Is it possible to find the list of all apps pushed via TestFlight - iphone

I am installing AppA from CompanyA in my iPhone via TestFlight.
I am installing AppB from CompanyB in my iPhone via TestFlight.
I have my iPhone UDID to CompanyA, CompanyB. Would it be possible for CompanyA that CompanyB's app is installed in the device or vice versa.

Well if both the Company are using different TestFlight account (which is obvious) they cannot get the data.
In TestFlight, you create teams and add Apps to that.
If the team member has developer or leader role he can have access to
Upload and distribute a build to a team
Delete apps and builds
Invite or recruit members to a team
View SDK data associated with a build
Promote/demote testers/developers
Access the team developer site on TestFlight
Respond to feedback via the developer site
Access analytics for live applications
At testflight website Dashboard the data is present
User Device Last install Update Status
Please note the Device UDID has to added while building the app.
Other than the dashboard no one can have the information of which users have installed the apps.
So if both company are using different TestFlight accounts and they are not having a common team member with developer or leader Role, your installation information is safe.
Dashboard information image:

No, it is not possible. Company A will not get any information about Company B's app on your device. Any information that is private to you will not be accessible to any third party.

no one can see which apps you are accessing in u r phone even it is companyA or companyB that udid will be use full only to install apps when they are developing. no one can track your phone with UDID.

Related

Multiple App Store Pages with one Account

I do custom iOS development for small companies. These companies have me completely manage their apps. The problem is that these companies apps show up on my company's App Store Account. Example: There is a mix of apps on the "More from this Developer" line.
I would like a way to manage all the apps I create in one itunesconnect account but have the apps deployed in such a way that they do not appear to be related and the "Developer" appears to be my client instead of me.
Is there a way to do that?
The purpose is to hold down the pain of switching accounts to manage the release cycle of the apps.
Each company will need to setup their own developer account (as an organization account) over at https://developer.apple.com/programs/enroll/
After that, they can invite you/your Apple ID as an admin and you can switch teams on App Store Connect / Apple Developer Center. With admin rights you have full access to setup everything for those customers and they also retain all IP, analytics data etc.

xcode app submission error: "no eligible software found, make sure this software is owned by your developer organization"

I'm getting the stated error when trying to upload an app submission to itunes connect on an organization I am a member of, but who's itunes connect username is different than my my apple developer ID.
The problem is I have a single Apple Developer ID I use for all my IOS development across multiple organizations. my.name#gmail.com That id has been added to multiple organizations in the IOS Member Center. On Itunes Connect however, it does not let you add an existing Apple ID (or existing Itunes Connect user on a different organization) as a new user to an organization.
So if I'm a member of 3 organizations, each one uses a different Itunes Connect email, usually the email for that org, not my main gmail Apple ID.
When trying to upload using XCode, I get this error since they don't match. How can I work around this? I fixed it for one organization only by using my co-worker's ID which matched for his appleID+itunes user. However I'd like to be able to do it on my own.
I tried adding individual org emails as xcode emails, however none of them are Apple Developer accounts, and Xcode refuses to use them.
How can I upload my app to a new org I'm a member of on Itunes connect??
EDIT
I tried using the Application Loader tool from Xcode menu, and I get a different kind of error shown below. I tried with App Store Build and Ad Hoc build. This is a development build only at this point which I hope to use for internal testing via Itunes Connect Testflight, so we're not using Release/AppStore provisioning profiles yet, nor have we even created them yet.
EDIT 2
Apple docs say:
"A single Apple ID can be associated with multiple Member Center teams. Using the same Apple ID, you can enroll as an individual and join other teams. However, you can only be associated with a single iTunes Connect team. Consequently, developers should create another Apple ID for different individual or company accounts that they want to manage separately in iTunes Connect."
This is true for itunes connect. But how does one then submit builds to these other itunes connect accounts, from xcode?
I was able to sort this out and thought I'd share for others looking for answers. Because I have a single apple developer id and multiple iTunes Connect ids, that is the core of the problem. Xcode would not let me put and use a non-developer account id into the user preferences. The solution was to use the Application Loader tool.
An Overview of necessary steps, which I use for every deployment now:
Make sure your Release build is using a Distribution provisioning profile and not just a development one. Don't use "Automatic" either, even if it sometimes works. I use an App Store profile, even for test flight releases via ITC. Create the provisioning profile on apple's ios center manually, call it something obvious like "[APP_NAME] App Store Distribution". Then in the Xcode build settings, set the release profile to this name. Secondly, make sure the Code Signing developer is the one on this profile, it doesn't always toggle default to that.
Archive your app as usual to generate the build.
Do not "submit" app from organizer, instead do an export, export to file.
When prompted, choose "App Store Submission" instead of "Ad hoc", otherwise it will fail.
In Xcode open Xcode->Open Developer Tool->Application Loader
From here you can add/select any of your itunes connect users independent of Xcode.
Choose "deliver your app" to submit, and choose the exported build file.
This should get the upload to itunes connect. If you are using TestFlight in ITC and it is setup, this will result in a new TestFlight push.
When creating a new app for each organization I work with, I always setup the new Distribution profile immediately, don't start using "Automatic" or let Xcode "Fix it...", as these may work once, but will likely cause issues or failed releases later. Always name your profiles to include the app name, distribution and App Store, as once you start doing this a lot it is easy to confuse them if you're just naming them non descriptively like "MyApp's profile".
"No eligible software" suggests that either the appID doesn't exist or it exists on the wrong developer account (perhaps Xcode auto created).
Check the team you're using normally (if it's wrong, XC might have done something useful but in the wrong account). Start with Xcode Preferences > Accounts then details of the preferred and current teams in question. After that, check in the devcenter (making sure you're logged in as the team you're trying to submit under) - check your appIDs and see if the app you're expecting to see there actually is.
Also make sure the iTunes Connect account you're using to upload has the "technical" role (per https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/UsingiTunesConnect/UsingiTunesConnect.html)
In my case the problem was I didn't realized that "Application Loader" has a login!
So I just select Window menu / Sign In as.. And enter the same developer account I used to create the "certificate and provision files", that I used to compile the app.
Please match the bundle Id from itunesConnect & Xcode.
I was getting same error & solved with bundleID.
Change your Application Loader user account to application's signed user account.

iTunes Connect and Apple Developer Portal

I have written an app for a client and I want to create ad hoc builds and submit to app store using his accounts.
Does he need to create an iTunes Connect AND a Apple Developer account - aren't they connected?
Paid Apple developer account is the main thing..(it lets you access to iOS dev centre..sdk betas..etc)
ITunes Connect require some more documents and agreeing to term conditions so that you can build and deploy your apps too.
Both are required...payment will be for Apple developer only.

Adding Tester to TestFlight

If I add a tester to TestFlightApp.com They get a link to register their device. This then downloads a profile, which is called TestFlight Access. Not for my app.
What is this profile for and how does it relate to my app?
Also do I still need to add the tester's UDID to the apple developer portal, myself?
That profile allows the service to gather the UDID of the testers device. This way the user never has to manually search that UDID and it is possible for the service to provide developers who invite users that information automatically.
Additionally, the installed web clip will authenticate the device against the service, so the apps that can be installed will be offered. These apps are found by comparing the UDID of the device against the provisioning profiles of all apps available.
So yes, you still need to add the UDID to the provisioning profile and compile your app against it.
The profile process is provided by Apple and well documented here: http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/iPhoneOTAConfiguration/Introduction/Introduction.html#//apple_ref/doc/uid/TP40009505
There are also other services who leverage that functionality for "easier" gathering of UDIDs and providing an easy way to let users download their beta apps.
I'm jumping in here to say, yes you do need to re-build your app with a new profile that includes the new tester's device UDID. I'm having a problem with this for one tester only, that no matter what I do TestFlight refuses to acknowledge that the profile I am using has this one person's UDID in it yet it does. I'm writing to their support group about it and will let the forum know what I find out if anything useful.
The profile allows the test flight app to install your app. And yes, you will still need to add their UDID to the provisioning profile.

App store like app for ios

I need to build an Store app that can be used to install a few apps that I've developed. I'm planning to do this using in-app purchasing. i.e. the user can purchase the new apps from my store. Is this possible?
No. The iOS security sandbox will prohibit installing any additional apps from your app. Only apps purchased from Apple's iTunes App store can be installed on a customer's device (except for a developers own devices, and a very limited number of beta test users).
You might be able to sell access to web apps, which a user would have to manually clip as web clippings onto their device (they can't be auto installed). But Apple may or may not accept an app which sells those web clippings, so you'd might have to figure out a way to sell them from your web site.
It would ultimately have to link to the app store to do the app downloads. In-app purchasing is just that...in your apps. You can set up a store, but if you want them to be installed as separate apps on the user's phone, you will just have to link to the app store.
Apple most likely won't allow it.
if you are using your "store" app to distribute full apps, instead of just additions to your store app, it DEFINITELY won't pass.
It would be circumventing their distribution system (and 30% cut) and they won't like that very much.
No, your app can't install other apps directly, but you can use an app store url to send your customers to any of your other apps in the app store. There's more info in this SO thread.
It would be a different story if you were working under the enterprise or ad hoc distribution models, in which case you could link to your apps on a web server and install them over the air. But given that you're talking about in-app purchase, it's pretty clear that you're distributing under the standard distribution model.
If your other apps just deliver new content, what you should do is build an universal app that handles all your content and then let the user download new and different content using in-app purchasing. Then you end up with an app similar to iBook, that offers different content, but the same user interface.
One option is to ship your "parent" app with all the content for "children" apps, albeit encrypted. Use in-app purchasing to decrypt "children" content.