I am trying to add a developer in facebook developer console.
When I submit the developer E-mail_Id, it gives me an error, "param must be non-empty"
I have added the message window for reference.
I would say the error message is not very informative.
Resolved this issue. Something amiss with the configuration. I created a fresh Facebook project and
configured app_id in Android manifest file once again. Further,
Ensure that configurations in Facebook developer console are correct.
Ensure that developer is friend of the Facebook Admin.
When you start typing names in the box it should automatically populate the name.
Add the person.
Pending status will go automatically in sometime.
Related
Firstly, I made an app with flutter, I just implement Account Kit and Scan Kit for the app. Well, I got a previous bug for using google pixel 3XL (AVD) API Level 30, then I tried to change it to Nexus 6 API Level 28, and it worked (the latest version of HMS Core on both AVD). After I tried to run the application on my phone(Poco F1, using HMS Core Playstore Version), I found a bug like the following picture
But when I use the latest version of HMS Core, the bug is gone. Well, the problem it's not that much but when I submit the app to HMS Gallery, the reviewer found the bug and rejected my application proposal because he found an error message like the picture above, even though I already gave a note to use the latest HMS Core. But I don't think he read my note and it's like he doesn't understand the language(Indonesia) used in my application so he takes issue with the system that we have made, even though the application system that we made is like that.
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Error Log - Huawei Sign In (Playstore Version HMS Core):
https://ghostbin.com/paste/wEqL4
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note for reviewer:
https://ghostbin.com/paste/4ok59
.
attachment from reviewer:
https://obs.cn-north-2.myhuaweicloud.cn/nsp-appgallery-agcpri-drcn/application/errorFile/aff0e965b82548b2b7d180fc6cf31594.zip?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=MPXW6JOQOEGGIVNZK2PN%2F20210803%2Fcn-north-2%2Fs3%2Faws4_request&X-Amz-Date=20210803T162548Z&X-Amz-Expires=86400&X-Amz-SignedHeaders=host&X-Amz-Signature=5dddb41e3a17cca9b50db3a8e55e14602e0035d9cfe3a58d6c7916ace344df76
.
Comment from the reviewer:
[Description]: An error occurs in your App). Please see the attachment, here is the path: Go to Console > App Service > AppGallery Connect>Find your app from the list and click the version to check the attachment. Please refer to rule 3.1 of "AppGallery Review Guidelines": https://developer.huawei.com/consumer/en/doc/distribution/app/50104 [Test Step]: 1. When clicking on "Sign in with Huawei ID", an error message pops up. 2. When login in using the admin test account, a QR code appears and prompts "scan me", but there is no scanning function. [Test Environment]: Wi-Fi connection, EMUI 10.1.0 (Mate 30), EMUI10.0.0(P20 pro) Multilingual settings. [Suggestion]: Please identify it accordingly. Then revise and resubmit your app for review.
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I've made a demo video for this threat, please check this
https://youtu.be/fPJgaHQTXoY
App:
https://drive.google.com/drive/folders/1KPJrmjGTWRGHNecqDI1Hs6-zuDJflBw3?usp=sharing
Please help me how can I submit this app
Update
In the pics that you provided, we found a configuration issue.
SigningConfigs can contain debug or release.
so you can try to change here
to
In the screen recording that you provided, Error code 6003 is displayed.
To solve your issue, You need to check whether the certificate fingerprint of the APK signature file submitted to the AppGallery is the same as that configured on the AppGallery Connect website:
Ensure that the device and cloud configurations of the certificate fingerprint are consistent. The certificate packaged by the client application is the same as the SHA256 certificate fingerprint configured for the application on the AppGallery Connect website.
Verify that the certificate fingerprint is correctly configured when you apply for related services. Open the APK file of an app, extract the META-INF directory from the file, obtain the CERT.RSA file in the directory, and run the keytool -printcert -file META-INF/CERT.RSA command to record the signing certificate information.
Sign in to AppGallery Connect, click My projects, and select a required project. On the displayed page, select the app, go to Project settings > General information, and check whether the value in SHA-256 certificate fingerprint is the same as that in step 1.
In addition, HMS Core (APK) will cache the signature file. You need to find HMS Core (APK) on the Apps page of your device and clear its cache, restart your app, and perform the previous operation again.
Yesterday have I uploaded 2 builds to iOS beta testing platform - TestFlightApp. Unfortunately none of the testers, including me, can access those builds. It was working for us fine before.
I receive following message:
This device cannot install this build
TestFlight couldn't find the build you are looking for - perhaps it was removed
enter code here or you were sent an incorrect url. Check out your dashboard to see all your installable builds
Anyone received similar message ? Is it internal testflight problem, or something is wrong with my build ? How to fix that ?
It's happened to me as well, I got the message This device cannot install this build and the green button said Contact Developer.
After making sure that the user had register his device with test flight and that the device is also on the provisioning profile, I've removed the profile from the Settings app (by going to Settings>General>Profiles) and removed the Safari browsing data (by going to Settings>Safari>Advanced>Testflightapp.com)
Then I went back to the email and clicked on the link to install the app and that worked.
It may seem counter-intuitive (it was to me anyway) - even if you provision someone's device, you still have to check off each user on the permissions page and click "just update" before they can install an app, EVEN IF you already provisioned their device in the iOS provisioning portal.
I get warning: Application failed codesign verification. The signature was invalid, or it was
not signed with an Apple submission certificate. (-19011) can anyone help me ...ive been stuck
for a month ...also the app goes on my device for testing and i get a file to zip in my build
iphoneos file but when i use the app loader it says: Directory Services reported the following
error: Your Apple ID or password was entered incorrectly. (-20101)...i don't know how this happens when i log in correctly.. please help someone thank you.
When you receive "Directory Services reported the following error: Your Apple ID or password was entered incorrectly. (-20101)" from Application Loader, this means that your username and/or password has changed or it's in correct.
Solution:
1)Open Application Loader.
2)Click Window->Run Setup Wizard (Shift-Command-S).
3)Read the information on below the "Welcome to Application Loader." text
4)Click "Next".
5)Enter your iTunes Connect information (Apple ID and Password). If there are multiple developers on the account, use the Team Lead/Agent account information.
6) Click "Next".
7) If the information is correct you will get "Your iTunes login information has been verified." and if not you will get the same error as before and you will can always go back to re-enter the correct iTunes Connect information (Apple ID and Password).
I hope this helps.
Before doing a build for submitting (Release) to the app store, in Xcode under project properties ensure you have the settings for Release/Distribution selected. Then in the certificate row check you have your distribution certificate selected.
In Organizer check that your certificate is still valid. If not use your web browser and update the distribution certificate under developer.apple.com. THe update certificate takes a few minutes to become available. Back in Xcode use the update in Organizer to load your new certificates. If you get an error logging in then Xcode probably remembers an old or wrong password.
When you have your certificated sorted out, and want to do a build for the store use "Build and Archive" to upload your binary to Apple. The app loader still exists but since Xcode 3.2.something this functionality is included in Xcode
The best solution would be to develop for the Android. However, failing that are you using the Application Loader, not the xCode one which no longer works.
Also have you created your own Provisioning profiles for release and using them when you archive your code into its zip file from within Xcode?
I know this has been asked before but tried everything and no luck. Trying to upload my binaries using Application Loader and getting the above error.
Some interesting things for my case:
I accidentally have a space in my App name. Would this cause the code signing to fail?
Looked in the build log and the last entry is * Warning: Defaulting to the standard codesign tool. Could this be the issue causing the problem? If so how do I solve it.
Behind a corporate firewall. I have access to the net but certain ports may be closed. Could this affect it?
Tried everything except revoking all the certificates mainly because I've just created them a few hours ago.
EDIT: OK, I've recreated the entire project, I've revoked all my certificates and recreated them and installed them, I've exported the last version from subversion to make sure subversion is not affecting it, used command line tool to compress it, made the target codesign the correct profile, made the project codesign both default and the distribution profile, tried a different net connection to make sure its not the firewall.
As you can see I've tried everything I can find and the stupid thing still wont work.
Any help?
Cheers
K, This is incredibly annoying. After doing everything as I said in the question and doing some things twice decided to try the Application Loader on someone else's computer. Worked first time, didn't skip a beat.
Strange thing is I have the current Xcode (which I assume is where Application Loader comes from) and the other computer is running an old one. Perhaps the current one is broken?
I had the same issue using XCode4. Turns out I needed to Edit the Scheme and specify that the Build Configuration for Archive was to the be the one for the one associated with the Distribution Provisioning Profile - in my case "App Store".
If you're having the same problem, that may be something to check.
At the project level you want to set your code signing identity, BUT LEAVE THE PROVISIONING PROFILE TO DEFAULT.
Then at the target level you have to set both the code signing identity and the provisioning profile.
If you fail to do that the package will be signed but not interpreted correctly by itunes connect.
I too had this problem, until I realized there's a different way to upload the apps now.
My 'release' Apps build as Archives
If you open the organizer and select 'Archives' at the top, there are 'Validate', 'Share', and 'Submit' buttons in the header info for your app.
Clicking on 'Validate' added my code signing information to the app (after logging in with the appropriate developer login)
Clicking on 'Submit' ran me through the same questions the Application Loader used to ask and uploaded the app without problems. (again after signing in with the appropriate developer information)
Apparently when I updated to xcode 4, it just didn't remove the old application loader.
Rudiger has worked around his problem by updating to the latest version of Xcode, but for others experiencing the error "Application failed codesign verification", see Apple's published list of potential causes at the following URL "How do I resolve the error: Application failed codesign verification?"
I'm having issues submitting an app to iTunes Connect using Organizer.
I build and archive my application successfully then go to Organizer. I successfully validate the application. I then click to submit the application to iTunes Connect. I get the dialog to choose signing certificate and the app that I am uploading. I submit that and after a short time it comes back with the following error:
I know that I am entering my apple id and password correctly. As far as I can tell the bundle identifier and the rest of the app metadata are correct.
Has anyone seen this before or have any advice?
(I have tried using the App Uploader and get similar results).
10.6.4.
And latest version of SDK and xcode.
FWIW There doesn't seem to be an answer to this. I did however, uninstall Application Loader completely and reinstall it and the upload has worked.