Add C code to a browser plugin - plugins

I made an UDP hole punching client using PJNATH library (C code). Is it possible to include this in a plugin to give the browser NAT traversal ability? (I want to make a p2p connection from browser to a non browser client)
Thanks

Related

WebRTC on Chrome; how do I know if it's using UDP or TCP

I'm currently playing around with WebRTC on Chrome behind a company firewall, using Google's demo app at: https://apprtc.appspot.com. Is there any sure-fire way to determine whether the connection being made to another app user outside my company firewall is via UDP or streaming TCP through Google's STUN/TURN server? chrome://webrtc-internals provides a lot of stats, but nothing obvious to me. Or is there an API call I can make during the session to determine the transport type? Thanks
=========== UPDATE ==============
FYI, this provides more information - press 'i' when using the demo app will show if using a TURN server (but not if using tcp/udp).
Wireshark will work fine for that. On Firefox, you can go to about:webrtc, click on the peerconnection, and see which candidates from ICE were selected (and if they're TCP or UDP, etc).
[edit - added]
Programmatically, you can look at the type of candidates using statistics reports, such as in this example and this PR and using the type property. You may have to parse the SDP to get the priority from the Candidates in Firefox. (thanks to Fippo for pointing this out).

Sockets vs websockets, what is the difference, advantages?

I am having a hard time figuring the motivation behind websockets. From what I've read around the web, regular sockets are still faster and more efficient, so in short, why would I want to use websockets, when and where?
And regarding why to bother with websockets:
It's mainly because browsers only support the Websocket API in their Javascript APIs and do no provide direct TCP socket support.
This was done to prevent (possibly malicious) Javascript apps to create any kind of TCP connections which could provide them confidential information and forward it to the internet.
With Websockets Webapps can only connect to websocket servers. The websocket protocol uses an obfuscation mechanism that prevents that webapps can send any kind of raw TCP data.
Sockets are a lower level. They can work with any type of netwroking. Websockets are at a higher level. They power web servers, and drive web apps. A websocket can be made via plain sockets. It is jsut a lower/higher level thing. Websockets are more of a convience thing. They require you to write less code

Best way to view/monitor TCP/IP sockets from IE, Firefox, and/or Chrome?

I'm trying to write a sort-of web proxy but to make sure everything is working properly, I want to monitor an existing proxy server to see when the browser connects, disconnects, etc.
Are there any plugins for Firefox or Chrome (or Internet Explorer), to show me how many sockets it currently has open and what data was sent through them?
I know that I can use netstat to see a bit of information on socket state, but I'd really like to go a bit further and see what traffic was inside each socket specifically, etc.
Use a packet sniffer such as Wireshark, or a debugger such as Fiddler.
Use Microsoft Network Monitor. It's pretty easy to use. Once you capture packets, filter them just writing HTTP in the filter panel. In the left size, you will see a list of applications, choose Firefox, Chrome, IE or whatever you need, and it will display only packets sent and received by that application.

Solving NAT problems on P2P

I am developing an applet for browser-to-browser application where User A knows User B's IP, requests connection through a port, and User B responds the request.
The main problem is that both users are behind a NAT, so just with the IP and the port is not possible to connect.
Which options do I have to solve this problem without forcing users to change their NAT configuration?
THANKS!
It is called TURN and STUN NAT traversal implementations. You may want to learn about JXTA or read the Practical JXTA II book online at Scribd for more information.

Difference between socket and websocket?

I'm building web app that needs to communicate with another application using socket connections. This is new territory for me, so want to be sure that sockets are different than websockets. It seems like they're only conceptually similar.
Asking because initially I'd planned on using Django as the foundation for my project, but in the SO post I linked to above it's made very clear that websockets aren't possible (or at least not reliable, even with something like django-websockets) using the preferred Django setup (Apache with mod_wsgi). Yet I've found other posts that casually import Python's socket module for something as simple as grabbing the server's hostname.
So:
Are they really different?
Is there any reason not to use Django for a project that relies on establishing socket connections with an outside server?
To answer your questions.
Even though they achieve (in general) similar things, yes, they are really different. WebSockets typically run from browsers connecting to Application Server over a protocol similar to HTTP that runs over TCP/IP. So they are primarily for Web Applications that require a permanent connection to its server. On the other hand, plain sockets are more powerful and generic. They run over TCP/IP but they are not restricted to browsers or HTTP protocol. They could be used to implement any kind of communication.
No. There is no reason.
Websockets use sockets in their implementation. Websockets are based on a standard protocol (now in final call, but not yet final) that defines a connection "handshake" and message "frame." The two sides go through the handshake procedure to mutually accept a connection and then use the standard message format ("frame") to pass messages back and forth.
I'm developing a framework that will allow you to communicate directly machine to machine with installed software. It might suit your purpose. You can follow my blog if you wish: http://highlevellogic.blogspot.com/2011/09/websocket-server-demonstration_26.html
WebSocket is just another application level protocol over TCP protocol, just like HTTP.
Some snippets < Spring in Action 4> quoted below, hope it can help you understand WebSocket better.
In its simplest form, a WebSocket is just a communication channel
between two applications (not necessarily a browser is
involved)...WebSocket communication can be used between any kinds of
applications, but the most common use of WebSocket is to facilitate
communication between a server application and a browser-based application.
You'd have to use WebSockets (or some similar protocol module e.g. as supported by the Flash plugin) because a normal browser application simply can't open a pure TCP socket.
The Socket.IO module available for node.js can help a lot, but note that it is not a pure WebSocket module in its own right.
It's actually a more generic communications module that can run on top of various other network protocols, including WebSockets, and Flash sockets.
Hence if you want to use Socket.IO on the server end you must also use their client code and objects. You can't easily make raw WebSocket connections to a socket.io server as you'd have to emulate their message protocol.
WebSocket is a computer communications transport protocol (like TCP, HTTP 1.0, HTTP 1.1, HTTP 2.0, QUIC, WebRTC, etc.)
Socket is an endpoint for sending and receiving data across the network (like Port number)
Example of Socket:
(TCP, 8.8.8.4, 8080, 8.8.8.8, 8070)
where:
(protocol, local address, local port, remote address, remote port)
Regarding your question (b), be aware that the Websocket specification hasn't been finalised. According to the W3C:
Implementors should be aware that this specification is not stable.
Personally I regard Websockets to be waaay too bleeding edge to use at present. Though I'll probably find them useful in a year or so.