Simulink: Add custom property to a block - simulink

I would like to add a new property to a selected block.
For example, when i write
get_param(gcb,'ObjectParameters')
I would like to see my custom property.
I tried the command add_param but without success.
add_param(gcb,'Foo','foo')
Input argument 1 must be a block diagram

Related

AnyLogic - create objects dynamically on simulation time

Is it possible to dynamically create objects or modify them on run-time ?for example,on button click,another button created or change number of lines of a road?
When I write this code for a button Action,in run-time
road123.setBackwardLanesCount(3);
I get error below:
root:
road123: Markup element is already initiated and cannot be modified.Please use constructor without arguments,perform setup and finally call initialize() .function
You'll get that error with any object you attempt to create at runtime using a parameterized constructor. If you create the object with a simple constructor (just "()") and then set all of the parameters individually, you won't run into that issue. Check the Anylogic API for specific information about the object you are using, because some require you to call .initiliaze() on that object after setting all of it's parameters if you created it using a simple constructor. Furthermore, if you want to add the object to the screen at runtime you'll need to add this code to the function that creates it:
#Override
public void onDraw( Panel panel, Graphics2D graphics) {
obj.drawModel(panel, graphics, true);
}
where obj is replaced with the name of the object you created dynamically.

Overload an event handler in C++ Builder XE5

I want to create a rectangle button field (using list).
The "cells" in this field are basically buttons, the only thing I need to change is the OnClick event handler (I want it to check some button properties and take some action according to them).
I did something like this before in MSVS 2013, using C++/CLR, I just wrote the method I wanted to work as an event handler, added event handler variable to the "cell" constructor, and assigned it as a new event handler while "filling" the list.
It looked something like this:
.h
cell(<...>, System::EventHandler^ eh) : {
<...>;
Click += eh;
}
.cpp
List^ list = gcnew List(<...>, gcnew System::EventHandler(^Form1, &Form1::cell_Click));
Mr. Google told me that in C++ Builder inheritance of managed objects is not just writing a colon after the class declaration, it's a process called "Creating component".
Since I don't need to re-use this little piece of code, I don't want to create any packages or use existing. So I create a unit.
The questions are:
Where to write event handler declaration in header?
Where to write event handler implementation in .cpp file?
How do I actually use the written unit in the project I added it to? I mean, can I just declare a variable of the custom inherited type in the project files?
C++Builder uses C++ as its language, not "Managed C++". there is no ^ pointer types and no gcnew, or "managed objects".
To make an event handler easily, select the control in the form editor and press F11. That will bring up the Object Inspector. Select the "Events" tab and then double-click the handler you want to create. This will create the code you need, you just have to fill in the function body.
If you double-click on the control, it's a shortcut to create the most common event handler for that object (which is actually OnClick for a button, so you could just double-click your button).
(In older versions of C++Builder, if you saved your project before typing anything in the function body, it would very kindly delete the handler, which was pretty annoying -- XE5 no longer does that).
I don't quite understand what you are talking about in some of your post - why do you want to inherit from the button? I figured from your opening paragraph that you just want to create a bunch of buttons at runtime, and implement the OnClick handler.
If you mean that you just want to create a lot of buttons at runtime, then you can do it like this:
TButton *b = new TButton(this); // 'this' will be responsible for deleting the button
b->Parent = this; // `this` will be responsible for displaying the button
b->Caption = "hello";
b->OnClick = Button1->OnClick;
// set other properties
AFAIK there is no easy way to clone a button. You have to make a new button like this, and then copy the values you want from another button. Properties you don't set will have their default values.
If you use this method (i.e. make Button1 in the form editor and then copy its OnClick to your other buttons) it is nice and easy. You could actually delete your Button1 after you have used it to auto-generate the OnClick handler and give you the right function signature.
You could also store the pointers to each button in a list , e.g. std::list<TButton *>. Be mindful of button lifetimes when doing this: the fact that the button's Owner is the form means that the form will delete them during the form destruction. You should not try to delete these pointers yourself, and you should not use them during or after the form destruction.
Inside the OnClick handler, you can get a pointer to its Button by doing:
TButton *b = dynamic_cast<TButton *>(Sender);
Then you can use b->Tag or some other property of the button to identify which button was clicked.

How to write variable of activity that contains fragment class from inside current Fragment?

I have an activity with indefinite number of fragments. Inside fragments there is a variable that need to access in the activity to call an intend from activity bar correctly.
But only the variable of the current fragment is on screen.
This is because the call depends of the fragment you are.
Due to fragment manager creates three fragment at a time can't write a variable calling from inside fragment because i don't know who is the last that writes variable.
Need to identify the fragment is displayed.
I tried from inside to control visibility overriding setUserVisibleHint(boolean b) and write variable when true but same happends. not guaranteed that the current fragment is the last writting.
I also tried getting the current fragment from activity to call fragment method and get this variable. But is difficult to identify current fragment. I tried this:
getsupportFragmentManager()
.findFragmentByTag("android:switcher:"+R.id.myViewPager+":"+myViewPager.getCurrentItem()).getVariable();
But have null Pointer Exception.

Symfony : Add widgets to already defined form

I would like to add widgets (checkboxes) in an already defined form (with configure method).
I can't add them in the definition of the form because the number of widgets varies (according to the object).
I see two ways of doing it :
Either pass a variable into the configure method of the form or maybe use embedded forms.
But which one is the right way ? Is there another solution ?
Thank you
The right way is to pass the object right into the options. In the form you can use the $this->getOption method to retrieve the passed options.
I Agree with Don Pinkster on passing option and use it to configure form in configure() method.
But if need it or can't get the value when instanciating the class, you can use from anywhere :
$form->getWidgetSchema()->offsetSet($name, $widget);
$form->getValidatorSchema()->offsetSet($name, $validator)
The fact you use embedded forms or widget will not change that much, as you can do this after the form is initially configured :
$form->embedForm($name, $form2);
For just one checkbox I don't see advantages in using embedded form.
In both cases, I suggest you do this in a public method from your form's class, to avoid exploding the form configuration in the action class or elsewhere.
Regards,

Yii Framework; How to check if a model attribute has a SPECIFIC validator?

I am making a custom ActiveForm method, but it requires the model to have a certain custom validator attached the the attribute that is being passed through (otherwise who knows what will happen!?)
My question is simply... is there a way to run this check in the code that is reliable?
I don't want to add the validator at runtime. That would create confusion and possibly let someone use this type of field where it ought not be used.
So I want to say something like:
if( model NOT HAVE validationMethod ON property)
throw Exception;
I'm also not sure why you want to do this, but in addition to viewing the rules array you can do:
$model->getValidators($attribute)
to check which validators are active for a particular attribute (or all attributes, if the arg is null. (I'm assuming $attribute = property in your example.)
This will return all the validator objects that are active for the current scenario and you can check if a predefined or custom class exists. It also gets you a bit more info than just the rules array (i.e., the properties of the validator class).