Before I used EF4 to generate my entity data model from an existing database. I can do CRUD operations on every generated entity, because the entities context class with all the methods is automatically generated. Now I have upgraded my project to EF6, deleted the files created by the EF4 data model wizard and generated it again using EF6 data model wizard. Now I get a T4 template file with a context class below it, a T4 template file with for every entity a class with code, a empty designer file and an edmx diagram file. But there are no methods such as AddObject, DeleteObject, SaveChanges generated. How can they be generated as it did before with EF4?
EF6 should still generate a context for you. It provides the mentioned methods. Are you sure you just missed in amongs all the .tt files?
EDIT: Also, make sure you have all the proper references to EF. There might be a compiler warning indicating a problem.
Related
I'm trying to generate an entity from my SQL database using the ADO.NET Entity Data Model using the ADO.NET DbContext Generator. When I generate my edmx from the database I can see it in the model. I right click on my tt file (which is in a separate project) and run the custom tool. The entity appears. It's called CustomerContact. However, my dbcontext does not have a CustomerContacts collection. What is going on here?
I figured it out. The problem was the different versions of Entity Framework. I updated both projects to the latest version of EF and it works now
What are the benefits of using ADO.Net Entity Model and EF?
Can we use both of them together in a project. I came across an example where, the user had used both edmx and ef for his application. I am not sure what is the purpose of that.
Thanks
Edmx artifact (either in the form of a file on the disk for Model First and Database First approaches or being generated by the EF runtime - Code First approach) describes your model, your database and the mapping between these. At the moment EF always needs it to work. The only nuance is that for CodeFirst applications (or, in general, applications using DbContext) this file is generated on the fly from your classes and you don't deal with it directly while in case of Model First/Database First where you use the ObjectContext the file is on your disk and (usually) is split and embedded in your assembly.
EDIT
EF6 no longer creates and uses artifacts internally (at least for CSDL and SSDL parts). However you can still dump the model in form of EDMX using EdmxWriter.WriteEdmx
Okay, I feel a bit foolish for having to ask this but I guess my understanding of the inner workings of Entity Framework is lacking.
I'd like to experiment with work with DbContext. I have an existing ASP.NET MVC application using EF 4.2. I can get my entities using:
var context = new MyEntities();
And this works just fine.
But how the heck to I get the same data represented by a DbContext?
So I guess you are using default code generator provided by EDMX designer - it will use ObjectContext and heavy weight EntityObject based entities.
If you want to use DbContext you must:
Turn off that default code generation - in property window remove Custom Tool for EDMX file
Download and install DbContext T4 generator (you can get it directly from extension manager in Visual Studio)
In EF designer select Add Code Generation Item from context menu in the designer surface (not on entity)
Now EF will add two .tt files to your project - one will be responsible for creating a new class for every entity or complex type defined in your EDMX file and the second will be responsible for creating class derived from DbContext and exposing sets for all your entity types
This may seem like a silly question, but I thought I'd ask it anyway :)
When you use Entity Framework's Database First approach you can create an Entity Data Model to describe the structure of your business objects.
You can also use the ADO.Net DbContext Generator to create persistance ignorance POCO classes. However, when you make a change to the Data Model, ie add a new property to an existing Entity, in order for the corresponding POCO class to also reflect this change, do you have to:
Manually add the new property to the POCO class
Recreate all the POCOs again using the DbContext Generator
I guess what I am asking is there anyway the POCO can be automatically updated if a change is made to the Model?
Thanks everyone.
If you're using the T4 Templates that look at the edmx file, you can just regenerate the pocos by running the templates: Click the Transform Templates icon in the Solution Explorer?
)or have I missed something)
When I create Entities within the Graphical view of the edmx file. All my entity classes are bundled together in the Designer file. Is there a way to make Entity Framework to create classes in separate files allowing me to have more control over my entity classes?
If you are using Visual Studio 2010, click on the design surface of the EDM Designer and select Add Code Generation Item, then select ADO.NET POCO Entity Generator. This will create a T4 Template file (*.tt) that will be used to generate your POCO classes. Every class will have it's own file.
You have to be aware of the fact that every time you make changes to your EDM and save, those classes will be re-generated and the files will be re-written, so it's better not to make any changes to them directly. Those classes are partial, so you can create new files and build up your classes without changing the initial files.