Issue with developer portal added device - iphone

I am facing an issue related to apple developer portal. I had added a new UDID (with all alphabets as capitals )to the dev account. But somehow now the device shows UDID with all lowercase letters. This may be the reason i am unable to deploy an adhoc build to this device.
If i disable this device and try to add again with a different name and same UDID(pasted as Capitalized alphabets), the device previously disabled becomes active again and the new device is not added.
I am not sure if this question fits around here in stackoverflow, in which case it will be closed very soon :-). But if it does, it would be very helpful if someone could let me know a workaround through this issue.

OK, here's the problem:
In iOS7 UDIDs are no longer available via the "send me my UDID apps.
UDIDs are ONLY available via Xcode or connecting to itunes.
The ones sent by the apps are incorrect and will fail - they all have FFFFF as the start...
To find the correct UDID, connect to itunes.
click on:
My Device->serial number (it will switch to the UDID)
grrrrr..............
Very nice woman at Apple walked me through it.
S

Related

IOS Provisioning Portal - Device is not unique

I am working on a project for which i bought a couple of iPad minis. I added both of the iPads to the provisioning portal as devices. I then try to modify my provisioning profile and click on both of the devices to add them to the certificate. When i hit save/submit to add the devices to the certificate i receive the following error, "The selected device(s) are not unique. Please select unique device(s)."
Both of the devices have different names in the portal and different UDID. I fear that The issue could be related to adding the devices through Xcode 4.5, thanks.
I solved the problem on my end. When I was adding the devices through Xcode, one of the devices was somehow added twice in some odd glitch but with two different names. Deleting the extra device which I guess did have a duplicate udid took care of the issue. This was also preventing other devices although those devices did not have duplicate udid in the system. Hope this helps anyone that might encounter this issue.
I had a similar issue before. The workaround is to just create a new provisioning profile.
might be the udid: (for IOS7, requires new method to get udid).
Issue with developer portal added device

iOS Provisioning Profile not installing on one particular device

I recently have distributed an app for testing, and the test team are having a problem installing the app, more specifically the provisioning profile associated with the app.
They are using an iPhone 4 (iOS 5.1.1) and are getting "Could not install the provisioning profile due to an unknown error"
I am used to seeing this when a UDID is not registered against the profile which is trying to be installed, but they are adamant that they have supplied the correct UDID. In terms of the profile, both looking at provisioning on the iOS Dev account, and opening in a text editor confirms that the UDID that has been supplied is definitely present.
My question is, are there any known issues (other than wrong UDID supplied) which could cause this to occur on a device, even if that device is authorised to install that particular provisioning profile?
Thanks
This won't answer your question because your problematic device is iOS-5.1, but it may help lots of other people:
Another possible issue since iOS7 is where did you find UDID. As Apple says:
In iOS 7, apps that are already on the store or on users’ devices that call this removed API will no longer be returned the UDID. Instead, -[UIDevice uniqueIdentifier] will return a 40-character string starting with FFFFFFFF, followed by the hex value of -[UIDevice identifierForVendor].
Consequetly, check the UDID your client/collaborator sends to you: if it begins with FFFFFFFF, thats a wrong one.
The only & unique method to get UDID under iOS7 is to plug your device to a computer, launch iTunes (or Xcode) and copy the displayed UDID.
Looks like the UDID which is generated programmatically gives a random alphanumeric code from iOS 7. So to make sure you are using the right one, connect it to iTunes and then copy the UDID.
There may be few reasons behind that because information is not enough so i can just guess -
If you're getting any boot strap error in console then delete app from device then switched OFF your device then ON and try again.
May be in your device there is already an app having same profile so your app would overwrite on previous one and new app would not be install.
Last It might be provisioning profile issue. Make it again.

Questions about Ad Hoc distribution

I am trying to set an Ad Hoc distribution in order to test an iPhone app with some remote users. And I haven't found any good and clear tutorial up to now. By reading bits and pieces on Apple documentation and others I am now able to put the app on my iPod device doing as much as I can "as if I was remote user"; meaning I can put my app on the device without going through XCode. But when I send the xxx.mobileprovision an the app file to a remote user, things go wrong. The user gets a message saying that there is no proper signing authority.
As far as I know I included myself and the other users in the list of device UDIDs.
One thing unclear to me related to this issue is :
In the iOS Provisioning Portal section Certificates I can see one tab "Development" and another one "Distribution", I am not sure of what the difference is. I have one item in each tab, but I see no "Add" button to add more items and try something different. Is one of those two tabs important for my problem above?
Thanks.
The tabs are very important.
With certificates, Development is the Key Chain cert that grants you permission to build in Xcode directly to an iOS device connected by cable. Distribution is the Key Chain cert that grants you permission to build in Xcode app that may be installed onto an iOS device remotely.
Development is the mobile provisioning profile that has the list of registered an iOS devices you may directly build an app onto connected by cable.
Distribution is the mobile provisioning profile that has the list of registered an iOS devices you may send an app to someone else and have them install it on a registered iOS device remotely without using Xcode.
You want to do an Archive which will require a Distribution mobile provisioning profile. I might add that if you are sending an mobile provisioning profile in an email, you will likely want to Zip it with the .ipa since the profile can often get corrupted with in certain email clients.
Here's a link to another question that has very thorough step-by-step instructions for creating ad-hoc distribution profiles: how do you beta test an iPhone app. The instructions have changed slightly with newer Xcode versions, but this is still the best walkthrough I could find.

"This game is not recognized by game center." iPhone Development

There are already a couple of questions on this but I followed their steps to solve it and it doesn't seem to work for me. Here's what I have done:
1. I double checked to have the bundle identifier in the xcode project to be the exact same as the provisioning profile found on the provisioning portal (it also says Game Center is enabled). No wildcards.
2. I have logged in using a sandboxed account to gamecenter (made 2 accounts incase one wasn't sandbox). I did see the word "sandbox" with some numbers/letters on the top left while signing up for an account, so I'm 100% sure I have a sandboxed account. Tried 2 different sandbox accounts. Tried on 2 different devices (ipad/iphone). Also tried on the iPhone simulator.
3. I have deleted my app from my iPhone many times and tried it again.
I'm running 4.3/xcode 4 on iPhone + iPad.
I'm still receiving the message. Any help would be appreciated. Thanks!
From memory (I battled with this recently)…
In addition to what you've already done, you have to setup your app (even if it's using a fake bundle ID) in ITC (iTunes Connect). This means you need to put in a name, category, a screenshot and a bunch of other stuff (you can just put dummy data in there for testing purposes). Then you need to create a version of your app, then enable Game Center on that version.
There might have been a few other important steps that I've forgotten, but in between the voodoo dancing and making sacrifices to the gods of iOS etc., that's all I can recall.
Deleting the old app from your device can sometimes help too. Looks like it stores some data with an app and will try to login to actual Game Center instead of Sandbox Mode.
This solved my problem when trying to add Game Center in an update.
This is how I solved the problem. I opened the Settings App, then select Game Center. At the bottom under Developer, turn on "Sandbox".
I had a similar problem. Make sure you have the exact same app version in xcode and ITC. For example, if you have 1.0 in xcode and 1 in ITC it will not work. The version is a string not a float, so 1.0 != 1.
My situation is , It showed "this game is not recognized by game center",and my ipad is jail-broken. so I uninstall Appsync 5.0+ in Cydia--> logout game center---> reinstall app, it's ok now
In my case, almost everything people had suggested was in already correct for my app.
My bundle IDs were correct, my iTunes Connect record was set up, etc. However, the version number of the build that had been uploaded to iTunes Connect was not recent (and didn't match the version I was building onto the test device).
After uploading a newer build to iTunes Connect with a matching version number, it appeared to fix the problem.
I'm not guaranteeing it won't break in the future (because the authentication seems to be very flaky and has worked previously, even with the old version record), but for now it seems to have solved the problem for me.
I learned from somewhere that if your machine(iphone or ipad) is jail-broken, it will assume you use the real game center without the sandbox one.
So, if your devices are jail-broken, just restore it, and give it a try.
Hope this will help you.

I can actually install a few apps without provisioning

Yesterday I was playing with the three20 library. I hit the command+enter to build and run the app on my simulator, to my surprise it installed the app on my device iPod Touch 4th Gen. I really dont know how that happened, I tried doing it with few of my other project and unfortunately it did not work.
Today, I downloaded the quick contacts sample code from Apple's developer site and the same thing happened, I could install the app on my device without any provisioning. I see that for the above two projects (three20 and quick contacts) my device is listed in the active executables.
But for other projects my device isn't listed. I tried running the above two apps on other devices which failed with a message - "No provisioned iOS device found". My device isn't jailbroken, its a brand new one I bought a few days ago.
Am I missing something, because being able to install apps without going thru Apple's portal is a huge bonus and I would like to achieve the same functionality for my other apps too.
I tried attaching screenshots, but looks like I atleast need 10 points to do so and I'm new here. Sorry.
Have a look at the XCode Organizer; As of a few versions ago it now manages a 'Team Provisioning Profile' that works off any bundle identifier and any of your devices if they've been added to your developer account. This is not a special provisioning profile, just an automatic one it sets up for you if you tell it your iTunes Connect details.
WIth this, anything you build and run should be able to use that provisioning profile to run code on your devices.