Array of pointer to bool in CoDeSys - plc

I would like to declare an array of pointer with an initialization
Apb : array [0..2] of pointer to bool := adr(r0), adr(r1), adr(r2);
Where r0, r1, r2 are declared in Modbus like Bitwise holding register.
I got an error: Wrong initial value.
In case:
Apb : array [0..2] of pointer to bool;
Apb[0]^ := r0;
Everything works as I want.

I think that POU variable declarations do not want function calls in them or even variables assigned to other variables.
The only way to have variables in your declaration is to use VAR_CONSTANTs. You will still have to do some legwork, but it can make larger-scale substitutions easier to manage.
There is also a way to use dynamic values using pragmas (I never really use pragmas although, so Im not certain of how powerful it is).
Coming from more standard programming languages, this one has similar rules and constructs as C, but not nearly as much flexibility, dreadful syntax, and nothing even resembling 'void' types. I ended up using python templates to help generate POU variable declaration headers because the allowed syntax is quite strict, leading to excessively verbose declarations.

Related

What is the difference in atomic_load() and assignment?

I am working on a project that deals with lots of atomic operations. Till now I didn’t knew about atomic_load() and was only relying on assignment operator to get value of an atomic type and I haven’t seen an error except of so much of testing. Those atomic types are changed by multiple processes and threads as well by atomic_compare_exchange_strong_explicit(), so they will need an old value every time, and that’s where I always did oldValue = <Atomic_ type_variable> and it always works fine.
Is that just by chance? Should I prefer using atomic_load()?
foo = atomic_var is just a shortcut syntax for foo = atomic_load(&atomic_var);
Which itself is a shortcut for foo = atomic_load_explicit(&atomic_var, memory_order_seq_cst); That has a use-case when you want to use an ordering weaker than the default seq_cst.
The main reason for using atomic_load explicitly in your source code is probably to remind human readers that a variable or pointer is atomic. Or maybe as a part of a macro, using atomic_load(&(macro_input)) would create a compile-time error for a non-atomic pointer.
As a "generic" function, you can't take a normal function-pointer to it.
Its existence may be just to make it easier to write the language standard, and explain everything in terms of functions.
It's not the actual assignment that's key here, it's evaluating the atomic variable in an rvalue context (reading it's value as part of an expression, like you typically find on the right-hand side of an =). printf("%d\n", my_atomic_var); is also equivalent to atomic_load.
And BTW, the same thing holds for atomic_var = foo; being exactly the same as atomic_store_explicit with mo_seq_cst. Here it is assignment that's key.
Other kinds of lvalue references to an atomic variable are different, like read-modify-write atomic_var++ is equivalent to atomic_fetch_add.

how single and double type variables work in the same copy of code in Matlab like template in C++

I am writing a signal processing program using matlab. I know there are two types of float-pointing variables, single and double. Considering the memory usage, I want my code to work with only single type variable when the system's memory is not large, while it can also be adapted to work with double type variables when necessary, without significant modification (simple and light modification before running is OK, i.e., I don't need runtime-check technique). I know this can be done by macro in C and by template in C++. I don't find practical techniques which can do this in matlab. Do you have any experience with this?
I have a simple idea that I define a global string containing "single" or "double", then I pass this string to any memory allocation method called in my code to indicate what type I need. I think this can work, I just want to know which technique you guys use and is widely accepted.
I cannot see how a template would help here. The type of c++ templates are still determined in compile time (std::vector vec ...). Also note that Matlab defines all variables as double by default unless something else is stated. You basically want runtime checks for your code. I can think of one solution as using a function with a persistent variable. The variable is set once per run. When you generate variables you would then have to generate all variables you want to have as float through this function. This will slow down assignment though, since you have to call a function to assign variables.
This example is somehow an implementation of the singleton pattern (but not exactly). The persistent variable type is set at the first use and cannot change later in the program (assuming that you do not do anything stupid as clearing the variable explicitly). I would recommend to go for hardcoding single in case performance is an issue, instead of having runtime checks or assignment functions or classes or what you can come up with.
function c = assignFloat(a,b)
persistent type;
if (isempty(type) & nargin==2)
type = b;
elseif (isempty(type))
type = 'single';
% elseif(nargin==2), error('Do not set twice!') % Optional code, imo unnecessary.
end
if (strcmp(type,'single'))
c = single(a);
return;
end
c = double(a);
end

Problems with using delphi dta types with a C DLL

I am trying to use a .dll which has been written in C (although it wraps around a matlab .ddl)
The function I am trying to use is defined in C as:
__declspec(dllexport) int ss_scaling_subtraction(double* time, double** signals, double* amplitudes, int nSamples, int nChannels, double* intensities);
The .dll requires, amongst others, a 2 dimensional array - When I tried to use:
Array of array of double
In the declaration, the compiler gave an error so I defined my own data type:
T2DArray = Array of array of double;
I initialise the .dll function in a unit like so:
function ss_scaling_subtraction(const time: array of double; const signals: T2DArray; const amplituides : array of double; const nSamples: integer;const nChannels: integer; var intensities: array of double) : integer ; cdecl; external 'StirScanDLL.dll';
However, when called this function, I get an access violation from the .dll
Creating a new data type
T1DArray = array of double
and changing
Array of double
To
T1DArray
In the declaration seems to make things run but the result is still not correct.
I have read on here that it can be dangerous to pass delphi data types to .dll's coded in a different language so I thought this might be causing the issue.
But how do I NOT use a delphi data type when I HAVE to use it to properly declare the function in the first place?!
Extra Info, I have already opened the matlab runtime complier lib's and opened the entry point to the StirScanDLL.dll
The basic problem here is one of binary interop mismatch. Simply put, a pointer to an array is not the same thing at a binary level as a Delphi open array parameter. Whilst they both semantically represent an array, the binary representation differs.
The C function is declared as follows:
__declspec(dllexport) int ss_scaling_subtraction(
double* time,
double** signals,
double* amplitudes,
int nSamples,
int nChannels,
double* intensities
);
Declare your function like so in Delphi:
function ss_scaling_subtraction(
time: PDouble;
signals: PPDouble;
amplitudes: PDouble;
nSamples: Integer;
nChannels: Integer;
intensities: PDouble
): Integer; cdecl; external 'StirScanDLL.dll';
If you find that PPDouble is not declared, define it thus:
type
PPDouble = ^PDouble;
That is, pointer to pointer to double.
Now what remains is to call the functions. Declare your arrays in Delphi as dynamic arrays. Like this:
var
time, amplitudes, intensities: TArray<Double>;
signals: TArray<TArray<Double>>;
If you have an older pre-generics Delphi then declare some types:
type
TDoubleArray = array of Double;
T2DDoubleArray = array of TDoubleArray;
Then declare the variables with the appropriate types.
Next you need to allocate the arrays, and populate any that have data passing from caller to callee.
SetLength(time, nSamples); // I'm guessing here as to the length
SetLength(signals, nSamples, nChannels); // again, guessing
Finally it is time to call the function. Now it turns out that the good designers of Delphi arranged for dynamic arrays to be stored as pointers to the first element. That means that they are a simple cast away from being used as parameters.
retval := ss_scaling_subtraction(
PDouble(time),
PPDouble(signals),
PDouble(amplitudes),
nSamples,
nChannels,
PDouble(intensities)
);
Note that the casting of the dynamic arrays seen here does rely on an implementation detail. So, some people might argue that it would be better to use, for instance #time[0] and so on for the one dimensional arrays. And to create an array of PDouble for the amplitudes and copy over the addresses of the first elements of the inner arrays. Personally I am comfortable with relying on this implementation detail. It certainly makes the coding a lot simpler.
One final piece of advice. Interop can be tricky. It's easy to get wrong. When you get it wrong, the code compiles, but then dies horribly at runtime. With cryptic error messages. Leading to much head scratching.
So, start with the simplest possible interface. A function that receives scalar parameters. Say, receives an integer, and returns an integer. Prove that you can do that. Then move on to floating point scalars. Then one dimensional arrays. Finally two dimensional arrays. Each step along the way, build up the complexity. When you hit a problem you'll know that it is down to the most recently added parameter.
You've not taken that approach. You've gone straight for the kill and implemented everything in your first attempt. And when it fails, you've no idea where to look. Break a problem into small pieces, and build the more complex problem out of those smaller pieces.

Why some variable of struct take preprocessor to function?

Variables of struct declared by data type of language in the header file. Usually data type using to declare variables, but other data type pass to preprocessors. When we should use to a data type send to preprocessor for declare variables? Why data type and variables send to processor?
#define DECLARE_REFERENCE(type, name) \
union { type name; int64_t name##_; }
typedef struct _STRING
{
int32_t flags;
int32_t length;
DECLARE_REFERENCE(char*, identifier);
DECLARE_REFERENCE(uint8_t*, string);
DECLARE_REFERENCE(uint8_t*, mask);
DECLARE_REFERENCE(MATCH*, matches_list_head);
DECLARE_REFERENCE(MATCH*, matches_list_tail);
REGEXP re;
} STRING;
Why this code is doing this for declarations? Because as the body of DECLARE_REFERENCE shows, when a type and name are passed to this macro it does more than just the declaration - it builds something else out of the name as well, for some other unknown purpose. If you only wanted to declare a variable, you wouldn't do this - it does something distinct from simply declaring one variable.
What it actually does? The unions that the macro declares provide a second name for accessing the same space as a different type. In this case you can get at the references themselves, or also at an unconverted integer representation of their bit pattern. Assuming that int64_t is the same size as a pointer on the target, anyway.
Using a macro for this potentially serves several purposes I can think of off the bat:
Saves keystrokes
Makes the code more readable - but only to people who already know what the macros mean
If the secondary way of getting at reference data is only used for debugging purposes, it can be disabled easily for a release build, generating compiler errors on any surviving debug code
It enforces the secondary status of the access path, hiding it from people who just want to see what's contained in the struct and its formal interface
Should you do this? No. This does more than just declare variables, it also does something else, and that other thing is clearly specific to the gory internals of the rest of the containing program. Without seeing the rest of the program we may never fully understand the rest of what it does.
When you need to do something specific to the internals of your program, you'll (hopefully) know when it's time to invent your own thing-like-this (most likely never); but don't copy others.
So the overall lesson here is to identify places where people aren't writing in straightforward C, but are coding to their particular application, and to separate those two, and not take quirks from a specific program as guidelines for the language as a whole.
Sometimes it is necessary to have a number of declarations which are guaranteed to have some relationship to each other. Some simple kinds of relationships such as constants that need to be numbered consecutively can be handled using enum declarations, but some applications require more complex relationships that the compiler can't handle directly. For example, one might wish to have a set of enum values and a set of string literals and ensure that they remain in sync with each other. If one declares something like:
#define GENERATE_STATE_ENUM_LIST \
ENUM_LIST_ITEM(STATE_DEFAULT, "Default") \
ENUM_LIST_ITEM(STATE_INIT, "Initializing") \
ENUM_LIST_ITEM(STATE_READY, "Ready") \
ENUM_LIST_ITEM(STATE_SLEEPING, "Sleeping") \
ENUM_LIST_ITEM(STATE_REQ_SYNC, "Starting synchronization") \
// This line should be left blank except for this comment
Then code can use the GENERATE_STATE_ENUM_LIST macro both to declare an enum type and a string array, and ensure that even if items are added or removed from the list each string will match up with its proper enum value. By contrast, if the array and enum declarations were separate, adding a new state to one but not the other could cause the values to get "out of sync".
I'm not sure what the purpose the macros in your particular case, but the pattern can sometimes be a reasonable one. The biggest 'question' is whether it's better to (ab)use the C preprocessor so as to allow such relationships to be expressed in valid-but-ugly C code, or whether it would be better to use some other tool to take a list of states and would generate the appropriate C code from that.

Difference between a function and procedure?

I had a doubt
I know that main difference between a function and procedure is
The function compulsory returns a value where as a procedure may or may not returns value.
But when we use a function of type void it returns nothing.
Can u people please clarify my doubt.
Traditionally, a procedure returning a value has been called a function (see below), however, many modern languages dispense with the term procedure altogether, preferring to use the term function for all named code blocks.
Read more at Suite101: Procedure, subroutine or function?: Programming terminology 101 - a look at the differences in approach and definition of procedures, subroutines and functions. http://www.suite101.com/content/procedure--subroutine-or-function--a8208#ixzz1GqkE7HjE
In C and its derivatives, the term "procedure" is rarely used. C has functions some of which return a value and some of which don't. I think this is an artefact of C's heritage where before the introduction of void in ANSI C, there was no way to not return a value. By default functions returned an int which you could ignore (can still) and might be some random number if no explicit return value was specified.
In the Pascal language family, the difference is explicit, functions return a value and procedures don't. A different keyword is used in each case for the definition. Visual Basic also differentiates with functions and subroutines(?).
Since we are talking about Objective-C, there are some further issues to confuse you. Functions associated with a class or object are known as "methods" (class methods and instance methods respectively).
Also, if we are being pedantic, you don't call Objective-C methods, you invoke them by sending a message to the object. The distinction is actually quite important because the message name (aka "selector") does not necessarily always refer to the same method, it can be changed at run time. This is fundamentally different to languages like Java and C++ where a particular method name for a particular class is really just a symbolic name for the address of the block of code constituting the body of the method.
Depending on the programming language, the distinction may be not so clear. Let's take a conservative language, Pascal:
procedure indeed has no return value. It is used for operations which do not have a return value, or have multiple return values. In the latter case, multiple arguments (the return-arguments or output-arguments) are passed by reference (using the var keyword) and their values are directly modified from inside the procedure. (Note that this latter case may not be considered good practice, depending on the circumstances).
function has a single return value, and usually we do not expect it to change the value of any of its arguments (which arguments may then be passed by value, or via the const keyword). Multiple return values may be returned by bundling them into a record.
C or Java does not distinguish syntactically, so a function of return type void can be thought of as a procedure. Scala distinguished between them by the presence of an equals sign between the method head and method body.
Generally, no matter how an actual language calls its construct, we would ideally expect that
A function takes arguments, doesn't modify any state (like mutating arguments, global variables, or printing info for the user to the console), and returns the result of computation.
A procedure takes arguments, performs operations which can have side-effects (writing to a database, printing to the console, maybe mutating variables), but hopefully doesn't mutate any arguments.
In practice however, depending on the situation, blends of these expectations can be observed. Sticking to these guidelines helps I think.