Transform affect autoresizemask uiimageview - iphone

I'm working on an iOS photo app and I have met some problems.
I have a main UIImageView with multiple image subviews, all subviews have autoresizingMask ON.
I can rotate, scale any subviews from main imageView and then I want to save an image from main UIImageView with all it's subviews.
There is the code that I use:
CGRect temp = editedImage.frame;
CGRect temp2 = editedImage.frame;
temp2.size = editedImage.image.size;
editedImage.frame = temp2;
editedImage.backgroundColor = [UIColor clearColor];
UIGraphicsBeginImageContext(editedImage.frame.size);
[editedImage.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
editedImage.frame = temp;
editedImage - is the main UIImageView with many subviews.
Problem: If I rotate a subview from editedImage and after execute the code above then my subview becomes smaller, and each time I do that it becomes smaller and smaller.
Could someone give me an advice why this happens or to give some suggestions how I can solve this?

Related

I want to get imageView Position vertically upside down

In the Below image there are two imageViews one is body imageView and another one is black tattoo imageview ,
Now i am getting the tatoo imageView position with the below code
appDelegate.xFloat= self.imgView.frame.origin.x;
appDelegate.yFloat= self.imgView.frame.origin.y;
appDelegate.widthFloat= self.imgView.frame.size.width;
appDelegate.heightFloat= self.imgView.frame.size.height;
Now i need to put the tattoo image in another view controller as we are seeing in the image(Here Car is in reverse position), But with the help of (appDelegate.xFloat, appDelegate.yFloat, appDelegate.widthFloat, appDelegate.heightFloat) these I am setting the tattooimageview frame.
But i am getting the image as shown below in another view
I need to place the car image in reverse as we seen in first image.
Please Guide Me
My requirement is not only rotation.. The image may be in any position like below
It is strange that one image is not rotating and the other one is rotating. I am assuming that one of the images is a background image or what ever, but you can use transform properties to change the rotation. Some thing similar to the code below should show you the same image in two orientations.
UIImage *image = [UIImage imageNamed:#"image.png"];
UIImageView *iv1 =[[UIImageView alloc] initWithImage:image];
[self.view addSubview:iv1];
UIImageView *iv2 = [[UIImageView alloc] initWithImage:image];
[iv2 setFrame:CGRectMake(100,100,image.size.width,image.size.height)];
[iv2 setTransform:CGAffineTransformMakeRotation(-M_PI)];
[self.view addSubview:iv2];
you must contructor appDelegate before use it.
by:
appDelegate = (AppDelegate *) [[UIApplication sharedApplication] delegate];
Babul, Looks like you are trying to create an image. For that you need to use some thing called ImageContext. I have given some code, where you draw an image in a context and then get the image out.
UIGraphicsBeginImageContext(CGSizeMake(300,300));
UIImage *image = [UIImage imageNamed:#"breakpoint place.png"];
[image drawAtPoint:CGPointMake(0,0)];
UIImage *image2 = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageView *iv = [[UIImageView alloc] initWithImage:image2];
[iv setFrame:CGRectMake(100,100,image2.size.width,image2.size.height)];
[self.view addSubview:iv];

Merge two images into single image in iphone

Here is my xib files look like below
My 2 imageviews are added to view which different than view of xib file.
I need to merge images from 2 imageview into single image. BUT MY PROBLEM IS MY SECOND IMAGEVIEW WHICH CONTAINS "blur.png" IS DRAGGABLE. My second imageview is smaller than first imageview. How can I merge these images into one & use the final image.
Here is my code
UIGraphicsBeginImageContext(self.viewForImages.bounds.size);
CGRect rect = CGRectMake(0, 0, imageView.image.size.width, imageView.image.size.height);
[imageView.image drawInRect:rect];
[blurImageView.image drawInRect:rect blendMode:kCGBlendModeScreen alpha:1.0];
UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
Thanks.

Saving two Overlapping UIImage

I am trying to build a photo frame application on iphone. I made the frame it is transparent in png formate, then by choosing photos and was placed behind the frame layer in the interface builder.
In interface builder they are placed well and fit well. Now my problem is how can i save them into one picture.
Here is the code i have, but the saving part keep crashing.
-(IBAction) saveImage:(id)sender{
imagefront .backgroundColor = [UIColor clearColor]; //This sets your backgroung to transparent.
imagefront.opaque = NO;
[imageView bringSubviewToFront:imagefront];
UIImage *overlappedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(overlappedImage, self, #selector(imageSavedToPhotosAlbum: didFinishSavingWithError: contextInfo:), nil);
}
Imagefront is the photoframe while imageView is the photo.
Thank you.
Your current approach is incorrect. You will need to do this to get the image.
UIGraphicsBeginImageContext(imageView.frame.size);
[imageView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsGetCurrentContext();
This is assuming that imageView has imageFront as its subview as suggested by the code you've posted.

uiscrollview not scrolling uiimageview

I'm trying to insert one more image in my UIScrollView. The problem is: all my old content is still scrollable, but this image stay static in the top of the page. Does anybody know a solution?
Code:
- (void)viewDidLoad {
CGRect myImageRect = CGRectMake(0.0f, 0.0f, 320.0f, 109.0f);
myImage = [[UIImageView alloc] initWithFrame:myImageRect];
UIImage * img = [[UIImage alloc] initWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:#"www.somelink.com"]]];
myImage.image = img;
myImage.opaque = YES; // explicitly opaque for performance
[scrollView addSubview:myImage];
[myImage release];
}
Regards.
I'm guessing that your "old content" is encapsulated in a view and it's that view that is your UIScrollView's subview for content. If that's the case, you should add your new image to that "contentView", adjust its frame and update the scrollview's contentSize based on the new width and height of the content view.
If my guess is wrong, could you please post the code showing how the UIScrollView is created and how the "old content" is added to it?
You might also find this sample code from Apple useful with regard to the layout of subviews of a UIScrollView. (see the - (void)layoutScrollImages method).

how can I use UIImageView on full screen in UIViewController?

I am developing a software and in it I am making a new file, which is subclass of UIViewController, when I do use UIImageView, then there is little border remaining in it, what should I do so that my image should cover all area around it,
my coding of UIImageView in ViewDidLoad is
UIImageView* view = [[UIImageView alloc] initWithImage: [UIImage imageNamed: #"frontnew.png"]];
view.frame = CGRectMake(0, 0, 320, 415);
[self.view addSubview:view];
now what should I do ????
If I increase height and width then it will increase from two sides, not all ???
you should set imageview property as scalltoFit
May be it can help you