Activity indicator in SDWebimage placeholder - iphone

How can I set an Activity indicator in SDWebImage placeholder using UIImageView

Swift 5 & SDWebImage 5-beta
//pod file
pod 'SDWebImage', '~> 5.0.0-beta3'
//import
import SDWebImage
and set indicator and image
myImageView.sd_imageIndicator = SDWebImageActivityIndicator.gray
myImageView.sd_setImage(with: URL(string: "http://url", completed: nil)

Swift 4
imgView.sd_setShowActivityIndicatorView(true)
imgView.sd_setIndicatorStyle(.gray)
imgView.sd_setImage(with: URL(string: imageURL))
Tested and working
Swift 5
imgView.sd_imageIndicator = SDWebImageActivityIndicator.gray
imgView.sd_setImage(with: URL(string: imageURL))

I guess its too late but here is a solution for anyone still looking.
The SDWebImage library includes it by default.
Works like a charm for me :
Swift 3:
imgView.setShowActivityIndicator(true)
imgView.setIndicatorStyle(.gray)
imgView.sd_setImage(with: URL(string: urlString), placeholderImage: UIImage(named: "placeholder"))
Updates for Swift 5 : SDWebImage 5.x.x
imgView.sd_imageIndicator = SDWebImageActivityIndicator.gray
imgView.sd_setImage(with: URL(string: urlString), placeholderImage: UIImage(named: "placeholder"))

SdWebImage 5.0
YOUR_IMAGEVIEW.sd_imageIndicator = SDWebImageActivityIndicator.gray
YOUR_IMAGEVIEW.sd_imageIndicator?.startAnimating()

extension UIViewController{
func setUpBackGroundImage (imageUrl : String,finish: #escaping ((image:UIImage, error:Error?)) -> Void){
let networkIndicator = UIActivityIndicatorView()
var result:(image:UIImage, error:Error?) = (image:UIImage(imageLiteralResourceName: "game_bg"),error :nil)
networkIndicator.center = view.center
networkIndicator.style = .whiteLarge
networkIndicator.startAnimating()
view.addSubview(networkIndicator)
if imageUrl != ""{
SDWebImageManager.shared.loadImage(
with: URL(string: imageUrl),
options: .highPriority,
progress: nil) { (image, data, error, cacheType, isFinished, imageUrl) in
print(isFinished)
networkIndicator.stopAnimating()
networkIndicator.removeFromSuperview()
if (error != nil) {
result.error = error!
}else{
result.image = image!
}
finish(result)
}
}
}
}
Usage :
setUpBackGroundImage(imageUrl: backgroundImageURL, finish: { (arg0) in
let (image, error) = arg0
DispatchQueue.main.async {
if (error != nil) {
self.backgroundImageView.image = UIImage(named: "game_bg")
} else {
self.backgroundImageView.image = image
}
}
})

[indicator startAnimating];//indicator start animating
//Load image
[imageView setImageWithURL:imageURL placeholderImage:[UIImage imageNamed:#"placeholder.png"] completed:^(UIImage *image, NSError *error, SDImageCacheType cacheType)
{
[indicator stopAnimating]; //indicator stop animating after image load
}];

Here is simple way you can add the activity indicator. you can also chnage color of indicator check below code
import SDWebImage
imageView.sd_imageIndicator = SDWebImageActivityIndicator.gray
imgProfileOnTop.sd_setImage(with: URL(string: obj?.profileImg ?? ""), placeholderImage: UIImage(name:"placeholderImage"))

Related

collectionView cell Image change when scrolling - swift - programmatically

I need to load an ImageView inside UIcollectionViewcell using a URL that I pass during initialisation:
func configureCellWith(messageModel : MessageModel){
guard let url = URL(string: messageModel.contentUrl!) else { return }
if url.isURLPhoto(){
likedImageView.sd_setImage(with: url, placeholderImage: nil)
}
else if url.isURLVideo(){
getThumbnailImageFromVideoUrl(url: url) { (image) in
self.likedImageView.image = image
}
}
If url is video I need to load the image in this way using this method:
func getThumbnailImageFromVideoUrl(url: URL, completion: #escaping ((_ image: UIImage?)->Void)) {
DispatchQueue.global().async {
let asset = AVAsset(url: url)
let avAssetImageGenerator = AVAssetImageGenerator(asset: asset)
avAssetImageGenerator.appliesPreferredTrackTransform = true
let thumnailTime = CMTimeMake(value: 2, timescale: 1)
do {
let cgThumbImage = try avAssetImageGenerator.copyCGImage(at: thumnailTime, actualTime: nil)
let thumbNailImage = UIImage(cgImage: cgThumbImage)
DispatchQueue.main.async {
completion(thumbNailImage)
}
} catch {
print(error.localizedDescription)
DispatchQueue.main.async {
completion(nil)
}
}
}
}
As visible I retrieve the initial frame of the video and I load it inside the cell, obviously since it's an asynchronous function it will take some time for loading the image, there's no problem In that.
The problem occurs when I scroll through the collection and I see that some cells display images which don't correspond to the correct ones.
Searching online I found out that I need to clear the image in prepareForReuse of the cell and so I did (both in case the image is loaded through sd_setImage and though getThumbnailImageFromVideoUrl function):
override func prepareForReuse() {
super.prepareForReuse()
self.likedImageView.image = UIImage()
self.likedImageView.image = nil
self.likedImageView.sd_cancelCurrentImageLoad()
}
but I still get images mismatched when scrolling thought the collection view, what could be the problem?
I think the issue is not with images, i guess its with video thumbnail. You generate a thumbnail on background thread synchronously but while setting it back to imageView you never bothered to find if the cell is reused and the image u just created is outdated or not.
So in your cell
var currentModel: MessageModel! = nil //declare a instance variable to hold model
... other code
func configureCellWith(messageModel : MessageModel){
self.currentModel = messageModel //keep a copy of model passed to u as argument
guard let url = URL(string: messageModel.contentUrl!) else { return }
if url.isURLPhoto(){
likedImageView.sd_setImage(with: url, placeholderImage: nil)
}
else if url.isURLVideo(){
getThumbnailImageFromVideoUrl(url: url) { (image) in
self.likedImageView.image = image
}
}
Finally in getThumbnailImageFromVideoUrl
func getThumbnailImageFromVideoUrl(url: URL, completion: #escaping ((_ image: UIImage?)->Void)) {
DispatchQueue.global().async {
let asset = AVAsset(url: url)
let avAssetImageGenerator = AVAssetImageGenerator(asset: asset)
avAssetImageGenerator.appliesPreferredTrackTransform = true
let thumnailTime = CMTimeMake(value: 2, timescale: 1)
do {
let cgThumbImage = try avAssetImageGenerator.copyCGImage(at: thumnailTime, actualTime: nil)
let thumbNailImage = UIImage(cgImage: cgThumbImage)
if url.absoluteString == currentModel.contentUrl { //check if image you generated is still valid or its no longer needed
DispatchQueue.main.async {
completion(thumbNailImage)
}
}
} catch {
print(error.localizedDescription)
DispatchQueue.main.async {
completion(nil)
}
}
}

How to insert images into collectionview asynchronously [duplicate]

I'd like to load an image from a URL in my application, so I first tried with Objective-C and it worked, however, with Swift, I've a compilation error:
'imageWithData' is unavailable: use object construction 'UIImage(data:)'
My function:
#IBOutlet var imageView : UIImageView
override func viewDidLoad() {
super.viewDidLoad()
var url:NSURL = NSURL.URLWithString("http://myURL/ios8.png")
var data:NSData = NSData.dataWithContentsOfURL(url, options: nil, error: nil)
imageView.image = UIImage.imageWithData(data)// Error here
}
In Objective-C:
- (void)viewDidLoad {
[super viewDidLoad];
NSURL *url = [NSURL URLWithString:(#"http://myURL/ios8.png")];
NSData *data = [NSData dataWithContentsOfURL:url];
_imageView.image = [UIImage imageWithData: data];
_labelURL.text = #"http://www.quentinroussat.fr/assets/img/iOS%20icon's%20Style/ios8.png";
}
Can someone please explain me why the imageWithData: doesn't work with Swift, and how can I solve the problem.
Xcode 8 or later • Swift 3 or later
Synchronously:
if let filePath = Bundle.main.path(forResource: "imageName", ofType: "jpg"), let image = UIImage(contentsOfFile: filePath) {
imageView.contentMode = .scaleAspectFit
imageView.image = image
}
Asynchronously:
Create a method with a completion handler to get the image data from your url
func getData(from url: URL, completion: #escaping (Data?, URLResponse?, Error?) -> ()) {
URLSession.shared.dataTask(with: url, completionHandler: completion).resume()
}
Create a method to download the image (start the task)
func downloadImage(from url: URL) {
print("Download Started")
getData(from: url) { data, response, error in
guard let data = data, error == nil else { return }
print(response?.suggestedFilename ?? url.lastPathComponent)
print("Download Finished")
// always update the UI from the main thread
DispatchQueue.main.async() { [weak self] in
self?.imageView.image = UIImage(data: data)
}
}
}
Usage:
override func viewDidLoad() {
super.viewDidLoad()
print("Begin of code")
let url = URL(string: "https://cdn.arstechnica.net/wp-content/uploads/2018/06/macOS-Mojave-Dynamic-Wallpaper-transition.jpg")!
downloadImage(from: url)
print("End of code. The image will continue downloading in the background and it will be loaded when it ends.")
}
Extension:
extension UIImageView {
func downloaded(from url: URL, contentMode mode: ContentMode = .scaleAspectFit) {
contentMode = mode
URLSession.shared.dataTask(with: url) { data, response, error in
guard
let httpURLResponse = response as? HTTPURLResponse, httpURLResponse.statusCode == 200,
let mimeType = response?.mimeType, mimeType.hasPrefix("image"),
let data = data, error == nil,
let image = UIImage(data: data)
else { return }
DispatchQueue.main.async() { [weak self] in
self?.image = image
}
}.resume()
}
func downloaded(from link: String, contentMode mode: ContentMode = .scaleAspectFit) {
guard let url = URL(string: link) else { return }
downloaded(from: url, contentMode: mode)
}
}
Usage:
imageView.downloaded(from: "https://cdn.arstechnica.net/wp-content/uploads/2018/06/macOS-Mojave-Dynamic-Wallpaper-transition.jpg")
(Swift 4 update)
To answer the original question directly, here's the swift equivalent of the posted Objective-C snippet.
let url = URL(string: image.url)
let data = try? Data(contentsOf: url!) //make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
imageView.image = UIImage(data: data!)
DISCLAIMER:
It's important to note that the Data(contentsOf:) method will download the contents of the url synchronously in the same thread the code is being executed, so do not invoke this in the main thread of your application.
An easy way to make the same code run asynchronously, not blocking the UI, is by using GCD:
let url = URL(string: image.url)
DispatchQueue.global().async {
let data = try? Data(contentsOf: url!) //make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
DispatchQueue.main.async {
imageView.image = UIImage(data: data!)
}
}
That said, in real life applications, if you want to have the best User Experience and avoid multiple downloads of the same image, you may want to also have them not only downloaded, but cached. There's already quite a few libraries that does that very seamless and they are all really easy to use. I personally recommend Kingfisher:
import Kingfisher
let url = URL(string: "url_of_your_image")
// this downloads the image asynchronously if it's not cached yet
imageView.kf.setImage(with: url)
And that's it
If you just want to load image (Asynchronously!) - just add this small extension to your swift code:
extension UIImageView {
public func imageFromUrl(urlString: String) {
if let url = NSURL(string: urlString) {
let request = NSURLRequest(URL: url)
NSURLConnection.sendAsynchronousRequest(request, queue: NSOperationQueue.mainQueue()) {
(response: NSURLResponse?, data: NSData?, error: NSError?) -> Void in
if let imageData = data as NSData? {
self.image = UIImage(data: imageData)
}
}
}
}
}
And use it this way:
myImageView.imageFromUrl("https://robohash.org/123.png")
Xcode 12 • Swift 5
Leo Dabus's answer is awesome! I just wanted to provide an all-in-one function solution:
if let url = URL(string: "http://www.apple.com/euro/ios/ios8/a/generic/images/og.png") {
let task = URLSession.shared.dataTask(with: url) { data, response, error in
guard let data = data, error == nil else { return }
DispatchQueue.main.async { /// execute on main thread
self.imageView.image = UIImage(data: data)
}
}
task.resume()
}
Swift 2.2 || Xcode 7.3
I got Amazing results!! with AlamofireImage swift library
It provides multiple features like:
Asynchronously download
Auto Purging Image Cache if memory warnings happen for the app
Image URL caching
Image Caching
Avoid Duplicate Downloads
and very easy to implement for your app
Step.1 Install pods
Alamofire 3.3.x
pod 'Alamofire'
AlamofireImage 2.4.x
pod 'AlamofireImage'
Step.2 import and Use
import Alamofire
import AlamofireImage
let downloadURL = NSURL(string: "http://cdn.sstatic.net/Sites/stackoverflow/company/Img/photos/big/6.jpg?v=f4b7c5fee820")!
imageView.af_setImageWithURL(downloadURL)
that's it!! it will take care everything
Great thanks to Alamofire guys, for making iDevelopers life easy ;)
Swift 4::
This will shows loader while loading the image.
You can use NSCache which store image temporarily
let imageCache = NSCache<NSString, UIImage>()
extension UIImageView {
func loadImageUsingCache(withUrl urlString : String) {
let url = URL(string: urlString)
if url == nil {return}
self.image = nil
// check cached image
if let cachedImage = imageCache.object(forKey: urlString as NSString) {
self.image = cachedImage
return
}
let activityIndicator: UIActivityIndicatorView = UIActivityIndicatorView.init(activityIndicatorStyle: .gray)
addSubview(activityIndicator)
activityIndicator.startAnimating()
activityIndicator.center = self.center
// if not, download image from url
URLSession.shared.dataTask(with: url!, completionHandler: { (data, response, error) in
if error != nil {
print(error!)
return
}
DispatchQueue.main.async {
if let image = UIImage(data: data!) {
imageCache.setObject(image, forKey: urlString as NSString)
self.image = image
activityIndicator.removeFromSuperview()
}
}
}).resume()
}
}
Usage:-
truckImageView.loadImageUsingCache(withUrl: currentTruck.logoString)
swift 3 with error handling
let url = URL(string: arr[indexPath.row] as! String)
if url != nil {
DispatchQueue.global().async {
let data = try? Data(contentsOf: url!) //make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
DispatchQueue.main.async {
if data != nil {
cell.imgView.image = UIImage(data:data!)
}else{
cell.imgView.image = UIImage(named: "default.png")
}
}
}
}
With Extension
extension UIImageView {
func setCustomImage(_ imgURLString: String?) {
guard let imageURLString = imgURLString else {
self.image = UIImage(named: "default.png")
return
}
DispatchQueue.global().async { [weak self] in
let data = try? Data(contentsOf: URL(string: imageURLString)!)
DispatchQueue.main.async {
self?.image = data != nil ? UIImage(data: data!) : UIImage(named: "default.png")
}
}
}
}
Extension Usage
myImageView. setCustomImage("url")
With Cache support
let imageCache = NSCache<NSString, UIImage>()
extension UIImageView {
func loadImageUsingCacheWithURLString(_ URLString: String, placeHolder: UIImage?) {
self.image = nil
if let cachedImage = imageCache.object(forKey: NSString(string: URLString)) {
self.image = cachedImage
return
}
if let url = URL(string: URLString) {
URLSession.shared.dataTask(with: url, completionHandler: { (data, response, error) in
//print("RESPONSE FROM API: \(response)")
if error != nil {
print("ERROR LOADING IMAGES FROM URL: \(String(describing: error))")
DispatchQueue.main.async { [weak self] in
self?.image = placeHolder
}
return
}
DispatchQueue.main.async { [weak self] in
if let data = data {
if let downloadedImage = UIImage(data: data) {
imageCache.setObject(downloadedImage, forKey: NSString(string: URLString))
self?.image = downloadedImage
}
}
}
}).resume()
}
}
}
I wrapped the code of the best answers to the question into a single, reusable class extending UIImageView, so you can directly use asynchronous loading UIImageViews in your storyboard (or create them from code).
Here is my class:
import Foundation
import UIKit
class UIImageViewAsync :UIImageView
{
override init()
{
super.init(frame: CGRect())
}
override init(frame:CGRect)
{
super.init(frame:frame)
}
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
func getDataFromUrl(url:String, completion: ((data: NSData?) -> Void)) {
NSURLSession.sharedSession().dataTaskWithURL(NSURL(string: url)!) { (data, response, error) in
completion(data: NSData(data: data))
}.resume()
}
func downloadImage(url:String){
getDataFromUrl(url) { data in
dispatch_async(dispatch_get_main_queue()) {
self.contentMode = UIViewContentMode.ScaleAspectFill
self.image = UIImage(data: data!)
}
}
}
}
and here is how to use it:
imageView.downloadImage("http://www.image-server.com/myImage.jpg")
let url = NSURL.URLWithString("http://live-wallpaper.net/iphone/img/app/i/p/iphone-4s-wallpapers-mobile-backgrounds-dark_2466f886de3472ef1fa968033f1da3e1_raw_1087fae1932cec8837695934b7eb1250_raw.jpg");
var err: NSError?
var imageData :NSData = NSData.dataWithContentsOfURL(url,options: NSDataReadingOptions.DataReadingMappedIfSafe, error: &err)
var bgImage = UIImage(data:imageData)
FYI : For swift-2.0 Xcode7.0 beta2
extension UIImageView {
public func imageFromUrl(urlString: String) {
if let url = NSURL(string: urlString) {
let request = NSURLRequest(URL: url)
NSURLConnection.sendAsynchronousRequest(request, queue: NSOperationQueue.mainQueue()) {
(response: NSURLResponse?, data: NSData?, error: NSError?) -> Void in
self.image = UIImage(data: data!)
}
}
}
}
Swift 4: A simple loader for small images (ex: thumbnails) that uses NSCache and always runs on the main thread:
class ImageLoader {
private static let cache = NSCache<NSString, NSData>()
class func image(for url: URL, completionHandler: #escaping(_ image: UIImage?) -> ()) {
DispatchQueue.global(qos: DispatchQoS.QoSClass.background).async {
if let data = self.cache.object(forKey: url.absoluteString as NSString) {
DispatchQueue.main.async { completionHandler(UIImage(data: data as Data)) }
return
}
guard let data = NSData(contentsOf: url) else {
DispatchQueue.main.async { completionHandler(nil) }
return
}
self.cache.setObject(data, forKey: url.absoluteString as NSString)
DispatchQueue.main.async { completionHandler(UIImage(data: data as Data)) }
}
}
}
Usage:
ImageLoader.image(for: imageURL) { image in
self.imageView.image = image
}
swift 5
extension UIImageView {
func load(url: URL) {
DispatchQueue.global().async { [weak self] in
if let data = try? Data(contentsOf: url) {
if let image = UIImage(data: data) {
DispatchQueue.main.async {
self?.image = image
}
}
}
}
}
}
for using
override func awakeFromNib() {
super.awakeFromNib()
if let url = URL(string:"<imageURLHere>"){
imgView.load(url: url)
}
}
You’ll want to do:
UIImage(data: data)
In Swift, they’ve replaced most Objective C factory methods with regular constructors.
See:
https://developer.apple.com/library/prerelease/ios/documentation/Swift/Conceptual/BuildingCocoaApps/InteractingWithObjective-CAPIs.html#//apple_ref/doc/uid/TP40014216-CH4-XID_26
Swift 2 with error Handle and custom request header
Simply add extension to UIImageView:
extension UIImageView {
public func imageFromUrl(urlString: String) {
if let url = NSURL(string: urlString) {
let request = NSMutableURLRequest(URL: url)
request.setValue("<YOUR_HEADER_VALUE>", forHTTPHeaderField: "<YOUR_HEADER_KEY>")
NSURLSession.sharedSession().dataTaskWithRequest(request) {
(data, response, error) in
guard let data = data where error == nil else{
NSLog("Image download error: \(error)")
return
}
if let httpResponse = response as? NSHTTPURLResponse{
if httpResponse.statusCode > 400 {
let errorMsg = NSString(data: data, encoding: NSUTF8StringEncoding)
NSLog("Image download error, statusCode: \(httpResponse.statusCode), error: \(errorMsg!)")
return
}
}
dispatch_async(dispatch_get_main_queue(), {
NSLog("Image download success")
self.image = UIImage(data: data)
})
}.resume()
}
}
}
And then, use the new imageFromUrl(urlString: String) to download image
Usage:
imageView.imageFromUrl("https://i.imgur.com/ONaprQV.png")
Swift 4
This method will download an image from a website asynchronously and cache it:
func getImageFromWeb(_ urlString: String, closure: #escaping (UIImage?) -> ()) {
guard let url = URL(string: urlString) else {
return closure(nil)
}
let task = URLSession(configuration: .default).dataTask(with: url) { (data, response, error) in
guard error == nil else {
print("error: \(String(describing: error))")
return closure(nil)
}
guard response != nil else {
print("no response")
return closure(nil)
}
guard data != nil else {
print("no data")
return closure(nil)
}
DispatchQueue.main.async {
closure(UIImage(data: data!))
}
}; task.resume()
}
In use:
getImageFromWeb("http://www.apple.com/euro/ios/ios8/a/generic/images/og.png") { (image) in
if let image = image {
let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
imageView.image = image
self.view.addSubview(imageView)
} // if you use an Else statement, it will be in background
}
Kingfisher is one of the best library for load image into URL.
Github URL - https://github.com/onevcat/Kingfisher
// If you want to use Activity Indicator.
imageview_pic.kf.indicatorType = .activity
imageview_pic.kf.setImage(with: URL(string: "Give your url string"))
// If you want to use custom placeholder image.
imageview_pic.kf.setImage(with: URL(string: "Give your url string"), placeholder: UIImage(named: "placeholder image name"), options: nil, progressBlock: nil, completionHandler: nil)
Here is Working code for Loading / Downloading image from URL. NSCache automatically and Display Placeholder image before download and Load Actual image (Swift 4 | Swift 5 Code).
func NKPlaceholderImage(image:UIImage?, imageView:UIImageView?,imgUrl:String,compate:#escaping (UIImage?) -> Void){
if image != nil && imageView != nil {
imageView!.image = image!
}
var urlcatch = imgUrl.replacingOccurrences(of: "/", with: "#")
let documentpath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
urlcatch = documentpath + "/" + "\(urlcatch)"
let image = UIImage(contentsOfFile:urlcatch)
if image != nil && imageView != nil
{
imageView!.image = image!
compate(image)
}else{
if let url = URL(string: imgUrl){
DispatchQueue.global(qos: .background).async {
() -> Void in
let imgdata = NSData(contentsOf: url)
DispatchQueue.main.async {
() -> Void in
imgdata?.write(toFile: urlcatch, atomically: true)
let image = UIImage(contentsOfFile:urlcatch)
compate(image)
if image != nil {
if imageView != nil {
imageView!.image = image!
}
}
}
}
}
}
}
Use Like this :
// Here imgPicture = your imageView
// UIImage(named: "placeholder") is Display image brfore download and load actual image.
NKPlaceholderImage(image: UIImage(named: "placeholder"), imageView: imgPicture, imgUrl: "Put Here your server image Url Sting") { (image) in }
a quick hack if you want to quickly check image from url
let imageURL = NSURL(string: "https://farm2.staticflickr.com/1591/26078338233_d1466b7da2_m.jpg")
let imagedData = NSData(contentsOfURL: imageURL!)!
imageView?.image = UIImage(data: imagedData)
I implemented within a tableview with a custom cell that has only a image
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell{
let cell = tableView.dequeueReusableCellWithIdentifier("theCell", forIndexPath: indexPath) as! customTableViewCell
let imageURL = NSURL(string: "https://farm2.staticflickr.com/1591/26078338233_d1466b7da2_m.jpg")
let imagedData = NSData(contentsOfURL: imageURL!)!
cell.imageView?.image = UIImage(data: imagedData)
return cell
}
Swift 2.0 :
1)
if let url = NSURL(string: "http://etc...") {
if let data = NSData(contentsOfURL: url) {
imageURL.image = UIImage(data: data)
}
}
OR
imageURL.image =
NSURL(string: "http:// image name...")
.flatMap { NSData(contentsOfURL: $0) }
.flatMap { UIImage(data: $0) }
2) Add this method to VC or Extension.
func load_image(urlString:String)
{ let imgURL: NSURL = NSURL(string: urlString)!
let request: NSURLRequest = NSURLRequest(URL: imgURL)
NSURLConnection.sendAsynchronousRequest(request, queue: NSOperationQueue.mainQueue()) { (response: NSURLResponse?, data: NSData?, error: NSError?) in
if error == nil {
self.image_element.image = UIImage(data: data)
}
}
}
Usage :
self.load_image(" url strig here")
class ImageStore: NSObject {
static let imageCache = NSCache<NSString, UIImage>()
}
extension UIImageView {
func url(_ url: String?) {
DispatchQueue.global().async { [weak self] in
guard let stringURL = url, let url = URL(string: stringURL) else {
return
}
func setImage(image:UIImage?) {
DispatchQueue.main.async {
self?.image = image
}
}
let urlToString = url.absoluteString as NSString
if let cachedImage = ImageStore.imageCache.object(forKey: urlToString) {
setImage(image: cachedImage)
} else if let data = try? Data(contentsOf: url), let image = UIImage(data: data) {
DispatchQueue.main.async {
ImageStore.imageCache.setObject(image, forKey: urlToString)
setImage(image: image)
}
}else {
setImage(image: nil)
}
}
}
}
Usage :
let imageView = UIImageView()
imageView.url("image url")
AsyncImage is officially introduced after iOS 15, a view that synchronously loads and displays an image.
var imageView : AsyncImage
imageView = AsyncImage(url: URL(string: entry.photo))
.frame(width: 200, height: 200)
It also supports:
specify a custom placeholder using init(url:scale:content:placeholder:).
gain more control over the loading process, use the init(url:scale:transaction:content:)
See more in doc
Swift 4.1 I have created a function just pass image url, cache key after image is generated set it to completion block.
class NetworkManager: NSObject {
private var imageQueue = OperationQueue()
private var imageCache = NSCache<AnyObject, AnyObject>()
func downloadImageWithUrl(imageUrl: String, cacheKey: String, completionBlock: #escaping (_ image: UIImage?)-> Void) {
let downloadedImage = imageCache.object(forKey: cacheKey as AnyObject)
if let _ = downloadedImage as? UIImage {
completionBlock(downloadedImage as? UIImage)
} else {
let blockOperation = BlockOperation()
blockOperation.addExecutionBlock({
let url = URL(string: imageUrl)
do {
let data = try Data(contentsOf: url!)
let newImage = UIImage(data: data)
if newImage != nil {
self.imageCache.setObject(newImage!, forKey: cacheKey as AnyObject)
self.runOnMainThread {
completionBlock(newImage)
}
} else {
completionBlock(nil)
}
} catch {
completionBlock(nil)
}
})
self.imageQueue.addOperation(blockOperation)
blockOperation.completionBlock = {
print("Image downloaded \(cacheKey)")
}
}
}
}
extension NetworkManager {
fileprivate func runOnMainThread(block:#escaping ()->Void) {
if Thread.isMainThread {
block()
} else {
let mainQueue = OperationQueue.main
mainQueue.addOperation({
block()
})
}
}
}
Edited for Latest change 09/2021
// It's better to use extension
extension UIImageView {
func downloadImage(from URLString: String, with completion: #escaping (_ response: (status: Bool, image: UIImage? ) ) -> Void) {
guard let url = URL(string: URLString) else {
completion((status: false, image: nil))
return
}
URLSession.shared.dataTask(with: url) { data, response, error in
guard error == nil else {
completion((status: false, image: nil))
return
}
guard let httpURLResponse = response as? HTTPURLResponse,
httpURLResponse.statusCode == 200,
let data = data else {
completion((status: false, image: nil))
return
}
let image = UIImage(data: data)
completion((status: true, image: image))
}.resume()
}
}
Happy Codding. Cheers:)
A method for getting the image that is safe and works with Swift 2.0 and X-Code 7.1:
static func imageForImageURLString(imageURLString: String, completion: (image: UIImage?, success: Bool) -> Void) {
guard let url = NSURL(string: imageURLString),
let data = NSData(contentsOfURL: url),
let image = UIImage(data: data)
else {
completion(image: nil, success: false);
return
}
completion(image: image, success: true)
}
You would then call this method like so:
imageForImageURLString(imageString) { (image, success) -> Void in
if success {
guard let image = image
else { return } // Error handling here
// You now have the image.
} else {
// Error handling here.
}
}
If you are updating the view with the image, you will have to use this after the "if success {":
dispatch_async(dispatch_get_main_queue()) { () -> Void in
guard let image = image
else { return } // Error handling here
// You now have the image. Use the image to update the view or anything UI related here
// Reload the view, so the image appears
}
The reason this last part is needed if you are using the image in the UI is because network calls take time. If you try to update the UI using the image without calling dispatch_async like above, the computer will look for the image while the image is still being fetched, find that there is no image (yet), and move on as if there was no image found. Putting your code inside of a dispatch_async completion closure says to the computer, "Go, get this image and when you are done, then complete this code." That way, you will have the image when the code is called and things will work well.
I recommend using Kingfisher library to download images asynchronously. The best part about using Kingfisher is, it caches all the downloaded images by default with the image url as an id. Next time when you request to download image with that particular URl, it will load it from cache.
Usage:
newsImage.kf.setImage(with: imageUrl!, placeholder: nil, options: nil, progressBlock: nil, completionHandler: { (image, error, cacheType, imageUrl) in
if error == nil{
self.activityIndicator.stopAnimating()
}else if error != nil{
self.activityIndicator.stopAnimating()
}
})
You can use pod SDWebImage to achieve the same. Its easy to use. Yo can get documentaion here SDWebImage
Here is the sample code
self.yourImage.sd_setImage(with: NSURL(string: StrUrl as String ) as URL!, placeholderImage: placeholderImage, options: SDWebImageOptions(rawValue: 0), completed: { (image, error, cacheType, imageURL) in
if( error != nil)
{
print("Error while displaying image" , (error?.localizedDescription)! as String)
}
})
Image loading from server :-
func downloadImage(from url: URL , success:#escaping((_ image:UIImage)->()),failure:#escaping ((_ msg:String)->())){
print("Download Started")
getData(from: url) { data, response, error in
guard let data = data, error == nil else {
failure("Image cant download from G+ or fb server")
return
}
print(response?.suggestedFilename ?? url.lastPathComponent)
print("Download Finished")
DispatchQueue.main.async() {
if let _img = UIImage(data: data){
success(_img)
}
}
}
}
func getData(from url: URL, completion: #escaping (Data?, URLResponse?, Error?) -> ()) {
URLSession.shared.dataTask(with: url, completionHandler: completion).resume()
}
Usage :-
if let url = URL(string: "http://www.apple.com/euro/ios/ios8/a/generic/images/og.png") {
self.downloadImage(from:url , success: { (image) in
print(image)
}, failure: { (failureReason) in
print(failureReason)
})
}
Swift 4.2 and AlamofireImage
If using a library is not an issue, you can do it by help of the AlamofireImage.
my samples are from its Github
Placeholder Images Example:
let imageView = UIImageView(frame: frame)
let url = URL(string: "https://httpbin.org/image/png")!
let placeholderImage = UIImage(named: "placeholder")!
imageView.af_setImage(withURL: url, placeholderImage: placeholderImage)
it has many handy functions and extension to work with images. from caching to scaling and resizing or even applying filters on the image. if images are important in your app, I suggest to use this framework and save your time.
Swift 2.x answer that downloads image to file (as opposed to Leo Dabus's answer, which stores the image in memory). Based on Leo Dabus's answer and Rob's answer from Get the data from NSURLSession DownloadTaskWithRequest from completion handler:
// Set download vars
let downloadURL = NSURL() // URL to download from
let localFilename = "foobar.png" // Filename for storing locally
// Create download request
let task = NSURLSession.sharedSession().downloadTaskWithURL(downloadURL) { location, response, error in
guard location != nil && error == nil else {
print("Error downloading message: \(error)")
return
}
// If here, no errors so save message to permanent location
let fileManager = NSFileManager.defaultManager()
do {
let documents = try fileManager.URLForDirectory(.DocumentDirectory, inDomain: .UserDomainMask, appropriateForURL: nil, create: false)
let fileURL = documents.URLByAppendingPathComponent(localFilename)
try fileManager.moveItemAtURL(location!, toURL: fileURL)
self.doFileDownloaded(fileURL, localFilename: localFilename)
print("Downloaded message # \(localFilename)")
} catch {
print("Error downloading message: \(error)")
}
}
// Start download
print("Starting download # \(downloadURL)")
task.resume()
// Helper function called after file successfully downloaded
private func doFileDownloaded(fileURL: NSURL, localFilename: String) {
// Do stuff with downloaded image
}
The only things there is missing is a !
let url = NSURL.URLWithString("http://live-wallpaper.net/iphone/img/app/i/p/iphone-4s-wallpapers-mobile-backgrounds-dark_2466f886de3472ef1fa968033f1da3e1_raw_1087fae1932cec8837695934b7eb1250_raw.jpg");
var err: NSError?
var imageData :NSData = NSData.dataWithContentsOfURL(url!,options: NSDataReadingOptions.DataReadingMappedIfSafe, error: &err)
var bgImage = UIImage(data:imageData!)

UIImageView not loading sometimes

I have a function that is loading a pic of the user from URL that is using this UIImageView extension:
let imageCache = NSCache<AnyObject, AnyObject>()
extension UIImageView {
func loadImageUsingCacheWithUrlString(urlString: String) {
self.image = nil
print("here the URL of the image", urlString)
//check cache for image first
if let cachedImage = imageCache.object(forKey: urlString as AnyObject) {
self.image = cachedImage as? UIImage
return
}
// otherwise fire off a new download
let url = URL(string: urlString)
URLSession.shared.dataTask(with: url!, completionHandler: { (data, response, error) in
if error != nil {
print(error!)
return
}
DispatchQueue.main.async {
if let downloadedImage = UIImage(data: data!) {
imageCache.setObject(downloadedImage, forKey: urlString as AnyObject)
self.image = downloadedImage
}
}
}).resume()
}
}
Now, the problem I have is, that sometimes the the profile picture is loaded and sometimes not. I suppose that this happen because the function download the image asynchronously, but why once it's downloaded it doesn't appear On the profile?
I'm calling it with:
if hostPerfil != nil {
if let photo = hostPerfil?.picture {
hostPic.loadImageUsingCacheWithUrlString(urlString: photo)
}
hostName.text = hostPerfil!.firstName
}
What am I doing wrong? Can anyone help me with this, please?
When you get the image from your imageCache, you need to set the image of the UIImageView within the main UI thread so that it will be rendered properly. You did that when you download it, that is why it is displaying, but you have to do it as well when you are getting it from cache.
DispatchQueue.main.async {
if let cachedImage = imageCache.object(forKey: urlString as AnyObject) {
self.image = cachedImage as? UIImage
return
}
}

UIImageView Extension for Downloading and Displaying Images in UICollectionView

I've Made and Extension of UIImageView that Allows me to Asynchronously Download images and then Assign them to their ImageView According to their specific Index (IndexPath in the CollectionView). It works great, the only problem is:
I STILL SEE WRONG IMAGES DISPLAYED WHEN SCROLLING FAST AND STOPPING.
Can anyone help me please? Here is my code:
// UIImageView Extension:
extension ExtendedUIImageView {
func downloadFrom(link link:String, contentMode mode: UIViewContentMode, imageIndex: Int) {
if (NSFileManager.defaultManager().fileExistsAtPath(link)) {
self.image = UIImage(contentsOfFile: link)
return
}
self.imageURL = NSURL(string: link)
let url = NSURL(string: link)
contentMode = mode
NSURLSession.sharedSession().dataTaskWithURL(url!, completionHandler: { (data, response, error) -> Void in
guard
let httpURLResponse = response as? NSHTTPURLResponse where httpURLResponse.statusCode == 200,
let mimeType = response?.MIMEType where mimeType.hasPrefix("image"),
let data = data where error == nil,
let image = UIImage(data: data)
else { return }
dispatch_async(dispatch_get_main_queue()) { () -> Void in
if (url == self.imageURL) {
self.image = image
}
}
}).resume()
}
}
// And Id be Calling this method like this:
self.previewImageView?.downloadFrom(link: localPath, contentMode: .ScaleAspectFill, imageIndex: cell.indexPath.item)
// Where:
var previewImageView: ExtendedUIImageView?
PLEASE HELP ME :-O
Hello~ I have been trying to do the same thing while ago. This is what I did. It was simple enough for me and working fine without any problems.
import Foundation
import UIKit
extension UIImageView {
//load image async from inaternet
func loadFromURL(photoUrl:String){
//NSURL
let url = NSURL(string: photoUrl)
//Request
let request = NSURLRequest(URL:url!);
//Session
let session = NSURLSession.sharedSession()
//Data task
let datatask = session.dataTaskWithRequest(request) { (data:NSData?, response:NSURLResponse?, error:NSError?) -> Void in
if error != nil {
print(error?.localizedDescription)
}
dispatch_async(dispatch_get_main_queue()) {
self.image = UIImage(data: data!)
}
}
datatask.resume()
}
}
with Kingfisher for caching
import Foundation
import UIKit
import Kingfisher
public extension UIImageView {
func loadAvatar(url: URL) {
self.kf.setImage(with: url, placeholder: UIImage(named: "default-avatar"), options: [.transition(.fade(0.2))])
}
func setImageWithIndicator(url: URL) {
self.kf.indicatorType = .activity
self.kf.setImage(with: url)
}
}

Swift async load image

I am working on show image from url async. I have tried to create a new thread for download image and then refresh on main thread.
func asyncLoadImg(product:Product,imageView:UIImageView){
let downloadQueue = dispatch_queue_create("com.myApp.processdownload", nil)
dispatch_async(downloadQueue){
let data = NSData(contentsOfURL: NSURL(string: product.productImage)!)
var image:UIImage?
if data != nil{
image = UIImage(data: data!)
}
dispatch_async(dispatch_get_main_queue()){
imageView.image = image
}
}
}
When I was trying to debug that, when it comes to dispatch_async(downloadQueue), it jumps out the func. Any suggestion? Thx
**Swift 5.0+ updated Code :
extension UIImageView {
func imageFromServerURL(_ URLString: String, placeHolder: UIImage?) {
self.image = nil
//If imageurl's imagename has space then this line going to work for this
let imageServerUrl = URLString.addingPercentEncoding(withAllowedCharacters: .urlQueryAllowed) ?? ""
if let url = URL(string: imageServerUrl) {
URLSession.shared.dataTask(with: url, completionHandler: { (data, response, error) in
//print("RESPONSE FROM API: \(response)")
if error != nil {
print("ERROR LOADING IMAGES FROM URL: \(error)")
DispatchQueue.main.async {
self.image = placeHolder
}
return
}
DispatchQueue.main.async {
if let data = data {
if let downloadedImage = UIImage(data: data) {
self.image = downloadedImage
}
}
}
}).resume()
}
}
}
Now wherever you required just do this to load image from server url :
Using swift 5.0 + updated code using placeholder image :
UIImageView.imageFromServerURL(URLString:"here server url",placeHolder: placeholder image in uiimage format)
Simple !
Use extension in Swift3. To resolve Network problem i recommend you use NSCache:
import UIKit
let imageCache = NSCache<NSString, AnyObject>()
extension UIImageView {
func loadImageUsingCache(withUrl urlString : String) {
let url = URL(string: urlString)
self.image = nil
// check cached image
if let cachedImage = imageCache.object(forKey: urlString as NSString) as? UIImage {
self.image = cachedImage
return
}
// if not, download image from url
URLSession.shared.dataTask(with: url!, completionHandler: { (data, response, error) in
if error != nil {
print(error!)
return
}
DispatchQueue.main.async {
if let image = UIImage(data: data!) {
imageCache.setObject(image, forKey: urlString as NSString)
self.image = image
}
}
}).resume()
}
}
Hope it help!
Carrying on from Shobhakar Tiwari's answer, I think its often helpful in these cases to have a default image in case of error, and for loading purposes, so I've updated it to include an optional default image:
Swift 3
extension UIImageView {
public func imageFromServerURL(urlString: String, defaultImage : String?) {
if let di = defaultImage {
self.image = UIImage(named: di)
}
URLSession.shared.dataTask(with: NSURL(string: urlString)! as URL, completionHandler: { (data, response, error) -> Void in
if error != nil {
print(error ?? "error")
return
}
DispatchQueue.main.async(execute: { () -> Void in
let image = UIImage(data: data!)
self.image = image
})
}).resume()
}
}
This solution make scrolling really fast without unnecessary image updates.
You have to add the url property to our cell class:
class OfferItemCell: UITableViewCell {
#IBOutlet weak var itemImageView: UIImageView!
#IBOutlet weak var titleLabel: UILabel!
var imageUrl: String?
}
And add extension:
import Foundation
import UIKit
let imageCache = NSCache<AnyObject, AnyObject>()
let imageDownloadUtil: ImageDownloadUtil = ImageDownloadUtil()
extension OfferItemCell {
func loadImageUsingCacheWithUrl(urlString: String ) {
self.itemImageView.image = nil
if let cachedImage = imageCache.object(forKey: urlString as AnyObject) as? UIImage {
self.itemImageView.image = cachedImage
return
}
DispatchQueue.global(qos: .background).async {
imageDownloadUtil.getImage(url: urlString, completion: {
image in
DispatchQueue.main.async {
if self.imageUrl == urlString{
imageCache.setObject(image, forKey: urlString as AnyObject)
self.itemImageView.image = image
}
}
})
}
}
}
You can also improve it and extract some code to a more general cell class i.e. CustomCellWithImage to make it more reusable.
Here this code might help you.
let cacheKey = indexPath.row
if(self.imageCache?.objectForKey(cacheKey) != nil){
cell.img.image = self.imageCache?.objectForKey(cacheKey) as? UIImage
}else{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), {
if let url = NSURL(string: imgUrl) {
if let data = NSData(contentsOfURL: url) {
let image: UIImage = UIImage(data: data)!
self.imageCache?.setObject(image, forKey: cacheKey)
dispatch_async(dispatch_get_main_queue(), {
cell.img.image = image
})
}
}
})
}
With this image will download and cache without lagging the table view scroll
The most common way in SWIFT 4 to load async images without blink or changing images effect is use to custom UIImageView class like this one:
//MARK: - 'asyncImagesCashArray' is a global varible cashed UIImage
var asyncImagesCashArray = NSCache<NSString, UIImage>()
class AyncImageView: UIImageView {
//MARK: - Variables
private var currentURL: NSString?
//MARK: - Public Methods
func loadAsyncFrom(url: String, placeholder: UIImage?) {
let imageURL = url as NSString
if let cashedImage = asyncImagesCashArray.object(forKey: imageURL) {
image = cashedImage
return
}
image = placeholder
currentURL = imageURL
guard let requestURL = URL(string: url) else { image = placeholder; return }
URLSession.shared.dataTask(with: requestURL) { (data, response, error) in
DispatchQueue.main.async { [weak self] in
if error == nil {
if let imageData = data {
if self?.currentURL == imageURL {
if let imageToPresent = UIImage(data: imageData) {
asyncImagesCashArray.setObject(imageToPresent, forKey: imageURL)
self?.image = imageToPresent
} else {
self?.image = placeholder
}
}
} else {
self?.image = placeholder
}
} else {
self?.image = placeholder
}
}
}.resume()
}
}
example of use this class in UITableViewCell bellow:
class CatCell: UITableViewCell {
//MARK: - Outlets
#IBOutlet weak var catImageView: AyncImageView!
//MARK: - Variables
var urlString: String? {
didSet {
if let url = urlString {
catImageView.loadAsyncFrom(url: url, placeholder: nil)
}
}
}
override func awakeFromNib() {
super.awakeFromNib()
}
}
One of the best way is to used SDWebImage.
Swift Example:
import SDWebImage
imageView.sd_setImage(with: URL(string: "ImageUrl"), placeholderImage: UIImage(named: "placeholder.png"))
Objective C Example:
#import <SDWebImage/UIImageView+WebCache.h>
[imageView sd_setImageWithURL:[NSURL URLWithString:#"ImageUrl"]
placeholderImage:[UIImage imageNamed:#"placeholder.png"]];