EF5 - removing related enities - entity-framework

I'm using EF5 POCO entities (database first not code first, if that makes a difference). Say I have the following (hypothetical) entity types:-
Store
Customer (with a FK of StoreId)
Product (with a FK of StoreId)
Order (with FKs of CustomerId & ProductId)
A Store has many Customers and Products, and an Order is basically a M-M join between Customer and Product.
A typical scenario of mine involves retrieving a Store entity plus all of its related Customers, Products and Orders. With this hierarchy now in memory the user may choose to delete a Customer via the UI. As part of this action, I also want the Customer's related Orders to be deleted.
Is it sufficient to do:-
store.Customers.Remove(customerToDelete);
Or is it also necessary to "break the link" between the customer's Orders and their Products, e.g.:-
foreach (var order in customerToDelete.Orders)
{
order.Product.Orders.Remove(order);
}
Note that the changes won't necessarily be persisted back to the DB straight away. The user may continue to work with this in-memory Store hierarchy, and only persist the changes upon clicking a "Save" button later. Therefore, if they continue to "browse" this hierarchy of entities via the UI, and drill down into a particular product, I don't want them to see orders relating to the removed customer. Hence I suspect I have to do the above foreach to wipe all trace of that customer's orders?
Not sure if it's related to my question, but can someone explain what the "End1 OnDelete" EDMX properties do? I understand how cascade deletes work in SQL, but not sure where this EDMX cascade option fits in?

The context will not automatically remove the orders owned by the Customer entity. Generally you will have a read only context for search results shown in your UI:
DbSet.Where(x => x == y).AsNoTracking()
So there will be no automatic refresh when you delete a customer from your data source as you will be using a fresh context for updates. This pattern is generally accepted now as you won't want to deal with the inevitable exceptions caused by updating your data source from a context containing stale entities. It's best to create a fresh context for a unit of work/scoped set of operations.
You can however set up a cascade delete using the Fluent API
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
modelBuilder.Entity<Course>()
.HasRequired(t => t.Department)
.WithMany(t => t.Courses)
.HasForeignKey(d => d.DepartmentID)
.WillCascadeOnDelete(false);
}
This will do the job of removing the orders from the data source, but your orders visible through the UI will need to be refreshed/removed somehow. If your orders data is quite large then consider lazy loading, as you can defer loading your related entities until they are actually accessed which is great so long as you know what you are doing and don't accidently round trip when iterating through collections for example. Your approach of removing the entities manually after a delete is also fine, however, don't forget to delete the relationship/link separately, as this will hang around and possibly cause an issue.

Related

Entity Framework update with attach or single

I'm new to entity framework and seeing different approaches for updating.
public void Update (Model model)
{
var modelInDb = context.Singe(m => m.Id == model.Id);
modelInDb.Name = "New Name";
context.SaveChanges();
}
public void Update (Model model)
{
context.Customer.Attach(model);
model.Name = "New Name";
context.SaveChanges();
}
Why I should use attach over single? Could you explain difference.
Passing entities between client and server should be considered an antipattern because it can make your system vulnerable to man in the browser and similar attacks.
Your 2 examples don't really outline much because you are setting the updated value solely in your method, rather than based on input from the view. A more common example for an update would be:
public void Update (Model model)
{
var modelInDb = context.Models.Singe(m => m.Id == model.Id);
modelInDb.Name = model.Name;
context.SaveChanges();
}
and
public void Update (Model model)
{
context.Models.Attach(model);
context.Entity(model).State = EntityState.Modified;
context.SaveChanges();
}
In your example, if your method sets the modifications then the UPDATE SQL statement should be Ok, just modifying the customer Name. However, if you attach the model, and set it's state to Modified to save the new model fields to the DB, it will update all columns.
Of these two examples, the first is better than the second for a number of reasons. The first example is loading the data from the context and copying across only the data you expect to be able to change from the view. The second is taking the model from the view as-is, attaching it to the context, and will overwrite any existing fields. Attackers can discover this and use the behaviour to alter data your view did not allow to change. A customer Order for instance might contain a lot of data about an order including relationships for products, discounts, etc. A user may not see any of these details in their view, but by passing an Entity graph, all of it is visible in the web request data. Not only is this going to be sending far more information to the client than the client needs (slower) but it can be altered in debug tools and the like prior to reaching your service as well. Attaching and updating the returned entity exposes your system to tampering.
Additionally you risk overwriting stale data in your objects. With option 1 you are loading the "right now" copy of the entity. A simple check to a Row Version Number or Last Modified Date between your passed in data and the current DB copy can signal whether that row had changed since the copy passed to the client a while ago. With the 2nd method, you can inadvertently erase modifications to data without a trace.
The better approach is to pass ViewModels to and from your view. By using Select or Automapper to fill a view model, you avoid exposing any more about your domain than the client needs to see. You also only accept back the data needed for the operation the client can perform. This reduces the payload size and reduces the vulnerability to tampering. I've seen an alarming # of examples, even from Microsoft, passing Entities around between client and server. It looks practical since the objects are already there, but this is wasteful for resources/performance, troublesome for dealing with cyclic references and serialization, and prone to data tampering and stale data overwrites.

Entity Framework - Why explicitly set entity state to modified?

The official documentation says to modify an entity I retrieve a DbEntityEntry object and either work with the property functions or I set its state to modified. It uses the following example
Department dpt = context.Departments.FirstOrDefault();
DbEntityEntry entry = context.Entry(dpt);
entry.State = EntityState.Modified;
I don't understand the purpose of the 2nd and 3rd statement. If I ask the framework for an entity like the 1st statement does and then modify the POCO as in
dpt.Name = "Blah"
If I then ask EF to SaveChanges(), the entity has a status of MODIFIED (I'm guessing via snapshot tracking, this isn't a proxy) and the changes are persisted without the need to manually set the state. Am I missing something here?
In your scenario you indeed don't have to set the state. It is purpose of change tracking to find that you have changed a value on attached entity and put it to modified state. Setting state manually is important in case of detached entities (entities loaded without change tracking or created outside of the current context).
As said, in a scenario with disconnected entities it can be useful to set an entity's state to Modified. It saves a roundtrip to the database if you just attach the disconnected entity, as opposed to fetching the entity from the database and modifying and saving it.
But there can be very good reasons not to set the state to Modified (and I'm sure Ladislav was aware of this, but still I'd like to point them out here).
All fields in the record will be updated, not only the changes. There are many systems in which updates are audited. Updating all fields will either cause large amounts of clutter or require the auditing mechanism to filter out false changes.
Optimistic concurrency. Since all fields are updated, this may cause more conflicts than necessary. If two users update the same records concurrently but not the same fields, there need not be a conflict. But if they always update all fields, the last user will always try to write stale data. This will at best cause an optimistic concurrency exception or in the worst case data loss.
Useless updates. The entity is marked as modified, no matter what. Unchanged entities will also fire an update. This may easily occur if edit windows can be opened to see details and closed by OK.
So it's a fine balance. Reduce roundtrips or reduce redundancy.
Anyway, an alternative to setting the state to Modified is (using DbContext API):
void UpdateDepartment(Department department)
{
var dpt = context.Departments.Find(department.Id);
context.Entry(dpt).CurrentValues.SetValues(department);
context.SaveChanges();
}
CurrentValues.SetValues marks individual properties as Modified.
Or attach a disconnected entity and mark individual properties as Modified manually:
context.Entry(dpt).State = System.Data.Entity.EntityState.Unchanged;
context.Entry(dpt).Property(d => d.Name).IsModified = true;

Deleting child objects in Entity Framework when using POCO

I'm using POCO with EF4 and have problem deleting a child object from the parent. Consider the following scenario:
public class Order
{
public List<OrderItem> Items { get; private set; }
}
I need to delete an OrderItem from an Order object like:
myOrder.Items.Remove(0);
I expect EF to keep track the changes and delete the associated OrderItem when I call ObjectContext.SaveChanges().
However, I have realized this is not possible without calling Context.DeleteObject(). I believe this is not a true POCO way as my domain model shouldn't be aware of my persistence infrastructure.
Does anyone have a work around this issue?
Cheers,
Mosh
However, I have realized this is not
possible without calling
Context.DeleteObject(). I believe this
is not a true POCO way as my domain
model shouldn't be aware of my
persistence infrastructure.
I would not follow your interpretation. If you have in-memory collections of orders and order items (ignoring the persistence infrastructure), it's a difference if you only remove an item from the order's item collection or if you also delete the item from the in-memory repository. It might be possible that you want to remove the item only from one order, keep it existing and assign it to another order. (It wouldn't probably make much sense in case of orders and order items, but that's business logic and your POCOs and their relationships cannot know that you want to delete the item from the repository everytime you remove it from an order.)
So, you have to tell explicitely that the item should be deleted from the repository - for an in-memory repository and for a persistence related repository as well. You have to call DeleteObject for the item, there is no workaround to avoid this.
What referential integrity do you have setup in the DB? You have only asked for the orderitem to be removed from the item - not for it to be deleted, and that is what is happening.

Save One, Save All in Entity Framework

I'm still learning about Unit of Work patterns, repository patterns, etc.
My app:
I have a list of entities, say customers in a listview
When I select a customer a detail form shows, where their details can be edited
I'm trying to understand the standard MVVM/Entity Framework way of accomplishing the following:
When the user edits a customer it shows as "changed" (but not saved)
The user can chose to either save the current customer, or save all the changed customers
The Save or Save All commands/buttons are disabled if that option is not available (the current customer is unchanged, or all customers are unchanged)
Seems simple enough? But I have no idea how to approach this using MVVM/EF. Do I use UoW, do I detach objects and re-attach to the context so I can save them one at a time? How do I detect if an object is changed or unchanged?
Help! Thanks!
I throw in a few remarks:
The critical point in your requirements is in my opinion the option to save either one single customer or all changed customers. You need to take into account that Entity Framework doesn't have a method to save changes of a single or a few selected objects in the context. You can only save the changes of the whole Unit of Work (which is the ObjectContext or DbContext in EF) by calling myContext.SaveChanges().
This leads to the conclusion that you cannot use the list of all customers and the customer detail form in one single Unit of Work (= EF context) which holds all customers as attached entities. If you would do this you could provide a function/button to save all changes but not an option to save only the current customer in the form.
So, I would either think about if you really need those functions or I would work with the entities in a detached state. This would mean that you have to load the customer list from the database and dispose the context after that. When you save the changes - and now it doesn't matter if all changes or only changes of a single customer - you can create a new context, pull the original entity/entities from the database and update with the changed properties.
But working with either attached or detached entities - or either having one living EF context per view/form or creating only one short-living context per CRUD operation - is an important design decision in my opinion. Generally the possibility to have your entities attached to a context during the lifetime of a view/form exists to make your life as programmer easier because it offers you features like lazy loading and change tracking out of the box. So you might think twice if you want to give this up.
To recognize if a customer object has been changed or not the EF context could be helpful because it tracks the state of an object. You could for instance query the ObjectStateManager for a customer and check if it is in a "Changed" state. But to have this option you would need to work with attached entities as explained above. Since you cannot save (or also cancel) single object changes it is questionable if it would make sense at all to show the user that customer 1 and customer 3 has changed. (I would probably only show "some customers have changed".)
If you are working with detached entities you have to manage by hand which customers have changed or not by implementing some kind of "dirty flag" logic. Here is a thread about this:
Different ways to implement 'dirty'-flag functionality

Row insertion order entity framework

I'm using a transaction to insert multiple rows in multiple tables. For these rows I would like to add these rows in order. Upon calling SaveChanges all the rows are inserted out of order.
When not using a transaction and saving changes after each insertion does keep order, but I really need a transaction for all entries.
The order inserts/updates and deletes are made in the Entity Framework is dependent upon many things in the Entity Framework.
For example if you insert a new Product in a new Category we have to add the Category before the Product.
This means that if you have a large set of changes there are local ordering constraints that we must satisfy first, and indeed this is what we do.
The order that you do things on the context can be in conflict with these rules. For example if you do this:
ctx.AddToProducts(
new Product{
Name = "Bovril",
Category = new Category {Name = "Food"}
}
);
the effect is that the Product is added (to the context) first and then when we walk the graph we add the Category too.
i.e. the insert order into the context is:
Product
Category
but because of referential integrity constraints we must re-order like this before attempting to insert into the database:
Category
Product
So this kind of local re-ordering is kind of non-negotiable.
However if there are no local dependencies like this, you could in theory preserve ordering. Unfortunately we don't currently track 'when' something was added to the context, and for efficiency reason we don't track entities in order preserving structures like lists. As a result we can't currently preserve the order of unrelated inserts.
However we were debating this just recently, so I am keen to see just how vital this is to you?
Hope this helps
Alex
Program Manager Entity Framework Team
I'm in the process of crossing this bridge. I'm replacing NHibernate with EF and the issue that I'm running across is how lists are inserted into the DB. If I add items to a list like so (in pseduo code):
list.Add(testObject);
list.Add(testObject1);
I'm not currently guaranteed to get the same order when is run 'SaveChanges'. That's a shame because my list object (i.e. linked list) knows the order it was created in. Objects that are chained together using references MUST be saved to the DB in the same order. Not sure why you mentioned that you're "debating" this. =)