How to set up facebook callback url? - facebook

How do I setup a Canvas payments callback url? I only need to set up for static pricing at this time within my app. Facebook requires a Payments Object under "Realtime Updates" heading. I have been searching everywhere for a simple straight example on how to do the complete process but have not been able to find one. I have been working through the Unity3d Friendsmash example project.

I haven't found much information on the callback, but since I don't really use it, I just used this code inside a PHP script to just make it work:
$hub_mode = $_GET['hub_mode'];
$hub_challenge = $_GET['hub_challenge'];
$hub_verify_token = $_GET['hub_verify_token'];
if ($hub_verify_token =='YourToken')
{
echo $hub_challenge;
}

I found the problem! I was using Parse which does not host php pages. I put my file on my bluehost account and it now works! My app can now show the pay dialog on Facebook using the callback url I gave it.

Related

How do I know I am being called from a progresive web app?

I've been following the guidance on google to create a PWA, but I am interested if there are any conventions to communicate with your data server that you are being called by a PWA. Is the easiest thing to add a parameter to the request i.e.
var dataUrl = 'https://query.myapi.com/v1/get?source=pwa';
and then check the source parameter? Or should I add to the request header?
In your code
if (window.matchMedia('(display-mode: standalone)').matches) {
// do things here
// set a variable to be used when calling something
// e.g. call Google Analytics to track standalone use
}
** Assumption made that you are also setting up your app to be added to the users home screen as a shortcut
You have to pass in the traffic source to Google Analytics indicating its from PWA. Refer this answer on more details.

Fitbit OAuth 2.0 and Unity Project (RestSharp as well)

I've been trying to get OAuth 2.0 to work correctly. I have managed to make the url that that will do the "deny/allow" for my app by opening a webpage with just
Application.OpenUrl(uri.ToString());
The problem is that I have no idea how to get the redirect and the auth token from the page if the user hits allow. When you hit allow, right now nothing happens it just sits on the page. Checking Networking in chrome debug does have the redirect and token there but it never actually sends it..
I was recommended to use RestSharp but I again have no idea how to use it with Unity as there are lot of resources for Android/iOS PC etc. but I can't get any of them to work for this Unity project...
var client = new RestClient("https://www.fitbit.com/oauth2/authorize?response_type=code&client_id=*clientID*&redirect_uri=http%3A%2F%2FfitRPGcallback&scope=activity%20profile%20sleep%20social");
Debug.Log("client made");
var request = new RestRequest(Method.POST);
request.Resource = ("profile%20sleep%20social");
client.ExecuteAsync(request, response => { Debug.Log("response is : " + response.Content);});
Application.OpenURL(client.BaseUrl.ToString());
In the URL I do have the correct clientID in there as well just not sure what I can and can't show for security reasons etc.
Biggest problem is just having no idea how to get the return value from the webpage after the user hits allow/deny...
Any insights would be super super appreciated cause I just want to start making the actual game but there's not as much point if I can't get this data...
So, I'm posting on a few other applicable questions as well since I have finally figured out my answer.
Unfortunately I'm not using REST so that part is still up in the air BUT I did get it to work with just Fitbit, Unity and a Webview plugin (you will need a webview OR a way to get the initial code back from your first OAuth2 call)
You can find steps here.
http://technicalartistry.blogspot.nl/2015/07/oauth2-unity-and-month-of-cursing.html
EDIT:
So I had to change how I did it because Fitbit changed their ToS where we are no longer allowed to use Webview based Authenticators (which is what I was using in the above blogpost.)
Give this next post a look for how to make an Android Plugin that will grab the Accesstoken from Fitbit's OAuth. This is a FREE way to do it since you make it yourself and it's ezmode :)
http://technicalartistry.blogspot.ca/2016/01/fitbit-unity-oauth-2-and-native.html

Codeigniter Facebook app POST method AND query_string

I have a toy facebook app I'm playing with so I can understand how it all works. It's fine if you go the the app like this: http://apps.facebook.com/pushup-challenge/ (and connect it). But if you then go to it from your facebook page, FB uses the URL http://apps.facebook.com/pushup-challenge/?ref=bookmarks.
In my log file, I see that FB is POSTing the data and including the /?ref=bookmarks to it's call to my codeigniter system. This is causing it to either say "invalid URI parameters" or give me a 404, depending on if I've edited the system/core/URI.php file to add rawurlencode() to a particular call.
I've tried using mod_rewrite to get rid of the query_string, too, but since it's POSTing, it doesn't appear to be working (though I'm not exactly sure why).
Has anyone else run into this? How did you fix it?
Thanks in advance,
Hans
try $config['uri_protocol'] = “PATH_INFO”; and set enable_query_strings = TRUE
or
set
$config['permitted_uri_chars'] = 'a-z 0-9~%.:_\-?=';
in config.php
Because it isn't calling your file by name (just ?ref=bookmarks) the server runs thru the standard default files: index.htm, index.html, index.asp. Because you need to accept a POST, you need a server that allows POSTs to htm & html if you choose to use those. Index.asp will accept POSTs on most servers, and that works for me.
SOLUTION: Add a file (index.asp), that calls the real app that you named in the App settings.

FB.getLoginStatus not calling its callback

The title really says it all. Under some (undetermined) conditions FB.getLoginStatus() just stops working and won't invoke the callback I gave it. The only interesting clues I've found are
FB.Auth._loadState is stuck on "loading" -- whatever is supposed to make it click over to "loaded" isn't happening
slight delays like putting in alert() calls tend to make it start working
Any hints at all about even how to investigate this welcome.
This usually happens for me when I am running the page under a different domain from what has been registered in Facebook. Typically this is when I am developing locally.
If you are running locally, you'll have to set up a local web server and then modify your hosts file to point the the registered domain to 127.0.0.1 in order to test on your local machine. Don forget to remove that line from the hosts file when you want to test it on the server.
According to:
https://developers.facebook.com/bugs/240058389381072
You cannot put your application under sandbox mode, or else it won't work. Go into your app settings, advanced, and switch it. This stumped me for a couple hours until I happened upon the bug report.
I had similar problem with FB API. It turned out, that my Facebook App was misconfigured. Please make sure that this is not the case for you. My problem was that my "Site URL" param in FB application was pointing to https, but I was using http protocol for development. Any call against FB api after FB.init was not calling my callback functions. So the first thing to do should be to double check App config.
Now, if some reason you depend on FB api but you wish to have a fallback option in case it;s inoperative - workaround with timer should be ok for you. Just set up a timer and disable it if FB Api gives you proper response. If not - fallback to some custom function which will perform some additional logic.
function callFbApi() {
var timeoutHandler = setTimeout(function() { requestFailed(); }, 1000);
function requestFailed() {
// When this happens, it means that FB API was unresponsive
doSomeFallbackWork();
alert('hey, FB API does not work!');
}
FB.getLoginStatus(function(response) {
clearTimeout(timeoutHandler); // This will clear the timeout in case of proper FB call
doSomeUsualWorkAfterFbReplies();
return false;
}, true);
}
If your application is in sandbox mode, Facebook acts as if your application is invisible to anyone who is not listed as an application developer. If you're not logged in, then it would stand to reason that your app is now invisible.
The callback will only fire if you're initializing with a visible application. Otherwise the following response is returned:
<span>Application Error: There was a problem getting data for the application you requested. The application may not be valid, or there may be a temporary glitch. Please try again later. </span>
For more info please see my comment on this bug ticket:
https://developers.facebook.com/bugs/240058389381072
Maybe you are using the asynchronous call. The same thing happened when I called FB.init with window.fbAsyncInit. All I did was delay the FB.getLoginStatus with a setTimeout function
window.setTimeout(checkLogStatus, 1000);
function checkLogStatus(){
alert("check");
// fetch the status on load
FB.getLoginStatus(handleSessionResponse);
}
It seemed to work after that
On the new version of the Developer app, you have to make sure to have put the correct URL you are using to access the application in the Website field under the
Select how your app integrates with Facebook
section.
Make sure the protocol is HTTPS and not HTTP.
I had a similar problem. The site worked every time when I was opening the browser, but fails when I tried to reload.
The cause was the missing "www" on the site name on Facebook configurations. Note that putting "www" (like www.yoursite.com) works on both situations (yoursite.com or www.yoursite.com).
As others have posted, you must be accessing your site at the same URL that facebook expects. For example if facebook has a callback "example.com" but you're browser has "www.example.com", that can cause this problem.
In addition, if third-party cookies are not allowed by your browser, you may also see this problem. Or you may see the callback erroneously reporting the user is not connected.
Just posting a situation I had were calling FB.getLoginStatus got absolutely no response.
My application is designed to run in a tab, and I only entered the Page Tab URLs on the app admin page, and not the App On Facebook (i.e. Canvas) URLs. The tab loads perfectly, but any calls to the FB JS SDK provoke no response.
In Facebook App Settings, go to Client OAuth Settings, look at Valid OAuth redirect URIs
Make sure you have listed all URIs which are the domains from which Facebook SDK is being invoked. For example:
I develop at localhost:5000 and deploy to Heroku. Notice the format: http://domain.name/

How to do “permission page” to facebook application?

Please, help me how to do it. When I use another application it seems very simple. It is in every application. I have read documentation and it does not. I make this in "circular" way, but it's working so ugly.
Use the Facebook API's available on codeplex.com and use the following code to show the permission page, just add this code in the Page_PreInit Method
base.RequiredPermissions = new List<Facebook.Schema.Enums.ExtendedPermissions>();
base.RequiredPermissions.Add(Facebook.Schema.Enums.ExtendedPermissions.publish_stream);
base.RequiredPermissions.Add(Facebook.Schema.Enums.ExtendedPermissions.status_update);
base.RequiredPermissions.Add(Facebook.Schema.Enums.ExtendedPermissions.offline_access);
base.RequireLogin = true;