We currently allow users to post images to their FB wall by using FB.Feed() with a URL of existing images on our CDN and we can include a description, a link, caption, etc.. The interface for posting the image is great because it's built by Facebook and gives the ability to choose who sees it (friends, me only, etc.).
We now want to allow users the ability to post images of their creations in the game, which obviously can't be pre-taken images on our CDN, and we'd prefer avoiding the route of uploading all the images to our CDN then using FB.Feed().
I know it's possibly to upload an image using FB.API() but this requires us building a custom popup to allow the users to type what they want to say for the message of the image rather than using the built-in popup from FB.Feed() and it doesn't give the options of who sees the post and as far as I can tell, it doesn't let us add a link, description and caption.
TLDR: Is FB.API() the only way to UPLOAD an image to a user's wall? If so, this requires building a custom interface for it instead of using the built-in FB.Post() interface, right?
Thanks,
Colter
Edit: I didn't see this post until now, but it's a similar question but I want to know if there is the ability to add a description, link and caption to the image AND use the built-in FB interface.
Copy/paste from Brian Jew's comment above:
"There currently isn't a way to upload screenshots without FB.API(). It does sound like an interesting idea to have something like that for FB.Feed() though."
Related
In my Unity IOS game, I am unsuccessfully trying to use FB.Feed to share a screenshot on the user's wall.
Facebook documentation uses FB.Api to publish the screenshot, but this method does not display a share dialog, it simply uploads the pic to Facebook.
Answers I have found so far:
Upload the picture using FB.Api, and then parse the FBResult for the picture URL, and feed that to FB.Feed Link to answer.
This method triggers an error, since it is not possible to use a Facebook URL as source for a picture.
Save the picture locally and prepend "File://" to the picture path. Link to question. This does not seem to work either, and the Facebook documentation does not seem to have any information on URL formatting.
My question:
Is this the correct (and only) way to display a share dialog when publishing a picture? Or am I looking in the wrong direction?
FB.Feed only allows you to post link to images. It doesn't upload the images to Facebook. Therefore, these images need to hosted somewhere on the net and not locally.
The best way to make it work is either upload the images to FB (with privacy property set to EVERYONE) using FB.API, and then share the link to that picture via FB.Feed. If you don't want to create duplicate stories, i.e. one from posting the picture and another from FB.Feed, make sure that you set no_story to true.
I want to share an image from a website on Facebook and pass some attributes (e.g. a description) to the status update, all done by clicking on a link.
A few months ago this worked fine using the sharer.php but by now this script just accepts a URL as parameter and scrapes the target site for Open Graph meta tags. This new approach isn't very helpfull if you just want to share elements on a page instead of the whole page.
Yeah, I could create an app and use the feed dialog to achieve my goal. But I honestly don't want to walk through the tedious app validation process just to share an image with some additional info!
So, does anyone know of a way to avoid this app hassle? Perhaps some undocumented parameters for the new implementation of the sharer.php?
There's no need for app validation - as #CBroe correctly stated! So the feed dialog IS an adequate solution!
Background: I assumed an app needs validation to go live. But I just didn't set up my app properly to make it available to every Facebook user.
See the comments to gloat over my stupidity. ;)
I read through facebook's documentation and I've seen some examples on the webs, but I can't fully understand the process involved in posting content on the users timeline.
I want to connect the account of my users (users of a web application, which allows to manage and visualize some media content on a custom flash player) to Facebook, and whenever they want, let them share into their own timelines a "story" about the project they've just created.
In particular, I want to show on their timelines the flash player, and other HTML+CSS+JS content and/or interactions.
Something like "user has created a project on MyAPP" and then show a summary of that project on the timeline.
(I have already done something similar using only open graph meta tags and a URL that embeds a fully interactive flash player into the timeline, just like a youtube video)
I read through collections, actions, stories and other stuff, but I still don't know:
Is it possible to do this: share on behalve of the user, custom tailored content? Like custom HTML + CSS + JS (and Flash) ??
If the above is possible, what, nn general lines, must be done to accomplish it? Create a Facebook App, create custom actions, stories, collections, objects... ??
The picture bellow is what RunKeeper posts on my timeline after each of my runs. Is this graph something standard, made by Facebook? Or Runkeeper itself designs, creates and posts the content explicitly that way for their users ??
Is it possible to do this: share on behalve of the user, custom tailored content? Like custom HTML + CSS + JS (and Flash) ??
No, of course you can not embed custom HTML and CSS – since this would not be sandboxed by browsers, you could potentially alter the whole page (think about absolute/fixed positioning, etc.), way to dangerous to allow that.
Flash can be embedded in certain ways – either custom video players for objects of the video type, or previews of flash-based games in the feed (keyword: feed gaming).
The picture bellow is what RunKeeper posts on my timeline after each of my runs. Is this graph something standard, made by Facebook?
That is a story generated for the fitness.runs action and the fitness.unit object type. These are a common action and common object provided by Facebook, and they have the according story type layout pre-setup as well.
If the above is possible, what, nn general lines, must be done to accomplish it?
That question is too broad and general to be answered here. Read the Open Graph documentation, guides and how-tos more thoroughly – and then try stuff out and see what you get.
I need to create a "contest" page where user will be asked to submit picture.
After that, they should be able to share their picture on FB, Twitter, G+, Pinterest, etc for other people to come and vote.
I want the page to be displayed as a jQuery gallery and whenever people select a thumbnail, the bigger picture open with the associated vote and "share" button.
When a user share an image, I want a specific TITLE & URL associated with that particular image... something like "http://www.mysite.com/contest.html#picture1"... or "http://www.mysite.com/contest.html#picture2"
How is this possible if I only have one page?
I wouldn't have problem if I could use the old "facebook.com/sharer.php" with parameters... but it seems that the Open Graph Protocol is "overiding" the sharer.php parameters....
Works fine with Twitter and Pinterest... I might have the same problem with Google+.
Excuse my bad english, thanks!
Well, set up a (“dummy”) page for each picture, and fill it with the appropriate OG tags … and have your users like that. And then put a JS redirect into that page, so that users following the link when it’s shared on Facebook will get to the “real” address you want them to end up at.
(Btw., IMHO this is what happens too often these days when people think doing everything client-side and client-side only is so “fancy” and that a “good” and “modern” site requires all that AJAX/one-page-only nonsense instead of a real good and working URL structure, and then are not able to handle all that this implies properly …)
So what I am trying to do is post an image that has been created by a user on an iphone into that users newsfeed.
The functionality I am having a hard time understanding if it is possible:
Can I pass a local NSURL (or URL?)(to a png file that lives in the documents folder) through a JSON string and onto Facebook?
i want to mimic the action of a user going to his/her facebook page, clicking into the textfield for their newsfeeld, uploading an image by clicking the "photos" icon and selecting an image from a local disk and uploading it. I would also like to add some text into the post optionally.
I'm just getting started with the Facebook api and it seems pretty tough right now, any help would be appreciated. code examples appreciated.
Thanks,
Nick
You'll need to use a third-party image host like YFrog or roll your own image host. Facebook requires that all media attachments (including photos) be hosted on the public web. Even though they cache the images themselves, the URL that you send to them has to have its own public URL. Many of the popular Twitter image hosts have simple REST APIs to achieve this.
You can also use Facebook itself to host the image via their photo.upload API, if you don't mind two side-effects: it will appear in the user's photo albums, and the thumbnail is likely to appear in the stream twice (once representing the addition to the photo album, and the second in the actual stream story you publish). You can't currently get around this doubling artifact, but it will give you a stable host for the uploaded image.
Just to clarify this. I was actually able to pass and image directly from the iPhone without a third party but that was posting an image to a users photo album. There are I think two methods in the fbconnect api for posting one contains an extra argument for a data argument which can be an image. I'll post more details when I'm in front of the documentation.