Get track.stream_url returning garbage - soundcloud

I am trying to stream SoundCloud songs using JPlayer in a Ruby on Rails application. I try to get the stream url server-side using this:
#stream_url = client.get(#track.stream_url, :allow_redirects => true)
I then try to load this URL using JPlayer like so:
<script type="text/javascript">
$("#jquery_jplayer_1").jPlayer({
ready: function() {
$(this).jPlayer("setMedia", {
mp3: "<%= #stream_url %>"
});
},
swfPath: "/js",
supplied: "mp3"
});
</script>
But when I load the page, the browser chokes on the URL string. The returned markup and script looks like this:
$(this).jPlayer("setMedia", {
mp3: "���DInfo+4F��!$&)+.0368;=#..."
That string goes on for much longer than I'll post here.
My best guess is that this is an encoding issue, but I can't figure it out. I've tried in the rails console to debug, but that got me nowhere.
Any ideas would be appreciated. Thanks!

It seems like there are some encoding issues you are facing with.
When I send the HTTP request manually and get the endpoint URL in C#, I don't face the same problem and the end the endpoint URL of the audio is perfectly fine.
public void Run()
{
if (!string.IsNullOrEmpty(TrackUrl))
{
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(TrackUrl + ".json?client_id=YOUR_CLIENT_ID");
request.Method = "HEAD";
request.AllowReadStreamBuffering = true;
request.AllowAutoRedirect = true;
request.BeginGetResponse(new AsyncCallback(ReadWebRequestCallback), request);
}
}
private void ReadWebRequestCallback(IAsyncResult callbackResult)
{
HttpWebRequest myRequest = (HttpWebRequest)callbackResult.AsyncState;
HttpWebResponse myResponse = (HttpWebResponse)myRequest.EndGetResponse(callbackResult);
using (StreamReader httpwebStreamReader = new StreamReader(myResponse.GetResponseStream()))
{
this.AudioStreamEndPointUrl = myResponse.ResponseUri.AbsoluteUri;
this.SearchCompleted(this);
}
myResponse.Close();
}
Don't know how that is it applies to Ruby on Rails but you get the idea.
You can try a similar trick to this one instead of using the client.get method.

Related

.Net Core: Validate Anti Forgery Token with Ionic front end

I have looked all over and have found similar solutions, but nothing that matches exactly what I'm working on.
We have a .net core MVC website with an API Controller for handling requests from an ionic mobile app which we are also developing.
In most cases, adding [ValidateAntiForgeryToken] to the API controller actions works. I have gone through the process of generating the token, passing it to Ionic, and storing it in the request headers for validation.
Here is the code I am using to fetch and store the token:
static XSRF_TOKEN_KEY: string = "X-XSRF-TOKEN";
static XSRF_TOKEN_NAME_KEY: string = "X-XSRF-TOKEN-NAME";
constructor(){}
static getXsrfToken(http: HTTP) : {tokenName: string, token: string} {
let tokenName: string = window.sessionStorage.getItem(ValidationManager.XSRF_TOKEN_NAME_KEY);
let token: string = window.sessionStorage.getItem(ValidationManager.XSRF_TOKEN_KEY);
if(!tokenName || !token){
this.fetchXsrfToken(http);
tokenName= window.sessionStorage.getItem(ValidationManager.XSRF_TOKEN_NAME_KEY);
token = window.sessionStorage.getItem(ValidationManager.XSRF_TOKEN_KEY);
}
return {
tokenName: tokenName,
token: token
};
}
private static setXsrfToken({ token, tokenName }: { token: string, tokenName: string }) {
window.sessionStorage.setItem(ValidationManager.XSRF_TOKEN_KEY, token);
window.sessionStorage.setItem(ValidationManager.XSRF_TOKEN_NAME_KEY, tokenName);
}
private static fetchXsrfToken(http: HTTP) {
let token: string = window.sessionStorage.getItem(ValidationManager.XSRF_TOKEN_KEY);
let tokenName: string = window.sessionStorage.getItem(ValidationManager.XSRF_TOKEN_NAME_KEY);
if (!token || !tokenName) {
let apiUrl: string = AppConfig.apiUrl + "/GetAntiforgeryToken";
http.get(apiUrl, {}, {})
.then(r => this.setXsrfToken(JSON.parse(r.data)))
.catch(r => console.error("Could not fetch XSRFTOKEN", r));
} else {
this.setXsrfToken({ token: token, tokenName: tokenName });
}
}
Here is the action in my controller that serves anti forgery tokens:
[HttpGet]
public override IActionResult GetAntiforgeryToken()
{
var tokens = _antiforgery.GetAndStoreTokens(HttpContext);
return new ObjectResult(new
{
token = tokens.RequestToken,
tokenName = tokens.HeaderName
});
}
I set the headers of the http plugin by calling this function from the view's associated typescript file:
initializeHttp() {
let token = ValidationManager.getXsrfToken(this.http);
this.http.setHeader(token.tokenName, token.token);
console.log("Http Initialized: ", token);
}
then any request I make with the http plugin is validated properly in the controller's action:
this.http.post(apiUrl, {}, {}).then(response => {
that.navCtrl.setRoot(HomePage);
});
Up to this point, everything works great. The problem arises when I try to use XmlHttpRequest to for a POST instead of the built-in http plugin:
let file = {
name: e.srcElement.files[0].name,
file: e.srcElement.files[0],
};
let formData: FormData = new FormData();
formData.append('file', file.file);
let xhr: XMLHttpRequest = new XMLHttpRequest();
xhr.open('POST', apiUrl, true);
console.log("setting request header: ", tokenVal); //verify that tokenVal is correct
xhr.setRequestHeader("X-XSRF-TOKEN", tokenVal);
xhr.send(formData);
If I remove the [ValidateAntiForgeryToken] attribute from the controller's action, the file is posted properly. However, nothing I have tried has worked with the attribute being included.
I believe the issue has something to do with the validation tokens being added to a cookie automatically by Ionic, and the cookie is passed along with the request from the http plugin. However, XMLHttpRequest does not pass the cookie along (and is unable to do so?).
I have read up on the subject quite a bit over the past few days but I admit that this validation is still mostly a black box to me. Is there a way to validate the request in my action using only the token which is passed up in the header?
The reason I am running into this problem is that I need to upload a file, which I was unable to do using the http plugin. There are solutions for uploading images using Ionic's file-transfer plugin, but it has been deprecated and the release notes suggest using XmlHttpRequest instead.
Other things I have tried:
I have found solutions for .net standard which use System.Web.Helpers.AntiForgery for custom validation on the server, but this namespace is not included in .net core and I could not find an equivalent.
I tried many different ways to post the file using the http plugin (since it has no issues validating the antiForgery token). Everything I tried resulted in the action being hit but the file being posted was always null. A solution which uploads a file using the http plugin would also be acceptable.
Why is it that I was able to spend two full days on this problem, but as soon as I post a question about it, I find the answer? Sometimes I think the internet gods are just messing with me.
As it turns out, the native http plugin has an uploadFile() function that I never saw mentioned anywhere else. Here's what the solution does:
Use the fileChooser plugin to select a file from the phone's storage
Use the filePath plugin to resolve the native filesystem path of the image.
Use http.uploadFile() instead of http.post()
This works because as mentioned above, I was able to properly set the validation token in the http plugin's header to be accepted by the controller.
And here is the code:
let apiUrl: string = AppConfig.apiUrl + "/UploadImage/";
this.fileChooser.open().then(
uri => {
this.filePath.resolveNativePath(uri).then(resolvedPath => {
loader.present();
this.http.uploadFile(apiUrl,{ },{ },resolvedPath, "image")
.then(result => {
loader.dismiss();
toastOptions.message = "File uploaded successfully!";
let toast = this.toastCtrl.create(toastOptions);
toast.present();
let json = JSON.parse(result.data);
this.event.imageUrl = json.imgUrl;
})
.catch(err => {
console.log("error: ", err);
loader.dismiss();
toastOptions.message = "Error uploading file";
let toast = this.toastCtrl.create(toastOptions);
toast.present();
});
});
}
).catch(
e => console.log(e)
);

How to consume REST api in Xamarin.iOS?

I have made a REST API and I want to use it using my Xamarin.iOS application.
Basically I want to call the API from my Xamarin application by sending some arguments to one of my API's function.
I tried the resources available at Xamarin's official website, but I a newbie so I cannot understand how it was done.
The REST API is hosted locally by the network I am using. It is not hosted at a static IP.
Kindly guide me.
You don't really need a fancy plugin if you just want to hit Web Endpoints. I simply use the basic WebRequest API.
var request = WebRequest.CreateHttp(YOUR_URL_HERE);
request.Method = "GET";
request.ContentType = "application/JSON";
request.BeginGetResponse(ResponseComplete, request);
... and then your response method can be something along the lines of...
protected void ResponseComplete(IAsyncResult result)
{
try
{
var request = result.AsyncState as HttpWebRequest;
if (request != null)
{
Debug.WriteLine("Completed query: " + request.RequestUri);
using (var streamReader = new StreamReader(response.GetResponseStream()))
{
var result = streamReader.ReadToEnd();
Debug.WriteLine("Query Result: " + result);
}
}
}
}
... and if you need to post data you can add request.BeginGetRequestStream(PostData, request); before request.BeginGetResponse(ResponseComplete, request); and make your GetRequestStream handling method something along the lines of...
protected void PostData(IAsyncResult result)
{
var request = result.AsyncState as HttpWebRequest;
if (request != null)
{
using (var postStream = request.EndGetRequestStream(result))
{
var json = JsonConvert.SerializeObject(DATA_TO_POST);
Debug.WriteLine("Posting data: " + json);
var byteArray = Encoding.UTF8.GetBytes(json);
postStream.Write(byteArray, 0, byteArray.Length);
}
}
}
I would recommend Refit, you can install it as a NuGet package. Its pritty simple to use.
Refit allows us to define an interface that describes the API that we're calling, and the Refit framework handles making the call to the service and deserializing the return.
Have a look at this great blog post on how to set it up and other packages that might help you out. http://arteksoftware.com/resilient-network-services-with-xamarin/
I have used RestSharp before but Refit is alot easier to get running.

How do I get the redirect url?

I want to get a redirect url from a url.
Url:
https://api.soundcloud.com/tracks/151935719/stream?client_id=
redirect url looks something like this:
https://ec-media.soundcloud.com/0fdDn45vb5t4.128.mp3?f10880d39085a94a0418a7ef69b03d522cd6dfee9399eeb9a522019d6afabf3e3c10bce51c30cbe03f40dfc788e191ee959a960c826c0a5de46a851702613b05f3906a2971&AWSAccessKeyId=AKIAJNIGGLK7XA7YZSNQ&Expires=1401521245&Signature=B3P8qLw1t%2BQ2oYQUEfpep9%2FULXg%3D
How do I get the redirect url so I can stream from this link?
I am using C# WPF and I am a newbie.
Thanks!!
It should be automatic with HttpWebRequest.AllowAutoRedirect:
HttpWebRequest request = HttpWebRequest.CreateHttp(yourURI);
request.AllowAutoRedirect = true;
using (HttpWebResponse response = (HttpWebResponse)request.GetResponse())
{
// Your code
}
However, the default value for AllowAutoRedirect is true, so, in general, you shouldn't even need to set it. Redirection is automatically handled:
HttpWebRequest request = HttpWebRequest.CreateHttp(yourURI);
using (HttpWebResponse response = (HttpWebResponse)request.GetResponse())
{
// Your code
}

How do I handle/fix "Error getting response stream (ReadDone2): ReceiveFailure" when using MonoTouch?

I am using MonoTouch to build an iPhone app. In the app I am making Web Requests to pull back information from the web services running on our server.
This is my method to build the request:
public static HttpWebRequest CreateRequest(string serviceUrl, string methodName, JsonObject methodArgs)
{
string body = "";
body = methodArgs.ToString();
HttpWebRequest request = WebRequest.Create(serviceUrl) as HttpWebRequest;
request.ContentLength = body.Length; // Set type to POST
request.Method = "POST";
request.ContentType = "text/json";
request.Headers.Add("X-JSON-RPC", methodName);
StreamWriter strm = new StreamWriter(request.GetRequestStream(), System.Text.Encoding.ASCII);
strm.Write(body);
strm.Close();
return request;
}
Then I call it like this:
var request = CreateRequest(URL, METHOD_NAME, args);
request.BeginGetResponse (new AsyncCallback(ProcessResponse), request);
And ProcessResponse looks like this:
private void ProcessResponse(IAsyncResult result)
{
try
{
HttpWebRequest request = (HttpWebRequest)result.AsyncState;
using (HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result)) // this is where the exception gets thrown
{
using (StreamReader strm = new System.IO.StreamReader(response.GetResponseStream()))
{
JsonValue value = JsonObject.Load(strm);
// do stuff...
strm.Close();
} // using
response.Close();
} // using
Busy = false;
}
catch(Exception e)
{
Console.Error.WriteLine (e.Message);
}
}
There is another question about this issue for Monodroid and the answer there suggested explicitly closing the output stream. I tried this but it doesn't solve the problem. I am still getting a lot of ReadDone2 errors occurring.
My workaround at the moment involves just re-submitting the Web Request if an error occurs and the second attempt seems to work in most cases. These errors only happen when I am testing on the phone itself and never occur when using the Simulator.
Whenever possible try to use WebClient since it will deal automatically with a lot of details (including streams). It also makes it easier to make your request async which is often helpful for not blocking the UI.
E.g. WebClient.UploadDataAsync looks like a good replacement for the above. You will get the data, when received from the UploadDataCompleted event (sample here).
Also are you sure your request is always and only using System.Text.Encoding.ASCII ? using System.Text.Encoding.UTF8 is often usedm, by default, since it will represent more characters.
UPDATE: If you send or receive large amount to byte[] (or string) then you should look at using OpenWriteAsync method and OpenWriteCompleted event.
This is a bug in Mono, please see https://bugzilla.xamarin.com/show_bug.cgi?id=19673

multiple pages with C# Web browser control

I am trying to download HTML content from any URL through webbrowser control in C#.net.
I choose webrowser to handle Javascript issues. I am using webbrowser control without placing
it on the form. It works great for one url, but when I call it for multiple urls I am unable
to download the page.
Here is the code
GetWebpage()
{
System.Windows.Forms.WebBrowser wb = new System.Windows.Forms.WebBrowser();
wb.DocumentCompleted += new WebBrowserDocumentCompletedEventHandler(wb_DocumentCompleted);
wb.Navigate(sURI, false);
bDocumentLoaded = false;
while (!bDocumentLoaded)
{
Application.DoEvents();
Thread.Sleep(100);
}
sHTML = wb.DocumentText;
bDocumentLoaded = false;
}
Event:
private void wb_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
{
System.Windows.Forms.WebBrowser webBrowser1;
webBrowser1 = sender as WebBrowser;
string strTit = webBrowser1.DocumentTitle;
string str = webBrowser1.DocumentText;
bDocumentLoaded = true;
}
Cheers,
Karthik
You can use webclient object to fetch data from some url.
Try using Downloading String
public static void DownloadString (string address)
{
WebClient client = new WebClient ();
string reply = client.DownloadString (address);
Console.WriteLine (reply);
}
You can also use ASYC method of same downloading string.
I think your problem is that some sites are detecting specific browsertype and then they are returning HTML
Try setting the HeaderProperty of WebClient Object this is a list of HttpWebRequest Object
For Example
myWebClient.Headers.Add("Content-Type","application/x-www-form-urlencoded");
Modify the useragent of HTTPWEBRequest then add to headers.
HTTPWEBRequest.UserAgent=".NET Framework Test Client";
You can check more information about this in MSDN Link
I might recommend using the mshtml and SHDocVW libraries and using approach found in the answer here:
Unable to to locate and click a submit button using mshtml.HTMLInputElement