Is there a simple way of adding griffon functionality to groovy? - eclipse

I've been learning about groovy and it works nicely with eclipse via the eclipse groovy plugin. I've been informed that I should use griffon if I want to write desktop applications.
Is it possible to add libraries/jars/etc to my groovy install so that I can create griffon applications? (I know that I could try this instead, but it doesn't really do what I want.)

Griffon is more than just a set of libraries, it's a full blown framework that provides a command line tool that takes care of many things, like processing resources, launching the application, packaging and deployment. It's also extensible via plugins. This being said, you cannot build a Griffon application with just its runtime libraries placed under ~/.groovy/lib

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Who calls start() on the Bundle-Activator class in Eclipse?

My ultimate goal is Invoking Eclipse plugin from Java. I see that an Eclipse plugin registers a class as Bundle-Activator in MANIFEST.MF. The start(BundleContext context) method will be called on this class. Where does this call come from?
Eclipse is made up of many repos that are mostly mirrored on GitHub. Some are deprecated and point to other repos. And it's a programming IDE and an OSGi framework at the same time? I find it hard to find the code for this core part of the framework that handles plugin loading. Where is it?
The project to interact with OSGi bundles is Eclipse Equinox. It is an implementation of the OSGi framework. You start equinox and load the bundle jar from there instead of putting them into the regular classpath.
Here you find some information how to do this in general:
http://njbartlett.github.io/2011/07/03/embedding-osgi.html
You can then interact with the bundles from you plain java application. This is not an easy thing though.
What makes things even more complex is that Eclipse is not plain OSGi. Eclipse predates OSGi and many of the concepts are still not fully adapted to plain OSGi.
So using eclipse plugins from a plain java application may be very hard.
I recommend to ask on the mailing list of the plugin you want to use if there is experience with using it outside eclipse.

Compiling and running an OSGI application in Eclipse

The base of our enterprise application is OSGI and we have several Java projects that are logically OSGI bundles. We use Maven to compile the application using the Maven Bundle plugin. But this process is time consuming and makes it impossible to debug the application. We also use the Runner and Pax(:provison) plugins to run the application. If we could rely on the Auto build function of Eclipse and also debug the application it would make our lives so much easier. Is there a way to configure Eclipse to be able to compile (and may be run) an OSGI-based application?
I'm not entirely sure if I understand you, but here goes.
Well, running/debugging OSGi applications in Eclipse is really easy, as long as your bundles reside in PDE aware projects or at least are on your target platform.
Do you have the source of all your bundles? Debugging without source isn't all that useful. If you do, can you just import all the source of your bundles into your Eclipse workspace?
Otherwise you can create a target platform, add all your bundles to that. (as a first attempt, I'd say dump all your bundles in a directory and point the target platform there)
Either way, then you should be able to Run (or debug)-> OSGi framework -> New -> Pick your bundles -> Start
You can both pick bundles from or target platform and from your workspace.
For building, you can use Eclipse Plugin Development Environment (PDE). Despite its name, it isn't specific to building Eclipse plugins and can be used for working on pure OSGi bundles. Eclipse plugins are OSGi bundles with some extras.
Cannot help you with the running or debugging part, although I do know that some enterprise-oriented OSGi platforms provide extensions to PDE.
If you're already using the maven bundle plugin, you may find that PDE's manifest-first approach isn't a good fit with your existing code-first build (I assume at the end you want both an IDE build for development and debugging, and a command-line build for continuous integration and automated testing).
You have two choices. As others have suggested, you can use Eclipse's integrated PDE, and use Tycho for your maven build. Tycho uses the same data used by PDE, so you don't have to write things down more than once. Alternatively, you can stick with the maven bundle plugin and use bndtools within Eclipse. Like the bundle plugin, bndtools is code-first, so you won't need to worry about maintaining manifests. However, you may find there isn't quite as big a set of features in bndtools as in PDE, and I'd suggest still checking your manifests by hand to make sure you understand what's being generated. Whether you prefer manifest-first or code-first is a bit of a heated philosophical debate.
Look at bndtools. bndtools is using the same bnd that is underlying the maven bundle plugin. You can even use bndtools together with m2e. bndtools is available from the Eclipse market place.

How can a maven build process be retrofitted to an eclipse developed plugin?

The eclipse plugin development environment is a pretty handy tool when creating from scratch a set of OSGi bundles that need to work together. Particularly this is true when trying to get all the package imports and exports and other manifest fluff right during development, or if there are third party jars that need to be embedded. But trying to retrofit a maven build process around this afterwards seems to be pretty tricky, mainly because most of the maven plugins for bundling/OSGi build the manifest themselves, whereas using the PDE, you are handcrafting the manifest.
What is the best way to retrofit a maven build process to a bunde/set of bundles, that dont respect the standard maven project layout, and already have handcrafted manifests?
Use Tycho. It lacks some documentation, but it does just that: builds the plugins using the PDE semantics (actually, it uses PDE compiler internally). So, all you need is to create almost empty pom.xml's for your modules.

How to create a swing application using maven?

I was trying to start new swing application using maven,
so I started searching on maven documentation but (frustratingly) found no clue. So I'm asking:
what is the archetype used?
what are the dependencies?
how to build swing app in maven [is there is plugin to do so]?
what is the archetype used?
A swing application is a standard JAR so just use the standard archetype:
mvn archetype:generate -DgroupId=com.mycompany.app \
-DartifactId=myswingapp \
-Dversion=1.0-SNAPSHOT
what are the dependencies?
If you plan to use the standard Swing API only, there aren't no extra dependencies to declare. But if you want to use things like JGoodies, MiGLayout, SwingX, Flamingo, SwingFX etc then you'll have to add the appropriate artifacts and repositories. But there is no universal answer to your question.
how to build swing app in maven [is there is plugin to do so ]?
A Swing app is not really particular. I would maybe just consider using Java Web Start (and the Maven Webstart plugin) or maybe a cross platform installer like IzPack (and the Maven IzPack Plugin). But you have time for that, you need an application before :)
Basically, if you are only using Swing (I mean if you do not want additional features such as SwingX for example), then you will not need to add specific information in your pom.xml file, as everything needed for Swing development is already embedded in the JDK.
Concerning the build process, there is also nothing specific additions here. However, you may need be interesed in:
Creating an executable JAR.
Making a big JAR, that also contains all the dependencies.
Check these links if you have problems finding documentation about maven Better builds with Maven and Maven: The Definitive Guide. Then you will figure out that you can build any kind of app like swing using maven. Maven is not a framework is project management and comprehension tool.
Note: Maven: The Definitive Guide was split into two books. The link goes to the blog post that links to both of them.

SWT Deployment as EXE

I've recently started learning SWT (on class #4, to be precise) due to business requirements, and previously I had been developing with Swing for 2 years.
We deployed Swing applications as jars with resource dependencies. In SWT, what are the deployable forms and equivalents?
I have questions but since my training is online, I'm on a course-ware and there is no instructor, except StackOverflow:
Can SWT apps be deployed as independent EXE's? And what's with the "Eclipse EXE" thing people talk about? Does it mean that all SWT outputs will be Eclipse based EXEs? Or can they be completely independent EXEs?
If the answer to 1 is yes, how does the compiler produce native win32 executable code? This is one area where I'm thoroughly confused. Typically, a deployable jar is fed to the VM which reads the manifest and does its stuff, but an EXE as output? What's really behind the scenes?
How are external resource bundles managed? At the time of deployment?
Internationalization support?
Thanks.
Deploying an SWT application is exactly like deploying a Swing app, with the addition of several jars and a native library. You must currently be using some tool to make exe files for your Swing app; that tool may or may not be competent to also package up a native code library. It is unlikely that the tool is creating 'native win32 executable code'. Rather, it is packaging up Java class files along with the JRE and a stub Windows PE file.
SWT is developed as part of Eclipse. Eclipse has the Rich Client Platform, or RCP. If you build your Java application as an RCP application, you can use the Eclipse tools to generate an executable package for Windows (or anywhere else). It is not a single executable, it's a directory with an executable in it. However, you don't have to use Eclipse to use SWT.
An RCP application has to use much more than just SWT. It has to be constructed as a set of OSGi bundles that depend on the core Eclipse platform. Once you have such a thing running inside Eclipse, there is a wizard in Eclipse that will create a Windows 'executable' (a directory containing your code in JAR file(s), a lot of Eclipse code in JAR files, the JRE, and a PE .exe stub). You can automate that process from ant, though I've never done it myself. You will need to do book-length reading to get up to speed on all of this, I fear.
There no difference between SWT and Swing in terms of resources and internationalization. Other Eclipse-related libraries include an I18N discipline, but not the core SWT. You just use locales and property files as in any other Java application.
SWT is not Eclipse-based, but the Eclipse UI is SWT-based. Eclipse uses the SWT library for its drawing. It is used a GUI library from the Eclipse consortium, available for many systems. If you want to deploy your normal Java Application with an SWT GUI you just add the corresponding libs and .dll's or .so's. Therefore, everything you can do (deployment) with Java respectively speaking Swing, can be done with SWT, if you provide the according libraries. There are tools and ways to compile everything into .exe's but that is not necessarily needed.
I do not really get the Eclipse EXE thing you are talking about, but eclipse just provides a starter exe, which is basically just a wrapper. Otherwise, some people refer to Eclipse RCP als Eclipse EXE but this is not correct. You CAN use the Eclipse RCP to base your App and this would use SWT as UI library. But you can use SWT all by yourself just as library without the Eclipse trail.
I hope this helps.
You can use a java to EXE wrapper like this one http://jsmooth.sourceforge.net/.
Hope it helps.
Basically you need to get your project running with the conventional java -jar command.
Then create an exe bootstrap program that runs the command when you double click it.
Extra things can be done like checking JVM versions inside the exe program.