Hello.js Demo Twitter Error - hello.js

hellojs twitter error
When i run the twitter demo from demo folder and clicked on twitter button it give me following error
url is undefind in hello.js file on this line if(url.indexOf(x)>-1){
how to fix this error
thanks

When running the demo page in question
http://adodson.com/hello.js/demos/twitter.html
You'll see...
hello.init({
'twitter' : TWITTER_CLIENT_ID
},
{
redirect_uri:'../redirect.html',
oauth_proxy: OAUTH_PROXY_URL
});
The setup includes an OAUTH_PROXY_URL variable. This tells HelloJS the location of the server-side shim in order for this to work with OAuth1 authorisation providers like Twitter (unlike OAuth2 providers which can share authentication tokens purely client-side)
If running this from a local domain like //localhost this will have been an undefined value.
You'll need to do two things to get the demo working.
Define the oauth_proxy option in the demo code. See http://auth-server.herokuapps.com for setting one up. OR remove it entirely and by default it will use the above service - you'll need to register third party apps there (recommended).
Change your development environment in your host file to something other than //localhost, that way you can register OAuth2 providers which are domain sensitive and often wont let you use localhost when registering your apps callback URI. If you change your development environment to be local.knarly.com with hello.js project as a subfolder - then you can skip step 1 as the oauth_proxy will be defined correctly.

Related

Keycloak URL fragments do not disappear when logged in

Keycloak inserts session_state, state and code in url fragment params.. sometimes after successful login these remain on the url...
Or, when alternate routes are clicked in the app, these appear again.
Unnecessarily exposing the internals of keycloak params to users.
Is there some solution to not have these appear or delete them?
e.g. http://localhost:3000/home/#state=e625140e-c4f9-4500-858e-32c80e89f8a9&session_state=445229c3-d7eb-46e9-bfba-3339253dd17e&code=af0abde4-a60d-4f34-a101-8db5c76546b9.445229c3-d7eb-46e9-bfba-3339253dd17e.59915134-a59b-4ffb-878a-d02e7e84f2dd
Update:
with more tests narrowed down the issue to occur when
anything on the keycloak instance is touched. e.g. keycloak.token
any function call of keycloak is invoked... then after that these params get added and removed for every url route thereafter...
e.g. await keycloak.updateToken()
Keycloak Sever and js lib Version : 9.0.2
It is not a Keycloak issue. That's how used login flow works (maybe you need different flow, which will be more suitable for your use case). Your app code (used OIDC/OAuth library) should "clean" URL fragments. Cleaning can be: exchange code for the token (in this particular case), remove URL fragments, clean browser history, etc.

Parse Signup Problems

So, I wanted to create a new social media app using Swift and Parse. When I go to the Parse site, and click on dashboard, it gives me a login screen. I don't have an account, so I click on the "I don't have a parse account" button. When I click on that, it just takes me back to the home page. I did manage to get the code and frameworks and stuff that I needed from the docs, but that didn't quite work. It gave me this for the initialize code:
let configuration = ParseClientConfiguration {
$0.applicationId = "YOUR_APP_ID"
$0.server = "http://YOUR_PARSE_SERVER:1337/parse"
}
In the tutorial I'm watching, rather than "YOUR_APP_ID" and "http://YOUR_PARSE_SERVER:1337/parse" it just had a bunch of letters and numbers, which I would assume are the app ID and Parse server. My guess is, that I need an account to get those. Would that be correct? And, does anyone know why I can't seem to get an account? Thanks.
Parse.com is shutting down, so that's why you are not allowed to create new accounts on the service. Check the blog post.
They open sourced a nodeJS implementation, which you should definitely check out at link, and here is an example to get you started. You can easily use the deploy buttons to host the server on services like Heroku, AWS, Azure, etc. You can also deploy a server locally, for testing purposes.
Although it's true that Parse is discontinuing early next year, you can still setup a new app if you want to use the service for a shorter term project. Replace your code with the following.
Parse.setApplicationId("YOUR-APP-ID", clientKey: "YOUR-CLIENT-ID")
You can find your App ID and Client ID in your app's settings > security & keys.
EDIT: You definitely need an account for this to work.

How to redirect from Yahoo to my IOS app after authentication?

I am working on an app where I have to use Yahoo account to login.
I had gone through this link and followed the procedure as it was there.But I am unable to get back to my app after authentication.After googling I found an answer here.Here he said that "Add an URL Scheme in your info.plist file with the YOUR_APP_ID_OR_BUNDLE_ID" I did the same,but unable to redirect from yahoo to my app.If any one worked on this please help me.Thanks in advance.
This is what I had done in my URL Schemes
where JCzOzd44 is my app ID.
In yahoo account while creating the app.what should I give in "Application Domain"
I didn't work with the Yahoo! API yet, but in oauth it works like that:
Create an url scheme in your app. You can do that in the Info section of your project settings (URL types). Name the scheme whatever you want, for example your app id.
When you authenticate your app, you can pass a parameter named oauth_callback. Here you have to pass the name of the just created url scheme.
This should be it - when the login is ok on the Yahoo side, it will try to open the app that is registered for the url scheme it got as callback parameter.
UPDATE:
From the Yahoo! API documentation - this is the call you do when requesting the oauth token somewhere in your code (I filled in your url scheme as the callback, this is how it should look like):
https://api.login.yahoo.com/oauth/v2/
get_request_token?oauth_nonce=ce2130523f788f313f76314ed3965ea6
&oauth_timestamp=1202956957
&oauth_consumer_key=123456891011121314151617181920
&oauth_signature_method=plaintext
&oauth_signature=abcdef
&oauth_version=1.0
&xoauth_lang_pref="en-us"
&oauth_callback="JCzOzd44://"
Of course the request should be signed.
I have found the solution though with a little overheads.
Steps are: 1> Create a PHP script in you own server (say named, YRedirect.php).
2> Paste the following code in it-
CODE
<?php
$query = $_SERVER['QUERY_STRING'];
header("Location: com-mycompany-myapp://oauth-response?" . $query);
>
Where "com-mycompany-myapp" is your bundle identifier
3> Add an URL Scheme in your info.plist file with the YOUR_APP_ID_OR_BUNDLE_ID. That's it and you are DONE with the authentication problem.
In your code
[self.session sendUserToAuthorizationWithCallbackUrl:#"http://yourdomain.com/YRedirect.php"];
Then, register a custom URL scheme for your iPhone application from your Info.plist file, and then setup your server side script to redirect Safari back to your application via the URL scheme you just set up.
Thanks for this valuable information. Following your instructions I got the auth & call back working and the php page loads the app.

redirect_uri and how to host callback.html on SoundCloud?

I am trying to access Soundcloud from a local HTML page on my laptop. I am stuck at the part of hosting "callback.html" as a redirect_uri. The script I am trying to run is the basic Authenication JavaScript from the Soundcloud documentation page:
<script src="http://connect.soundcloud.com/sdk.js"></script>
<script>
// initialize client with app credentials
SC.initialize({
client_id: 'my_client_id',
redirect_uri: 'http://127.0.0.1/Users/Maria/Documents/SoundcloudClient/callback.html'
});
// initiate auth popup
SC.connect(function() {
SC.get('/me', function(me) {
alert('Hello, ' + me.username);
});
});
</script>
This script gets me to the connect pop-up when I launch the page in Chrome and Firefox.
But, once I have logged in as a Soundcloud user, I get the following error:
Oops! Google Chrome could not connect to 127.0.0.1
If I change my redirect_uri to localhost I get the same error.
If I try:
files:///C:/Users/Maria/Documents/SoundcloudThinClient/callback.html
I get a similar error.
I also tried:
ocalhost:3000
and:
localhost:8080
even though I'm not sure what would be listening on those ports.
So, basically, I'm asking what path do I put for callback.html in order for this to work?
I confess I don't know how the redirct_uri actually functions. I looked at the Oauth pages for it, but I don't understand them. I am beginning to think that I can't simply create an HTML page, paste the JavaScript, create a callback.html file and have this work, even though the SC documentation seems to say that this is possible. If so, what steps am I missing?
I am beginning to attempt this. I believe you have to go to the developer site and sign up as having an app. The redirect uri is asked for and the form gives you an API key you can use in your app.
I'm using drupal so, perhaps adding the oath module and using Php to add the api key might work well.
I had the same problem and I think I solved it.
Morning-after-edit: I posted this dead-tired after working towards a solution through the night. Now, the day after, I realize that you were speaking about the general problem, whereof I face a very particular instance. The following only applies directly to registering soundcloudlabs' soundcloud-group-recorder: https://github.com/soundcloudlabs/soundcloud-group-recorder. There is probably a more general principle lurking behind there, though:
First: yes, you do have to register the app as your own at Soundcloud. At least I presumed so. And doing that, you must register correctly where on your server you will place the callback.html file. Take the ClientID assigned to your app and use that in the API intialize procedure.
Now, I'm a novice and know very little coding. But I started looking around in the main file, application.js.
At the top of the file there are two instances of client_id and redirect_uri each. I'm not sure if that serves a purpose or if one is technically superfluous. Through trial and error I found out that replacing the second instance of each with my own data worked.
Then there is groupId and groupUrl, both of which should contain your info, within quotation marks.
After a lot of trial and error, still having trouble getting the thing to run, I looked around and saw that, whereas early in the file, client_id was hooked within SC.initialize, redirect_uri was not. Under the line:
client_id: CLIENT_ID
I added:
redirect_uri: REDIRECT_URI
– with a customary comma in between. And that's it. It runs.

Debug gwt inside facebook iframe

I'm trying to debug my gwt 2.0 apllication that runs inside facebook iframe.
When i use 'http://127.0.0.1:8888/index.html?gwt.codesvr=127.0.0.1:9997' as "Canvas Callback URL" my app doesn't loading, but when i compile it and use 'http://127.0.0.1:8888' it works perfectly.
There is a cross site scripting issue with using the GWT debugger within the facebook iframe.
I logged this as issue #4468
http://code.google.com/p/google-web-toolkit/issues/detail?id=4468
Within that ticket, I specified the workaround is to edit the hosted.html file thusly:
hosted.html
gwtOnLoad = function(errFn, modName, modBase){
....
var topWin = window.top;
var url = topWin.location.href;
...
Workaround if you have one:
var topWin = window;
var url = topWin.location.href;
I have a similar issue for deployment mode. Basically I want my GWT to be managed from a single entry point deployment and be able to run it as widget on 3'rd party websites, without them have to download my application into their host, only using the selector script as reference to my GWT app.
There is a problem doing that due to SOP limitation of current bootstrap process that uses an "iframe" to load the compiled script asynchronously.
I created a workaround procedure for that, let GWT app be installed using 'script' instead of 'iframe'. This makes my GWT available for 3'rd party websites, and let me maintain a single entry point of deployment.
The following article describe my workaround procedure:
Make GWT Widget Avialble For 3'rd party websites
127.0.0.1 is a reserved IP address that always resolves to localhost. So when you enter that as a Facebook canvas URL, Facebook tries to access it's own servers. A request never comes to your computer, which is where the application is actually hosted. Of course, when you access it at 127.0.0.1, it works fine, because your localhost is your own machine.
You need to figure out your external IP address, and enter that as the Canvas Callback URL. You can check your router settings, or go to something like http://www.whatismyip.com/. Once you have it, try accessing your application using it directly instead of 127.0.0.1. You might have to change your router or firewall to allow port 8888 through. Once you have it working, enter it as your Canvas Callback URL in your Facebook application settings.