How to establish a TCP/IP connection without opening ports? - sockets

I never figured this one out and I've been programming for years. How do P2P programs like chat programs or torrent programs manage to create connections between two peers without peers opening any ports? I know I haven't opened up a port for Skype yet I can send and receive large files to and from my friends, and I'm pretty sure all those gigabytes don't go through Skype servers. Or do they?
What about torrenting? I can upload data to peers and I haven't opened any ports either.
I'm pretty sure the answer will be language-nonspecific, but in case I'm wrong, I code mostly in C++. Thanks in advance.

You only need to "open a port" for inbound connections. One peer will open a listening port, then instruct the other peer to connect to it. If the connection fails, the peers will usually swap roles and try again. If the connection still fails, then either the transfer is aborted, or a server relay is used if feisable.
For each listening peer, if the port is behind a router/firewall, the peer can either programmably instruct the router/firewall to open a port for forwarding inbound connections to the peer (some routers support uPNP for that, and some firewalls have their own API), or the peer can try using various "hole punching" techniques to trick the router/firewall into opening a forwarding port (some routers/firewalls are not susceptible to this).
Read this for more details: How Skype & Co. get round firewalls

Related

Lua Networking - Passing data through a 'closed' port

This might be a bit weird to explain, but I'll try my best.
I have a Lua program that's intended to serve some data through the network. Specifically, the internet. The data the program is actually transmitting are only strings stored within UDP packets. Generalized, this is how the program operates:
The first client launches the program and specifies that they are the 'host' of the connection. The program opens a connection on UDP port 6000 and the main loop listens for any packets received on said port.
The second client launches the program and specifies that they are to connect to the 'host' on port 6000. The user enters the IP, and the client opens a UDP connection using a random port between 6050 and 7000
When the client successfully connects to the server, they send a 'connection' packet, simply containing a '202 OK' string. The 'host' receives this and registers the new client
Now that the connection has been initialized, the programs can send data between each other using the registered data.
Now, on a local network this program works fine. The purpose of the 'host' mode is to have multiple clients connect to the host and have the host relay packets from one clients to all the currently registered clients. Port selections are arbitrary and random port selection from the client was simply to allow debugging and testing from a single computer. This has been tested between two and more computers on a physical network, and worked successfully. However, when I attempt to run this over the internet it's a no go. I know that the ports are closed and that's why it's not working. But seeing as I'm going to be distributing this program (privately) I can't expect every person to open ports on their router (or know how to). Security is not currently a concern with the program, and should be disregarded in the current state. That being said, I recognise there's the potential for a lot to go wrong with the use of this program through the network and I accept that. Onto the main question, how can I have the host and client communicate over the internet without having to open ports?
I'll elaborate - for example, browsers. Although the technology is quite different to what I'm doing, it's easier to paint a picture - the browser requests data from a web server, and it gets sent back to the client. But wait, if the router is in it's default state (I hope) all the ports are closed? So how does the client receive this data if the port is closed?
I hope this makes some kind of sense and I don't sound like a complete fool.
I managed to find some suitable libraries and utilities to be able to communicate through the internet (NAT traversal is now a term I am familiar with), those libraries being that supplied by NMAP. These libraries include an implementation for STUN in LUA, among HEAPS of other useful networking-related libraries and scripts.
To actually answer my own question (very simply), the clients and servers are behind what's known as a NAT gateway. Due to the limitations of addresses of IPv4, NAT gateways were implemented to bypass this limitation of IPv4 (a total of about 4.2 billion addresses) by separating the clients' internal network from the external network - in this case the internet. The NAT is supplied with a single IP address, and the NAT then supplies all of its users within the internal network with an IP respective to the network they're on. As such, the devices cannot directly be accessed without forwarding connections from the NAT gateway (generally the router) to the client. However, when using UDP connections the NAT gateway opens a port for the purposes of this connection which gets closed after the connection dies. This port that is opened differs from what is specified by the client when they open the connection, which is where the STUN methods come in. STUN allows the host to find the port that the client is connecting from and send data back to this port so the user can receive it. Bear in mind this is an EXTREMELY simple explanation of how the technology works, and I'd suggest reading up on the Wiki and some of the Request for Comments for STUN.

TCP connection between client and server gone wrong

I establish a TCP connection between my server and client which runs on the same host. We gather and read from the server or say source in our case continuously.
We read data on say 3 different ports.
Once the source stops publishing data or gets restarted , the server/source is not able to publish data again on the same port saying port is already bind. The reason given is that client still has established connection on those ports.
I wanted to know what could be the probable reasons of this ? Can there be issue since client is already listening on these ports and trying to reconnect again and again because we try this reconnection mechanism. I am more looking for reason on source side as the same code in client sides when source and client are on different host and not the same host works perfectly fine for us.
Edit:-
I found this while going through various article .
On the question of using SO_LINGER to send a RST on close to avoid the TIME_WAIT state: I've been having some problems with router access servers (names withheld to protect the guilty) that have problems dealing with back-to-back connections on a modem dedicated to a specific channel. What they do is let go of the connection, accept another call, attempt to connect to a well-known socket on a host, and the host refuses the connection because there is a connection in TIME_WAIT state involving the well-known socket. (Stevens' book TCP Illustrated, Vol 1 discusses this problem in more detail.) In order to avoid the connection-refused problem, I've had to install an option to do reset-on-close in the server when the server initiates the disconnection.
Link to source:- http://developerweb.net/viewtopic.php?id=2941
I guess i am facing the same problem: 'attempt to connect to a well-known socket on a host, and the host refuses the connection'. Probable fix mention is 'option to do reset-on-close in the server when the server initiates the disconnection'. Now how do I do that ?
Set the SO_REUSEADDR option on the server socket before you bind it and call listen().
EDIT The suggestion to fiddle around with SO_LINGER option is worthless and dangerous to your data in flight. Just use SO_RESUSEADDR.
You need to close the socket bound to that port before you restart/shutdown the server!
http://www.gnu.org/software/libc/manual/html_node/Closing-a-Socket.html
Also, there's a timeout time, which I think is 4 minutes, so if you created a TCP socket and close it, you may still have to wait 4 minutes until it closes.
You can use netstat to see all the bound ports on your system. If you shut down your server, or close your server after forking on connect, you may have zombie processes which are bound to certain ports that do not close and remain active, and thus, you can't rebind to the same port. Show some code.

What does it mean to connect to a certain port?

For example, when you make an ssh connection, you are connected to port 22. What happens then? On a very high level brief overview, I know that if port 22 is open on the other end and if you can authenticate to it as a certain user, then you get a shell on that machine.
But I don't understand how ports tie into this model of services and connections to different services from remote machines? Why is there a need for so many specific ports running specific services? And what exactly happens when you try to connect to a port?
I hope this question isn't too confusing due to my naive understanding. Thanks.
Imagine your server as a house with 65536 doors. If you want to visit family "HTTP", you go to door 80. If you were to visit family "SMTP", you would visit door no. 25.
Technically, a port is just one of multiple possible endpoints for outgoing/incomming connections. Many of the port numbers are assigned to certain services by convention.
Opening/establishing a connection means (when the transport protocol is TCP, which are most of the “classical” services like HTTP, SMTP, etc.) that you are performing a TCP handshake. With UDP (used for things like streaming and VoIP), there's no handshake.
Unless you want to understand the deeper voodoo of IP networks, you could just say, that's about it. Nothing overly special.
TCP-IP ports on your machine are essentially a mechanism to get messages to the right endpoints.
Each of the possible 65536 ports (16 total bits) fall under certain categories as designated by the Internet Assigned Numbers Authority (IANA).
But I don't understand how ports tie into this model of services and
connections to different services from remote machines? Why is there a
need for so many specific ports running specific services?
...
And what exactly happens when you try to connect to a port?
Think of it this way: How many applications on your computer communicate with other machines? Web browser, e-mail client, SSH client, online games, etc. Not to mention all of the stuff running under the hood.
Now think: how many physical ports do you have on your machine? Most desktop machines have one. Occasionally two or three. If a single application had to take complete control over your network interface nothing else would be able to use it! So TCP ports are a way of turning 1 connection into 65536 connections.
For example, when you make an ssh connection, you are connected to
port 22. What happens then?
Think of it like sending a package. Your SSH client in front of you needs to send information to a process running on the other machine. So you supply the destination address in the form of "user#[ip or hostname]" (so that it knows which machine on the network to send it to), and "port 22" (so it gets to the right application running on the machine). Your application then packs up a TCP parcel and stamps a destination and a return address and sends it to the network.
The network finds the destination computer and delivers the package. So now it's at the right machine, but it still needs to get to the right application. What do you think would happen if your SSH packet got delivered to an e-mail client? That's what the port number is for. It effectively tells your computer's local TCP mailman where to make the final delivery. Then the application does whatever it needs to with the data (such as verify authentication) and sends a response packet using your machine's return address. The back and forth continues as long as the connection is active.
Hope that helps. :)
The port is meant to allow applications on TCP/IP to exchange data. Each machine on the internet has one single address which is its IP. The port allows different applications on one machine to send and receive data with multiple servers on the network/internet. Common application like ftp and http servers communicate on default ports like 21 and 80 unless network administrators change those default ports for security reasons

Using one socket for peer to peer communication

I want to write a peer to peer network application and have the following problem.
Two nodes in the network, A and B are trying to establish a connection to each other at the same time. When they both accept the connection of the other, there will be two TCP sockets opened.
Only one socket should be used for the communication between the two, because it is enough to communicate in both directions. What is an elegant solution to this problem?
Thanks!
You should not be trying to establish two simultaneous connections at the same time. That is a flaw in your p2p design. The two peers need to coordinate with each other (such as by exchanging messages via a central server that they are both connected to and knows who they both are). A decision needs to be made first about who is listening and who is connecting. One peer only opens a listening socket and that info gets sent to the other peer so it knows where to connect. If that conection fails (ie, the listening peer is behind a NAT/firewall), the peers need to be notified and a decision made to swap roles. The previously-connecting peer now opens a listening socket and that info gets sent to the previously-listening peer so it knows where to connect. If that connection fails (ie, the now-listening peer is also behind a NAT/firewall), then a direct connection between the two peers is not possible without additional help (NAT hole punching, for instance). In some situations, a direct connection is simply not possible, so data being exchanged between them would have to be proxied through the central server.

sockets networking tcp/ip and ports some clarifications

I am in the process of developing a peer to peer app,
I am a bit confused by the following scenario:
Lets say my application will use an outgoing port 1863 - which is also used for msn messenger(if this is not the port lets assume it is)
Now, client executes my app and connects to my server at port 1863.
I am a bit confused if this is going to produce any problems.
I know that 2 apps can use same port for outgoing communication. But what happens to the data coming back?
Also, does my client need to open port for my app to run correctly??
I know that 2 apps can use same port for outgoing communication. But
what happens to the data coming back?
That's exactly the problem the source port solves. The peer can always differentiate between 2 connections based on it. When it sends replies, what was the source port now becomes the destination port allowing the original receiver to correctly pass data to the rightful processes.