Updating App Store image for production iOS App - iphone

I released a new iPhone App recently, but once it appeared in the App Store following Apple's review, the App Store icon was surprisingly ugly; so I want to replace it right away.
However, whilst I'd expected to be able to do that through iTunesConnect or the Developer Portal, I haven't been able to find any way to revisit all the App meta data and screenshots etc. that I'd uploaded during the App ID registration phase.
My suspicion is that I may need to make this minor change to the App officially, as a version update; can anyone confirm this, or suggest how I should be replacing the App Store icon image quickly, please?

Bad news. Seems like you have to release an update for this purpose. Check this link
It states
Beginning January 9, app screenshots will be locked in iTunes Connect once your app has been approved. New screenshots may be uploaded when you submit a binary for an update to an existing app or a new app

Related

iOS: iPAD to Univeral App upgrade quandary

I have two versions of my iOS App - FooBarApp for iPAD and FooBarApp for iPhone each with its own Bundle ID (com.foobar.fooBariPad for the iPAD app and com.foobar.fooBar for the Phone App) Both have the same functionality - searching and buying the same products.
I have created a new version of the iPhone FooBarApp which is now a Universal App and can run on both iPhone and iPAD. However I already have a large user base of users who alreadey have the iPAD apps.
I'd like to retire com.foobar.fooBariPad iPAD App, and ask the users to now download the new Universal App version com.foobar.fooBar. To do this I created a new version of com.foobar.fooBariPad, which is a forced update, and which on startup, prompts users to update to the new version of the app. When they accept the hand-coded update button, it redirects them to the appstore to update the App.
Kludgy I know, but I did this because there is no direct way to update the old iPAD app to the new Universal app (as they have different bundle ids)
Unfortunately Apple Rejected this with the message:
"Design Preamble Your app includes an update button or alerts the user to update the app. To avoid user confusion, app version updates
must utilize the iOS built-in update mechanism. ... Next Steps Please remove the update
feature from your app. "
In other words they want this to be a forced upgrade.
We are thinking of just removing the previous iPAD App from the Appstore, but it may cause confusion. Would appreciate any smart solution to this problem, which will prompt users to switch from the old iPAD app to the new Universal App with the least friction. Perhaps push notification is the answer? (but if so then how)?
FOLLOWING onnoweb 's answer below, I got this from a friend who saw the way Dunkin Donut's had implemented this. Just in the messaging (not a tech fix)
Maybe it's a matter of terminology in the foobariPad app?
I've done something similar (EOL-ing one app and asking users to switch to the new one) without any complaint from Apple. We did it by showing an alert to the user saying something like "We are ending support for this app. Please use this new app with the same and better functionality." and then a button that took them to the AppStore if they didn't have the new app installed, or if they did then we did an openURL() to the new app after tapping the button.
Maybe it's not clear to Apple that you're redirecting users to a new and different app rather than a newer version of the app the user is in?

Itunes Connect Invalid Binary

I submitted my app in the App Store. First I validated it, and turns out successful. Then I submitted it and succesfully uploaded to iTunes Connect. After a minute, it says that the file is Invalid binary. I am uploading an update of an existing app which is already published in the App Store. (previous version uploaded by other developer). I tried every solution that I found in google search but no luck.
Just for information.
Today I faced the same problem of Invalid Binary while uploading new version of existing application.
I got following email from apple
iPhone 5 Optimization Requirement - Your binary is not optimized for
iPhone 5. As of May 1, all new iPhone apps and app updates
submitted must support the 4-inch display on iPhone 5. All apps must
include a launch image with the -568h size modifier immediately
following the portion of the launch image's filename.
Launch images must be PNG files and located at the top-level of your
bundle, or provided within each .lproj folder if you localize your
launch images. Learn more about iPhone 5 support and app launch images
by reviewing the iOS Human Interface Guidelines and iOS App
Programming Guide.
Once these issues have been corrected, go to the Version Details page
and click "Ready to Upload Binary." Continue through the submission
process until the app status is "Waiting for Upload." You can then
deliver the corrected binary.
Solution:
Added 4inch app screen shots in iTunesconnect meta data
Added Default-568h#2x.png image in my application for iPhone 5
After these changes application successfully submitted.
Need to add arm64
I faced the same problem of Invalid Binary while uploading new version of existing application.
The reason are from February 2015 itself we need to Add arm64 to our app. i added this then my app successfully upload to app store.
Try to check the provisioning you made for the itunes store are correct with your application.
Remove the old binary which has been rejected then add the new one.
If you can do try to make fresh provisioning and also check in the xcode as well.
And do check the mode,is that debug or distribution as you need to make the build for distribution.
Hope it man help you.
Cheers
Sanjay
You cannot submit an app that uses the same bundle ID or the same app name of any app (even the "same" one) submitted by another developer account.
Make sure you have choosen "App Store" as distribution method in distribution provisioning profile, not "Ad Hoc".
I have faced this issue many times.My app got passed validation and submitted
successfully to iTunes Connect.But It shows invalid binary in prerelease
options.I saw one awesome post in Apple discussions and finally solved my
issue.App bundle id was changed in config file of my web app.I have changed
old bundle id in config.xml and app uploaded for review.
Try using the Application Loader under /Developer/Applications/Utilities. Make sure you have created a New App in iTunesConnect...under Manage Applications, select the application you are going to create an update for... when that loads on the right you will see Add a New Update.

App is "Developer Rejected",but previously downloaded from the App Store, will it work?

I'am wondering what will happen if my App which was previously available on the AppStore and has been downloaded by some users, but now I REJECT MY APP and put it down from the AppStore.
My Question is, Will the previous users who have the app on their devices will work or not???
Yes, every user who downloaded the app will be able to keep using it.
There is no way to pull it from there devices.

question about link for updated app on app store

when you update an application on the app store. does the previous link now link to the updated app or does there exist 2 separate applications?
The link your app is assigned when it is approved and hits the iTunes App Store is the only link that app will be assigned. If you were to update your app 50 times, the link will still be the same.
I think it would be the former, cause it usually links to the most recent version of the application, especially since the system (itunes, app store and all) is overall designed to prompt you to update if you're not at the latest version, so it's no wonder this is so.
The link is always the same. When you update an app the latest version is always displayed on the page.

auto upgrading iOS apps

Is there some way to implement an auto-upgrade for an iPad app.
I would like to be able to have my app check for updates, and then upgrade itself.
As far as I am concerned the app can retrieve the update from the app-store, but:
I would like the interface to be app internal: User should just have to press an OK button for the upgrade to start (all this time staying within the app)
Is this possible at all?
It is possible to have display a notification to inform an update is available on you app and you can redirect the user to the AppStore, but an update can only be download from the AppStore.
This will reinstall the new version of your app. So you can't stay in the app to update (You need to go to the appStore and qui the app during the update).
Internally, you can only update some content for you app (not add new native code) but not with a real AppStore update.
Apple does not allow apps to download, install, or execute code that is not included in the original app submitted to Apple. The App store upgrade cannot be automatically started.
the best you can do is determine if the app store has a newer update, then prompt the user to install it by linking directly to the app page in the app store. They will still have to click the correct buttons to start the process.
Even if it were possible, it's not allowed by Apple. Your app will be rejected.
Unless you only update contents of your app, e.g. cooking receipts.