I want to add a new toolbar button on ipython notebook. I got a good link mentioned this.
So I create a new file: ~/.ipython/profile_default/static/custom/custom.js with below content
$([IPython.events]).on('notebook_loaded.Notebook', function(){
IPython.toolbar.add_buttons_group([
{
'label' : 'run qtconsole',
'icon' : 'ui-icon-calculator', // select your icon from http://jqueryui.com/themeroller/
'callback': function(){IPython.notebook.kernel.execute('%qtconsole')}
}
// add more button here if needed.
]);
});
The restart ipython notebook and load the ipython document.
I can see one button at the right of the toolbar.
This issue is the icon seems not displayed correctly.
But I guess it should looks like ui-icon-calculator.
The ui-icon-calculator can be found at themeroller but I am not sure if I need to download it to local disk.
That doc is out of date. jquery-ui icons are no longer available, instead use one from FontAwesome with IPython >= 1.0. See this file for an example custom.js with IPython 1.x.
If you want to:
Display Menu only when open a ipython notebook.
Add a Menu to hide/unhide input cells.
Disable the in/out prompt each cell.
you can following below steps:
Change custom.css to disable the in/out cell prompt
~/.ipython/profile_default/static/custom/custom.css
Add below content:
.prompt{
display: None;
}
Change custom.js to disable toolbar & header line by default.
~/.ipython/profile_default/static/custom/custom.js
Content as below:
code_show=true;
function code_toggle() {
if (code_show){
$('div.input').hide();
} else {
$('div.input').show();
}
code_show = !code_show
}
$([IPython.events]).on('app_initialized.NotebookApp', function(){
$("#view_menu").append("<li id=\"toggle_input\" title=\"Show/Hide Inputs\">Toggle Inputs</li>")
$('div#header').show()
$('div#maintoolbar').hide()
$('div#ipython_notebook').hide()
$('span#save_widget').hide()
$('span#kernel_logo_widget').hide()
});
Restart your notebook server to take effect.
Related
I installed the TinyMCE editor on top of a fresh Connections 6.5.1 installation. While syntax highlighting using the codesample plugin is enabled out of the box, it works only for certain languages. I found the codesample_languages, which were overriden like described in this article.
externalPlugins: [{
name: "codesample",
url: "/connections/resources/web/tiny.editors.connections/tinymce/plugins/codesample/plugin.min.js",
settings: {
codesample_global_prismjs: true,
codesample_languages: [
{ text: 'ASP.NET (Core)', value: 'aspnet' },
{ text: 'Apache', value: 'apacheconf' },
{ text: 'Bash', value: 'bash' },
{ text: 'C#', value: 'csharp' },
{ text: 'C++', value: 'cpp' },
{ text: 'CSS', value: 'css' }
]
}
}
]
Now its possible to select them in the editor. But they don't work because the embedded PrismJS from the editor only support extend, insertBefore, DFS, markup, xml, html, mathml, svg, css, clike, javascript, js, c, csharp, cs, dotnet, cpp, java, markup-templating, php, python, py, ruby, rb.
So I loaded the missing plugins from a cdn, e.g. the batch plugin. Including it in header.jsp doesn't work because the Prism namespace is not initialized. In the footer.jsp it seems to have no effect, assuming that PrismJS is already initialized.
Customizing the webresource archive
PrismJS seems to be fetched from https://cnx65.internal/connections/resources/web/tiny.editors.connections/render/prism.js so I extracted tiny.editors.connections_4.2.1.1.jar in /opt/IBM/shared/provision/webresources, modified resources/render/prism.js and re-packed those folter:
[centos#cnx65 webresources]$ zip -r tiny.editors.connections_4.2.1.1.jar resources/render/
After restarting Common and Wiki (the application where I'm testing TinyMCE), there is still no syntax highlighting for Bash. Altough when I'm navigating to https://cnx65.internal/connections/resources/web/tiny.editors.connections/render/prism.js, I see the Bash plugin code which I have inserted. To see which languages are avaliable, I append
console.log(Object.keys(Prism.languages))
at the end of the file. This gave me an array containing bash. So the plugin is avaliable, but why doesn't TinyMCE show syntax highlighting?
PrismJS was not the problem: Connections changed the way how they use PrismJS. In the past, they just append the class so that we need to include prisms css/js files in the rendered page (e.g. header/footer.jsp). But it seems that since 6.5.1 (CR1), the TinyMCE editor calls PrismJS when a code block is changed. After pressing save, the editor places the entire parsed highlighted HTML with inline css in its HTML.
As a consequence, it's not enough to reload the rendered page in read mode because it was rendered before the lighlight plugin was added. The highlighting works when we click on edit and make a double click in the code block. Then click save in the code modal and also in the wiki page. Now it works:
Highlight in the editor, too
I found out that resources/render/prism.js is responsible for the readonly view, but not the editor itself. If we only add the plugin there, we get no highlighting in the edit view
To fix this, we need to edit resources/tinymce/tinymce-bundle.min.js inside the TinyMCE archive. Add the plugin JS code in the plugins section. For example, before Prism.languages.csharp=.... Now add the modified file to the archive
[centos#cnx65 webresources]$ sudo zip -r tiny.editors.connections_4.2.1.1.jar resources/tinymce/tinymce-bundle.min.js
and restart common + the application you're using (e.g. Wikis). Now the highlighting works both in the readonly view as well inside the editor:
Hi I am developing an extension for VSCode. I am decorating the text editor and hovering some items. Is it possible to make clickable items at hoverMessage and modify the range according to it.
The extension is at:
https://marketplace.visualstudio.com/items?itemName=serayuzgur.crates
You can see the hoverMessage from the GIF
Yes, using markdown you can then create a command link that will execute a command when a user clicks on it:
import * as vscode from 'vscode';
const myContent = new vscode.MarkdownString('[link](command:myCommand?arg1)');
// Command Uris are disabled by default for security reasons.
// If you set this flag, make sure your content is not constructed
// using untrusted/unsanitized text.
myContent.isTrusted = true;
const myHover = new Hover(myContent);
This command can perform whatever action you want
I would like to add a ruler at 80 characters. I know that you can add rulers to CodeMirror, but I don't know if I'm supposed to place the corresponding javascript in a file somewhere, or in JupyterLab's Advanced Settings Editor > CodeMirror > User Overides section, or if I should do something else all together to get it working.
I'm using JupyterLab 0.31.8
The feature is available in the recently shipped JupyterLab 1.0.
The feature now is implemented in the current JupyterLab 1.0 alpha (see this PR).
Note: in addition to adding
{
"codeCellConfig": {
"rulers": [80]
}
}
to the Notebook settings as shown above, you can also add
{
"editorConfig": {
"rulers": [80]
}
}
to the Text Editor settings.
I have correctly configured MoxieManager to be integrated with TinyMCE and all works fine. But I'd like to remove the "browse" button (which opens the MoxieManager dialog) from the "Insert link" dialog.
So from the following screenshot, the green should stay but the red should go.
Self answer, but I guess it will be helpful to other people as well.
Each TinyMCE plugin usually has a JS file located under plugins/[plugin_name]/plugin.js (or plugin.min.js, depending on if you are using the minified version). Those plugins usually call the editor.windowManager.open(), passing an object of configuration options to be applied to the newly opened window.
One of the values this object can have is body which is an array of the items to be displayed in the dialog. Each item has some options to be configured on its own, including the type property.
In the below example, I have used plugins/link/plugin.js to show the difference needed to replace the (default) text field with the file browser button - with the standard text field without the browse button.
win = editor.windowManager.open({
// ...
body: [
{
name: 'href',
type: 'filepicker',
filetype: 'file',
// ...
},
// More code follows here
And the new version:
win = editor.windowManager.open({
// ...
body: [
{
name: 'href',
type: 'textbox',
filetype: 'file',
// ...
},
// More code follows here
Or, if you don't want to change the source .. say you're using a minified version etc, you can disable it via CSS:
div[aria-label="Insert link"] .mce-btn.mce-open {
display: none;
}
add it to you config
file_picker_types: 'media image'
file_picker_types
This option enables you to specify what types of file pickers you need
by a space or comma separated list of type names. There are currently
three valid types: file, image and media.
https://www.tiny.cloud/docs/tinymce/6/file-image-upload/#file_picker_types
I am currently trying to create a borderless chrome app with a custom "control panel" for closing/minimizing/maximizing.
I have 3 divs (#minimize, #maximize, #close) that act as the buttons. I am trying to handle the clicks with javascript obviously. I have main.js included in my html header which has a the code I want.
As for closing the window my code looks like this:
document.querySelector('#close').onclick = function() {
window.close();
}
That works like a charm.
As for maximizing the window I tried:
document.querySelector('#maximize').onclick = function() {
window.maximize();
}
Which does not work. What did work was:
document.querySelector('#maximize').onclick = function() {
window.moveTo(0,0)
window.resizeTo(screen.width,screen.height);
}
I guess I am missing the obvious. window.hide() also does not work and it is also impossible to call other AppWindow functions such as getBounds. Does anyone know what I am doing wrong here?
The window object you are trying to manipulate is not Chrome's AppWindow. Use chrome.app.window.current().maximize() etc.