 and previous versions is not working properly for Retina iPad in iOS 7.
WARNING: I am still testing the app, so I don't know if could be some side effects.
I also faced the similar issue but its solution was simple (in my case).
All I did was following -
1.Add a new file (if you have not added it) Launchscreen.storyboard
2.Get a UIViewController, mark it as Is Initial View Controller then add a UIImageView in it and set a picture which you want to display during launch of your app. Make sure you give this UIImageView required constraint.
3.Go to Project->General->App Icons and Launch images and select Launchscreen.storyboard as Launch Screen File (There will be a dropdown for it).
Because of iOS 13 and later, app launch different than earlier versions.
Get the solution from below URL.
https://stackoverflow.com/a/59913274/883505
I simply forgot to call super.loadView() in my view controller...
override func loadView() {
super.loadView()
}

iPhone landscape-only no launch image for iOS7 R4 image asset

I'm fairly certain this is a bug, but in case anyone has found a way around this, let me know.
I've set up an asset catalog in Xcode-5 of launch images. If I set an iOS 7 R4 image it is only used if my app supports portrait orientation. My app is landscape-right only and I do not see the launch image.
The iOS 5,6 images work just fine, and the R4 iOS 5,6 image will actually load "correctly" if I leave out the iOS 7 R4 image.
Has anyone been able to get this to work?
Update
I've found that I can get iOS 7 landscape images to appear, but only if I remove the default (iOS6) images, which doesn't really help me. If you edit the info.plist and change the image orientation to "Landscape (right home button)" (for example), then provide a horizontal image, it will actually show it on iOS 7 at launch. Unfortunately, if you include an iOS 6 image, it shows that instead. Also, you will not see the iOS 7 image listed in the "General" tab of your target if the orientation is anything other than Portrait. This is with Xcode 5.0 and iOS 7.0.2.
My Solution is Don't use asset catalogs and provide
Default.png (320x480)
Default#2x.png (640x960)
Default-568h#2x.png (640x1136)
as bundle in project and iOS will automatically found them(Apple doesn't have landscape launch image for iPhone or iPod, so we need to provide rotated 90 degree of landscape image)
You may need
Default-Landscape#2x~ipad.png
Default-Landscape~ipad.png
if you do iPad too.
Don't forget to delete fixed launch images name in your Project-Info.plist if you have
The solution that we have found is to update the asset catalog and target only iOS 6 and Prior.
How to do it. Go to the asset catalog. And on the top right corner click on the 'Attribute Inspector' icon. Here you can set the Target OS for the Launch Images. Uncheck the iOS 7 check boxes for iPhone. Now you should be able to see the launch images for these devices.
Not enough rep to add a comment, so I'll post an answer to clarify a couple of things.
I wouldn't recommend remudada's answer as it is a workaround that may not be compatible for future releases, and, it does contain that black border problem. Generally warning are there for a reason.
NAlexN's answer works as it addresses the problem - iOS is looking for a portrait splash screen, but if the portrait button is off - problem. So, keep the portrait button on and add to your viewcontroller the following:
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape;
}
I ran into the same problem with my landscape - only application, and here is how I solved it:
Navigate to General tab in your project settings, iPhone Device Orientation section and deselect checkboxes beside Landscape Left and Landscape Right, and select Portrait orientation.
Run the app on iPhone 3.5 or 4 iOS 7 simulator with this settings. The app could crash if you have hardcoded Landscape masks somewhere in your app's view controllers, but it does not matter.
Put checkmarks back for Landscape Left and Landscape Right, but leave Portrait orientation allowed as well. That is you should allow Portrait and both Landscape orientations for iPhone.
I solved it this way:
Go to the project settings and select "Don't use Asset Catalog" in the launch images section. Now you can add the launch images the traditional way. You can still use the asset catalog for the app icons and other images
In XCode 6.1 For IOS 8...Use Launch Image Source as Launch Image...and Replace Launch Screen File from LaunchScreen.Xib to Blank..
Hope this will help........