How to get pin intents from smart card or token? - certificate

Does anyone know how to get the number of PIN attempts a smartcard or token. NET or C / C + +?

The only standardized way (ISO 7816-4) is, to send a VERIFY command. If the card responds 63Cx, then x is the number of retries. If it doesn't, a proprietary command may exist to find out. But there is no generic command and there is no other way than to look into the manual of the smartcard or token.

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Determining if a request came from an iPhone app

I have an iPhone app that communicates with a server (both of which I own and wrote the code for). I need to way to determine if a request on my server came from an iPhone (or any mobile device running the app I wrote for that matter). Basically, I only want to allow apps that I wrote to communicate with the server and need a way to verify that. Since I'm writing the apps, I can modify the headers and what not any way I need to.
I read up a little on Public Key Encryption, but I don't think it'd work. If I sent some sort of secret hashed word in my headers to verify it, couldn't some outside party simply get those headers and use the same ones in their request?
You can use a checksum. Let's say that you have something like:
date
subject
and calculate the checksum by using, let's say MD5 of (date + "string" + subject),
and you calculate the MD5 in the very same way on the server. If they match, they are from the mobile client.
This will work until someone figures out your algorithm.
You could have your server send a message to your app that contains a random code. This message and code changes every time it is sent.
Your app then does some kind of algorithm on that message to "encrypt" it and send it back to the server and the server can then check it. That way there's nothing to intercept and use without knowing your "encryption".
Of course, they could intercept the message from each direction and then work out your algorithm, but if you make it sufficiently difficult, then that would be a while.
You could just use HTTP Basic authentication, unless you needed something more secure.

Best practice to detect iPhone app only access for web services?

I am developing an iPhone app together with web services. The iPhone app will use GET or POST to retrieve data from the web services such as http://www.myserver.com/api/top10songs.json to get data for top ten songs for example.
There is no user account and password for the iPhone app. What is the best practice to ensure that only my iPhone app have access to the web API http://www.myserver.com/api/top10songs.json? iPhone SDK's UIDevice uniqueueIdentifier is not sufficient as anyone can fake the device id as parameter making the API call using wget, curl or web browsers.
The web services API will not be published. The data of the web services is not secret and private, I just want to prevent abuse as there are also API to write some data to the server such as usage log.
What you can do is get a secret key that only you know, Include that in an md5 hashed signature, typically you can structure signatures as a s tring of your parameters a nd values and the secret appended at the end, then take the md5 hash of that...Do this both in your client and service side and match the signature string, only if the signatures match do you get granted access...Since t he secret is only present i n the signature it w ill be hard to reverse engineer and crack..
Here's an expansion on Daniel's suggestion.
Have some shared secret that the server and client know. Say some long random string.
Then, when the client connects, have the client generate another random string, append that to the end of the shared string, then calculate the MD5 hash.
Send both the randomly generated string and the hash as parameters in the request. The server knows the secret string, so it can generate a hash of its own and make sure it matches the one it received from the client.
It's not completely secure, as someone could decompile your app to determine the secret string, but it's probably the best you'll get without a lot of extra work.
Use some form of digital signatures in your request. While it's rather hard to make this completely tamper proof (as is anything with regard to security). It's not that hard to get it 'good enough' to prevent most abuse.
Of course this highly depends on the sensitivity of the data, if your data transactions involve million dollar transactions, you'll want it a lot more secure than some simple usage statistic logging (if it's hard enough to tamper and it will gain little to no gain to the attacker except piss you of, it's safe to assume people won't bother...)
I asked an Apple security engineer about this at WWDC and he said that there is no unassailable way to accomplish this. The best you can do is to make it not worth the effort involved.
I also asked him about possibly using push notifications as a means of doing this and he thought it was a very good idea. The basic idea is that the first access would trigger a push notification in your server that would be sent to the user's iPhone. Since your application is open, it would call into the application:didReceiveRemoteNotification: method and deliver a payload of your own choosing. If you make that payload a nonce, then your application can send the nonce on the next request and you've completed the circle.
You can store the UDID after that and discard any requests bearing unverified UDIDs. As far as brute-force guessing of necessary parameters, you should be implementing a rate-limiting algorithm no matter what.
A very cheap way to do this could be getting the iPhone software to send extra data with the query, such as a long password string so that someone can't access the feed.
Someone could reverse engineer what you have done or listen to data sent over the network to discover the password and if bandwidth limitations are the reason for doing this, then a simple password should be good enough.
Of course this method has it's problems and certificate based authentication will actually be secure, although it will be harder to code.
The most secure solution is probably a digital signature on the request. You can keep a secret key inside the iPhone app, and use it to sign the requests, which you can then verify on the server side. This avoids sending the key/password to the server, which would allow someone to capture it with a network sniffer.
A simple solution might be just to use HTTPS - keeping the contents of your messages secure despite the presence of potential eavesdroppers is the whole point of HTTPS. I'm not sure if you can do self-signed certificates with the standard NSURLConnection stuff, but if you have a server-side certificate, you're at least protected from eavesdropping. And it's a lot less code for you to write (actually, none).
I suppose if you use HTTPS as your only security, then you're potentially open to someone guessing the URL. If that's a concern, adding just about any kind of parameter validation to the web service will take care of that.
The problem with most if not all solutions here is that they are rather prone to breaking once you add proxies in the mix. If a proxy connects to your webservice, is that OK? After all, it is probably doing so on behalf of an iPhone somewhere - perhaps in China? And if it's OK for a proxy to impersonate an iPhone, then how do you determine which impersonations are OK?
Have some kind of key that changes every 5 minutes based on an algorithm which uses the current time (GMT). Always allow the last two keys in. This isn't perfect, of course, but it keeps the target moving, and you can combine it with other strategies and tactics.
I assume you just want to dissuade use of your service. Obviously you haven't set up your app to be secure.

Store an encryption key in Keychain while application installation process

I need my application to use client's phone-number to generate unique ID for my web-service. Of course a phone-number is unique, but it must be secured. So it can be implemented with symmetric encryption (asymmetric will be later, because leak of resources), but I do not know where to store a encryption-key.
1.
I do not know why, but seems bad to store a key as a static field in code. May be because it's too easy to read it from here even not running an application.
2.
It seems better to store a key in Keychain and get it from here by request. But to avoid #1 it's necessary to install a key to Keychain while installation process. Is it possible? How to do that?
3.
I do not know what certificates do. Are they helpful to the problem?
4.
To transfer a key from server is also a bad idea, because it's very easy to sniffer it.
The way you solve the sniffing problem is that you communicate over HTTPS for your web service. NSURLConnection will do this easily, and all web service engines I know of handle HTTPS without trouble. This will get rid of many of your problems right away.
On which machine is the 100-1000x decrypt the bottleneck? Is your server so busy that it can't do an asym decryption? You should be doing this so infrequently on the phone that it should be irrelevant. I'm not saying asym is the answer here; only that its performance overhead shouldn't be the issue for securing a single string, decrypted once.
Your service requires SMS such that all users must provide their phone number? Are you trying to automate grabbing the phone number, or do you let the user enter it themselves? Automatically grabbing the phone number through the private APIs (or the non-private but undocumented configuration data) and sending that to a server is likely to run afoul of terms of service. This is a specific use-case Apple wants to protect the user from. You definitely need to be very clear in your UI that you are doing this and get explicit user permission.
Personally I'd authenticate as follows:
Server sends challenge byte
Client sends UUID, date, and hash(UUID+challenge+userPassword+obfuscationKey+date).
Server calculates same, makes sure date is in legal range (30-60s is good) and validates.
At this point I generally have the server generate a long, sparse, random session id which the client may use for the remainder of this "session" (anywhere from the next few minutes to the next year) rather than re-authenticating in every message.
ObfuscationKey is a secret key you hardcode into your program and server to make it harder for third parties to create bogus clients. It is not possible, period, not possible, to securely ensure that only your client can talk to your server. The obfuscationKey helps, however, especially on iPhone where reverse engineering is more difficult. Using UUID also helps because it is much less known to third-parties than phone number.
Note "userPassword" in there. The user should authenticate using something only the user knows. Neither the UUID nor the phone number is such a thing.
The system above, plus HTTPS, should be straightforward to implement (I've done it many times in many languages), have good performance, and be secure to an appropriate level for a broad range of "appropriate."
I don't think you're going to be able to do what you want securely with symmetric encryption. With asym you can send the public key without worrying about it too much (only threat is someone substituting your key with their own) and validate the encrypted unique id on your server with the private key.

How would you keep secret data secret in an iPhone application?

Let's say I need to access a web service from an iPhone app. This web service requires clients to digitally sign HTTP requests in order to prove that the app "knows" a shared secret; a client key. The request signature is stored in a HTTP header and the request is simply sent over HTTP (not HTTPS).
This key must stay secret at all times yet needs to be used by the iPhone app.
So, how would you securely store this key given that you've always been told to never store anything sensitive on the client side?
The average user (99% of users) will happily just use the application. There will be somebody (an enemy?) who wants that secret client key so as to do the service or client key owner harm by way of impersonation. Such a person might jailbreak their phone, get access to the binary, run 'strings' or a hex editor and poke around. Thus, just storing the key in the source code is a terrible idea.
Another idea is storing the key in code not a string literal but in a NSMutableArray that's created from byte literals.
One can use the Keychain but since an iPhone app never has to supply a password to store things in the Keychain, I'm wary that someone with access to the app's sandbox can and will be able to simply look at or trivially decode items therein.
EDIT - so I read this about the Keychain: "In iPhone OS, an application always has access to its own keychain items and does not have access to any other application’s items. The system generates its own password for the keychain, and stores the key on the device in such a way that it is not accessible to any application."
So perhaps this is the best place to store the key.... If so, how do I ship with the key pre-entered into the app's keychain? Is that possible? Else, how could you add the key on first launch without the key being in the source code? Hmm..
EDIT - Filed bug report # 6584858 at http://bugreport.apple.com
Thanks.
The goal is, ultimately, restrict access of the web service to authorized users, right? Very easy if you control the web service (if you don't -- wrap it in a web service which you do control).
1) Create a public/private key pair. The private key goes on the web service server, which is put in a dungeon and guarded by a dragon. The public key goes on the phone. If someone is able to read the public key, this is not a problem.
2) Have each copy of the application generate a unique identifier. How you do this is up to you. For example, you could build it into the executable on download (is this possible for iPhone apps)? You could use the phone's GUID, assuming they have a way of calculating one. You could also redo this per session if you really wanted.
3) Use the public key to encrypt "My unique identifier is $FOO and I approved this message". Submit that with every request to the web service.
4) The web service decrypts each request, bouncing any which don't contain a valid identifier. You can do as much or as little work as you want here: keep a whitelist/blacklist, monitor usage on a per-identifier basis and investigate suspicious behavior, etc.
5) Since the unique identifier now never gets sent over the wire, the only way to compromise it is to have physical access to the phone. If they have physical access to the phone, you lose control of any data anywhere on the phone. Always. Can't be helped. That is why we built the system such that compromising one phone never compromises more than one account.
6) Build business processes to accommodate the need to a) remove access from a user who is abusing it and b) restore access to a user whose phone has been physically compromised (this is going to be very, very infrequent unless the user is the adversary).
The simple answer is that as things stand today it's just not possible to keep secrets on the iPhone. A jailbroken iPhone is just a general-purpose computer that fits in your hand. There's no trusted platform hardware that you can access. The user can spoof anything you can imagine using to uniquely identify a given device. The user can inject code into your process to do things like inspect the keychain. (Search for MobileSubstrate to see what I mean.) Sorry, you're screwed.
One ray of light in this situation is in app purchase receipts. If you sell an item in your app using in app purchase you get a receipt that's crypto signed and can be verified with Apple on demand. Even though you can't keep the receipt secret it can be traced (by Apple, not you) to a specific purchase, which might discourage pirates from sharing them. You can also throttle access to your server on a per-receipt basis to prevent your server resources from being drained by pirates.
UAObfuscatedString could be a solution to your problem. From the docs:
When you write code that has a string constant in it, this string is saved in the binary in clear text. A hacker could potentially discover exploits or change the string to affect your app's behavior. UAObfuscatedString only ever stores single characters in the binary, then combines them at runtime to produce your string. It is highly unlikely that these single letters will be discoverable in the binary as they will be interjected at random places in the compiled code. Thus, they appear to be randomized code to anyone trying to extract strings.
If you can bear to be iPhone OS 3.0-only, you may want to look at push notifications. I can't go into the specifics, but you can deliver a payload to Apple's servers along with the notification itself. When they accept the alert (or if your app is running), then some part of your code is called and the keychain item is stored. At this point, that is the only route to securely storing a secret on an iPhone that I can think of.
I had the same question and spent a lot of time poking around for an answer. The issue is a chicken and egg one: how to pre-poluate the keychain with data needed by your app.
In any case, I found a technique that at least will make it harder for a jailbreaker to uncover the information - they'll at least have to disassemble your code to find out what you did to mask the info:
String Obfuscation (if the link breaks search for "Obfuscate / Encrypt a String (NSString)")
Essentially the string is obfuscated before placed in the app, then you unobfuscate it using code.
Its better than doing nothing.
David
EDIT: I actually used this in an app. I put a base coding string into the info.plist, then did several operations on it in code - rot13, rotate/invert bytes, etc. The final processed string was used to decode the obfuscated string. Now, the three letter agencies could for sure break this - but at a huge cost of many hours decoding the binary.
I was going to say that this is the best technique I've come across, but I just read Kiran's post on UAObfuscatedString (different answer), which is a completely different way to obfuscate. It has the benefit of no strings saved anywhere in the app - each letter is turned into a method call. The selectors will show up as strings, so a hacker can quickly tell that your class used that technique though.
I think that this similar question, and my answer, may be relevant to your case too. In a nutshell, there was some talk of a trusted platform module being present in an iPhone. This would allow your service to trust an iPhone, even in the hands of an attacker. However, it looks like using the keychain is your best bet.
Did you consider/try the Push Notification suggestion, for initially transmitting the secret to the app & keychain? Or end up finding some other method to achieve this?
I'm going have my iphone app upload images to Amazon S3. Instead of putting the AWS credentials in the app, I am going to have the app phone home to my server for the URI and headers to use in the S3 upload request. My server will generate the S3 URI, proper signatures, etc. I can then implement a tighter, more specific security model on my app's webservice than AWS offers by itself and not give away my AWS keys to anyone with a jailbroken iphone.
But there still has to be some trust (credentials or otherwise) given to the app, and that trust can be stolen. All you can ever do is limit the damage done if someone jailbreaks an iphone and steals whatever credentials are in the app. The more powerful those credentials are, the worst things are. Ways to limit the power of credentials include:
avoid global credentials. make them per-user/application
avoid permanent credentials. make them temporary if possible
avoid global permissions. give them only the permissions they need. for instance, write permissions might be broken down into insert, overwrite, delete, write against resource group A or B, etc, and read could be broken into read named resources, read a list of all existing resources, read resource groups A or B, etc.
I would recommend creating a key at run time if possible. This way if the key were to get apprehended during a particular session, once the session ends, the key will be worthless. They could still apprehend the key from memory if they are smart enough, but it wouldn't matter since the key would become invalid after a period of time.
Sounds wonky. Would use HTTPS and maybe an encryption package to handle the key.
I think CommonCrypto is available for iPhone.
EDIT: Still sounds wonky. Why would anyone pass a secret key in an HTTP header? Anyone who traces your network traffic (via a logging wifi router, for instance) would see it.
There are well-established security methods for encrypting message traffic...why not use them rather than invent what is basically a trivially flawed system?
EDIT II: Ah, I see. I would go ahead and use the Keychain...I think it is intended for just these kinds of cases. I missed that you were generating the request using the key. Would still use HTTPS if I could though, since that way you don't risk people deducing your keygeneration scheme via inspection of enough signatures.

Verified channel to server from app on iPhone

I'm working on a game for the iPhone and would like it to be able to submit scores back to the server. Simple enough, but I want the scores to be verified to actually come from a game-play. With the (defacto) prohibition on real crypto with the export conditions, what would be the best way to get information back in a secure/verified channel?
All my thoughts lead back to an RSA-style digital signature algorithm, but would prefer something less "crypto" to get past that export question.
Thanks!
Couldn't you just use a client certificate (signed by you) and establish an HTTPS connection to your server, which has been configured to only accept connections begun with a client certificate signed by you?
To make a long story very short, you're allowed to export digital signature code with very few restrictions. To learn more, start at the BIS export FAQ.
You probably want to look at EAR 742.15(b)3, which covers the digital signature exemptions.
Of course, I Am Not A Lawyer, and the rules may have changed in the last year.
Using real crypto won't actually buy you anything here. You basically have the reverse of the typical DRM problem. In that case, you want to prevent people from decrypting content, but they have to decrypt it to watch it, so you have to give them to key anyway.
In your case, you want to prevent people from signing fake scores, but they have to be able to sign real scores, so you have to give them the key anyway.
All you need to do is make sure your scheme requires more effort to crack than the potential rewards. Since we're talking about a game leader board, the stakes are not that high. Make it so that someone using tcpdump won't figure it out too quickly, and you should be fine. If your server is smart enough to detect "experimentation" (a lot of failed submissions from one source) you will be safer than relying on any cryptographic algorithm.
generate a random, something fairly long, then tack the score to the end, and maybe the name or something else static, then sha1/md5 it, and pass both to the server, verify that the random hashes, to be equal to the hash.
After-thought: If you want to make it harder to reverse engenier, then multiply your random by the numerical representation of the day (monday=1, tuesday=2,...)
One idea that might be Good Enough:
Let Secret1, Secret2, Secret3 be any random strings.
Let DeviceID be the iPhone's unique device ID.
Let Hash(Foo + Bar) mean I concatenate Foo and Bar and then compute a hash.
Then:
The first time the app talks to the server, it makes a request for a DevicePassword. iPhone sends: DeviceID, Hash(DeviceID + Secret1)
The server uses Secret1 to verify the request came from the app. If so, it generates a DevicePassword and saves the association between DeviceID and DevicePassword on the server.
The server replies: DevicePassword, Hash(DevicePassword + Secret2)
The app uses Secret2 to verify that the password came from the server. If so, it saves it.
To submit a score, iPhone sends: DeviceID, Score, Hash(Score + DevicePassword + Secret3)
The server verifies using Secret3 and the DevicePassword.
The advantage of the DevicePassword is that each device effectively has a unique secret, and if I didn't know that it would make it harder to determine the secret by packet sniffing the submitted scores.
Also, in normal cases the app should only request a DevicePassword once per install, so you could easily identify suspicious requests for a DevicePassword or simply limit it to once per day.
Disclaimer: This solution is off the top of my head, so I can't guarantee there isn't a major flaw in this scheme.