AVAudioPlayer volume is low (How to set volume from speaker) - iphone

I use AVAudioPlayer for playing sounds but when playing, the sound volume is very low.
I done a search and found many codes about adding session property or session category but I'm wondering how to use it.
-(void) playVoice: (NSString *) path
{
if([path isEqualToString:#""] == NO)
{
//Initialize the AVAudioPlayer.
NSData *soundData= [NSData dataWithContentsOfFile:path];
NSError *error;
audioPlayer= [[AVAudioPlayer alloc] initWithData:soundData error:&error];
if (error)
{
NSLog(#"Error in audioPlayer: %#",
[error localizedDescription]);
} else {
audioPlayer.delegate = self;
NSLog(#"total time=%f", self.audioPlayer.currentTime);
self.PlayStatusSlider.maximumValue= audioPlayer.duration;
myTimer= [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:#selector(changeAudioProgress) userInfo:nil repeats:YES];
[audioPlayer prepareToPlay];
[audioPlayer setVolume:1.0];
[audioPlayer play];
}
}else{
// NSLog(#"ErrorDownloading");
}
}
- (void) configureAVAudioSession
{
//get your app's audioSession singleton object
AVAudioSession* session = [AVAudioSession sharedInstance];
//error handling
BOOL success;
NSError* error;
//set the audioSession category.
//Needs to be Record or PlayAndRecord to use audioRouteOverride:
success = [session setCategory:AVAudioSessionCategoryPlayAndRecord
error:&error];
if (!success) NSLog(#"AVAudioSession error setting category:%#",error);
//set the audioSession override
success = [session overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker
error:&error];
if (!success) NSLog(#"AVAudioSession error overrideOutputAudioPort:%#",error);
//activate the audio session
success = [session setActive:YES error:&error];
if (!success) NSLog(#"AVAudioSession error activating: %#",error);
else NSLog(#"audioSession active");
}
but it is not working for me. Witch part is wrong? How should I use it?

You have to set your audio session to default to speaker.
To anyone coming across this question now:
private var configureAudioSessionError: NSError?
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord, with: .defaultToSpeaker)
try audioSession.setActive(true)
} catch let error as NSError {
configureAudioSessionError = error
}

Related

AVFoundation ios7 problems

I'm having problem with recording video+audio on ios7;
I have created the application on ios6.1.3 and everything worked perfect until I have updated my iphone to ios7.
I use AVCaptureSession and connect input devices(microphone and camera);
Please see my code below, this is how I setup devices:
- (void)setupSessionWithPreset:(NSString *)preset withCaptureDevice:(AVCaptureDevicePosition)cd withTorchMode:(AVCaptureTorchMode)tm withError:(NSError **)error
{
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
[audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];
[audioSession setActive:YES error:nil];
// NSLog(#"sessionError :%#", sessionError);
self.movieFileOutput = [[AVCaptureMovieFileOutput alloc] init];
[self startNotificationObservers];
if(setupComplete)
{
*error = [NSError errorWithDomain:#"Setup session already complete." code:102 userInfo:nil];
return;
}
setupComplete = YES;
AVCaptureDevice *captureDevice = [self cameraWithPosition:cd];
if ([captureDevice hasTorch])
{
if ([captureDevice lockForConfiguration:nil])
{
if ([captureDevice isTorchModeSupported:tm])
{
[captureDevice setTorchMode:AVCaptureTorchModeOff];
}
[captureDevice unlockForConfiguration];
}
}
self.captureSession = [[AVCaptureSession alloc] init];
self.captureSession.sessionPreset = preset;
NSError *errorVI = nil;
self.videoInput = [[AVCaptureDeviceInput alloc] initWithDevice:captureDevice error:&errorVI];
NSLog(#"Video Input :%#", errorVI);
if([self.captureSession canAddInput:self.videoInput])
{
[self.captureSession addInput:self.videoInput];
}
else
{
*error = [NSError errorWithDomain:#"Error setting video input." code:101 userInfo:nil];
return;
}
NSError *errorAI = nil;
self.audioInput = [[AVCaptureDeviceInput alloc] initWithDevice:[self audioDevice] error:&errorAI];
if([self.captureSession canAddInput:self.audioInput])
{
[self.captureSession addInput:self.audioInput];
}
else
{
*error = [NSError errorWithDomain:#"Settings->Privacy->Microphone->VideoFrames(On)" code:500 userInfo:nil];
return;
}
if([self.captureSession canAddOutput:self.movieFileOutput])
{
[self.captureSession addOutput:self.movieFileOutput];
}
else
{
*error = [NSError errorWithDomain:#"Error setting file output." code:101 userInfo:nil];
return;
}
}
As a result I received only thumbnail and complete audio but no video. Please help me< I would really appreciate that.

How to stop play sound if silent mode is turned on

My code:
NSString *soundName = [[NSBundle mainBundle] pathForResource:#"music" ofType:#"mp3"];
NSURL *soundURL = [NSURL fileURLWithPath:soundName];
NSError *error = [[NSError alloc] init];
self.backgroundPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundURL error:&error];
if (self.backgroundPlayer == nil) {
NSLog(#"error = %#",[error description]);
} else {
[self.backgroundPlayer setDelegate:self];
[self.backgroundPlayer setNumberOfLoops:HUGE_VAL];
[self.backgroundPlayer setVolume:0.5f];
[self.backgroundPlayer prepareToPlay];
if ([self.backgroundPlayer prepareToPlay]) {
if ([self.backgroundPlayer play]) {
NSLog(#"playing");
}
} else {
NSLog(#"error!");
}
}
When I switch iPhone to silent mode sound still plays. How can I solve this problem?
I haven't tried this, but you can set the audio category before playing the file:
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategorySoloAmbient error:nil];
CFStringRef state;
UInt32 propertySize = sizeof(CFStringRef);
AudioSessionInitialize(NULL, NULL, NULL, NULL);
AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
if(CFStringGetLength(state) == 0)
{
//SI
else
{
//NOT SILENT
}
you can detect the state of phone and stop your player .. :)
You need to user AVAudioSessionCategoryAmbient for audio session. go though audio session programming guide.

Trying to record and play audio at the same time, but it's quiet

Okay so I've tried to look this up so it isn't a duplicate but I might have missed something. Anyways, in my app I have a song that should start playing when I hit record. So when I hit record, the AVAudioRecorder starts recording and my already initialized AVAudioPlayer starts playing the song. Yet the song's volume becomes very quiet. I know it isn't the song because if I simply play the song without attempting to record at the same time, it plays at full volume. Any help guys? Thanks.
How I'm Initializing:
NSDictionary *recordSettings = [NSDictionary
dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:AVAudioQualityMin],
AVEncoderAudioQualityKey,
[NSNumber numberWithInt:16],
AVEncoderBitRateKey,
[NSNumber numberWithInt: 2],
AVNumberOfChannelsKey,
[NSNumber numberWithFloat:44010.0],
AVSampleRateKey,
nil];
NSError *error = nil;
audioRecorder = [[AVAudioRecorder alloc]
initWithURL:soundFileURL
settings:recordSettings
error:&error];
if (error)
{
NSLog(#"error: %#", [error localizedDescription]);
} else {
[audioRecorder prepareToRecord];
}
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle]
pathForResource:"Rang De"
ofType:#"mp3"]];
audioPlayerForPreloadedMusic = [[AVAudioPlayer alloc]
initWithContentsOfURL:url
error:&error];
if (error)
{
NSLog(#"Error in audioPlayer: %#",
[error localizedDescription]);
} else
{
audioPlayerForPreloadedMusic.delegate = self;
[audioPlayerForPreloadedMusic prepareToPlay];
}
How I'm Playing:
-(void) recordAudio
{
if (!audioRecorder.recording)
{
playButton.enabled = NO;
stopButton.enabled = YES;
[audioRecorder record];
if(!audioPlayerForPreloadedMusic.playing)
[audioPlayerForPreloadedMusic play];
else {
NSLog(#"music is playing, so won't play");
}
}
}
You are playing the song out the earpiece when you start recording, instead of out of the speaker.
There is an audio session override to prevent this automatic switch. See using: kAudioSessionProperty_OverrideAudioRoute and kAudioSessionOverrideAudioRoute_Speaker in Apple's iOS API documentation.

AVAudioRecorder records only the audio after interruption

In my application for recording and playing audio using AVAudioRecorder and AVAudioPlayer I came across a scenario in the case of incoming phone call.While the recording is in progress and if the phone call comes,the audio recorded after the phone call is only recorded.I want the recording recorded after the phone call to be the continuation of the audio recorded before the phone call.
I track the interruption occuring in audio recorder using the AVAudioRecorderDelegate methods
(void)audioRecorderBeginInterruption:(AVAudioRecorder *)avRecorder
and
(void)audioRecorderEndInterruption:(AVAudioRecorder *)avRecorder.
In my EndInterruption method I activates the audioSession.
Here is the recording code that I use
- (void)startRecordingProcess
{
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
NSError *err = nil;
[audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error:&err];
if(err)
{
DEBUG_LOG(#"audioSession: %# %d %#", [err domain], [err code], [[err userInfo] description]);
return;
}
[audioSession setActive:YES error:&err];
err = nil;
if(err)
{
DEBUG_LOG(#"audioSession: %# %d %#", [err domain], [err code], [[err userInfo] description]);
return;
}
// Record settings for recording the audio
recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys:
[NSNumber numberWithInt:kAudioFormatMPEG4AAC],AVFormatIDKey,
[NSNumber numberWithInt:44100],AVSampleRateKey,
[NSNumber numberWithInt: 2],AVNumberOfChannelsKey,
[NSNumber numberWithInt:16],AVLinearPCMBitDepthKey,
[NSNumber numberWithBool:NO],AVLinearPCMIsBigEndianKey,
[NSNumber numberWithBool:NO],AVLinearPCMIsFloatKey,
nil];
BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:recorderFilePath];
if (fileExists)
{
BOOL appendingFileExists =
[[NSFileManager defaultManager] fileExistsAtPath:appendingFilePath];
if (appendingFileExists)
{
[[NSFileManager defaultManager]removeItemAtPath:appendingFilePath error:nil];
}
if (appendingFilePath)
{
[appendingFilePath release];
appendingFilePath = nil;
}
appendingFilePath = [[NSString alloc]initWithFormat:#"%#/AppendedAudio.m4a", DOCUMENTS_FOLDER];
fileUrl = [NSURL fileURLWithPath:appendingFilePath];
}
else
{
isFirstTime = YES;
if (recorderFilePath)
{
DEBUG_LOG(#"Testing 2");
[recorderFilePath release];
recorderFilePath = nil;
}
DEBUG_LOG(#"Testing 3");
recorderFilePath = [[NSString alloc]initWithFormat:#"%#/RecordedAudio.m4a", DOCUMENTS_FOLDER];
fileUrl = [NSURL fileURLWithPath:recorderFilePath];
}
err = nil;
recorder = [[recorder initWithURL:fileUrl settings:recordSetting error:&err]retain];
if(!recorder)
{
DEBUG_LOG(#"recorder: %# %d %#", [err domain], [err code], [[err userInfo] description]);
[[AlertFunctions sharedInstance] showMessageWithTitle:kAppName
message:[err localizedDescription]
delegate:nil
cancelButtonTitle:#"Ok"];
return;
}
//prepare to record
[recorder setDelegate:self];
[recorder prepareToRecord];
recorder.meteringEnabled = YES;
[recorder record];
}
While searching for a solution to this issue I came across another link
how to resume recording after interruption occured in iphone? and http://www.iphonedevsdk.com/forum/iphone-sdk-development/31268-avaudiorecorderdelegate-interruption.html which speaks of the same issue.
I tried the suggestions that were given in those links but were not successful.
I hope to make it work with AVAudioRecorder itself.
Is there any way I could find a solution to this issue?
All valuable suggestions are appreciated.
After several research I was notified by Apple that it's an issue with the current API. So I managed to find a workaround for the issue by saving the previous audio file just after interruption and joining it with the resumed audio file. Hope it helps someone out there who may face the same issue.
I was also facing a similar issue where AVAudioRecorder was recording only after interruption.
So i fixed this issue by maintaining an array of recordings and keeping them in the NSTemporaryDirectory and finally merging them at the end.
Below are the key steps:
Make your class listen to the AVAudioSessionInterruptionNotification.
On interruption begin (AVAudioSessionInterruptionTypeBegan), save your recording
On interruption end(AVAudioSessionInterruptionTypeEnded), start a new recording for interruption option AVAudioSessionInterruptionOptionShouldResume
Append all recordings on hitting the Save button.
The code snippets for the above mentioned steps are:
// 1. Make this class listen to the AVAudioSessionInterruptionNotification in viewDidLoad
- (void)viewDidLoad
{
[super viewDidLoad];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(handleAudioSessionInterruption:)
name:AVAudioSessionInterruptionNotification
object:[AVAudioSession sharedInstance]];
// other coding stuff
}
// observe the interruption begin / end
- (void)handleAudioSessionInterruption:(NSNotification*)notification
{
AVAudioSessionInterruptionType interruptionType = [notification.userInfo[AVAudioSessionInterruptionTypeKey] unsignedIntegerValue];
AVAudioSessionInterruptionOptions interruptionOption = [notification.userInfo[AVAudioSessionInterruptionOptionKey] unsignedIntegerValue];
switch (interruptionType) {
// 2. save recording on interruption begin
case AVAudioSessionInterruptionTypeBegan:{
// stop recording
// Update the UI accordingly
break;
}
case AVAudioSessionInterruptionTypeEnded:{
if (interruptionOption == AVAudioSessionInterruptionOptionShouldResume) {
// create a new recording
// Update the UI accordingly
}
break;
}
default:
break;
}
}
// 4. append all recordings
- (void) audioRecorderDidFinishRecording:(AVAudioRecorder *)avrecorder successfully:(BOOL)flag
{
// append all recordings one after other
}
Here is a working example:
//
// XDRecordViewController.m
//
// Created by S1LENT WARRIOR
//
#import "XDRecordViewController.h"
#interface XDRecordViewController ()
{
AVAudioRecorder *recorder;
__weak IBOutlet UIButton* btnRecord;
__weak IBOutlet UIButton* btnSave;
__weak IBOutlet UIButton* btnDiscard;
__weak IBOutlet UILabel* lblTimer; // a UILabel to display the recording time
// some variables to display the timer on a lblTimer
NSTimer* timer;
NSTimeInterval intervalTimeElapsed;
NSDate* pauseStart;
NSDate* previousFireDate;
NSDate* recordingStartDate;
// interruption handling variables
BOOL isInterrupted;
NSInteger preInterruptionDuration;
NSMutableArray* recordings; // an array of recordings to be merged in the end
}
#end
#implementation XDRecordViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Make this class listen to the AVAudioSessionInterruptionNotification
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(handleAudioSessionInterruption:)
name:AVAudioSessionInterruptionNotification
object:[AVAudioSession sharedInstance]];
[self clearContentsOfDirectory:NSTemporaryDirectory()]; // clear contents of NSTemporaryDirectory()
recordings = [NSMutableArray new]; // initialize recordings
[self setupAudioSession]; // setup the audio session. you may customize it according to your requirements
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[self initRecording]; // start recording as soon as the view appears
}
- (void)dealloc
{
[self clearContentsOfDirectory:NSTemporaryDirectory()]; // remove all files files from NSTemporaryDirectory
[[NSNotificationCenter defaultCenter] removeObserver:self]; // remove this class from NSNotificationCenter
}
#pragma mark - Event Listeners
// called when recording button is tapped
- (IBAction) btnRecordingTapped:(UIButton*)sender
{
sender.selected = !sender.selected; // toggle the button
if (sender.selected) { // resume recording
[recorder record];
[self resumeTimer];
} else { // pause recording
[recorder pause];
[self pauseTimer];
}
}
// called when save button is tapped
- (IBAction) btnSaveTapped:(UIButton*)sender
{
[self pauseTimer]; // pause the timer
// disable the UI while the recording is saving so that user may not press the save, record or discard button again
btnSave.enabled = NO;
btnRecord.enabled = NO;
btnDiscard.enabled = NO;
[recorder stop]; // stop the AVAudioRecorder so that the audioRecorderDidFinishRecording delegate function may get called
// Deactivate the AVAudioSession
NSError* error;
[[AVAudioSession sharedInstance] setActive:NO error:&error];
if (error) {
NSLog(#"%#", error);
}
}
// called when discard button is tapped
- (IBAction) btnDiscardTapped:(id)sender
{
[self stopTimer]; // stop the timer
recorder.delegate = Nil; // set delegate to Nil so that audioRecorderDidFinishRecording delegate function may not get called
[recorder stop]; // stop the recorder
// Deactivate the AVAudioSession
NSError* error;
[[AVAudioSession sharedInstance] setActive:NO error:&error];
if (error) {
NSLog(#"%#", error);
}
[self.navigationController popViewControllerAnimated:YES];
}
#pragma mark - Notification Listeners
// called when an AVAudioSessionInterruption occurs
- (void)handleAudioSessionInterruption:(NSNotification*)notification
{
AVAudioSessionInterruptionType interruptionType = [notification.userInfo[AVAudioSessionInterruptionTypeKey] unsignedIntegerValue];
AVAudioSessionInterruptionOptions interruptionOption = [notification.userInfo[AVAudioSessionInterruptionOptionKey] unsignedIntegerValue];
switch (interruptionType) {
case AVAudioSessionInterruptionTypeBegan:{
// • Recording has stopped, already inactive
// • Change state of UI, etc., to reflect non-recording state
preInterruptionDuration += recorder.currentTime; // time elapsed
if(btnRecord.selected) { // timer is already running
[self btnRecordingTapped:btnRecord]; // pause the recording and pause the timer
}
recorder.delegate = Nil; // Set delegate to nil so that audioRecorderDidFinishRecording may not get called
[recorder stop]; // stop recording
isInterrupted = YES;
break;
}
case AVAudioSessionInterruptionTypeEnded:{
// • Make session active
// • Update user interface
// • AVAudioSessionInterruptionOptionShouldResume option
if (interruptionOption == AVAudioSessionInterruptionOptionShouldResume) {
// Here you should create a new recording
[self initRecording]; // create a new recording
[self btnRecordingTapped:btnRecord];
}
break;
}
default:
break;
}
}
#pragma mark - AVAudioRecorderDelegate
- (void) audioRecorderDidFinishRecording:(AVAudioRecorder *)avrecorder successfully:(BOOL)flag
{
[self appendAudiosAtURLs:recordings completion:^(BOOL success, NSURL *outputUrl) {
// do whatever you want with the new audio file :)
}];
}
#pragma mark - Timer
- (void)timerFired:(NSTimer*)timer
{
intervalTimeElapsed++;
[self updateDisplay];
}
// function to time string
- (NSString*) timerStringSinceTimeInterval:(NSTimeInterval)timeInterval
{
NSDate *timerDate = [NSDate dateWithTimeIntervalSince1970:timeInterval];
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
[dateFormatter setDateFormat:#"mm:ss"];
[dateFormatter setTimeZone:[NSTimeZone timeZoneForSecondsFromGMT:0.0]];
return [dateFormatter stringFromDate:timerDate];
}
// called when recording pauses
- (void) pauseTimer
{
pauseStart = [NSDate dateWithTimeIntervalSinceNow:0];
previousFireDate = [timer fireDate];
[timer setFireDate:[NSDate distantFuture]];
}
- (void) resumeTimer
{
if (!timer) {
timer = [NSTimer scheduledTimerWithTimeInterval:1.0
target:self
selector:#selector(timerFired:)
userInfo:Nil
repeats:YES];
return;
}
float pauseTime = - 1 * [pauseStart timeIntervalSinceNow];
[timer setFireDate:[previousFireDate initWithTimeInterval:pauseTime sinceDate:previousFireDate]];
}
- (void)stopTimer
{
[self updateDisplay];
[timer invalidate];
timer = nil;
}
- (void)updateDisplay
{
lblTimer.text = [self timerStringSinceTimeInterval:intervalTimeElapsed];
}
#pragma mark - Helper Functions
- (void) initRecording
{
// Set the audio file
NSString* name = [NSString stringWithFormat:#"recording_%#.m4a", #(recordings.count)]; // creating a unique name for each audio file
NSURL *outputFileURL = [NSURL fileURLWithPathComponents:#[NSTemporaryDirectory(), name]];
[recordings addObject:outputFileURL];
// Define the recorder settings
NSMutableDictionary *recordSetting = [[NSMutableDictionary alloc] init];
[recordSetting setValue:#(kAudioFormatMPEG4AAC) forKey:AVFormatIDKey];
[recordSetting setValue:#(44100.0) forKey:AVSampleRateKey];
[recordSetting setValue:#(1) forKey:AVNumberOfChannelsKey];
NSError* error;
// Initiate and prepare the recorder
recorder = [[AVAudioRecorder alloc] initWithURL:outputFileURL settings:recordSetting error:&error];
recorder.delegate = self;
recorder.meteringEnabled = YES;
[recorder prepareToRecord];
if (![AVAudioSession sharedInstance].inputAvailable) { // can not record audio if mic is unavailable
NSLog(#"Error: Audio input device not available!");
return;
}
intervalTimeElapsed = 0;
recordingStartDate = [NSDate date];
if (isInterrupted) {
intervalTimeElapsed = preInterruptionDuration;
isInterrupted = NO;
}
// Activate the AVAudioSession
[[AVAudioSession sharedInstance] setActive:YES error:&error];
if (error) {
NSLog(#"%#", error);
}
recordingStartDate = [NSDate date]; // Set the recording start date
[self btnRecordingTapped:btnRecord];
}
- (void)setupAudioSession
{
static BOOL audioSessionSetup = NO;
if (audioSessionSetup) {
return;
}
AVAudioSession* session = [AVAudioSession sharedInstance];
[session setCategory:AVAudioSessionCategoryPlayAndRecord
withOptions:AVAudioSessionCategoryOptionDefaultToSpeaker
error:Nil];
[session setMode:AVAudioSessionModeSpokenAudio error:nil];
audioSessionSetup = YES;
}
// gets an array of audios and append them to one another
// the basic logic was derived from here: http://stackoverflow.com/a/16040992/634958
// i modified this logic to append multiple files
- (void) appendAudiosAtURLs:(NSMutableArray*)urls completion:(void(^)(BOOL success, NSURL* outputUrl))handler
{
// Create a new audio track we can append to
AVMutableComposition* composition = [AVMutableComposition composition];
AVMutableCompositionTrack* appendedAudioTrack =
[composition addMutableTrackWithMediaType:AVMediaTypeAudio
preferredTrackID:kCMPersistentTrackID_Invalid];
// Grab the first audio track that need to be appended
AVURLAsset* originalAsset = [[AVURLAsset alloc]
initWithURL:urls.firstObject options:nil];
[urls removeObjectAtIndex:0];
NSError* error = nil;
// Grab the first audio track and insert it into our appendedAudioTrack
AVAssetTrack *originalTrack = [[originalAsset tracksWithMediaType:AVMediaTypeAudio] firstObject];
CMTimeRange timeRange = CMTimeRangeMake(kCMTimeZero, originalAsset.duration);
[appendedAudioTrack insertTimeRange:timeRange
ofTrack:originalTrack
atTime:kCMTimeZero
error:&error];
CMTime duration = originalAsset.duration;
if (error) {
if (handler) {
dispatch_async(dispatch_get_main_queue(), ^{
handler(NO, Nil);
});
}
}
for (NSURL* audioUrl in urls) {
AVURLAsset* newAsset = [[AVURLAsset alloc]
initWithURL:audioUrl options:nil];
// Grab the rest of the audio tracks and insert them at the end of each other
AVAssetTrack *newTrack = [[newAsset tracksWithMediaType:AVMediaTypeAudio] firstObject];
timeRange = CMTimeRangeMake(kCMTimeZero, newAsset.duration);
[appendedAudioTrack insertTimeRange:timeRange
ofTrack:newTrack
atTime:duration
error:&error];
duration = appendedAudioTrack.timeRange.duration;
if (error) {
if (handler) {
dispatch_async(dispatch_get_main_queue(), ^{
handler(NO, Nil);
});
}
}
}
// Create a new audio file using the appendedAudioTrack
AVAssetExportSession* exportSession = [AVAssetExportSession
exportSessionWithAsset:composition
presetName:AVAssetExportPresetAppleM4A];
if (!exportSession) {
if (handler) {
dispatch_async(dispatch_get_main_queue(), ^{
handler(NO, Nil);
});
}
}
NSArray* appendedAudioPath = #[NSTemporaryDirectory(), #"temp.m4a"]; // name of the final audio file
exportSession.outputURL = [NSURL fileURLWithPathComponents:appendedAudioPath];
exportSession.outputFileType = AVFileTypeAppleM4A;
[exportSession exportAsynchronouslyWithCompletionHandler:^{
BOOL success = NO;
// exported successfully?
switch (exportSession.status) {
case AVAssetExportSessionStatusFailed:
break;
case AVAssetExportSessionStatusCompleted: {
success = YES;
break;
}
case AVAssetExportSessionStatusWaiting:
break;
default:
break;
}
if (handler) {
dispatch_async(dispatch_get_main_queue(), ^{
handler(success, exportSession.outputURL);
});
}
}];
}
- (void) clearContentsOfDirectory:(NSString*)directory
{
NSFileManager *fm = [NSFileManager defaultManager];
NSError *error = nil;
for (NSString *file in [fm contentsOfDirectoryAtPath:directory error:&error]) {
[fm removeItemAtURL:[NSURL fileURLWithPathComponents:#[directory, file]] error:&error];
}
}
#end
I know its too late to answer to question, but hope this helps someone else!

AVAudioRecorder won't record IF movie was previously recorded & played

My iPhone app uses "AVAudioRecorder" to make voice recordings. It also uses "UIImagePickerController" to record movies and "MPMoviePlayerController" to play movies.
Everything works fine until I do all three things in a row:
Record a movie using UIImagePickerController
Play back the recorded movie using MPMoviePlayerController
Try to make a voice recording using AVAudioRecorder
When I call AVAudioRecorder's "record" method in step 3, it returns NO indicating failure, but giving no hints as to why (come on Apple!) AVAudioRecorder's audioRecorderEncodeErrorDidOccur delegate method is never called and I receive no other errors when setting up the recorder.
My first guess was that the movie recording/playing was modifying the shared instance of "AVAudioSession" in such a way that it prevented the audio recorder from working. However, I'm manually setting AVAudioSession's category property to "AVAudioSessionCategoryRecord" and I make the audio session active before trying to record.
Here's my method for creating the recorder:
- (void)createAudioRecorder
{
NSError *error = nil;
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
[audioSession setCategory:AVAudioSessionCategoryRecord error:&error];
if (error)
...
[audioSession setActive:YES error:&error];
if (error)
...
NSMutableDictionary *settings = [[NSMutableDictionary alloc] init];
// General Audio Format Settings
[settings setValue:[NSNumber numberWithInt:kAudioFormatMPEG4AAC] forKey:AVFormatIDKey];
[settings setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey];
[settings setValue:[NSNumber numberWithInt:1] forKey:AVNumberOfChannelsKey];
// Encoder Settings
[settings setValue:[NSNumber numberWithInt:AVAudioQualityMin] forKey:AVEncoderAudioQualityKey];
[settings setValue:[NSNumber numberWithInt:96] forKey:AVEncoderBitRateKey];
[settings setValue:[NSNumber numberWithInt:16] forKey:AVEncoderBitDepthHintKey];
// Write the audio to a temporary file
NSURL *tempURL = [NSURL fileURLWithPath:[NSTemporaryDirectory() stringByAppendingPathComponent:#"Recording.m4a"]];
audioRecorder = [[AVAudioRecorder alloc] initWithURL:tempURL settings:settings error:&error];
if (error)
...
audioRecorder.delegate = self;
if ([audioRecorder prepareToRecord] == NO)
NSLog(#"Recorder fails to prepare!");
[settings release];
}
And here's my method to start recording:
- (void)startRecording
{
if (!audioRecorder)
[self createAudioRecorder];
NSError *error = nil;
[[AVAudioSession sharedInstance] setActive:YES error:&error];
if (error)
...
BOOL recording = [audioRecorder record];
if (!recording)
NSLog(#"Recording won't start!");
}
Has anyone run into this problem before?
I was having the same issue. Before I fixed the issue, my recording/playback code was like this:
Start Recording Function
- (BOOL) startRecording {
#try {
NSDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys:
[NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil];
NSString *documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
NSString *soundFilePath = [documentsPath stringByAppendingPathComponent:#"recording.caf"];
if(audioRecorder != nil) {
[audioRecorder stop];
[audioRecorder release];
audioRecorder = nil;
}
NSError *err = nil;
audioRecorder = [[AVAudioRecorder alloc] initWithURL:soundFileURL settings:recordSetting error:&err];
[soundFileURL release];
[recordSetting release];
if(!audioRecorder || err){
NSLog(#"recorder initWithURL: %# %d %#", [err domain], [err code], [[err userInfo] description]);
return NO;
}
[audioRecorder peakPowerForChannel:8];
[audioRecorder updateMeters];
audioRecorder.meteringEnabled = YES;
[audioRecorder record];
}
#catch (NSException * e) {
return NO;
}
recording = YES;
return YES;
}
Stop Recording Function
- (BOOL) stopRecording {
#try {
[audioRecorder stop];
[audioRecorder release];
audioRecorder = nil;
recording = NO;
}
#catch (NSException * e) {
return NO;
}
return YES;
}
Start Playing Function
- (BOOL) startPlaying {
#try {
NSString *documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
NSString *soundFilePath = [documentsPath stringByAppendingPathComponent:#"recording.caf"]; NSURL * soundFileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];
NSError *err = nil;
if (audioPlayer) {
[audioPlayer release];
audioPlayer = nil;
}
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error: &err];
[soundFileURL release];
if (!audioPlayer || err) {
NSLog(#"recorder: %# %d %#", [err domain], [err code], [[err userInfo] description]);
return NO;
}
[audioPlayer prepareToPlay];
[audioPlayer setDelegate: self];
[audioPlayer play];
playing = YES;
}
#catch (NSException * e) {
return NO;
}
return YES;
}
Stop Playing Function
- (BOOL) stopPlaying {
#try {
[audioPlayer stop];
[audioPlayer release];
audioPlayer = nil;
playing = NO;
}
#catch (NSException * e) {
return NO;
}
return YES;
}
I fixed the recording issue after playing a captured video, the code is as follows:
- (BOOL) startRecording {
#try {
AVAudioSession *session = [AVAudioSession sharedInstance];
[session setCategory:AVAudioSessionCategoryRecord error:nil];
// rest of the recording code is the same .
}
- (BOOL) stopRecording {
#try {
AVAudioSession *session = [AVAudioSession sharedInstance];
[session setCategory:AVAudioSessionCategoryPlayback error:nil];
// rest of the code is the same
}
- (BOOL) startPlaying {
#try {
AVAudioSession *session = [AVAudioSession sharedInstance];
[session setCategory:AVAudioSessionCategoryPlayback error:nil];
// rest of the code is the same.
}
- (BOOL) stopPlaying {
// There is no change in this function
}
Had the same problem. My Solution was to STOP the movie before starting the recording session. My code was similar to rmomin's code.
I've been having the same problem. I use AVPlayer to play compositions (previous recordings I've used AVAudioRecord for). However, I found that once I've used AVPlayer I could no longer use AVAudioRecorder. After some searching, I discovered that so long as AVPlayer is instantiated in memory and has been played at least once (which is usually what you do immediately after instantiating it) AVAudioRecorder will not record. However, once AVPlayer is dealloc'd, AVAudioRecorder is then free to record again. It appears that AVPlayer holds on to some kind of connection that AVAudioRecorder needs, and it's greedy...it won't let it go until you pry it from it's cold dead hands.
This is the solution I've found. Some people claim that instantiating AVPlayer takes too much time to keep breaking down and setting back up. However, this is not true. Instantiating AVPlayer is actually quite trivial. So also is instantiating AVPlayerItem. What isn't trivial is loading up AVAsset (or any of it's subclasses). You really only want to do that once. They key is to use this sequence:
Load up AVAsset (for example, if you're loading from a file, use AVURLAsset directly or add it to a AVMutableComposition and use that) and keep a reference to it. Don't let it go until you're done with it. Loading it is what takes all the time.
Once you're ready to play: instantiate AVPlayerItem with your asset, then AVPlayer with the AVPlayerItem and play it. Don't keep a reference to AVPlayerItem, AVPlayer will keep a reference to it and you can't reuse it with another player anyway.
Once it's done playing, immediately destroy AVPlayer...release it, set its var to nil, whatever you need to do. **
Now you can record. AVPlayer doesn't exist, so AVAudioRecorder is free to do its thing.
When you're ready to play again, re-instantiate AVPlayerItem with the asset you've already loaded & AVPlayer. Again, this is trivial. The asset has already been loaded so there shouldn't be a delay.
** Note that destroying AVPlayer may take more than just releasing it and setting its var to nil. Most likely, you've also added a periodic time observer to keep track of the play progress. When you do this, you receive back an opaque object you're supposed to hold on to. If you don't remove this item from the player AND release it/set it to nil, AVPlayer will not dealloc. It appears that Apple creates an intentional retain cycle you must break manually. So before you destroy AVPlayer you need to (example):
[_player removeTimeObserver:_playerObserver];
[_playerObserver release]; //Only if you're not using ARC
_playerObserver = nil;
As a side note, you may also have set up NSNotifications (I use one to determine when the player has completed playing)...don't forget to remove those as well.
I had the same problem in Monotouch and adjusted rmomins answer for Monotouch.
changed
avrecorder.Record();
to
NSError error;
var avsession = AVAudioSession.SharedInstance();
avsession.SetCategory(AVAudioSession.CategoryRecord,out error);
avrecorder.Record();
Works like a charm.
I had the same problem to record and play. To fix the problem I recall AVAudioSession in the "record" and "play" function.
This can may be help to person who has this problem on the device and not on the simulator!
I got the same problem. Finally I found out that ARC has released my recorder. So, you must declare the recorder in your .h file, i.e. AVAudioRecord *recorder;. Put other things to .m will work as normal.