iOS7 and iPhone5 Splash screen issue - iphone

in my phonegap iPhone app,i replace Default-568h#2x~iphone image with my project image with same name, when i run on iPhone5 with iOS7 version its taking Default#2x~iphone.png image but not the Default-568h#2x~iphone, please help

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iOS app of xcode 6 not run properly in iOS7 , app leave the some black space from top and bottom

I am creating an ios app in xocde 6 and it run in simulator ( iphone5 iOS 8.0) it work very well. But it not work in iphone 5 iOS 7.0 simulator or iphone iOS 7.0 device. App leave some space from top and bottom .So please help me how can resolve it.
First thing is that you must add the required default image for 4 inch screen display. Check Properly in you project have image with name Default-568h#2x.png (640 × 1136 pixels)
Ones you add this image in to you Project, Remove old Build from device or Simulator, clear Project and re build.
You need to have launch image to resolve that issue , try with launch of proper dimensions.

Letterboxing when testing in iOS Simulator using iOS 7.1 and iPhone 5s [duplicate]

How the iOS6 decides if the app must be run in letterbox/compatibility mode on iPhone 5?
Is this a build settings parameter (like the "Targeted device family")?
Or all apps build against the latest SDK MUST support iPhone 5 screen size?
Or the app will be run in letterbox mode is there is not a 1136x640 Default.png splashscreen ?
Or what else?
The app will run in letterbox mode if there is no 1136x640 Default.png splashscreen.
The image must be called Default-568h#2x.png (if your splashscreen is Default.png in your Info.plist)
You will need to add IOS8 specific splash screen too. In my case i had 1136x640 Default.png splashscreen but you need to select launch screen and select orientation as shown below
This worked for me. Hope this helps :)
I didn't try adding the splashscreen (special because I didn't have any image by the time), but instead just went to the
Target General settings -> App Icons and Launch Images -> Launch
Images Source
and created a new catalog. Didn't add any image to it, just run the application and the black bars were gone.
Hope this helps anyone.

Sharp images in iPhone app but grainy images in iPad app

We're using retina images in our iPhone app (i.e., double the size).
The images render great on an iPhone 4 -- sharp and crisp. However, for the same app, the images look grainy on an iPad when run in "1x" mode (i.e., iPhone app size).
The code is exactly the same for both apps. There is no iPad version. People just download the iPhone version on iPads.
Are we supposed to use different images for the iPad?
Here is the app: http://itunes.apple.com/app/dumpling/id514239919
If you download it on an iPhone and then again on an iPad, you'll see the difference.
If the app is not universal then they are rendering the iPhone version on the iPad. I'm assuming you aren't in "2X" mode so if you are on an iPad 1 or 2 your app would not be using the retina graphics so it'll look grainy. Have you tested this on an iPad 3? This should render correctly for you with the #2x images.

Images for retina display iphone

I have an working application which i have tested in my ipod touch. Everything works pretty fine.
My tabbar icons and splash screen images are in a separate folder in my Resources folder
Resources->images
Now, I know for iPhone4 i need to use 2x images.
My question is for support for iPhone4 all that i need to do is add 2x images in my images folder. For example if my splashscreen image is Default.png, I should add my 2x image as Default#2x.png in my images folder and iphone will use it automatically.?
Is it the same for all tabbar images ?
Thanks in advance
Yes, all that you said is correct. Remember to also import the #2x images into your Xcode project (e.g. by dragging them from Finder to Xcode), so they'll be added to the bundle when you build your app.
For the apps I have worked on, I have only one image in this format:
myImage#2x.png
When I reference this image, I make the following call and it always works, whether on a 3GS/iPhone 4 or iPad.
[UIImage imageNamed:#"myImage.png"]

iPhone app runs on iPad simulator, but the background is inverted!

i've installed new sdk 3.2 pre-release wich have iPad simulator, i have tried to launch an iPhone app created by me in iPad simulator; the main view of this app has an image as background; when launch it on iPad simulator this background(self.background = [[UImage..... ) it comes inverted, from top to bottom.
Any idea??
thanks in advance....:)
This was an early bug in the SDK, which was fixed somewhere around Beta 3.