I am flash developer and I want to create an application for iphone (ios). For that reason I have registered on developer.apple.com, bought developer license, created mobileprovision and .p12 files.Also, in adobe flash I created usual layer and compiled as followed: as a target, I chose ios air 3,6. Also, I linked it with mobileprovision and .p12 files and I made compilation ipa file for ios. Also, with USB cable I connected my iphone (operating system 7.0.2) to computer and with the help of itunes I installed ipa file created by me.
After that I tried to run my app on iphone, but below aplication icon instead of application name it is written "installing ...", but after I am restarting iphone, it is written "waiting". I know that there are other alternative programming languages for creating ios applications, but I am flash developer and I want to create iphone applications with adobe flash.
Other apk files created with adobe flash work on android operating system without any problem.
http://imgur.com/X2tmQL9
This has happened to me when my certificate or provisioning profile wasn't correctly setup.
Is your device registered to the apple developer program and the provisioning profile? Are you using the correct certificate/provisioning profile combination? But if I had to take a stab in the dark I would say that you are building for AdHoc or AppStore distribution but using a development certificate...
Also, install the latest version of AIR (3.9). Previous versions aren't compiled against iOS 7.
Related
I have created an .ipa file using Phonegap. For testing I uploaded the developer certificates and device UDID. Its working fine. Now, I want to distribute this apps using Application Loader. For this I uploaded the apple distributor certificate and distribute mobile provision file on the phonegap cloud and generated the .ipa file. When I tried this apps with iPhone 6.3.1, its giving me error: iTunes sync apps failed to install
Please help me to get out of this problem..
Are you trying to submit the app (you mentioned Application Loader which is used for submitting apps) or install it on devices for testing? I am assuming you are trying to install it on devices for testing.
If the app fails to install, check for one of these
The mobileprovision you are using has your device's UDID. Test apps can only be installed on devices whose UDID is included in the mobileprovision (unless you are distributing for enterprises)
The mobileprovision is installed on your device (try using a service like Testflight - you'll know whether your device has the necessary setup)
I am working on Audio capture related task, I have downloaded speak here sample code from Apple site, I just want to run and debug about its functionality, when I am trying in my device, it is saying invalid provision certificate, I know what is provisional certificate, we registered for our application. My question is how to run sample projects in device. Is there any way?
please help...
To install application on any iOS device you have to have a developer account and it is not free.
You can go to this website
http://jailcoder.com/
What this does program does is patch SDKSettings.plist inside of Xcode and also patches your project (just adds a run script) and install on your device with fake provisions certificate. This is all fully reversible. You will need to have your device jailbroken with appsync installed.
Then you can just build for device and it'll run it on your device instead of the simulator.
To install application for development or distribution on iOS device you have to "Enroll" or "BUY" to Apple's Developer program or Enterprise program.
Developer Program
Its have Developer certificate as well Distribution certificate but its follows UUID means device ID to install on device.
Enterprise program
Its have Developer certificate as well Distribution certificate but UUID means device ID is optional for in-House distribution provision profile to install on device so you can install on any device.
I'm using macincloud service to try/play/learn about building iPhone apps. I have a dummy app, and I'll like to test it on my real device.
I've got the developer certificate, I've installed the profiles, but now I'll like to test my app on a real device. Because it is not possible to connect my iPhone to the macincloud servie and because I'm on a windows machine, how can I test my app on a real device(the one with UDID that was used in generating the certificates and provisioning profiles).
Is there any file that xCode is generating and it can be used to transfer on a real device from a Win7 machine?
You need to generate an archive in XCode, and then from the organizer click "Share" to generate an IPA file. This file along with the ad-hoc provisioning profile can install the app on a provisioned device via iTunes on a Mac or a Windows machine.
For info on provisioning your device for ad-hoc deployment, see here: http://mobiforge.com/developing/story/deploying-iphone-apps-real-devices or the apple developer docs.
Good Luck.
Correct answers have been given already. However, have a look at http://testflightapp.com . That might come handy when you go for more test devices especially when you want to distribute it to a beta testing community.
You want to do an Ad-Hoc build. You will have to read Apple's docs to see whats involved. Then you will have an app file you can install with any iTunes.
hi i am new to iPhone application development. i developed a simple project on xcode now i check it in mobile. how can i done this ,means need to create exe file or any thing else
pls help me
The first step is to join the iPhone development program. Once you that and follow the instructions of createing a developer certificate you can run your code on a physical device. If you're using the latest version if Xcode just connect your device - choose device in the build settings and build & run. It will install the app on your device and run it.
iPhone developer program
Obtaining your iPhone Development Certificate - Requires login to apple dev center
How to install my app in adhoc release on multiple device with the same computer/itunes, when i try to do it, itunes sync the devices..so i clean them up ...
Apple has solved your problem with an Enterprise Utility called the "iPhone Configuration Utility" which you may freely download from their information webpage here: http://support.apple.com/downloads/iPhone_Configuration_Utility_2_0_for_Mac_OS_X
Once you install this and connect a device and close iTunes (which typically launches in response to the device connection) you can easily use its simple interface to manage your adhoc provision profiles, add the device and install or remove adhoc apps directly.
I used this app months ago to put the Crash Landing demo I'd built with the SDK directly on my wife's 2.1 iPhone 3G from my desktop dev Mac without messing up her own laptop Mac iTunes sync management of her apps, music, etc. FYI: I've not tried this since the June update to v2.0 of the Utility which accompanied the release of OS 3.0. edit: I couldn't resist testing this (yes, it still works)
The only downside I noticed to this method is that the iPhone/Touch user will have to later delete the app manually on their device, as their iTunes management won't list the app in the device applications tab to be unchecked.
it should just work, as long as the mobileprovision file that you're using includes all of the devices that you're trying to use. (also assuming that all of the devices are set to sync to that one computer's iTunes library.)
If the device is jailbroken you can install sshd and copy the application directly.