Lua socket error on connection - sockets

I'm trying to make a http get, using Lua Socket:
local client = socket.connect('warm-harbor-2019.herokuapp.com',80)
if client then
client:send("GET /get_tweets HTTP/1.0\r\n\r\n")
s, status, partial = client:receive(1024)
end
end
I expect s to be a tweet, since the get that I'm making returns one.
But I'm getting:
http/1.1 404 object not found

Here is a runnable version of your code example (that exhibit the problem you described):
local socket = require "socket"
local client = socket.connect('warm-harbor-2019.herokuapp.com',80)
if client then
client:send("GET /get_tweets HTTP/1.0\r\n\r\n")
local s, status, partial = client:receive(1024)
print(s)
end
If you read the error page returned, you can see that its title is Heroku | No such app.
The reason for that is that the Heroku router only works when a Host header is provided. The easiest way to do it is to use the actual HTTP module of LuaSocket instead of TCP directly:
local http = require "socket.http"
local s, status, headers = http.request("http://warm-harbor-2019.herokuapp.com/get_tweets")
print(s)
If you cannot use socket.http you can pass the Host header manually:
local socket = require "socket"
local client = socket.connect('warm-harbor-2019.herokuapp.com',80)
client:send("GET /get_tweets HTTP/1.0\r\nHost: warm-harbor-2019.herokuapp.com\r\n\r\n")
local s, status, partial = client:receive(1024)
print(s, status, partial)
With my version of LuaSocket, s will be nil, status will be "closed" and partial will contain the full HTTP response (with headers etc).

Related

STM32 - ESP8266 -GET Request

I'm using STM32 with ESp8266 using latest AT Command Firmware V2
Also i'm including https://github.com/nimaltd/ESP8266
Which helps parse at commands
I can connect to my router access point and my local tcp server but when sending GET requests i receive nothing on my local
const char* host = "192.168.1.9";
while(!Wifi_TcpIp_StartTcpConnection(0,host,3437,10)){
char buffer[] = "Unable to connect to TCP Backend\r\n";
HAL_UART_Transmit(&huart1,buffer,sizeof(buffer),HAL_MAX_DELAY);
};
uint8_t req ="GET /opaaa HTTP/1.1\r\n"; Wifi_TcpIp_SendDataTcp(0,sizeof(req),&req); //success but i receive nothing
Assuming the TCP communication works properly (you can connect to the server, send and receive data) and that the host you connect to serves HTTP on that port, the issue I can see with your request is that you're missing an additional CRLF at the end, like so:
char *req = "GET /opaaa HTTP/1.1\r\n\r\n";
Wifi_TcpIp_SendDataTcp(0, strlen(req), (uint8_t*)req);
This signifies the end of HTTP headers that you're sending. In your original case, the server may still be waiting for more headers and therefore holding with sending the response back to you.
I also suggest to clean up the sending code, one way of which I've pasted above - you were assigning a string to a single byte uint8_t variable.

Lua open socket error

I am using lua as module for nginx (openresty) to get files from remote host. My function:
function readfile(url)
local http = require ("socket.http")
if not http then
error("Couldn't open socket.http")
end
http.TIMEOUT = 5
local body, code = http.request(url)
if not body then
error("Couldn't read the remote file: " .. code)
end
return body
end
I have tested this code by using Siege. When I set the users more then 100 (for example), I catch this error:
2018/03/27 09:36:38 [info] 10#10: *91018 shutdown() failed (107: Socket not connected), client: 172.18.0.7, server: localhost
I have more errors when i set more users. What does it mean? Thank you for the help.
Don't use luasocket library with OpenResty. The resulting code would block on http.request().
I suppose that all nginx worker just blocked and it is the reason of these errors.
For you purpose you may use one of the libraries below:
lua-resty-http
lua-resty-http-simple
First is more fexible, allow to use secure transport.
Second has simpler API.
And both use internally nginx Lua cosocket API and are 100% nonblocking out of the box.
The lua-resty-http or lua-resty-http-simple do not work in the init_by_lua in http context.
it is fine to use it in the init context where blocking is not considered harmful.

Connect to a server through proxy with socket library (python3)

I'd like to use socket library to connect to a server (not necessary a webserver) through an http proxy. Is it possible?
For example (with requests library):
import requests
r = requests.get("http://www.google.com", #but not necessary to http port.
proxies={"http": "http://ipproxy:portproxy"})
-UPDATE-
import urllib.request
pr = "ipproxy:portproxy"
while True:
try:
proxy = urllib.request.ProxyHandler({'http': pr})
opener = urllib.request.build_opener(proxy)
urllib.request.install_opener(opener)
url = "ftp://ip" # or ssh:// or some other port
data = None
headers = {}
req = urllib.request.Request(url, data, headers)
print ("Request sent")
except:
print ("An error occurred")
It is possible for most types of connections (HTTP and FTP etc., possibly HTTPS, although this is a bit more tricky) using the urllib module with a ProxyHandler object.

Problems with TCP/IP in Lua

I am doing a project that is related with creating TCP/IP communication in Lua language. My computer is going to be a server and I wanna connect it with another computer.
So, here is the code:
local socket = require'socket'
local server = socket.tcp()
server:bind('*', 7200)
server:listen(32)
>>>>local client = server:accept()
--Here I have a problem. It is not working.
--It says:
--calling 'accept' on bad self (tcp{server} expected,got userdata in function)
client:settimeout(10)
-- receive the line
local line, err = client:receive()
-- if there was no error, send it back to the client
if not err then
client:send('test') --end
-- done with client, close the object
client:close()
Where did I make a mistake?
Your code works: If I add an end at the bottom of your code it works for me.

Python Server Client WinError 10057

I'm making a server and client in Python 3.3 using the socket module. My server code is working fine, but this client code is returning an error. Here's the code:
import socket
import sys
import os
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
server_address = ('192.168.1.5', 4242)
sock.bind(server_address)
while True:
command = sock.recv(1024)
try:
os.system(command)
sock.send("yes")
except:
sock.send("no")
And here's the error:
Error in line: command = sock.recv(1024)
OSError: [WinError 10057] A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied
What on earth is going on?
It looks like you're confused about when you actually connect to the server, so just remember that you always bind to a local port first. Therefore, this line:
server_address = ('192.168.1.5', 4242)
Should actually read:
server_address = ('', 4242)
Then, before your infinite loop, put in the following line of code:
sock.connect(('192.168.1.5', 4242))
And you should be good to go. Good luck!
EDIT: I suppose I should be more careful with the term "always." In this case, you want to bind to a local socket first.
You didn't accept any requests, and you can only recv and/or send on the accepted socket in order to communicate with client.
Does your server only need one client to be connected? If so, try this solution:
Try adding the following before the while loop
sock.listen(1) # 1 Pending connections at most
client=sock.accept() # Accept a connection request
In the while loop, you need to change all sock to client because server socket cannot
be either written or read (all it does is listening at 192.168.1.5:4242).