How to ignore a DbUpdateConcurrencyException when deleting an entity - entity-framework

I have an app that reads a lot of data into memory and processes it in a batches.
What I want is for entity framework to ignore DbUpdateConcurrencyException when deleting an entity that has already been deleted.
The reason is that by the time an entity has been processed and marked for deletion, it may already have been deleted from the DB.
Obliviously deleting a row that has already been deleted isn't a problem and shouldn't cause an error, I just need a way to tell entity framework that :)
Example
Db.Entry(itemToRemove).State = EntityState.Deleted;
Db.SaveChanges();
Causes an error if itemToRemove has already been deleted.
Note: Db.Configuration.ValidateOnSaveEnabled = false; doesn't fix this as another thread suggested.

How about?
Db.Entry(itemToRemove).State = EntityState.Deleted;
bool saveFailed;
do
{
saveFailed = false;
try
{
Db.SaveChanges();
}
catch(DbUpdateConcurrencyException ex)
{
saveFailed = true;
var entry = ex.Entries.Single();
//The MSDN examples use Single so I think there will be only one
//but if you prefer - do it for all entries
//foreach(var entry in ex.Entries)
//{
if(entry.State == EntityState.Deleted)
//When EF deletes an item its state is set to Detached
//http://msdn.microsoft.com/en-us/data/jj592676.aspx
entry.State = EntityState.Detached;
else
entry.OriginalValues.SetValues(entry.GetDatabaseValues());
//throw; //You may prefer not to resolve when updating
//}
}
} while (saveFailed);
More here:
Resolving optimistic concurrency exceptions

I posted this question a long time ago but it has recently had some attention so I though I would add the solution I actually use.
//retry up to 5 times
for (var retries = 0; retries < 5; retries++)
{
try
{
Db.SaveChanges();
break;
}
catch (DbUpdateConcurrencyException ex)
{
foreach (var entity in ex.Entries)
{
entity.State = EntityState.Detached;
}
}
}
Things I considered - I did NOT want to use ReloadAsync() or ObjectContext.Refresh as I wanted to ignore items deleted in another process WITHOUT any additional database overhead.
I added in the for loop as a simple protection against infinite loops - not something that should be able to happen, but I'm a belt and braces approach man and not a fan of while(true) if it can be avoided.
No need to a local variable like isDone or saveFailed - simply break if we saved successfully.
No need to cast ex.Entries to a list in order to enumerate it - just because you can write something on one line doesn't make it better.

You could handle the DbUpdateConcurrencyException and then call Refresh(RefreshMode,IEnumerable) with RefreshMode.StoreWins and your deleted entities as parameter.
try{
Db.Entry(itemToRemove).State = EntityState.Deleted;
Db.SaveChanges();
}
catch(DbUpdateConcurrencyException)
{
IObjectContextAdapter adapter = Db;
adapter.ObjectContext.Refresh(RefreshMode.StoreWins, context.ObjectStateManager.GetObjectStateEntries(System.Data.EntityState.Deleted));
Db.SaveChanges();
}

Based on the code from https://msdn.microsoft.com/en-US/data/jj592904 but where I added an infite loop counter (just in case, you never know, right?) and looping through all the entries in the exception's list.
var maxTriesCounter = 20;
bool saveFailed;
do
{
saveFailed = false;
maxTriesCounter--;
try
{
context.SaveChanges();
}
catch (DbUpdateConcurrencyException ex)
{
saveFailed = true;
foreach (var entry in ex.Entries)
{
entry.Reload();
}
}
} while (saveFailed && maxTriesCounter > 0);

Here is what I use. Detach all problem records after the save.
Db.Entry(itemToRemove).State = EntityState.Deleted;
while(true)
try {
Db.SaveChanges();
break;
} catch (DbUpdateConcurrencyException ex) {
ex.Entries.ToList().ForEach(x=>x.State=EntityState.Detached);
}
Or you could add a custom SaveChanges function to your DbContext class and use it instead whenever you need to ignore those errors.
public int SaveChanges_IgnoreConcurrencyExceptions () {
while(true)
try {
return this.SaveChanges();
} catch (DbUpdateConcurrencyException ex) {
ex.Entries.ToList().ForEach(x => x.State=EntityState.Detached);
}
}

This is my approach:
public async Task DeleteItem(int id)
{
bool isDone = false;
while (!isDone)
{
var item= await dbContext.Items.AsNoTracking().SingleOrDefaultAsync(x=> x.id== id);
if (item== null)
return;
dbContext.Items.Delete(item);
try
{
await dbContext.CommitAsync();
return;
}
catch (DbUpdateConcurrencyException ex)
{
}
}
}

This is another approach:
context.Delete(item);
bool saveFailed;
do
{
saveFailed = false;
try
{
await context.SaveChangesAsync();
}
catch (DbUpdateConcurrencyException ex)
{
saveFailed = true;
var entity = ex.Entries.Single();
await entity.Single().ReloadAsync();
if (entity.State == EntityState.Unchanged)// entity is already updated
context.Delete(item);;
else if (entity.State == EntityState.Detached) // entity is already deleted
saveFailed =false;
}
} while (saveFailed);
ReloadAsync() method as of Microsoft docs :
Reloads the entity from the database overwriting any property values
with values from the database.
The entity will be in the Unchanged state after calling this method,
unless the entity does not exist in the database, in which case the
entity will be Detached. Finally, calling Reload on an Added entity
that does not exist in the database is a no-op. Note, however, that an
Added entity may not yet have had its permanent key value created.

Related

EF Core Deleting Entities in Disconnected Environment

I'm having real difficulty with EF Core with a Web API project I'm working... to me EF Core is not intuitive at all. I'm in a disconnected environment and I'm trying to update Sudoku games. EF Core is spending more time deleting connections between users and their apps and roles than in updating the game. How do I disable delete statements in an update? There is no reason for deletes, I don't need them. How do I stop them?
The method is as follows, the game is loaded as a graph and my understanding is this code should change everything tracked to modified or added. To me it seems like EF Core is going out of it's way to delete things... this makes no sense. I never instructed it to delete anything:
async public Task<IRepositoryResponse> Update(TEntity entity)
{
var result = new RepositoryResponse();
try
{
dbSet.Update(entity);
context.ChangeTracker.TrackGraph(entity,
e => {
var dbEntry = (IEntityBase)e.Entry.Entity;
if (dbEntry.Id != 0)
{
e.Entry.State = EntityState.Modified;
}
else
{
e.Entry.State = EntityState.Added;
}
});
await context.SaveChangesAsync();
result.Success = true;
result.Object = entity;
return result;
}
catch (Exception exp)
{
result.Success = false;
result.Exception = exp;
return result;
}
}
Well, I found a work around but it is the equivalent to the fixing your bike with bubblegum and tape. It's ugly... but it works. Before I save the game I create a list of all associated apps and roles and then recreate and resave the values after await context.SaveChangesAsync();. The code is listed below:
async public Task<IRepositoryResponse> Update(TEntity entity)
{
var result = new RepositoryResponse();
try
{
entity.DateUpdated = DateTime.UtcNow;
context.Games.Update(entity);
context.ChangeTracker.TrackGraph(entity,
e => {
var dbEntry = (IEntityBase)e.Entry.Entity;
if (dbEntry.Id != 0)
{
e.Entry.State = EntityState.Modified;
}
else
{
e.Entry.State = EntityState.Added;
}
});
var apps = new List<App>();
var roles = new List<Role>();
foreach (var userApp in entity.User.Apps)
{
apps.Add(userApp.App);
}
foreach (var userRole in entity.User.Roles)
{
roles.Add(userRole.Role);
}
await context.SaveChangesAsync();
foreach (var app in apps)
{
userAppDbSet.Add(new UserApp(entity.UserId, app.Id));
}
foreach (var role in roles)
{
userRoleDbSet.Add(new UserRole(entity.UserId, role.Id));
}
await context.SaveChangesAsync();
result.Success = true;
result.Object = entity;
return result;
}
catch (Exception exp)
{
result.Success = false;
result.Exception = exp;
return result;
}
}
There has to be a better way of doing this? The full app can be found here, can someone tell me a better way of setting this up:
https://github.com/Joseph-Anthony-King/SudokuCollective

EF6 using transaction in inner methods

I've been seen many posts about using ef6 transactions but all the SaveChanges() are in the same block.
What I want is to use a transaction and call multiple functions inside a block, each one having SaveChanges() but belonging to the main transaction block.
I already tried code like the following:
using(var transaction = context.Database.BeginTransaction())
{
try
{
doSomething(); //Has SaveChanges() and also sub functions with also SaveChanges()
doSomethingElse(); //Same as before
}
catch (Exception exp)
{
transaction.Rollback();
}
transaction.Commit();
}
What happens is that transaction.Rollback() does nothing at all.
I assume that the inner functions have their own transaction scope and don't care about this one. So how can I put this to work?
I did a quick check in LinqPad:
void Main()
{
using (var transaction = Database.BeginTransaction())
{
var z = z_pdd_log.First(p => p.id == 100001);
Console.WriteLine(z.result);
z.result = "TEST";
this.SaveChanges();
Console.WriteLine(z.result);
transaction.Rollback();
DetachAll();
z = z_pdd_log.First(p => p.id == 100001);
Console.WriteLine(z.result);
}
}
public void DetachAll()
{
foreach (DbEntityEntry dbEntityEntry in ChangeTracker.Entries())
{
if (dbEntityEntry.Entity != null)
{
dbEntityEntry.State = System.Data.Entity.EntityState.Detached;
}
}
}
which results in:
OK
TEST
OK
The rollback works.
Maybe your doSomthing-Methods did not throw an exception so the rollback never happened. Could you please check?

Revert DbContext.Savechanges in case a second DbContext.Savechanges fail

I have the following code, which stores information in two different tables in the same method
public static async Task<Response> AddStockTransaction(StockTransactionsHeader header, List<StockTransactionsDetails> details)
{
using (DataContext dbContext = new DataContext())
{
try
{
dbContext.StockTransactionsHeader.Add(header);
await dbContext.SaveChangesAsync();
int hearderID = header.TransactionHeaderID;
foreach (var item in details)
{
item.TransactionHeaderID = hearderID;
}
dbContext.StockTransactionsDetails.AddRange(details);
await dbContext.SaveChangesAsync();
return new Response
{
IsSuccess = true
};
}
catch (Exception ex)
{
return new Response
{
IsSuccess = false,
Message = ex.Message
};
}
}
}
How can I do, in case there is an exception in the second SaveChanges () to revert the first one?
Once SaveChanges has been called, your datat is stored on your database. You should not call SaveChanges more than once in a call, unless you are willingly to persist the intermediate steps.
You can use a transaction scope to create managed transactions :
using (TransactionScope scope = CreateTransactionScope())
{
DoSomthing(context);
scope.Complete();
}
however, if the failure of the second part involves rolling back the first one, this means that both parts belong to the same transaction, therefore simply omitting the first SaveChanges would turn your code into a single transaction.
From my another awnser: You could use DbTransaction class.
private void TestTransaction()
{
var context = new MyContext(connectionString);
using (var transaction = context.Database.BeginTransaction())
{
try
{
// do your stuff
// commit changes
transaction.Commit();
}
catch
{
// 'undo' all changes
transaction.Rollback();
}
}
}

Transaction already exists error

I'm using EF Core and Devart's data provider library. I've hit an issue I can't figure out with handling user input errors smoothly. The error seems to be limited to adding a new entity to the context.
Scenario
User inputs an invalid value in a field.
Save changes is called and throws then displays error.
Prompt user to fix the error.
After this if the error is fixed and save is called again (this is good data now), I get an exception "Transaction already exists" from the Devart data provider library.
StackTrace
at Devart.Data.Oracle.OracleConnection.BeginTransaction(IsolationLevel il)
at Devart.Data.Oracle.OracleConnection.BeginDbTransaction(IsolationLevel isolationLevel)
at System.Data.Common.DbConnection.BeginTransaction(IsolationLevel isolationLevel)
at  .BeginDbTransaction(IsolationLevel )
at System.Data.Common.DbConnection.BeginTransaction(IsolationLevel isolationLevel)
at Microsoft.EntityFrameworkCore.Storage.RelationalConnection.BeginTransactionWithNoPreconditions(IsolationLevel isolationLevel)
at Microsoft.EntityFrameworkCore.Storage.RelationalConnection.BeginTransaction(IsolationLevel isolationLevel)
at Microsoft.EntityFrameworkCore.Storage.RelationalConnection.BeginTransaction()
at Microsoft.EntityFrameworkCore.Infrastructure.DatabaseFacade.BeginTransaction()
at
I tried to break out the transaction and handle it manually MSDN Transactions but I still get the same error.
public bool SaveAllChanges()
{
var result = false;
using (var transaction = _context.Database.BeginTransaction())
{
try
{
_context.Database.AutoTransactionsEnabled = false;
_context.SaveChanges(true);
transaction.Commit();
result = true;
}
catch (Exception exc)
{
InvokeError(exc, "Error saving changes.");
result = false;
}
}
_context.Database.AutoTransactionsEnabled = true;
_context.Database.CloseConnection();
return result;
}
How do I recover from a db error without scrapping all of the user's input? I would hate for that to be practice. I could be validating all the data going in but recovering from simple errors would be better.
After fussing around with this I found the magic sauce. This type of error only seems to come up when adding an object to the DB. It's as if the context doesn't dispose of the transaction on fail.
public bool SaveAllChanges()
{
var result = false;
_context.Database.AutoTransactionsEnabled = false;
using (var transaction = _context.Database.BeginTransaction())
{
try
{
_context.SaveChanges(true);
transaction.Commit();
result = true;
}
catch (Exception exc)
{
transaction.Rollback(); <-------- Here.
InvokeError(exc, "Error saving changes.");
result = false;
}
}
_context.Database.AutoTransactionsEnabled = true;
_context.Database.CloseConnection();
return result;
}
If someone has a solution to where I don't need to handle the transaction in this way please post it.
We cannot reproduce the "Transaction already exists" exception with the following code:
using (var _context = new MyContext())
{
var entity = new MyEntity() { ID = 10, Name = "entry exceeds max length of the field" };
_context.MyEntities.Add(entity);
try
{
_context.SaveChanges(true); // error
}
catch (Exception ex)
{
//InvokeError(exc, "Error saving changes.");
}
entity.Name = "correct input";
_context.SaveChanges(); // success
}
Please localize the issue in a small application and send us this project for reproducing.

Update only scalar properties in Code First, EF 5

God day!
I have a tree of entities and at specific point of time i need to update only scalar properties of one entity. Classic update rise entire graph lookup, but relations not need to update.
The trouble in Category entity what one category have another categories in children. My method generate exceptions when saving changes about duplicate key. I think EF try to add children to database.
Static method of my data context listed below:
public static void Update<T>(T item) where T : KeyedObject
{
if (item == null)
throw new ArgumentNullException("Item to update is null");
item.ValidateIsNotNew();
using (DataContext db = new DataContext())
{
T original = GetOriginalWithException<T>(db, item);
DbEntityEntry entry = db.Entry(original);
entry.CurrentValues.SetValues(item);
entry.State = EntityState.Modified;
try
{
db.SaveChanges();
}
catch (Exception ex)
{
throw new DatabaseException(
"Cant update list item. See inner exception for details.",
ex);
}
}
}
I tries another method: attaching object. This method does not throw exception, but it rise entire graph update and take many resources. Code listed below:
public static void Update<T>(T item) where T : KeyedObject
{
if (item == null)
throw new ArgumentNullException("Item to update is null");
item.ValidateIsNotNew();
using (DataContext db = new DataContext())
{
db.Set<T>().Attach(item);
db.Entry(item).State = EntityState.Modified;
try
{
db.SaveChanges();
}
catch (Exception ex)
{
throw new DatabaseException(
"Cant update list item. See inner exception for details.",
ex);
}
}
}