Window services cant run exe on trigger time - service

I make one window service in c#
to run exe on particular time., but it could open that exe,
Below is code
private static string checkdatentime()
{
currentdate = DateTime.Now;
string value = "1";
for (int i = 0; i < xml_date.Count; i++)
{
value = "2";
if (currentdate.Date < xml_date[i].Date)
{
value = "3";
break;
// go out side for loop;
}
else if (currentdate.Date > xml_date[i].Date)
{
value = "4";
//Do nothing means loops continues
}
else
{
value = "5";
//if both date are same
if (currentdate.Date == xml_date[i].Date)
{
value = "99";
currentTime = currentdate.ToString("hh:mm");
TriggerTime = newItem.TriggerTime.ToString("hh:mm");
if (currentTime == TriggerTime)
{
value = "6";
//Run EXE
System.Diagnostics.Process.Start("E:\\SqlBackup_Programs\\console-backup\\Backup_Console_App 22July Latest\\Backup_Console_App\\Backup_Console_App\\bin\\Debug\\Backup_Console_App");
return value;
}
}
}
}
return value;
}
NOTE: here I return value because to verify is my code runs correct or not and write VALUE on text file, so on same time I am getting VALUE=6, means there is no problem in code,
But still service cant open this exe,
by same code i made console application and its runs perfectly, so why not services??
Is this any problem with command,
System.Diagnostics.Process.Start();
kindly help me!!

I got the answer, I had checked the option "Allow to interact with the Desktop" in the Windows service properties
And now its Working

Related

How do I resolve code.org's App Lab readRecord() asynchronous timing?

I'm a fairly new student in AP CSP, and I wanted to create a username/password system in code.org's App Lab, however, it requires me to get the readRecords() command to function first.
I have the code as such :
function read (array) {
var truth;
readRecords("loginarray", {}, function(records) {
if (records.length > 0) {
for (var i = 0; i < records.length; i++){
if (array.user == records[i].user){
if (array.pass == records[i].pass) {
truth = false;
hideElement("unverifiedtext");
hideElement("retrybutton");
setScreen("verifyscreen");
}
}
}
}
}
);
return truth;
}
But nothing I do seems to get the readRecords() command working. I'm rather confused, can this asynchronous timing be meddled with at all? If not, how should I go about fixing this issue?
Thanks in advance!

Word web addin load whole document from server header/footer

We are trying to load a word document from server using JavaScript. We send the document using a base64 encoding. With our current approach, only the body is loading using the function:
context.document.body.insertFileFromBase64(fileContent, "replace");
Unfortunately, the header and the footer are not loading. Is there another approach to load the whole document including body and footer?
the insertFile operation does not overwrite existing header/footers in the document.
According to my research, I saw this article for using insertFileFromBase64.The article says," if you use insertFileFromBase64 to insert the file it does have this blank page with header and footer." Did you have the same issue for this?
However, another article says it's a design issue. Userform will encode data and will create an appointment on Microsoft Outlook Calendar
The article provides approach:
function getFile(){
Office.context.document.getFileAsync(Office.FileType.Compressed, { sliceSize: 4194304 /*64 KB*/ },
function (result) {
if (result.status == "succeeded") {
// If the getFileAsync call succeeded, then
// result.value will return a valid File Object.
var myFile = result.value;
var sliceCount = myFile.sliceCount;
var slicesReceived = 0, gotAllSlices = true, docdataSlices = [];
console.log("File size:" + myFile.size + " #Slices: " + sliceCount);
// Get the file slices.
getSliceAsync(myFile, 0, sliceCount, gotAllSlices, docdataSlices, slicesReceived);
}
else {
app.showNotification("Error:", result.error.message);
}
});
}
function getSliceAsync(file, nextSlice, sliceCount, gotAllSlices, docdataSlices, slicesReceived) {
file.getSliceAsync(nextSlice, function (sliceResult) {
if (sliceResult.status == "succeeded") {
if (!gotAllSlices) { // Failed to get all slices, no need to continue.
return;
}
// Got one slice, store it in a temporary array.
// (Or you can do something else, such as
// send it to a third-party server.)
docdataSlices[sliceResult.value.index] = sliceResult.value.data;
if (++slicesReceived == sliceCount) {
// All slices have been received.
file.closeAsync();
onGotAllSlices(docdataSlices);
}
else {
getSliceAsync(file, ++nextSlice, sliceCount, gotAllSlices, docdataSlices, slicesReceived);
}
}
else {
gotAllSlices = false;
file.closeAsync();
console.log("getSliceAsync Error:", sliceResult.error.message);
}
});
}
function onGotAllSlices(docdataSlices) {
var docdata = [];
for (var i = 0; i < docdataSlices.length; i++) {
docdata = docdata.concat(docdataSlices[i]);
}
var fileContent = new String();
for (var j = 0; j < docdata.length; j++) {
fileContent += String.fromCharCode(docdata[j]);
}
var mybase64 = window.btoa(fileContent);
console.log("here is the base 64", mybase64);
// Now all the file content is stored in 'fileContent' variable,
// you can do something with it, such as print, fax...
}

Google form that turns on and off each day automatically

I love Google Forms I can play with them for hours. I have spent days trying to solve this one, searching for an answer. It is very much over my head. I have seen similar questions but none that seemed to have helped me get to an answer. We have a café where I work and I created a pre-order form on Google Forms. That was the easy part. The Café can only accept pre-orders up to 10:30am. I want the form to open at 7am and close at 10:30am everyday to stop people pre ordering when the café isn't able to deal with their order. I used the very helpful tutorial from http://labnol.org/?p=20707 to start me off I have added and messed it up and managed to get back to the below which is currently how it looks. It doesn't work and I can't get my head around it. At one point I managed to turn it off but I couldn't turn it back on!! I'm finding it very frustrating and any help in solving this would be amazing. To me it seems very simple as it just needs to turn on and off at a certain time every day. I don't know! Please help me someone?
FORM_OPEN_DATE = "7:00";
FORM_CLOSE_DATE = "10:30";
RESPONSE_COUNT = "";
/* Initialize the form, setup time based triggers */
function Initialize() {
deleteTriggers_();
if ((FORM_OPEN_DATE !== "7:00") &&
((new Date()).getTime("7:00") < parseDate_(FORM_OPEN_DATE).getTime ("7:00"))) {
closeForm("10:30");
ScriptApp.newTrigger("openForm")
.timeBased("7:00")
.at(parseDate_(FORM_OPEN_DATE))
.create(); }
if (FORM_CLOSE_DATE !== "10:30") {
ScriptApp.newTrigger("closeForm")
.timeBased("10:30")
.at(parseDate_(FORM_CLOSE_DATE))
.create(); }
if (RESPONSE_COUNT !== "") {
ScriptApp.newTrigger("checkLimit")
.forForm(FormApp.getActiveForm())
.onFormSubmit()
.create(); } }
/* Delete all existing Script Triggers */
function deleteTriggers_() {
var triggers = ScriptApp.getProjectTriggers();
for (var i in triggers) {
ScriptApp.deleteTrigger(triggers[i]);
}
}
/* Allow Google Form to Accept Responses */
function openForm() {
var form = FormApp.getActiveForm();
form.setAcceptingResponses(true);
informUser_("Your Google Form is now accepting responses");
}
/* Close the Google Form, Stop Accepting Reponses */
function closeForm() {
var form = FormApp.getActiveForm();
form.setAcceptingResponses(false);
deleteTriggers_();
informUser_("Your Google Form is no longer accepting responses");
}
/* If Total # of Form Responses >= Limit, Close Form */
function checkLimit() {
if (FormApp.getActiveForm().getResponses().length >= RESPONSE_COUNT ) {
closeForm();
}
}
/* Parse the Date for creating Time-Based Triggers */
function parseDate_(d) {
return new Date(d.substr(0,4), d.substr(5,2)-1,
d.substr(8,2), d.substr(11,2), d.substr(14,2));
}
I don't think you can use .timebased('7:00'); And it is good to check that you don't have a trigger before you try creating a new one so I like to do this. You can only specify that you want a trigger at a certain hour like say 7. The trigger will be randomly selected somewhere between 7 and 8. So you really can't pick 10:30 either. It has to be either 10 or 11. If you want more precision you may have to trigger your daily triggers early and then count some 5 minute triggers to get you closer to the mark. You'll have to wait to see where the daily triggers are placed in the hour first. Once they're set they don't change.
I've actually played around with the daily timers in a log by creating new ones until I get one that close enough to my desired time and then I turn the others off and keep that one. You have to be patient. As long as you id the trigger by the function name in the log you can change the function and keep the timer going.
Oh and I generally created the log file with drive notepad and then open it up whenever I want to view the log.
function formsOnOff()
{
if(!isTrigger('openForm'))
{
ScriptApp.newTrigger('openForm').timeBased().atHour(7).create()
}
if(!isTrigger('closeForm'))
{
ScriptApp.newTrigger('closeForm').timeBased().atHour(11)
}
}
function isTrigger(funcName)
{
var r=false;
if(funcName)
{
var allTriggers=ScriptApp.getProjectTriggers();
var allHandlers=[];
for(var i=0;i<allTriggers.length;i++)
{
allHandlers.push(allTriggers[i].getHandlerFunction());
}
if(allHandlers.indexOf(funcName)>-1)
{
r=true;
}
}
return r;
}
I sometimes run a log entry on my timers so that I can figure out exactly when they're happening.
function logEntry(entry,file)
{
var file = (typeof(file) != 'undefined')?file:'eventlog.txt';
var entry = (typeof(entry) != 'undefined')?entry:'No entry string provided.';
if(entry)
{
var ts = Utilities.formatDate(new Date(), "GMT-6", "yyyy-MM-dd' 'hh:mm:ss a");
var s = ts + ' - ' + entry + '\n';
myUtilities.saveFile(s, file, true);//this is part of a library that I created. But any save file function will do as long as your appending.
}
}
This is my utilities save file function. You have to provide defaultfilename and datafolderid.
function saveFile(datstr,filename,append)
{
var append = (typeof(append) !== 'undefined')? append : false;
var filename = (typeof(filename) !== 'undefined')? filename : DefaultFileName;
var datstr = (typeof(datstr) !== 'undefined')? datstr : '';
var folderID = (typeof(folderID) !== 'undefined')? folderID : DataFolderID;
var fldr = DriveApp.getFolderById(folderID);
var file = fldr.getFilesByName(filename);
var targetFound = false;
while(file.hasNext())
{
var fi = file.next();
var target = fi.getName();
if(target == filename)
{
if(append)
{
datstr = fi.getBlob().getDataAsString() + datstr;
}
targetFound = true;
fi.setContent(datstr);
}
}
if(!targetFound)
{
var create = fldr.createFile(filename, datstr);
if(create)
{
targetFound = true;
}
}
return targetFound;
}

Access non static function from static function

Here is some insight: I am working with UnityScript in Unity 4.6.3. I have one script called Pause.js and it contains this function:
function fadeMusicOut () {
while (audio.volume >= 0.005) {
yield WaitForSeconds(0.1);
Debug.Log("Loop Entered: " + audio.volume);
audio.volume = (audio.volume - 0.015);
}
Another script GameManager.js has this function:
static function Score (wallName : String) {
if (wallName == "rightWall") {
playerScore01 += 1;
}
else {
playerScore02 += 1;
}
if (playerScore01 == SettingsBack.scoreLimit || playerScore02 == SettingsBack.scoreLimit)
{
startParticles = 1;
SettingsBack.gameOver = 1;
BallControl.fadeSound = 1;
yield WaitForSeconds(4);
Camera.main.SendMessage("fadeOut");
Pause.fadeMusic = 1;
SettingsBack.soundVolume = 0;
yield WaitForSeconds(2);
playerScore01 = 0;
playerScore02 = 0;
SettingsBack.soundVolume = oldSoundVol;
Application.LoadLevel("_Menu");
}
}
So pretty much I want to call the fadeMusicOut() function from static function Score, but it will not let me because it says it needs an instance of that object.
The Pause.js script is not attached to any game objects, but it is attached to 2 buttons that call their specific functions. The GameManager.js script is attached to an object called GM. So how can I go about calling fadeMusicOut() from the Score function?
I have tried setting new vars that import the game object but still no luck. I tried making fadeMusicOut() a static function, but it creates many errors.
Any help at all is appreciated.

Inserting current date into confluence hyperlink

I am using this code to display current date in the confluence page.
{run-now:dateFormat =d-MMM-yyyy}
$current_time
{run-now}
My purpose, to include this date into email hyperlink, like below
[Click me|mailto: some_email#domen.com &subject=Update as of - {run-now:dateFormat =d-MMM-yyyy} $current_time{run-now}]
My expectations, is that it will show mailto link after clicking which, it will open email with subject that is including current date.
But this is working unexpectedly
it shows me something like this instead of the link
function run_moreDisplayToggle_1() { // toggle display of "more" rows of parameter table on or of //alert("test"); var table = document.getElementById("run_table_1"); var rows = table.getElementsByTagName("tr"); var isMoreFound = false; for (var i = 0; i < rows.length; i++) { var row = rows.item(i); if (row.id.match("1_row_")) { if (row.style.display == "none") { row.style.display = ""; isMoreFound = true; } else { row.style.display = "none"; } } } var icon = document.getElementById("run_1_advanced_toggle"); var moreElement = document.getElementById("run_1__more") if (isMoreFound) { icon.src = "/images/icons/subtract_12.gif"; icon.title = "Less"; moreElement.value = "true"; } else { icon.src = "/images/icons/add_12.gif"; icon.title = "More"; moreElement.value = "false"; } }
29-Jan-2014" class="external-link" rel="nofollow">Click me
It's better you use HTML Macro to hyperlink your email.
I think it should be something like this:
{html}<a mailto: some_email#domen.com &subject=Update as of - {run-now:dateFormat =d-MMM-yyyy} $current_time{run-now}/a>{html}
Anyway as the confluence expertise always online in Answers I recommend you to check there.