Here is iframe code. This is working properly in all browsers but not in iPhone 5. I am using custom play button on YouTube player screen.
I have already tried class="youtube-player" type="text/html" tricks.
<!DOCTYPE html>
<html>
<head>
<title>YouTube</title>
</head>
<body >
<iframe width="940" height="529" frameborder="0" id="player" allowfullscreen="1" title="YouTube video player" src="https://www.youtube.com/embed/yS2PQwPqsCs?controls=0&showinfo=0&hd=0&enablejsapi=1"></iframe>
</body>
</html>
If you are trying in simulator, this wont work. You can play YouTube videos in device only.
Related
For reference, this is a working HTML code that correctly shows a live video sent in base64 byte stream over http within local network.
<html style="height: 100%;">
<head>
<meta name="viewport" content="width=device-width, minimum-scale=0.1">
</head>
<body style="margin: 0px; background: #0e0e0e; height: 100%">
<img style="display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 25%);" src="http://192.168.10.61:5001/video" width="1280" height="720">
</body>
</html>
However if I embed the same code in flutter using flutter_html it only shows a loading indicator instead of showing the video. Any tips to solve this would be most appreciated.
Switching to --web-renderer -html and using Image.network() solves this issue but due to project constrains canvaskit is preferred.
I am doing my first steps in vapor 4 using leaf as view renderer. In my data i am pasting image urls but when I run the page the browser does not show them. The browser always shows the value of the "alt" tag.
So I tried to build a static leaf page which only shows an image from the internet but this is also not displaying the image. I can not figure out why. Do I have to set somewhere that the running test Webserver should render images? I am using macOS Big Sur 11.0.1
Here is my leaf code (it's simple html code but does not display the image)
<!DOCTYPE html>
<html>
<head>
<title>Image Test</title>
</head>
<body>
<a href="https://www.w3schools.com/tags/img_girl.jpg">
<img scr="https://www.w3schools.com/tags/img_girl.jpg" alt="test image" width="500" height="600">
</a>
</body>
</html>
As Nick said it was a speeling mistake .
I wrote „scr“, but it must be „src“
Correct:
<img src="https://www.w3schools.com/tags/img_girl.jpg" alt="test image" width="500" height="600">
well i've done the space shooter tutorial and run the compiled webgl app in a html file, but I noticed that the top screen area is cut off I can scroll down and see the rest of the game app, the bottom shows as expected and if I press the fullscreen button, obviously the game shows off entirely on the screen but I want to show the entire screen in the browser not in the fullscreen mode, another thing I noticed is that if i zoom out the page to 75%, the screen in the browser shows as expected but if I zoom in to 100%, for example, that's when the top screen area gets cut off, I was thinking of giving a default zoom via js or css, but someone recommended not to depend on that, so what can i do??? please help...
with 100% zoom
with 75% zoom
here is the code for the html file:
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | SpaceShooter</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/Build.json", {onProgress: UnityProgress});
</script>
</head>
<body>
<div class="webgl-content">
<div id="gameContainer" style="width: 600px; height: 900px;"></div>
<div class="footer">
<div class="webgl-logo"></div>
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
<div class="title">SpaceShooter</div>
</div>
</div>
</body>
</html>
I have an iPhone app where I am playing youtube videos.
I have tableview where I am listing all videos.
I am using below code to play youtube vide.
<html><style>iframe {position:absolute;top:0px;left:0px;}</style>
<body>
<iframe src='http://www.youtube.com/embed/rxSwgvMg-H4?rel=0&html5=1' width='100' height='75' frameborder='0' >
</iframe>
</body>
</html>
All is working fine.
However client is insisting to remove share and text of video that are coming on the top.
Any idea how can I get this done?
try this code
<iframe src='http://www.youtube.com/embed/rxSwgvMg-H4?modestbranding=1&showinfo=0&fs=0' width='300' height='175' frameborder='0' >
</iframe>
working link:
http://jsfiddle.net/Bh4ac/
Remove Red color from play button:
<center><iframe src="https://www.youtube.com/embed/HAR49CWiEjY?modestbranding=1&title=&autoplay=0&re l=0&controls=0" type=”application/x-shockwave-flash” frameborder="0" width="600" height="400"></iframe></center>
I created xcode universal project, I am trying to load HTML5 page in UIWebView the
problem is i cant see any control to play movie, and i am getting blank screen on the video
place, in ipad and iphone simulator,
my .html file
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<!-- Change this if you want to allow scaling -->
<meta name="viewport"
content="width=default-width; user-scalable=no" />
<meta http-equiv="Content-type"
content="text/html; charset=utf-8">
<title>Web App Demo</title>
</head>
<body>
<h1>Video Test</h1>
<p>This is a video test.</p>
<video width="320" height="240" controls= "controls">
<source src="video.ogv" type="video/ogg" />
<source src="video.mp4" type="video/mp4"/>
browser not supports the video
</video>
</br> <br/>
<h1>This is Audio </h1>
<b>Testing Audio </b>
<audio controls="controls">
<source src="audio.ogg" type="audio/ogg" />
<source src="audio.mp3" type="audio/mpeg"/>
browser not supporting audio
</audio>
</body>
</html>
Any help why its not playing in simulator.
Thanks in advance.
I have seen this before when there are url issues -- like capitalization... The simulator is more relaxed than the device... Check the exact file names...
Sounds like it might be a pathing issue. You are using relative pathnames for the video, so they need to be in the place the HTML expects them to be in order to find them. You'll need to either use absolute pathnames to the files in your bundle OR make sure that the base href is defined to point to the appropriate folder holding those images, either explicitly in the HTML or by specifying the correct baseref in the loadHTMLString:baseURL: call.
One way to quickly test whether this is a problem would be to put a .png next to the video files and reference it in the HTML, too. If the .png doesn't show up, it's not a video problem so much as a problem finding assets.
i read that the mp4 file should be placed before the ogv file for the iPad to play it.
I am playing an m4v file in my uiwebview, but the translucent 'play' button does not appear in my simulator. It does work on the device itself, though....
<video id="VideoDiv" preload src="http://www.movietime.com/movie.m4v" controls width="480px" height="270" poster="poster.png"></video>