Codemirror adding keywords on the fly for syntax highlight - codemirror

I am currently adding a new language mode in CodeMirror for my current project. This is a proprietary language in which user can create a new keyword. Basically I am trying to update existing keyword list at the runtime and my syntax highlighter can pick this new keyword.
var mode = editor.doc.modeOption;
if(mode === "dmsrl") mode = "text/dmsrl";
var keyWords = CodeMirror.resolveMode(mode).keywords;
keyWords[x]=true;
I am currently trying to add new keyword like above, but somehow the list is not getting updated and new keyword is unavailable in my tokebase() method.
Any help would be appreciated.

You can try to redefine hintOptions object, that pass to Codemirror's init function and than building hints in your specific hint addon with this data. Just try this
cm.setOption("hintOptions", { "keywords" : ["k1", "k2"] });
Look at first in sql-hint for example (link):
cm.setOption("hintOptions", { "tables" : ["k1", "k2"] });
For sql-mode this is not heavy operation

I wanted to reach the same goal as yours but with some more degree of freedom, consisting in inputting a container, which I can re-define along the run.
1) Put the following code into a file custom.mode.js, to be loaded from your web page
var _glob_keywords = [ [ "key1", "keyword1" ],
[ "key2", "keyword2" ]
] ;
var cm_custom_check_stream_fn = function( stream )
{
for( var _i = 0 ; _i < _glob_keywords.length ; _i++ )
{
if ( stream.match( _glob_keywords[_i][0] ) ) return _glob_keywords[_i][1] ;
}
return "" ;
}
CodeMirror.defineMode("custom.mode", function()
{
return {
token: function(stream,state)
{
var _ret = cm_custom_check_stream_fn( stream ) ;
if ( _ret.length > 0 ) return _ret ;
else { stream.next(); return null; }
}
};
});
This code will be automatically embedded into the Codemirror object to dynamically handle the input in the textbox.
Example: if "key1" is found, then "keyword1" is returned.
We assume that "keyword1", "keyword2" refer to entries inside a custom css definitions file, as explained in the codemirror documentation, that is,
.cm-keyword1 { color:#8BA8C4; }
.cm-keyword2 { color:lime; }
Hope it helps!

Related

Wagtail - how to get tags to work with `telepath` (tags in streamfield)?

I can use tags in regular page fields without any issue. When using tags within blocks (within a streamfield), the UI works and the tags are saved BUT the current page tags do not show up when loading the page in the admin. That's because the current value is not in the template anymore, it's in a JSON loaded via telepath.
I can confirm that the tags are saved and present in the data passed to initBlockWidget in the page source but these are ignored. Also, if I used a regular text field instead of the tag-widget, I can see the saved-values in the admin.
This is the code I have (which used to be enough before the refactor with telepath).
from wagtail.admin.widgets import AdminTagWidget
class TagBlock(TextBlock):
#cached_property
def field(self):
field_kwargs = {"widget": AdminTagWidget()}
field_kwargs.update(self.field_options)
return forms.CharField(**field_kwargs)
I think the following link is what I need to complete somehow to get it to work: https://docs.wagtail.io/en/stable/reference/streamfield/widget_api.html#form-widget-client-side-api
I've tried with this:
class AdminTagWidgetAdapter(WidgetAdapter):
class Media:
js = [
"wagtailadmin/js/vendor/tag-it.js",
"js/admin/admin-tag-widget-adapter.js",
]
register(AdminTagWidgetAdapter(), AdminTagWidget)
And under js/admin/admin-tag-widget-adapter.js:
console.log("adapter"); // this shows up in the console
class BoundWidget { // copied from wagtail source code
constructor(element, name, idForLabel, initialState) {
var selector = ':input[name="' + name + '"]';
this.input = element.find(selector).addBack(selector); // find, including element itself
this.idForLabel = idForLabel;
this.setState(initialState);
}
getValue() {
return this.input.val();
}
getState() {
return this.input.val();
}
setState(state) {
this.input.val(state);
}
getTextLabel(opts) {
const val = this.getValue();
if (typeof val !== 'string') return null;
const maxLength = opts && opts.maxLength;
if (maxLength && val.length > maxLength) {
return val.substring(0, maxLength - 1) + '…';
}
return val;
}
focus() {
this.input.focus();
}
}
// my code here:
class AdminTagWidget {
constructor(html, idPattern) {
this.html = html;
this.idPattern = idPattern;
}
boundWidgetClass = BoundWidget;
render(placeholder, name, id, initialState) {
console.log("RENDER", placeholder, name, id, initialState); // this does not show
var html = this.html.replace(/__NAME__/g, name).replace(/__ID__/g, id);
var idForLabel = this.idPattern.replace(/__ID__/g, id);
var dom = $(html);
$(placeholder).replaceWith(dom);
// eslint-disable-next-line new-cap
return new this.boundWidgetClass(dom, name, idForLabel, initialState);
}
}
console.log("here") // does show in the console
// variants I've tried:
//window.telepath.register('wagtail.admin.widgets.tags.AdminTagWidget', AdminTagWidget);
//window.telepath.register('wagtail.widgets.AdminTagWidget', AdminTagWidget);
window.telepath.register('path.where.its.used.AdminTagWidget', AdminTagWidget)
The log from my custom render method does not show. It seems that I'm not calling the right path within window.telepath.register but I don't know how what the string is supposed to be...
I'm not even sure if this is the right way forward.
Notes:
it works in regular field, the question is about tags in blocks
I'm using Wagtail version 2.13.2 but I've also tried with 2.15 without any difference.
In the console, I can log window.telepath and see my custom widget. It's just not "applied" to anything
Your WidgetAdapter class needs a js_constructor attribute:
class AdminTagWidgetAdapter(WidgetAdapter):
js_constructor = 'myapp.widgets.AdminTagWidget'
class Media:
js = [
"wagtailadmin/js/vendor/tag-it.js",
"js/admin/admin-tag-widget-adapter.js",
]
Any string value will work here - it just needs to uniquely identify the class, so it's recommended to use a dotted module-like path to avoid colliding with others. This then matches the string you pass to window.telepath.register on the Javascript side:
window.telepath.register('myapp.widgets.AdminTagWidget', AdminTagWidget)

How to print fields with numeric names in mongo shell? [duplicate]

I'm trying to access a property of an object using a dynamic name. Is this possible?
const something = { bar: "Foobar!" };
const foo = 'bar';
something.foo; // The idea is to access something.bar, getting "Foobar!"
There are two ways to access properties of an object:
Dot notation: something.bar
Bracket notation: something['bar']
The value between the brackets can be any expression. Therefore, if the property name is stored in a variable, you have to use bracket notation:
var something = {
bar: 'foo'
};
var foo = 'bar';
// both x = something[foo] and something[foo] = x work as expected
console.log(something[foo]);
console.log(something.bar)
This is my solution:
function resolve(path, obj) {
return path.split('.').reduce(function(prev, curr) {
return prev ? prev[curr] : null
}, obj || self)
}
Usage examples:
resolve("document.body.style.width")
// or
resolve("style.width", document.body)
// or even use array indexes
// (someObject has been defined in the question)
resolve("part.0.size", someObject)
// returns null when intermediate properties are not defined:
resolve('properties.that.do.not.exist', {hello:'world'})
In javascript we can access with:
dot notation - foo.bar
square brackets - foo[someVar] or foo["string"]
But only second case allows to access properties dynamically:
var foo = { pName1 : 1, pName2 : [1, {foo : bar }, 3] , ...}
var name = "pName"
var num = 1;
foo[name + num]; // 1
// --
var a = 2;
var b = 1;
var c = "foo";
foo[name + a][b][c]; // bar
Following is an ES6 example of how you can access the property of an object using a property name that has been dynamically generated by concatenating two strings.
var suffix = " name";
var person = {
["first" + suffix]: "Nicholas",
["last" + suffix]: "Zakas"
};
console.log(person["first name"]); // "Nicholas"
console.log(person["last name"]); // "Zakas"
This is called computed property names
You can achieve this in quite a few different ways.
let foo = {
bar: 'Hello World'
};
foo.bar;
foo['bar'];
The bracket notation is specially powerful as it let's you access a property based on a variable:
let foo = {
bar: 'Hello World'
};
let prop = 'bar';
foo[prop];
This can be extended to looping over every property of an object. This can be seem redundant due to newer JavaScript constructs such as for ... of ..., but helps illustrate a use case:
let foo = {
bar: 'Hello World',
baz: 'How are you doing?',
last: 'Quite alright'
};
for (let prop in foo.getOwnPropertyNames()) {
console.log(foo[prop]);
}
Both dot and bracket notation also work as expected for nested objects:
let foo = {
bar: {
baz: 'Hello World'
}
};
foo.bar.baz;
foo['bar']['baz'];
foo.bar['baz'];
foo['bar'].baz;
Object destructuring
We could also consider object destructuring as a means to access a property in an object, but as follows:
let foo = {
bar: 'Hello World',
baz: 'How are you doing?',
last: 'Quite alright'
};
let prop = 'last';
let { bar, baz, [prop]: customName } = foo;
// bar = 'Hello World'
// baz = 'How are you doing?'
// customName = 'Quite alright'
You can do it like this using Lodash get
_.get(object, 'a[0].b.c');
UPDATED
Accessing root properties in an object is easily achieved with obj[variable], but getting nested complicates things. Not to write already written code I suggest to use lodash.get.
Example
// Accessing root property
var rootProp = 'rootPropert';
_.get(object, rootProp, defaultValue);
// Accessing nested property
var listOfNestedProperties = [var1, var2];
_.get(object, listOfNestedProperties);
Lodash get can be used in different ways, the documentation lodash.get
To access a property dynamically, simply use square brackets [] as follows:
const something = { bar: "Foobar!" };
const userInput = 'bar';
console.log(something[userInput])
The problem
There's a major gotchya in that solution! (I'm surprised other answers have not brought this up yet). Often you only want to access properties that you've put onto that object yourself, you don't want to grab inherited properties.
Here's an illustration of this issue. Here we have an innocent-looking program, but it has a subtle bug - can you spot it?
const agesOfUsers = { sam: 16, sally: 22 }
const username = prompt('Enter a username:')
if (agesOfUsers[username] !== undefined) {
console.log(`${username} is ${agesOfUsers[username]} years old`)
} else {
console.log(`${username} is not found`)
}
When prompted for a username, if you supply "toString" as a username, it'll give you the following message: "toString is function toString() { [native code] } years old". The issue is that agesOfUsers is an object, and as such, automatically inherits certain properties like .toString() from the base Object class. You can look here for a full list of properties that all objects inherit.
Solutions
Use a Map data structure instead. The stored contents of a map don't suffer from prototype issues, so they provide a clean solution to this problem.
const agesOfUsers = new Map()
agesOfUsers.set('sam', 16)
agesOfUsers.set('sally', 2)
console.log(agesOfUsers.get('sam')) // 16
Use an object with a null prototype, instead of the default prototype. You can use Object.create(null) to create such an object. This sort of object does not suffer from these prototype issues, because you've explicitly created it in a way that it does not inherit anything.
const agesOfUsers = Object.create(null)
agesOfUsers.sam = 16
agesOfUsers.sally = 22;
console.log(agesOfUsers['sam']) // 16
console.log(agesOfUsers['toString']) // undefined - toString was not inherited
You can use Object.hasOwn(yourObj, attrName) to first check if the dynamic key you wish to access is directly on the object and not inherited (learn more here). This is a relatively newer feature, so check the compatibility tables before dropping it into your code. Before Object.hasOwn(yourObj, attrName) came around, you would achieve this same effect via Object.prototype.hasOwnProperty.call(yourObj, attrName). Sometimes, you might see code using yourObj.hasOwnProperty(attrName) too, which sometimes works but it has some pitfalls that you can read about here.
// Try entering the property name "toString",
// you'll see it gets handled correctly.
const user = { name: 'sam', age: 16 }
const propName = prompt('Enter a property name:')
if (Object.hasOwn(user, propName)) {
console.log(`${propName} = ${user[propName]}`)
} else {
console.log(`${propName} is not found`)
}
If you know the key you're trying to use will never be the name of an inherited property (e.g. maybe they're numbers, or they all have the same prefix, etc), you can choose to use the original solution.
I came across a case where I thought I wanted to pass the "address" of an object property as data to another function and populate the object (with AJAX), do lookup from address array, and display in that other function. I couldn't use dot notation without doing string acrobatics so I thought an array might be nice to pass instead. I ended-up doing something different anyway, but seemed related to this post.
Here's a sample of a language file object like the one I wanted data from:
const locs = {
"audioPlayer": {
"controls": {
"start": "start",
"stop": "stop"
},
"heading": "Use controls to start and stop audio."
}
}
I wanted to be able to pass an array such as: ["audioPlayer", "controls", "stop"] to access the language text, "stop" in this case.
I created this little function that looks-up the "least specific" (first) address parameter, and reassigns the returned object to itself. Then it is ready to look-up the next-most-specific address parameter if one exists.
function getText(selectionArray, obj) {
selectionArray.forEach(key => {
obj = obj[key];
});
return obj;
}
usage:
/* returns 'stop' */
console.log(getText(["audioPlayer", "controls", "stop"], locs));
/* returns 'use controls to start and stop audio.' */
console.log(getText(["audioPlayer", "heading"], locs));
ES5 // Check Deeply Nested Variables
This simple piece of code can check for deeply nested variable / value existence without having to check each variable along the way...
var getValue = function( s, context ){
return Function.call( context || null, 'return ' + s )();
}
Ex. - a deeply nested array of objects:
a = [
{
b : [
{
a : 1,
b : [
{
c : 1,
d : 2 // we want to check for this
}
]
}
]
}
]
Instead of :
if(a && a[0] && a[0].b && a[0].b[0] && a[0].b[0].b && a[0].b[0].b[0] && a[0].b[0].b[0].d && a[0].b[0].b[0].d == 2 ) // true
We can now :
if( getValue('a[0].b[0].b[0].d') == 2 ) // true
Cheers!
Others have already mentioned 'dot' and 'square' syntaxes so I want to cover accessing functions and sending parameters in a similar fashion.
Code jsfiddle
var obj = {method:function(p1,p2,p3){console.log("method:",arguments)}}
var str = "method('p1', 'p2', 'p3');"
var match = str.match(/^\s*(\S+)\((.*)\);\s*$/);
var func = match[1]
var parameters = match[2].split(',');
for(var i = 0; i < parameters.length; ++i) {
// clean up param begninning
parameters[i] = parameters[i].replace(/^\s*['"]?/,'');
// clean up param end
parameters[i] = parameters[i].replace(/['"]?\s*$/,'');
}
obj[func](parameters); // sends parameters as array
obj[func].apply(this, parameters); // sends parameters as individual values
I asked a question that kinda duplicated on this topic a while back, and after excessive research, and seeing a lot of information missing that should be here, I feel I have something valuable to add to this older post.
Firstly I want to address that there are several ways to obtain the value of a property and store it in a dynamic Variable. The first most popular, and easiest way IMHO would be:
let properyValue = element.style['enter-a-property'];
however I rarely go this route because it doesn't work on property values assigned via style-sheets. To give you an example, I'll demonstrate with a bit of pseudo code.
let elem = document.getElementById('someDiv');
let cssProp = elem.style['width'];
Using the code example above; if the width property of the div element that was stored in the 'elem' variable was styled in a CSS style-sheet, and not styled inside of its HTML tag, you are without a doubt going to get a return value of undefined stored inside of the cssProp variable. The undefined value occurs because in-order to get the correct value, the code written inside a CSS Style-Sheet needs to be computed in-order to get the value, therefore; you must use a method that will compute the value of the property who's value lies within the style-sheet.
Henceforth the getComputedStyle() method!
function getCssProp(){
let ele = document.getElementById("test");
let cssProp = window.getComputedStyle(ele,null).getPropertyValue("width");
}
W3Schools getComputedValue Doc This gives a good example, and lets you play with it, however, this link Mozilla CSS getComputedValue doc talks about the getComputedValue function in detail, and should be read by any aspiring developer who isn't totally clear on this subject.
As a side note, the getComputedValue method only gets, it does not set. This, obviously is a major downside, however there is a method that gets from CSS style-sheets, as well as sets values, though it is not standard Javascript.
The JQuery method...
$(selector).css(property,value)
...does get, and does set. It is what I use, the only downside is you got to know JQuery, but this is honestly one of the very many good reasons that every Javascript Developer should learn JQuery, it just makes life easy, and offers methods, like this one, which is not available with standard Javascript.
Hope this helps someone!!!
For anyone looking to set the value of a nested variable, here is how to do it:
const _ = require('lodash'); //import lodash module
var object = { 'a': [{ 'b': { 'c': 3 } }] };
_.set(object, 'a[0].b.c', 4);
console.log(object.a[0].b.c);
// => 4
Documentation: https://lodash.com/docs/4.17.15#set
Also, documentation if you want to get a value: https://lodash.com/docs/4.17.15#get
You can do dynamically access the property of an object using the bracket notation. This would look like this obj[yourKey] however JavaScript objects are really not designed to dynamically updated or read. They are intended to be defined on initialisation.
In case you want to dynamically assign and access key value pairs you should use a map instead.
const yourKey = 'yourKey';
// initialise it with the value
const map1 = new Map([
['yourKey', 'yourValue']
]);
// initialise empty then dynamically assign
const map2 = new Map();
map2.set(yourKey, 'yourValue');
console.log(map1.get(yourKey));
console.log(map2.get(yourKey));
demo object example
let obj = {
name: {
first_name: "Bugs",
last_name: "Founder",
role: "Programmer"
}
}
dotted string key for getting the value of
let key = "name.first_name"
Function
const getValueByDottedKeys = (obj, strKey)=>{
let keys = strKey.split(".")
let value = obj[keys[0]];
for(let i=1;i<keys.length;i++){
value = value[keys[i]]
}
return value
}
Calling getValueByDottedKeys function
value = getValueByDottedKeys(obj, key)
console.log(value)
output
Bugs
const getValueByDottedKeys = (obj, strKey)=>{
let keys = strKey.split(".")
let value = obj[keys[0]];
for(let i=1;i<keys.length;i++){
value = value[keys[i]]
}
return value
}
let obj = {
name: {
first_name: "Bugs",
last_name: "Founder",
role: "Programmer"
}
}
let key = "name.first_name"
value = getValueByDottedKeys(obj, key)
console.log(value)
I bumped into the same problem, but the lodash module is limited when handling nested properties. I wrote a more general solution following the idea of a recursive descendent parser. This solution is available in the following Gist:
Recursive descent object dereferencing
Finding Object by reference without, strings,
Note make sure the object you pass in is cloned , i use cloneDeep from lodash for that
if object looks like
const obj = {data: ['an Object',{person: {name: {first:'nick', last:'gray'} }]
path looks like
const objectPath = ['data',1,'person',name','last']
then call below method and it will return the sub object by path given
const child = findObjectByPath(obj, objectPath)
alert( child) // alerts "last"
const findObjectByPath = (objectIn: any, path: any[]) => {
let obj = objectIn
for (let i = 0; i <= path.length - 1; i++) {
const item = path[i]
// keep going up to the next parent
obj = obj[item] // this is by reference
}
return obj
}
You can use getter in Javascript
getter Docs
Check inside the Object whether the property in question exists,
If it does not exist, take it from the window
const something = {
get: (n) => this.n || something.n || window[n]
};
You should use JSON.parse, take a look at https://www.w3schools.com/js/js_json_parse.asp
const obj = JSON.parse('{ "name":"John", "age":30, "city":"New York"}')
console.log(obj.name)
console.log(obj.age)

jquery select2 plugin how to match only beginning of word

I am using select2 in my website and i want the autocomplete to match only the beginning of the word. For example, if I type "CA" I want CAmeroun to appear and not "vatiCAn".
I figured out how to resolve this by searching in the documentation (here https://github.com/select2/select2/issues/428).
In select2 library, replace in select2.js :
matcher: function(term, text) {
return stripDiacritics(''+text).toUpperCase().indexOf(stripDiacritics(''+term).toUpperCase()) >= 0;
},
by :
matcher: function(term, text) {
if (text.toUpperCase().indexOf(term.toUpperCase()) == 0) {
return true;
}
},
And tadaaa. It works. I hope someone who is better in JS (99% of JS developers) could give a better answer or create a good patch.
Don't forget to minify your JS ;) !
Inspired by #IsmailH answer. I've merged this code as matchCustom in the provided example, here.
And here's my modification,
function matchCustom(params, data) {
// If there are no search terms, return all of the data
if ($.trim(params.term) === '') {
return data;
}
// `params.term` should be the term that is used for searching
// `data.text` is the text that is displayed for the data object
if (data.text.toUpperCase().indexOf(params.term.toUpperCase()) == 0) {
var modifiedData = $.extend({}, data, true);
// You can return modified objects from here
// This includes matching the `children` how you want in nested data sets
return modifiedData;
}
// Return `null` if the term should not be displayed
return null;
};

Populate select in jqgrid filter toolbar

I've tried to populate a dropdownlist with values from my database. I've got the following code in my .js file:
function getDropdowndata() {
var sHTML;
var filter;
var url = "dropdown.json";
jQuery.getJSON(url, function (dddata) {
if (dddata.rows.length > 0) {
sHTML = "";
for (x = 0; x < dddata.rows.length; x++) {
sHTML += (dddata.rows[x].Type + ":" + dddata.rows[x].Type + ";");
}
filter = sHTML.substring(0, sHTML.length - 1);
}
});
return filter;
}
And in my Jqgrid list I've got the following:
editoptions: { value: ":All;" + getDropdowndata() }
The problem I've got with this code is that it seems that the function is being executed too early and because of that the dropdownlist contains nothing.
The reason for my assumption is that if I put an alert inside of the javascript function before the return, the dropdownlist is filled with the values and everything seems to work.
Any suggestions?
Instead of getting the data with a custom function using JSON, you might want to try using the built-in functionality for dynamic select fields (see documentation: select edittype ). All you do is specify a url where the code for the select element is generated.
colModel:[
{name:'colName',
editable:true,
edittype:'select',
formatter:'select',
editoptions:{dataUrl:'/path/to/generated/html/select'}
]
Then you just need to make sure that /path/to/generated/html/select returns all the right HTML code for a select element.

tinymce.dom.replace throws an exception concerning parentNode

I'm writing a tinyMce plugin which contains a section of code, replacing one element for another. I'm using the editor's dom instance to create the node I want to insert, and I'm using the same instance to do the replacement.
My code is as follows:
var nodeData =
{
"data-widgetId": data.widget.widgetKey(),
"data-instanceKey": "instance1",
src: "/content/images/icon48/cog.png",
class: "widgetPlaceholder",
title: data.widget.getInfo().name
};
var nodeToInsert = ed.dom.create("img", nodeData);
// Insert this content into the editor window
if (data.mode == 'add') {
tinymce.DOM.add(ed.getBody(), nodeToInsert);
}
else if (data.mode == 'edit' && data.selected != null) {
var instanceKey = $(data.selected).attr("data-instancekey");
var elementToReplace = tinymce.DOM.select("[data-instancekey=" + instanceKey + "]");
if (elementToReplace.length === 1) {
ed.dom.replace(elementToReplace[0], nodeToInsert);
}
else {
throw new "No element to replace with that instance key";
}
}
TinyMCE breaks during the replace, here:
replace : function(n, o, k) {
var t = this;
if (is(o, 'array'))
n = n.cloneNode(true);
return t.run(o, function(o) {
if (k) {
each(tinymce.grep(o.childNodes), function(c) {
n.appendChild(c);
});
}
return o.parentNode.replaceChild(n, o);
});
},
..with the error Cannot call method 'replaceChild' of null.
I've verified that the two argument's being passed into replace() are not null and that their parentNode fields are instantiated. I've also taken care to make sure that the elements are being created and replace using the same document instance (I understand I.E has an issue with this).
I've done all this development in Google Chrome, but I receive the same errors in Firefox 4 and IE8 also. Has anyone else come across this?
Thanks in advance
As it turns out, I was simply passing in the arguments in the wrong order. I should have been passing the node I wanted to insert first, and the node I wanted to replace second.