UML Dependency relationship - class

Why and how are dependency relationships used?
I've come across a PiggyBank example where the Analysis Model consists of a class diagram with dependency relationships.
They use two relationships "use" and "instantiate" to describe the relationships between the classes.
I don't agree with the relationship that the boundary class TransferMoneyForm has a "use" to the TranferMoneControl. I believe it should be the other way around.
Can someone exaplain to me how these two relationships should be used. Thank you in advance.

The diagram shown there is not a correct and full UML class diagram. In such all the associations and generalizations should be defined, and what is abstract, what is public or not. To show what descends from what, what is hidden, what will be never instantiated and what fields of one class has types of other classes. Here we see only information about the
functions.
And it is logical. If you'll look at the previous chapter, there is written: "A control class represents a self-contained process..." So, they are talking on processes, not classes, instances and fields.
It is NOT a class diagram. And nowhere is said that it is. It is named "Transfer Money Participants diagram". They do use the elements of the class diagram, but not to the fullest and so create something more common. It is some approximate undefined diagram on some classes, something between class, communication or component diagrams. Maybe, it is the old style of IBM? Experts (What's the best UML diagramming tool?, 1st answer) say, "IBM Rational Software Architect did not implement UML 2.0". )
As for the question, who uses whom... According to Sparx VP UML, a "usage dependency" is a "relationship in which one element requires another element ... for its full functionality". According to wiki, "The client element somehow "uses" the supplier". Here the form hasn't sense without the controlling class, and vice versa. So, I'd say, the use goes in both sides. But more honest would be to create a normal communication or component diagram. The class diagram has NOT an element to say about sending and accepting the messages. And the "use" is definitely not for it. And when they have decided not to use logic, they can put there virtually anything.
If you are making a class diagram and one your class uses function(s) of another one, that is the case to draw a use dependency connection.

Related

ERD diagram conversion into UML diagram

I have an ERD Diagram of an E-commerce with the following entities Product , Tag , ProductTag,Category and other entities of course.
I tried to convert it into class diagram as follows:
1- removed the id
2- converted the foreign key into object of the type i'm refering to(product_id converted into => product: Product)
my question is , is this good approach to follow on all my entities? does it like achieve the SOLID principle? I have a presentation in 2 days and I want to be very sure of what I have made , any comment or modification would be really enough .I also chose these tables because they represent one to many and many to many. thanks in advance.
Basically your approach is correct. It's just a couple of UML specifications you got wrong.
The label in the middle of the connectors is just the name of the connector. Unless you do some OCL wizardry this name is meaningless. There is a way to adorn it with a black triangle to show the reading direction. This sometimes helps business people to understand how classes are related to each other (see Fig. 11.27 on p. 202 of UML 2.5). But usually you would not use it.
The shared aggregation has no semantics (p. 110 of UML: Indicates that the Property has shared aggregation semantics. Precise semantics of shared aggregation varies by application area and modeler.). So leave the open diamond away. Composite (filled diamond) can be used to show responsibility (when I'm killed I will kill my composites first). Usually it adds too little to be really useful, it only heats up the futile composition-discussion.
The navigation-direction is incorrect. The AC in the middle sees both connected classes so it's shown without any arrow. If you have an additional (directed) association you place it as lone (extra) connector. In that case put role names towards any end. That makes navigation clearer than just a simple arrow. I for myself use arrows only on rough sketches on the drawing board.
P.S. Just noticing that you have operations in your classes that have the same name as the class and take one paramter being also the class. I would guess you intend to show a constructor here. In that case you would make it Classname():Classname and provide only the paramaters that are needed for the constructor. Else these opreations don't seem to make much sense. Similarly the CRUD operations seem to work on a list of 'itself' which is also probably not desired. You would have a collection class which handles the base class where these operation make sense. So to summarize: you would only add getter/setter operations for the (private) properties matching the columns from your table.
P.P.S.: As per Christophe's comment it's a good idea to adorn the class instantiation operation with a <<create>> stereotype which highlights its purpose. See p. 196 of UML 2.5:
This stereotype is part of the standard (see p. 677) and the table on p. 678 states:
Specifies that the designated feature creates an instance of the classifier to which the feature is attached.
On the modeling part of your question, there’s already a perfect answer. For the records, I’d nevertheless like to add a complementary answer on the SOLID part:
Single responsibility: your classes have more than one reason to change, because you may want to change Product for what it is (e.g. add more product-related attributes), but you may also want to change the class to add new getByXxx() operations to find products in the database based on other criteria, independently of what a product really is. SO it's not complying.
Open-closed principle: we cannot tell
Liskov substitution principle: in absence of inheritance, this is not relevant. Moreover, you couldn't tell without having precondition, postcondition and invariant constraints.
Interface segregation principe: is probably not compliant, because you impose an implicit interface that all inheriting class would have to provide, even if they don't need it (e.g. products not stored in a database). A first step in the right direction, would be to use an interface for the common database operations.
Dependency inversion: we cannot tell but probably it isn't , because update(), delete(),... probably depends on some database, so that you can't switch it to another database. With DIP, you'd inject the database in the class that use it, so that you could at any moment inject another database that offers the same interface.
You didn't ask, but your design seems to correspond to active records. If you want to go for a cleaner, more SOLID design, you should prefer factor out the database related code to either repositories or table data gateways.

Drawing UML Class Diagram with many associations between two classes

I'm designing an online music website where there are two main objects: User and Music. There are many operations users can do to music,like they can upload,listen to, collect,share and download a music. If I draw an UML class diagram, the diagram would look like
:
So my question is that is it OK with so many associations?
Those are not association, but methods which are to be defined in Music. You probably have just one association between both.
You might want to synthesize some use case cases first:
Based on this you can create a class model:
And detail this with behavioral design:
Having many associations between two classes is allowed by the UML standard. Strictly speaking, you should then add to each association role names to distinguish them when navigating from one class to the other.
The model you have would be acceptable for a model of a problem domain. If this model is intended to be a model of the solution domain, you might have one association with operations representing available actions, or signals representing completed actions.
Since you use the class User, you are probably trying to model the solution domain, though. That suggests you should use operations or signals.

Splitting up a UML Class Diagram?

So I have to make a class diagram for a Unity game I made as part of a project.
Trouble is I have to make a class for every script, of which there are 60.
The guidelines given to me simply states: Create a class diagram of your game.
So should I be splitting this up into several different class diagrams or literally just one inevitably disgusting 60 class diagram?
Your guidelines already told you what to do for this project: "Create a class diagram of your game." If this is a class project, create a single horse blanket, make your professor happy, and get a good grade.
However, on a real-world project, you should create many micro-subject-area diagrams for your audience. Review with each person only the diagrams that matter to them. That's how you (and your victims) can survive very large projects.
To create micro-subject-area diagrams, create a set of diagrams, each containing 7 ± 3 classes. Every class has only one fully-defining diagram showing all of its compartments and associations. Everywhere else, the class should appear only with its class name (to help define other classes) and a hyperlink. The hyperlink makes it work like an edge connector that takes you to its fully-defining diagram. (If you use MagicDraw, there is a free plug-in available, called AutoStyler, that automates this.)
It is legitimate to split up class diagrams, as class diagrams are meant to clarify things, which a gigantic mega class diagram arguably does not do. As such, class diagrams should usually concentrate on a few specific aspects that you want to show:
Do you want to provide a detailed structural representation of a given set of classes? If so, only depict these classes with all members, but skip any other classes (e.g., do not draw them as class nodes, but instead just mention their names as member/parameter types where appropriate).
Do you want to provide the class structure related to a particular functionality? If so, draw the relevant set of classes, but skip irrelevant members (e.g. members that have to be there for the sake of infrastructure support, but that are not a part of the actual business logic you are focusing on).
etc.
Now, when there is any expectation of completeness rather than a mere overview, it needs to be clear what parts of the diagram are complete and which ones are abbreviated. Again, this is possible in various ways:
As in the first bullet item above, mentioning a type name without drawing it is a clear indication that there is another type that is not depicted in the current diagram, without making the depicted class incomplete.
Alternatively, you can make use of "natural boundaries by abstraction" in your code: If you use classes from an extensive hierarchy, it may be sufficient to draw only the base class, or a few general base classes, in one diagram, while detailing the actual class hierarchy (without any of the context from the other diagram) in a separate diagram.
Two remarks on your specific question:
In your case, "60 scripts" sounds like various of them may easily fall into the last case, allowing you to separate overall architectural diagrams from a class hierarchy diagram.
You say there are "guidelines". If this is for some kind of competition or for any other kind of evaluation (e.g., for studying), take all this advice with caution: Internal grading guidelines might not necessarily be congruent with what would be practical/useful in an actual project.
tl;dr
Create as many class diagrams as you need
Avoid wallpaper diagrams only
Create wallpaper diagrams, though. But assemble them from existing diagrams.
Try to spot sub-domains (things that belong together) and place them in one diagram

Difference between "high-level" class diagram and "normal" diagram

I am a student and we have a Object-Oriented Project that we have to do to pass Object-Oriented course. My problem is to design the project. Teacher wants two different class diagram.Teacher said "One is high level, other one is normal class diagram." I know that high-level class diagram have detailed information such as attributes and methods. Additionally, I think high-level diagram covers normal diagram. What is normal class diagram? What is the difference between high-level and normal class diagram? I think that if we draw a high-level diagram normal diagram is redundant. Why Did teacher want normal diagram? I am confused.
There are typically 5 "levels" of design that one should think of, so that is where the "high-level" comes from. They are usually like this:
Software System - This is where you think of the software in terms of entire packages, or in terms of its subsystems.
Subsystems - This is the part where you ID all of the major subsystems, such as database, user interface, reporting engine, etc. This is the part where you define how each subsystem uses one another, and how they work together.
The first two are probably what your teacher meant by "High Level Design".
Classes - This further partitions the subsystems by classes. For instance, if you had a database system, you might have a class that manages the persistent connections, the metadata, etc. The way each class works with classes in other subsystems are also defined. This is probably what your teacher means by "class design".
Below that, you further divide each class into routines and internal routines, but I assume your teacher does not want you to get that detailed. However, for completion's sake, I will define them:
Routines - Design at this level includes dividing each class into routines. It is the "how" to the "what" answered in level 3.
Internal Routine - Design of the individual routines.

How do I represent a mixin/role/trait with UML properly?

Me and several other developers are currently cleaning up our legacy code base, mostly separating visual and data layers. To help developers not involved in this refactoring understand the model, I'd like to introduce a (rather informal) class diagram with comments about scope and desired usage for each class. Since I'm lazy, I'd like to use UMLGraph for that.
However there is a small problem: we've got a perl code base and the refactoring uses Moose roles extensively. Now I don't know UML good enough to find a proper abstaction for roles -- my first guess would be interfaces, but they also contain implementation; multiple inheritance doesn't quite cut it either.
How do I (or how would you) represent roles properly in a class diagram?
I'm no UML expert but in the original paper Traits were represented like this
Traits Diagram http://img.skitch.com/20100422-8iey4atkkama53ni81c3pca562.jpg
I would represent a role as a UML class with the «role» stereotype. The class composing the role would then have an association to the role with the stereotype «does».
Simple Composition http://img820.imageshack.us/img820/5665/simplecomposition.png
If I needed to further adapt the role, with aliases or exclusions, I'd create that as an association class with properly annotated members and with the «adaptation» stereotype. The name of the association class wouldn't matter, because it won't be a real type in the design; so I'd leave it unnamed.
Composition with Conflict Resolution http://img828.imageshack.us/img828/244/conflictcomposition.png
(Please note that I have shown the adaptation "class" connected to the composition and the role it adapts. What I really wanted to do was connect it to the association between MyComposition and MyRole1. It's just that the tool I used didn't support association classes).