I am trying to active Google Maps Android API v2 on the Google API console. It does not work.
If I try in the new console it just gets stuck on
Enabling Google Maps Android API v2
and nothing more happens.
If I try in the old console, I get the error
An error has occurred. Please retry later.
I have tried logging out and in and other browsers too.
Does any one recognize this problem?
Sometimes you are lucky: I just managed to activate the service by first creating a new project in the console, and then activating the service.
Related
I implemented google login in flutter without using firebase in flutter (google cloud console). It was working in apk then later I needed push notification service for which I used firebase (fcm token and all) then I released the app to playstore but google login does not work. I keep getting apiexception error. Has anybody faced this issue? if yes any help would be highly appreciated.
I do not have a specific answer to your problem but I have also faced this problem once, I accidentally resolved it though.
But Error 12500 is a general error code that may occur when attempting to use the Google Sign-In feature and is caused by a few potensial issues:
An issue with the SHA-1 fingerprint of your app's signing
certificate: To use Google Sign-In, you need to configure your app's
SHA-1 fingerprint and package name in the Firebase console. Make
sure that the fingerprint and package name you have configured in
the Firebase console match the ones you are using to sign your app.
An issue with the Google Services configuration file: Make sure you
have properly added the Google Services configuration file to your
app.
An issue with the Google Play Services library: Make sure you have
the latest version of the Google Play Services library installed in
your app.
An issue with the device or emulator you are using: Make sure you
are testing on a device or emulator that has Google Play Services
installed and is up to date.
Possible fixes to try/check:
Double-check the SHA-1 fingerprint and package name: Make sure that
the SHA-1 fingerprint and package name you have configured in the
Firebase console match the ones you are using to sign your app.
Make sure you have added the Google Services configuration file: The
Google Services configuration file is required for your app to
communicate with Google services, including Google Sign-In. Make
sure you have properly added this file to your app.
Update the Google Play Services library: Make sure you have the
latest version of the Google Play Services library installed in your
app. You can check for updates by going to the "SDK Manager" in
Android Studio.
Test on a device or emulator with Google Play Services installed:
Make sure you are testing on a device or emulator that has Google
Play Services installed and is up to date.
I hope this helps! I will quickly search if I can find any other solution.
I am trying to setup Firebase in my Nativescript app(Angular 2- TypeScript). However, It prompts me the error as below.
A valid Facebook app id must be set in the AndroidManifest.xml or set by calling Facebook.setApplicationId before Initializing the sdk.
Why should I provide the Facebook app ID for the start-up?
Any idea?
Much appreciate.
I have resolved by reinstalling the native-script-firebase-plugin without initialized the Facebook's Authentication for this error message "A valid Facebook app id must be set in the AndroidManifest.xml or set by calling Facebook.setApplicationId before Initializing the SDK"
As for the second error message "Google Play Service is required on this device", I just installed and upgraded the Google Play Service on the particular Android Emulator, and it works fine now.
In conclusion, is worth to check the Google Play Service it has been installed and upgraded to the appropriate version or not.
Using Google Play Services v 0.9.37 Unity 5.5 I already tried to google it but didn't get any anything related to it. Problem is Google play services plugin not working properly even not showing any error except this in console:
"Project GPM data does not exist. Creating new object. UnityEngine.Debug:Log(Object) Google.PackageManager.LoggingController:Log(String) Google.PackageManager.ProjectManagerController:InflateProjectRecord(String) Google.PackageManager.ProjectManagerController:.cctor() UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()"
any solution ?
I faced the same error today after updating GPS. Which version of Google play services do you use ? Because, with the previous version, I didn't have this issue.
Answer 👍
Unity not support network connection show this shows this warning and don't forget to add testers in developer console.
I'm trying to add the Google-plus login to my app, but no matter what I do I cannot get it working on a real Android device.
So far I was able to get the idToken from this plugin
cordova-plugin-googleplus
Using Firebase's singInWithCredential(idToken) I get an error that said:
This app, identified by the domain where it is hosted, is not authorized to use Firebase Authentication with the provided API key. Review your key configuration in the Google API console.
I want to point out that I follow all the steps for the installation, SHA1 key are correct and I am using signed APKs.
Using the facebook plugin, retrieving the token and signInWithCredential worked without any issue.
Thanks in advance!
it seems like you have some API key restrictions that are not met by your ionic application.
To begin with, please check you are using the API key from the "Web setup" popup, under the auth section of the Firebase console for your project. This one should work out of the box if you have not changed your configuration in the API console.
If that doesn't fix the issue, go to the credentials section of the Google API console for your Firebase project, look for the API key that you are using, and check which referrer restrictions are set there and ensure they are met by your application. Read this answer for several options that you have to set up your API key restrictions for a Cordova app.
In my Ionic2 RC1 + Firebase3.5 + AngularFire2.beta5 project I had the same problem... Google Auth with Popup worked in Browser but not in my Android .APK
Note.- I didn't use Tokens in my App
Firstly, I add 192.168.1.172 to my Firebase Console authorized domain list and <allow-navigation href="http://192.168.1.172:8100"/> to my config.xml.
After this, I found that installing Cordova InAppBrowser plugin solves my problem definitively.
I didn't need to modify my code, only plug and play, exactly like David East says in his Social login with Ionic blog.
i'm writing a chrome packaged app, i'm using chrome.identity to get user email id from chrome browser. But, now if user is not logged in chrome browser i want to redirect him to chrome://chrome-signin/?source=0. To achieve this i tried using windows.open(),but page always open blank, so later i tired it with chrome.browser.openTab api with "browser" permission in manifest json, but it is throwing error.
What is the proper way to do it ,what am i missing?
You are missing (as of 2015-03-22) the following notice on the API documentation:
This API is in beta. It is only available to Chrome users on the beta channel and dev channel.
According to bug tracker, it is expected to get to stable soon, but possibly not in Chrome 42. The current Stable release is 41.