Is it possible to create a iPhone / iPad usb video input cable - iphone

Is it feasibly (by feasible, I mean would apple allow) To create a piece of hardware that would allow the USB cable to act as a video input. I have not been able to find anything like this on the market. I know that it's possible to stream video through WIFI locally, but from what I have read it's quite laggy. I also know that in order to create hardware you need a MFi membership, but I'm note even sure if apple would allow this sort of functionality.

Technically, yes it is possible, but in this case for Apple iPhone and iPad is not. USB protocol has a master/slave architecture, for example a Windows PC is the host, while the USB device is the slave. When the USB device is plugged in, the host is informed about the capabilities of the device through the USB descriptor, later the host will request/send abstract USB packets that may be audio, video, files, whatever.
In your case, for iPhone and iPad the host feature is disabled, they may be only clients for other hosts - a PC for instance. It's a marketing decision, because people would be able to buy cheap external storage, instead of more expensive devices or cloud storage. As a consequence your video streaming device which would be a client will not work.
There are two workarounds: one would be to crack Apple iPhone, iPad software, so you cannot build a business on top of it. The second one, would be that your USB video cable to be smart enough (through an embedded controller) to act as a host with the iPhone, iPad, and would a second software on the Apple device to talk with your hardware. It's not so easy, but maybe it worth the effort, who knows...

I know it is the old thread but my answer can be usefull for someone to make further investigation...eventually to provide some schematic, etc. Definitely IT IS POSSIBLE and I have already tried it. The DJI Lightbridge device used mainly for the UAV cameras and video transmission has an USB port and their own aplication for Android/iOS (iPhone) that can transmit the video and to view/record pictures from camera on tablets or phones. The phone acts as FPV monitor in that case. I have used it with the Android tablet and also with the iPhone 5s and it works great!

Related

Create an iPad app that can send/receive data via the USB cable?

I want to create an iPad app that connects to another machine, laptop or otherwise, via USB and communicates to some other application I develop running there.
I know that this is easy to achieve via Bluetooth or WiFi but this particular set of solutions must be done via a USB cable.
Is it possible to do so without access to the Apple MFi program? (I am about 5 weeks in and the response is not looking good).
iOS App --> USB Cable --> Mac OSX --> Desktop App (without MFi access)
Thanks
To use USB communication Apple does not provide any API within IOS SDK. The only option right now is MFI. I don't think Apple will allow this in near future.
To use serial communication, you need MFI as you may have discovered. However, there is a poor man's way of achieving this. I have done so during development.
Enable "Internet sharing" on your device and connect to it. Use "ifconfig" on your Mac to find out the interface to use. You do not need to use this as the default connection, but it needs to be active. If I remember correctly, only one end can initiate connections (it was a while so I am sorry that I don't remember the details).
EDIT: I would also like to point out that I did this on an iPhone, not an iPad.
Not over USB but over RS232 (serial port)
Look here: http://www.redpark.com/c2db9.html
But:
The cable uses the old 30 pin connector, but according to them it's compatible with the Lightning adapter
The application won't be accepted on the AppStore, it's for internal use only.
There is a (small) book that explains how to use this cable to connect an iPhone directly to an Arduino, it's been published in late 2011. "iOS Sensor Apps with Arduino Wiring the iPhone and iPad into the Internet of Things" http://shop.oreilly.com/product/0636920021179.do

How can I connect an iOS device to non iOS device (Arduino devices) via Bluetooth?

After searching on Google, I found that people say it's only possible to connect an iOS device with a non iOS device with the 'MFi program'. Is that true?
My project is mainly focused on sending and receiving information with the Arduino device via Bluetooth directly.
Is communication between iOS and non iOS devices without jailbreak possible? If yes, is there a reference?
(I viewed Stack Overflow question How can an iPhone access another non-iPhone device over wireless or Bluetooth?.)
As I stated in the above-linked question, general Bluetooth communication to external devices on non-jailbroken iOS devices is restricted to MFi-compliant Bluetooth hardware.
However, newer iOS devices (iPhone 4S, new iPad) are capable of Bluetooth 4.0 LE communication with external devices without the need for those devices to be MFi-compliant. This interaction is done through the new Core Bluetooth framework, which lets you send and receive arbitrary data to and from Bluetooth LE devices. This only works with those listed newer iOS devices, though.
Tim points out an interesting hack that you might be able to get away with in making your device appear like a Bluetooth HID keyboard. Devices like this barcode scanner have special modes to appear as HID devices to iOS. You might be able to pull something together based on this, but all data transfer will be one-way from your device, and it looks like this will require entering that data into text fields as if you had a keyboard connected.
Alasdair Alan's "iOS Sensor Apps with Arduino" is a good resource to look at. I've used Wifi with another microprocessor (mbed) but not sure about bluetooth. Alasdair is active on Twitter and he usually is kind enough to answer questions.

Establish communication link between a device and iOS

I'm developing an iPhone/iPad app that requires it communicate with another device. I'm actually more interested in receiving input from another device that the iPhone is connected to through USB. The solution needs to work with any iOS device and cannot require it to be jailbroken.
I've heard of apps that communicate with a piece of hardware that can be plugged to the iOS' serial connection, which is similar to what I'm going to develop except that the other device I'll be connecting to is a standalone music keyboard.
best regards,
fbr
If you are developing accessories that need to connect to iOS devices and want to use your own communication mechanism then you need to join the Apple MFi program.
Several options:
Forget MFi unless you have 1000s of $ backing up your product development. Apple won't even talk to you. I've tried.
Take a look at the Serial Cable from Redpark (http://redpark.com/c2db9.html)
I've got one of those and it's ideal for apps that you can deliver on your own, but you might also be able to get them into the App Store.
Another option is to use Wifi with a Wifi-to-Serial adapter on the other end. I've used the RN-174 and RN-134 from Roving Networks successfully.
However, these solutions only get you Serial connections, but can be quite fast, especially with the RN modules. There are also Serial-to-USB converters you can use on the device's end, but that would require the device to work as a USB host, usually. If you have a USB device that wants to act as a client, these common adapters won't do the trick.
So, unless you can actually afford the MFi program, and if you really need USB connectivity, you'll have to let someone create a small box containing a USB host adapter with a Wifi chip. I don't know of a ready-made solution for this yet, although I've seen quite a few area where people would like to have such a unit.

Is it possible to build a smartphone app that stream a screen to a TV, while allowing you to remote control it with the phone itself?

Is it possible to build an Iphone/Ipad app (and Android app) that can do two things: stream an interface and the respective content (particularly video) to a TV and then let me use the phone itself as a remote control for this interface?
Basically the idea is, you don’t need a smart TV anymore or some kind of set-top box or other connected device, just the smart phone which you carry around all the time anyway and which is connected to your local wireless connection. Maybe a docking station with a HDMR connection to the TV, so you are not emptying your battery.
Do you know any comparable implementation or use?
If it is theoretically possible, can you anticipate any performance problems, bottlenecks and how those could be resolved?
If this it’s not possible, which links are missing, what technology would have to be developed first?
Thank you for your thoughts on this!
Jacob
The iPhone/iPad would work for this. It allows you to output to a second screen. You can stream video, audio, whatever. A cool example I saw was using the TV as the primary display and the phone as a controller for a game.
There are two ways to do it. You can use an hdmi output or a vga output. There is also a AirPlay, which will let you do it wirelessly. You would need an AirPlay capable device (like an AppleTV) for it to work though.

How can an iPhone access another non-iPhone device over wireless or Bluetooth?

I'm trying to figure out if an iPhone can connect to another non-iPhone device over wireless or Bluetooth and have seen conflicting information. Much of what I've found was before version 3.0 of the SDK came out, when it certainly wasn't possible. Looking at Stack Overflow questions, like Can the iPhone 3.0 SDK provide full access to Bluetooth devices (headsets)? mention you can't connect to an arbitrary device unless if it's part of the "Works for iPhone" device. Do I need hardware that is part of this program?
Looking through the Apple documentation, Peer-to-Peer Connectivity, it mentions connecting two iPhones, not an iPhone to another Bluetooth device. Then there are articles like iPhone SDK focus: Bluetooth enhancements that includes this quote
...and with the newly-announced "standard support" should allow file transfer between the iPhone and a computer, as well as between nearby iPhones
Another Stack Overflow question, GameKit in iPhone SDK 3.0, mentions Bonjour, and the Apple documentation for Bonjour talks about connecting to Bonjour devices, but can an iPhone connect to any Bonjour device? Does it have to have a Wi-Fi connection, or can it use Bluetooth?
Even if I could use Bluetooth to connect to another device, it won't be available on first generation iPhones and iTouches, I believe. Is that correct? I'm thinking of an iPhone application that would need to communicate with other non-iPhone devices in the area, probably using Bluetooth, but possibly a direct wireless connection. What are the possibilities and limitations of this approach? Is it not possible to have an iPhone connect to an arbitrary Bluetooth device? Does the other device have to be on a wireless Bonjour network that? I'm trying to figure out if it's even possible for this to work or if it's not worth the effort.
The only way to communicate with other Bluetooth devices via the External Accessory framework in iPhone OS 3.0 is if they are in the Made for iPod accessory program. Even though they communicate through standard Bluetooth connections, accessories need special hardware in order to process the data stream coming from the iPhone / iPod touch. Unfortunately, this means that your idea of communicating with generic Bluetooth devices won't work on iPhone OS 3.0.
If the devices you want to talk to are Bonjour-discoverable via Wi-Fi, they don't need to be part of the Made for iPod program. However, that doesn't sound like your case.
Third-party developers in the near future may produce dongles that connect through the 30-pin dock port and give access to existing Bluetooth devices. If these developers opened up their communication protocol, that might enable your goal of communicating with these devices.
You can use NSStream for opening IPv4/IPv6 sockets on the iPhone. The devices to which you're connecting do not have to be iPhones or use Wi-Fi necessarily. Because of how network communication protocols are laid out, you simply don't have to care what kind of device your iPhone is communicating with.
Bonjour, on the other hand, uses NSStream internally. It's basically a nifty little wrapper which allows for auto-discovery. You need the Bonjour protocol installed on all devices which you want to participate in the auto-discovery process. There is even an implementation for Windows.
As part of the iPhone OS 3.0 SDK, Apple announced the ability to control hardware accessories through either Bluetooth or the dock connector. The dock connector supports standard protocols (that is, play, pause, etc.) as well as any custom protocols the developer wants to implement.
As far as connecting via Bluetooth, you can talk to other iPhones or other devices. For example, you can use stereo Bluetooth to connect compatible Bluetooth stereo headphones, car kits, or other accessories.
As far as what devices support Bluetooth communication, everything except the first generation iPod Touch should be okay.
See also Apple's page on iPhone OS accessories.