I have three views that are in a horizontal line. The middle view is centered horizontally while the other two are the same distance away, one to the left and one to the right.
When I rotate the screen to landscape, I want the middle view to stay centered horizontally, and I want the other two views to stay the same distance away from the center.
Is there an easy way to do this in Xcode?
This is harder to do with springs & struts and setting the frame, and is simpler to handle with Auto Layout constraints, if you can use those in your app. See this video from Justin Williams for a good overview of why.
If you need to stick with springs & struts and setting the frame in code, for some reason, you'll have to recompute the center of the super view, and then use that to set the .center of your subview.
Related
I am updating my app to handle the iPhone 5 layout. I have a view that has a variety of components.
I am using auto layout and almost have everything setup correctly. My challenge is that I have pinned two views so that they have a vertical spacing of 0. This makes sure that one of the views stretches so that the items stay touching. However, I want the view that is currently stretching to stay in place, and for the other view to stretch and meet at the edges. Does this make any sense? Anyone have any experience with this?
if you want to fix the height of a view put a constraints with the height of the view and the other view will be fixed by bottome end the vertical spacing will be 0 betwwen those views.
For example, on a UIView, from left to right there are three buttons:,button1,button2,button3.
When button 1 become wider, such as its width become twice as its original width, is there any interface builder way that can make button2&3 move right automatically?
sorry for I didn't make my question clear.
I mean such kind of size change: I push button1, then I change it's frame in my code, not caused by the change of text in butotn1. I want button2&3 to move right automatically, keeping the width of the gap between button 1 and 2 unchanged.
Thanks everyone.
IB can be used only for initional positioning of views.
True, you can also define autoresizing masks of the views but that's about it.
Any additional laying out should be done in code.
I could be wrong, but I don't know of any way you can do this in IB. It's pretty straight forward in code though, just link the buttons to some IBOutlets and check the sizes of the images of the buttons (myUIImage.size), then adjust the frames of the buttons (do it in viewWillAppear).
Seen your edit - if you're adjusting its size using code, adjust its position too.
If your buttons are in a row at the bottom of the screen, consider using a UIToolBar. Its UIBarButtonItem objects automatically adjust to fit each other's width changes. For more generic cases, you'll need to recalculate positions and sizes as in Franklyn Weber's answer.
Yes - by using autoresizing masks. If you allow the margins to be flexible (no red lines connecting the frame to the superview's frame) and allow flexible width and height, the buttons will size and move proportionally.
Observe the following screenshot:
How do I anchor UIView a few pixel off the middle point using Autoresizing Mask so that it is always 20px to the left of the middle point?
I have tried setting the autoresizingMask property to UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin and it's not really doing it.
I did manage to do it if I wrap the view in another bigger view that fills the entire screen and doesn't resize at all. But is there a way to do it without an additional view?
Autoresizing masks don't handle this case very well, as you've already discovered. They work great if you want to keep something a fixed distance from its superview or proportionally resizing/repositioning somewhere in the middle. You can do a surprising amount with just those options, but off-center anchoring is not something you can do easily
If you want do this with autoresizing masks, you'll need to put your box inside another empty UIView, one that is in a more convenient position for autoresizing masks. It will look like this.
Here's what you've got right now:
center
|
|---------------------------------------------------| <-- The main parent view
|-----| <-- your view
What you want is this:
center
|
|---------------------------------------------------| <-- The main parent view
|--------------------| <-- The new view, centered in the parent
|-----| <-- your view
The new view should be completely transparent, have a fixed width, and a flexible distance from both sides of the parent view. It should be wide enough to fully contain the off-center box, and no wider. If it is positioned exactly in the center of the main parent view, it will stay centered no matter what happens to the size of the parent view.
Then add your box as a subview of the new view, with a fixed width and fixed distance from the left edge of the parent. Now, using only autoresizing masks, your view will stay where you want it.
A simpler option might be to override -layoutSubviews on your view, or -viewDidLayoutSubviews on your controller (available iOS 5.0 and later) and just manually position the view. But you asked how to do it with autoresizing masks, so that's what you got. Without adding an extra view, there's no way to use autoresizing masks to get the positioning behavior you want.
I guess the best solution is to set center property to:
myview.center = CGPointMake(self.view.frame.size.width/2-20, myview.center.y);
And set up it in willRotate method.
Not exactly an answer, more of an avenue for exploration. You can try playing with the layer-level property anchorPoint. Setting it to (1.0, 0.5) means the layer's position will be defined by its right edge. In that case centered would mean the right edge is centered. Set flexible left margin and flexible right margin and it might stay left of the center.
To get it exactly 20p left of the center, just set the anchorPoint to 20p right of the center of the view. (But anchorPoint units are a fraction of the size of the layer, so do some math to find the right value.)
I'm not sure if it will work. I'm not sure what the effects are of mixing layer-level positioning with autoresizing.
Ok so I know this is a bit of a newbie question, but being that I am a newbie its ok! I have a view that I am trying to make orientation friendly in IB, and I am having some difficulties.
I have everything looking nice in portrait of course, but then when I go to landscape mode (by hitting that arrow in the top-right corner) everything gets all messed up.
Now, because of the way the view is laid out, I need to align 3 buttons along the bottom of an image view in portrait, and then in landscape, those three buttons need to be symmetrically aligned along the right side.
No combination of fiddling with those red arrows in the size inspector are rewarding me the results I am seeking. Is it possible to set up the buttons one way in one orientation in IB, and then on change, set them completely different?
I have looked all around for a useful IB tutorial, but haven't been able to find anything.
I know you want to do this in IB, but if you're willing to try it programmatically, then you can move things around pretty easily. For your buttons, just implement the setCenter method like this:
[myButton setCenter:CGPointMake(xCenter,yCenter)];
Otherwise, if you want to use the IB, use the Autosizing options. The arrows will stretch or compress the width and height, and the bars (|-|) preserve distances from the top and bottom. If you have three buttons in a row, you can fix the left distance for the left button, the right distance for the right button and both/neither for the center button. Something like that may work.
The third option is to make a new view, call it landscapeView or something, by dragging a UIView from the library to the window with File's Owner, First Responder, View, etc. Then orient that to landscape, copy over all your UI objects, lay them out as you like, and when you rotate, replace the current view with landscapeView. The problem with this that I've found (one of many) is that you have to reconnect everything and have different IBOutlets for the labels and whatnot. T
Using IB's autosizing features can only do so much. PengOne does a good job of describing them in his second paragraph. If they are not enough, you have to move the elements programmatically. See Responding to Orientation Changes. Otherwise, you can just use a completely different view, again as mentioned by PengOne.
Client wants some tricky stuff and i don't really know where to start with it.
The idea is that there is a horizontal scrollView whose each page consists of a vertical scrollView.
For example, on the horizontal axis there are galleries, on the vertical we scroll through selected gallery's images. Is this even possible?
I'd be very glad to hear comments on this one!
You will have to manage the state yourself. When one scrollbar is selected the other has to be disabled and vice versa. You can also disable the user scrolling and handle the swiping yourself with the touch events. (on a clearColor UIView as a topmost view).
They all works magically, there's no additional work for this unless there's an issue about memory consumption which will require more coding.
Simply, create a horizontal scroll view then add vertical scroll views into it. Don't forget to update the contentSize property.