Running multiple remote access instances of IPython with different profiles on the same port but accessed with different urls - ipython

I am currently running a single instance of a notebook set up for secure remote access on port 443 (https://example.com/ipython/). I would like to allow others to have access, but not to my main notebook. Is it possible to spawn multiple instances listening on the same port but with different url prefixes (such as /ipython-school/, /ipython-shared/, etc)? (as outlined here)

No it is a general technical limitation. You cannot have multiple app listening on the same port. You will have to rely on something that act as a proxy an forward request to multiple instance that listen on localhost on different port.

Related

Game Networking with Kubernetes/Agones

I am currently working on a multiplayer game that is meant to handle 20-50 player connections to a single game instance.
My current client connection model:
Client requests connection from server rest endpoint
Server creates 2 new sockets bound to random ports (1 tcp and 1 udp)
Client gets response and connects
I don't see anything glaringly wrong with this, but I am now questioning whether this is the general way that game server connections are done.
To explain further, I am in the process of learning how to use Kubernetes and Agones to deploy and manage app/game instances by wrapping them in Kubernetes pods. I am mostly working off of information found in the official guides (https://agones.dev/site/docs/getting-started/create-gameserver/) and associated github examples (https://github.com/googleforgames/agones/blob/release-1.15.0/examples).
For Agones, my understanding is that client connections are made via the port specified in "hostPort" in the "GameServer" yaml. I have previously deployed some instances with plain Kubernetes, using the "hostNetwork=true" option, which enables my above network model to work by allowing the game instance to bind directly to host ports and be exposed to the outside network. With Agones though, it seems that using this option is, at the very least, not encouraged (https://github.com/googleforgames/agones/issues/1389).
I'm certainly not an expert on networking, so please forgive my ignorance, but how are the client connections meant to be handled here if I'm only exposing one port? Is all the traffic multiplexed, or can I directly pass off connections somehow to other sockets/ports and have them automatically be exposed to the outside network?
Is all the traffic multiplexed, or can I directly pass off connections somehow to other sockets/ports and have them automatically be exposed to the outside network?
I would multiplex the traffic. It sounds like right now you are using the incoming port to determine "who is who". But you could also include that information in the packet flow to a shared port instead.

Multiple clients - server chat application, multiple listeners on the same port are not allowed

Let's say I am creating a chat (client-server) application intended to use in my local network. I'm thinking about having a server which communicates with clients and multiple clients which communicate only with the server.
My initial thought was that the server is going to have TCP socket listener as well as each client. The problem arises when I have both the server side application and client side application on the same machine listening to the same port. This is not allowed. The same problem arises with two client side applications running on my computer which cannot both listen to the same TCP port.
How can I solve this problem? What is the common strategy?
The problem only exists if the client apps are binding to a specific port that the server app and/or other client apps are also binding to, instead of binding to ephemeral ports (which is the usual case for clients to do).
To bind to an ephemeral port, either don't bind at all (connect() does an implicit bind), or else bind to port 0 and let the OS pick an available port. In most cases, servers should bind to specific ports and clients should bind to ephemeral ports, when possible.
Your client apps do not need their own listening sockets to communicate with the server. They would need that only if they are performing things like peer-to-peer data transfers, etc. And even then, they should be using ephermeral ports, or pre-configured ports (in cases of firewalls, NATs, etc), and can use the server-based communications to share what those ports are with each other while negotiating the transfers.

What does it mean to connect to a certain port?

For example, when you make an ssh connection, you are connected to port 22. What happens then? On a very high level brief overview, I know that if port 22 is open on the other end and if you can authenticate to it as a certain user, then you get a shell on that machine.
But I don't understand how ports tie into this model of services and connections to different services from remote machines? Why is there a need for so many specific ports running specific services? And what exactly happens when you try to connect to a port?
I hope this question isn't too confusing due to my naive understanding. Thanks.
Imagine your server as a house with 65536 doors. If you want to visit family "HTTP", you go to door 80. If you were to visit family "SMTP", you would visit door no. 25.
Technically, a port is just one of multiple possible endpoints for outgoing/incomming connections. Many of the port numbers are assigned to certain services by convention.
Opening/establishing a connection means (when the transport protocol is TCP, which are most of the “classical” services like HTTP, SMTP, etc.) that you are performing a TCP handshake. With UDP (used for things like streaming and VoIP), there's no handshake.
Unless you want to understand the deeper voodoo of IP networks, you could just say, that's about it. Nothing overly special.
TCP-IP ports on your machine are essentially a mechanism to get messages to the right endpoints.
Each of the possible 65536 ports (16 total bits) fall under certain categories as designated by the Internet Assigned Numbers Authority (IANA).
But I don't understand how ports tie into this model of services and
connections to different services from remote machines? Why is there a
need for so many specific ports running specific services?
...
And what exactly happens when you try to connect to a port?
Think of it this way: How many applications on your computer communicate with other machines? Web browser, e-mail client, SSH client, online games, etc. Not to mention all of the stuff running under the hood.
Now think: how many physical ports do you have on your machine? Most desktop machines have one. Occasionally two or three. If a single application had to take complete control over your network interface nothing else would be able to use it! So TCP ports are a way of turning 1 connection into 65536 connections.
For example, when you make an ssh connection, you are connected to
port 22. What happens then?
Think of it like sending a package. Your SSH client in front of you needs to send information to a process running on the other machine. So you supply the destination address in the form of "user#[ip or hostname]" (so that it knows which machine on the network to send it to), and "port 22" (so it gets to the right application running on the machine). Your application then packs up a TCP parcel and stamps a destination and a return address and sends it to the network.
The network finds the destination computer and delivers the package. So now it's at the right machine, but it still needs to get to the right application. What do you think would happen if your SSH packet got delivered to an e-mail client? That's what the port number is for. It effectively tells your computer's local TCP mailman where to make the final delivery. Then the application does whatever it needs to with the data (such as verify authentication) and sends a response packet using your machine's return address. The back and forth continues as long as the connection is active.
Hope that helps. :)
The port is meant to allow applications on TCP/IP to exchange data. Each machine on the internet has one single address which is its IP. The port allows different applications on one machine to send and receive data with multiple servers on the network/internet. Common application like ftp and http servers communicate on default ports like 21 and 80 unless network administrators change those default ports for security reasons

How to set up http server on iPhone behind firewall

I want to develop an iPhone app with a simple IM feature. I am thinking about setting up an HTTP server on an iPhone. If the iPhone is using wifi and is behind a firewall, how can I make sure that other iPhone clients can connect to it?
It's not the firewall that will disturb the connection as much it is the NAT.
When you are connected through wireless router to connect the internet you are surfing via NAT. it means you dont really have an extenral IP but once you initiate connection the router will map your intenral IP to one of his externatl ports and for certain time window he will pass connections to you if he will get it to the right port.
That being said, there is no actual way of setting a server behind a NAT unless you can configure port forwarding in the router and internal static IP.
Hope i was clear enough, good luck
I do not really think that you need to get an HTPP server up and running on iPhone to make an application that can send and receive messages (IM). The idea of making one iPhone user to directly connect to one another does not seem right to me since the users will need to know IP addresses of one another to do that.
Interconnectivity between different users of the chat can be solved by making your application communicate via a dedicated TCP port. It is generally advisable to choose ports with a number higher than 1024 since those below are generally found on the list of so-called well-known ports and are used for Web (like port 80), FTP (port 21), SSH (22), DNS (53), etc., it will be the responsibility of the user to make sure the port used by your application is open on the firewall. In order to solve this problem you can actually use port 80 for communication if you find that the port you have selected is blocked. You can do this because you know that this port will not be blocked in most cases. Indeed Yahoo Messenger is reported to use this technique when the firewall blocks the port it uses for communication.
The port should be used by your application to connect to the Web-server that will actually store user credentials, perform authentication, message transmission, etc., and the server should reside on capable hardware to be able to support large number of simultaneous connections. I can suggest using either a VPS (like the one provided by Linode) or a cloud (like Amazon EC2, Google Application Engine, Rackspace).

Can two applications listen to the same port?

Can two applications on the same machine bind to the same port and IP address? Taking it a step further, can one app listen to requests coming from a certain IP and the other to another remote IP?
I know I can have one application that starts off two threads (or forks) to have similar behavior, but can two applications that have nothing in common do the same?
The answer differs depending on what OS is being considered. In general though:
For TCP, no. You can only have one application listening on the same port at one time. Now if you had 2 network cards, you could have one application listen on the first IP and the second one on the second IP using the same port number.
For UDP (Multicasts), multiple applications can subscribe to the same port.
Edit: Since Linux Kernel 3.9 and later, support for multiple applications listening to the same port was added using the SO_REUSEPORT option. More information is available at this lwn.net article.
Yes (for TCP) you can have two programs listen on the same socket, if the programs are designed to do so. When the socket is created by the first program, make sure the SO_REUSEADDR option is set on the socket before you bind(). However, this may not be what you want. What this does is an incoming TCP connection will be directed to one of the programs, not both, so it does not duplicate the connection, it just allows two programs to service the incoming request. For example, web servers will have multiple processes all listening on port 80, and the O/S sends a new connection to the process that is ready to accept new connections.
SO_REUSEADDR
Allows other sockets to bind() to this port, unless there is an active listening socket bound to the port already. This enables you to get around those "Address already in use" error messages when you try to restart your server after a crash.
Yes.
Multiple listening TCP sockets, all bound to the same port, can co-exist, provided they are all bound to different local IP addresses. Clients can connect to whichever one they need to. This excludes 0.0.0.0 (INADDR_ANY).
Multiple accepted sockets can co-exist, all accepted from the same listening socket, all showing the same local port number as the listening socket.
Multiple UDP sockets all bound to the same port can all co-exist provided either the same condition as at (1) or they have all had the SO_REUSEADDR option set before binding.
TCP ports and UDP ports occupy different namespaces, so the use of a port for TCP does not preclude its use for UDP, and vice versa.
Reference: Stevens & Wright, TCP/IP Illustrated, Volume II.
In principle, no.
It's not written in stone; but it's the way all APIs are written: the app opens a port, gets a handle to it, and the OS notifies it (via that handle) when a client connection (or a packet in UDP case) arrives.
If the OS allowed two apps to open the same port, how would it know which one to notify?
But... there are ways around it:
As Jed noted, you could write a 'master' process, which would be the only one that really listens on the port and notifies others, using any logic it wants to separate client requests.
On Linux and BSD (at least) you can set up 'remapping' rules that redirect packets from the 'visible' port to different ones (where the apps are listening), according to any network related criteria (maybe network of origin, or some simple forms of load balancing).
Yes Definitely. As far as i remember From kernel version 3.9 (Not sure on the version) onwards support for the SO_REUSEPORT was introduced. SO_RESUEPORT allows binding to the exact same port and address, As long as the first server sets this option before binding its socket.
It works for both TCP and UDP. Refer to the link for more details: SO_REUSEPORT
No. Only one application can bind to a port at a time, and behavior if the bind is forced is indeterminate.
With multicast sockets -- which sound like nowhere near what you want -- more than one application can bind to a port as long as SO_REUSEADDR is set in each socket's options.
You could accomplish this by writing a "master" process, which accepts and processes all connections, then hands them off to your two applications who need to listen on the same port. This is the approach that Web servers and such take, since many processes need to listen to 80.
Beyond this, we're getting into specifics -- you tagged both TCP and UDP, which is it? Also, what platform?
You can have one application listening on one port for one network interface. Therefore you could have:
httpd listening on remotely accessible interface, e.g. 192.168.1.1:80
another daemon listening on 127.0.0.1:80
Sample use case could be to use httpd as a load balancer or a proxy.
When you create a TCP connection, you ask to connect to a specific TCP address, which is a combination of an IP address (v4 or v6, depending on the protocol you're using) and a port.
When a server listens for connections, it can inform the kernel that it would like to listen to a specific IP address and port, i.e., one TCP address, or on the same port on each of the host's IP addresses (usually specified with IP address 0.0.0.0), which is effectively listening on a lot of different "TCP addresses" (e.g., 192.168.1.10:8000, 127.0.0.1:8000, etc.)
No, you can't have two applications listening on the same "TCP address," because when a message comes in, how would the kernel know to which application to give the message?
However, you in most operating systems you can set up several IP addresses on a single interface (e.g., if you have 192.168.1.10 on an interface, you could also set up 192.168.1.11, if nobody else on the network is using it), and in those cases you could have separate applications listening on port 8000 on each of those two IP addresses.
Just to share what #jnewton mentioned.
I started an nginx and an embedded tomcat process on my mac. I can see both process runninng at 8080.
LT<XXXX>-MAC:~ b0<XXX>$ sudo netstat -anp tcp | grep LISTEN
tcp46 0 0 *.8080 *.* LISTEN
tcp4 0 0 *.8080 *.* LISTEN
Another way is use a program listening in one port that analyses the kind of traffic (ssh, https, etc) it redirects internally to another port on which the "real" service is listening.
For example, for Linux, sslh: https://github.com/yrutschle/sslh
If at least one of the remote IPs is already known, static and dedicated to talk only to one of your apps, you may use iptables rule (table nat, chain PREROUTING) to redirect incomming traffic from this address to "shared" local port to any other port where the appropriate application actually listen.
Yes.
From this article:
https://lwn.net/Articles/542629/
The new socket option allows multiple sockets on the same host to bind to the same port
Yes and no. Only one application can actively listen on a port. But that application can bequeath its connection to another process. So you could have multiple processes working on the same port.
You can make two applications listen for the same port on the same network interface.
There can only be one listening socket for the specified network interface and port, but that socket can be shared between several applications.
If you have a listening socket in an application process and you fork that process, the socket will be inherited, so technically there will be now two processes listening the same port.
I have tried the following, with socat:
socat TCP-L:8080,fork,reuseaddr -
And even though I have not made a connection to the socket, I cannot listen twice on the same port, in spite of the reuseaddr option.
I get this message (which I expected before):
2016/02/23 09:56:49 socat[2667] E bind(5, {AF=2 0.0.0.0:8080}, 16): Address already in use
If by applications you mean multiple processes then yes but generally NO.
For example Apache server runs multiple processes on same port (generally 80).It's done by designating one of the process to actually bind to the port and then use that process to do handovers to various processes which are accepting connections.
Short answer:
Going by the answer given here. You can have two applications listening on the same IP address, and port number, so long one of the port is a UDP port, while other is a TCP port.
Explanation:
The concept of port is relevant on the transport layer of the TCP/IP stack, thus as long as you are using different transport layer protocols of the stack, you can have multiple processes listening on the same <ip-address>:<port> combination.
One doubt that people have is if two applications are running on the same <ip-address>:<port> combination, how will a client running on a remote machine distinguish between the two? If you look at the IP layer packet header (https://en.wikipedia.org/wiki/IPv4#Header), you will see that bits 72 to 79 are used for defining protocol, this is how the distinction can be made.
If however you want to have two applications on same TCP <ip-address>:<port> combination, then the answer is no (An interesting exercise will be launch two VMs, give them same IP address, but different MAC addresses, and see what happens - you will notice that some times VM1 will get packets, and other times VM2 will get packets - depending on ARP cache refresh).
I feel that by making two applications run on the same <op-address>:<port> you want to achieve some kind of load balancing. For this you can run the applications on different ports, and write IP table rules to bifurcate the traffic between them.
Also see #user6169806's answer.