Is there a way to approve an app just for demonstration - facebook

I'm going to have a demonstration for high school students. I need to have an app to show them how cool technology is and how simple it's to develop Facebook app.
Therefore I don't have any privacy policy and I'm just looking for a quick app to build for it.
Would it be possible to approve one for that specific use?
This is my app url:
https://developers.facebook.com/apps/658887610853081/settings/
Thanks

No. You can not publish it without getting it approved. You can add testers though.

Related

Can I publish a template app(paid) on the App Store

Please let me know Can we upload the template app on the App Store?
Because we are making a app, this is like a module based app so the buyer of that app can use the app code to use in their apps.
So please let me know could we upload this to the App Store?
If no, where can I publish this app to generate revenue?
I'm not sure I understand correctly your question, but if you want to publish a paid app that would require other app(s) to work, then it would be rejected.
Please see this section of the App Store Review Guidelines (emphasis mine) :
(vi) Apps should allow a user to get what they’ve paid for without
performing additional tasks, such as posting on social media,
uploading contacts, checking in to the app a certain number of times,
etc. Apps should not force users to rate the app, review the app,
download other apps, or take other similar actions in order to access
functionality, content, or use of the app.
Otherwise, please give us more informations about what you're trying to do.

iPhone App - Open Webpage - Appstore approval

Just a quick question. For the sake of time we plan on just creating an app which opens the browser and points to our website. Down the line an update will provide the rest of the functionality.
In your experience, would this app get approval? If not what would I need to do to get approval?
Cheers,
RJ
Don't think it will be approved:
2.9 Apps that are "beta", "demo", "trial", or "test" versions will be rejected
2.12 Apps that are not very useful, unique, are simply web sites bundled as Apps, or do not provide any lasting entertainment
value may be rejected
2.13 Apps that are primarily marketing materials or advertisements will be rejected
Although I can't quote from the App Store Review Guidelines directly because it requires a developer account, I can say that point 2.12 suggests that that app would not get approved.
My suggestion is that you read the review guidelines to get an idea of what is required to get approval.
I know of apps on the App Store that are nothing more than a UIWebView. See this link for proof of it: App Store and UIWebView
In order to enhance the user's experience, you could also consider using phonegap or appcelerator

Is there any way I can share apps I develop to my friends before being approved by AppStore?

I am making an app for appstore and I can't wait to share that with my friends. Not exactly done yet and not submitted to appstore yet.
How can my friend use it?
A very simple way is to use TestFlight: link
Remember that you can only register 100 devices on your dev profile.

Are private or password-protected apps acceptable in the Apple AppStore?

Simple question - can I put an app in Apple's AppStore which is only functional for those who have a username & password? This is for a client who wants to distribute their app only to a select number of people. The Enterprise license is not an option, and while ad-hoc distribution is, I'd prefer to go through the store.
As the material is semi-sensitive, I'd need to keep the description to a minimum (eg. this app is only for XYZ users, and requires a password), and screenshot to just a single screen of the login page.
Does anyone know of any apps in the store like this?
These apps are more readily rejected, but Apple doesn't explicitly disallow this. You will have to provide them a test login during the application approval process.

iPhone/iPad app rejected because of subscription model?

We intend to launch a free iPhone/iPad app on the AppStore.
The content will actually be accessible thanks to a subscription model (login/pwd authentication in iPhone app).
The subscription (about 100$ a month) is handled via a dedicated web server.
If used without subscription, this app will provide minimum value.
Does anyone know if this kind of subscription model can be rejected by Apple ?
I know some apps follow this model, but I'd like to have your thought on this before starting in this direction.
Thanks for your answer.
This is fine AFAIK - As long your app is free and you put in the description that it requires a subscription to whichever service. When you submit the app, you'll need to hand over details to a test account to Apple so that they can test it, but other than that it's no hassle at all.
I know of an app which works just like that on the app store right now - Spotify for iPhone. It's a music playing app which streams music from the web - but you need a Spotify premium account. When you first open the app, you have to sign in, and if you don't have a premium account it just tells you that you're not allowed in!
Javawag
There are plenty of apps which only work if I have an account somewhere, and some for which I have to pay for that account so, without knowing the specifics, there is nothing which immediately rules out your subscription model. There are even Apple apps, iDisk for example, which are useless if you don't have a $100 mobile me subscription.
If there are issues you can look at selling your subscription as an in app purchase (apple will take their 30% which should make them happy) or look at making the app more functional without the subscription.
Either way, when submitting for approval make sure to set up a sample account with a full subscription that the apple testers can use (there is space in the submission for including logins for this kind of thing).
Our app, previously approved, update was just rejected because we sell subscriptions through our website. (We have been doing this for 15 years, without giving Apple 30% of our money.) They are requiring that all subscriptions for iphone/ipad content go through in-app purchasing. I guess we will be looking at building a browser based app instead.
Cheers,
Gerry