GameOver scene loaded whenever the screen is clicked - unity3d

Firstly, this is my script:
#pragma strict
var incorrect: AudioClip;
var correct: AudioClip;
var anything: GameObject;
var diamond: Sprite;
var circle: Sprite;
var triangle: Sprite;
var square: Sprite;
var number: int;
var AcceptInput: boolean = true;
static
var score: int = 1;
var guiScore: GUIText;
function Start() {
number = Random.Range(1, 4);
if (number == 1) {
anything.GetComponent(SpriteRenderer).sprite = diamond;
} else if (number == 2) {
anything.GetComponent(SpriteRenderer).sprite = circle;
} else if (number == 3) {
anything.GetComponent(SpriteRenderer).sprite = triangle;
} else {
anything.GetComponent(SpriteRenderer).sprite = square;
}
}
function Update() {
if (Input.GetMouseButtonDown(0)) {
if (AcceptInput) {
AcceptInput = false;
Debug.Log("Clicked");
if (anything.GetComponent(SpriteRenderer).sprite == diamond) {
audio.PlayOneShot(correct);
guiScore.text = "Score: " + score;
StartCoroutine("YieldTestEnumerator");
AcceptInput = true;
number = Random.Range(1, 4);
if (number == 1) {
anything.GetComponent(SpriteRenderer).sprite = diamond;
} else if (number == 2) {
anything.GetComponent(SpriteRenderer).sprite = circle;
} else if (number == 3) {
anything.GetComponent(SpriteRenderer).sprite = triangle;
} else {
anything.GetComponent(SpriteRenderer).sprite = square;
}
} else if (anything.GetComponent(SpriteRenderer).sprite == circle) {
Debug.Log("Wrong Answer!");
Application.LoadLevel("GameOver");
audio.PlayOneShot(incorrect);
} else if (anything.GetComponent(SpriteRenderer).sprite == triangle) {
Debug.Log("Wrong Answer!");
Application.LoadLevel("GameOver");
audio.PlayOneShot(incorrect);
} else if (anything.GetComponent(SpriteRenderer).sprite == square) {
Debug.Log("Wrong Answer!");
Application.LoadLevel("GameOver");
audio.PlayOneShot(incorrect);
}
}
}
}
function YieldTestEnumerator() {
yield WaitForSeconds(0.5);
}
As you can see it is a multiple choice game. For some stupid and weird reason, if I press ANYWHERE on the screen, it would just load the "GameOver" scene, even though I got the correct answer. Why does it detect a touch from ANYWHERE on the screen? Thats just so weird. Does any of yous have any ideas how to fix this? I don't get this. Any help would be appreciated.

Attach a collider 2D to your anything and work with
OnMouseDown()
{
var lSprite : Sprite ;
lSprite = GetComponent(SpriteRenderer).sprite ;
if (lSprite == diamond) {
audio.PlayOneShot(correct);
guiScore.text = "Score: " + score;
StartCoroutine("YieldTestEnumerator");
AcceptInput = true;
number = Random.Range(1, 4);
if (number == 1) {
lSprite = diamond;
} else if (number == 2) {
lSprite = circle;
} else if (number == 3) {
lSprite = triangle;
} else {
lSprite = square;
}
} else
if (lSprite == circle) {
Debug.Log("Wrong Answer!");
Application.LoadLevel("GameOver");
audio.PlayOneShot(incorrect);
} else
if (lSprite == triangle) {
Debug.Log("Wrong Answer!");
Application.LoadLevel("GameOver");
audio.PlayOneShot(incorrect);
} else
if (lSprite == square) {
Debug.Log("Wrong Answer!");
Application.LoadLevel("GameOver");
audio.PlayOneShot(incorrect);
}
}

Related

GetPixel makes the game slow

I'm creating a cleaning game but in the getpixel line of code makes the game slow or having a delay. I need this line of code to detect the remaining dirt. How can I improve the code? or is there other way to detect remaining dirt?
private void Update()
{
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began)
{
if (touch.position != currentPosition || touch.position != prevPosition)
{
SetSinglePixel(touch.position);
prevPosition = touch.position;
}
}
else if (touch.phase == TouchPhase.Moved)
{
if (touch.position != currentPosition || touch.position != prevPosition)
{
currentPosition = touch.position;
Vector2 dif = currentPosition - prevPosition;
float distance = dif.magnitude;
if (distance > 36)
{
float count = distance / 36;
float n = distance / (count + 1);
float ddmo = 36;
for (int i = 0; i <= count; i++)
{
Vector2 gapPoint = Vector2.MoveTowards(prevPosition, currentPosition, ddmo * i);
if (Physics.Raycast(Camera.main.ScreenPointToRay(gapPoint), out RaycastHit hit))
{
gapPositions.Add(hit.textureCoord);
}
}
SetMultiplePixel(gapPositions);
gapPositions.Clear();
}
else
{
SetSinglePixel(currentPosition);
}
prevPosition = touch.position;
}
}
}
}
private void SetMultiplePixel(List<Vector2> givenPoints)
{
foreach (Vector2 pos in givenPoints)
{
SetPixel(pos.x, pos.y);
}
}
private void SetSinglePixel(Vector2 touchPos)
{
if (Physics.Raycast(Camera.main.ScreenPointToRay(touchPos), out RaycastHit hit))
{
SetPixel(hit.textureCoord.x, hit.textureCoord.y);
}
}
public void ResetTexture()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
private void SetPixel(float textureCoordX, float textureCoordY, bool isCheckRemainingTexture = false)
{
int pixelX = (int)(textureCoordX * _templateDirtMask.width);
int pixelY = (int)(textureCoordY * _templateDirtMask.height);
int pixelXOffset = pixelX - (_brush.width / 2);
int pixelYOffset = pixelY - (_brush.height / 2);
for (int x = 0; x < _brush.width; x++)
{
for (int y = 0; y < _brush.height; y++)
{
data = (pixelXOffset + x) + (pixelYOffset + y) * _templateDirtMask.width;
if (data > 0 && data < pixels.Length)
{
pixelDirt = _brush.GetPixel(x, y);// this code makes the game slow
Color pixelDirtMask = _templateDirtMask.GetPixel(pixelXOffset + x, pixelYOffset + y); // this code makes the game slow
float removedAmount = pixelDirtMask.g - (pixelDirtMask.g * pixelDirt.g);
dirtAmount -= removedAmount;
pixels[data] = new Color(0, pixelDirtMask.g * pixelDirt.g, 0);
}
}
}
ApplyTexture();
}

Unity Fade delay when game ends

I'm fairly new at Unity and i'm trying to making a game.
I want to have an subtitle fading in when you're at the end of the game. This start when you hit a button.
But when I code a image that I fadein, it plays it directly when you start the game.
Do you guys know a solution?
#pragma strict
private var guiShow : boolean = false;
var car : GameObject;
var rayLength = 10;
var guiObject : GUITexture;
var fadeTime = 1.0;
enum Fade {In, Out}
var fadesubtitles : boolean = false;
function Update ()
{
var hit : RaycastHit;
var fwd = transform.TransformDirection(Vector3.forward);
if(Physics.Raycast(transform.position, fwd, hit, rayLength))
{
if(hit.collider.gameObject.tag == "car")
{
guiShow = true;
if(Input.GetKeyDown("e"))
{
guiShow = false;
}
else if(Input.GetKeyDown("e"))
{
guiShow = false;
}
}
}
else
{
guiShow = false;
}
}
function OnGUI()
{
if(guiShow == true)
{
GUI.Box(Rect(Screen.width / 2, Screen.height / 2, 150, 25), "Press F to escape");
if(Input.GetKeyDown("f")){
fadesubtitles = true;
}
}
}
if (fadesubtitles == true){
yield FadeGUITexture(guiObject, fadeTime, Fade.In);
yield WaitForSeconds(3.0);
yield FadeGUITexture(guiObject, fadeTime, Fade.Out);
}
function FadeGUITexture (guiObject : GUITexture, timer : float, fadeType : Fade) {
if (subtitles == true){
var start = fadeType == Fade.In? 0.0 : 1.0;
var end = fadeType == Fade.In? 1.0 : 0.0;
var i = 0.0;
var step = 1.0/timer;
while (i < 1.0) {
i += step * Time.deltaTime;
guiObject.color.a = Mathf.Lerp(start, end, i)*.5;
yield;
}
}
}
I'd start your game object in the 'disabled' state (uncheck it in the inspector). Then at then end of the game, have some code that enables it.
You can use iTween.
FadeFrom(GameObject target, Hashtable args)
Example:
iTween.FadeFrom(gameObject, iTween.Hash("alpha", 0f, "amount", 1f, "time", 2f));

No Script Errors - Character doesnt jump - Unity 3d

Currently building a 2D game, and have created a javascript code for the jump for my character 'Ezio' but it does not do anything when i press 'space' for it to jump. There are no errors with the code either.
#pragma strict
var jump :float = 0;
var jumpspeed : float = 15;
var jumptimer :float = 0;
function Start () {
}
function Update () {
if (jump == 1) {
jumptimer = jumptimer +1;
if (jumptimer >= 50) {
jumptimer = 0;
jump = 0;
}
}
}
if (Input.GetKeyDown ("space"))
{
if (jump == 0) {
rigidbody2D.velocity.y = jumpspeed;
jump = 1;
}
}
Any suggestions on what could be the issue?
Try this:
#pragma strict
var jump :float = 0;
var jumpspeed : float = 15;
var jumptimer :float = 0;
function Start () {
}
function Update() {
if (Input.GetKeyDown("space")) {
if (jump == 1) {
jumptimer = jumptimer + 1;
if (jumptimer >= 50) {
jumptimer = 0;
jump = 0;
}
} else {
rigidbody2D.velocity.y = jumpspeed;
jump = 1;
}
}
}

select and deselect object in unity3D

i am making a game in which i am using is-clicked function when i click the object the letter written on it displayed now i want that when i clicked the same object again the word disappear... now how can i do that?
#pragma strict
static var nextPos = 200;
var word: String;
var sel: String;
var isClicked : boolean=false;
var xpos: float = 200;
function OnMouseDown()
{
if (!isClicked) {
isClicked = true;
xpos = nextPos;
nextPos += 8;
}
}
function OnGUI()
{
if (gameObject.name == "Sphere(Clone)" && isClicked )
{
GUI.Label(new Rect(xpos,260,400,100), "A");
}
else if (gameObject.name == "Sphere 1(Clone)" && isClicked )
{
GUI.Label(new Rect(xpos,260,400,100), "B");
}
else if (gameObject.name == "Sphere 2(Clone)" && isClicked )
{
GUI.Label(new Rect(xpos,260,400,100), "C");
}
else if (gameObject.name == "Sphere 3(Clone)" && isClicked )
{
GUI.Label(new Rect(xpos,260,400,100), "D");
}
}
write in OnMouseDown
else if(isClicked)
{
isClicked = false;
// do your xpos stuff here
}

Is there a custom Label widget which supports animated GIF?

I am trying to write a custom Label widget which supports animated GIF, but I found it's hard for me. Is there already such a widget available for use?
Edit---------------------------------------------------------------------------------
When I try to use GifCLabel class, it works fine with a gif picture(animated), but if I try to set a static png picture to it when the animation thread is running, the png picture will not be shown, but a frame of the animated gif is shown, here is my code :
public PageDemo(Shell parentShell) {
super(parentShell);
Composite topComp = new Composite(parentShell, SWT.NONE);
topComp.setLayout(new FormLayout());
final GifCLabel gl = new GifCLabel(topComp, SWT.CENTER);
gl.setText("some message");
gl.setGifImage("c://loading.gif");
Display.getCurrent().timerExec(5000, new Runnable(){
#Override
public void run() {
// gl.setGifImage("c:\\filter.png"); // also not work
gl.setImage(SWTResourceManager.getImage("c:\\filter.png"));
}
});
}
Bug fix--------------------------------------------------------------------------------
I think Sorceror's code is good, but there seems is a little bug:
public void run() {
while (run) {
int delayTime = loader.data[imageNumber].delayTime;
try {
Thread.sleep(delayTime * 10);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (!GifCLabel.this.isDisposed()) {
// if a asynchronous thread is running, this new runnable will be queued
GifCLabel.this.getDisplay().asyncExec(new Runnable() {
public void run() {
if(!run){
return;
}
if (!GifCLabel.this.isDisposed()) {
imageNumber = imageNumber == loader.data.length - 1 ? 0 : imageNumber + 1;
if (!GifCLabel.this.image.isDisposed())
GifCLabel.this.image.dispose();
ImageData nextFrameData = loader.data[imageNumber];
System.out.println("set to frame " + imageNumber);
GifCLabel.this.image = new Image(GifCLabel.this.getDisplay(), nextFrameData);
GifCLabel.this.redraw();
} else
stopRunning();
}
});
} else
stopRunning();
}
}
notice what I added in above :
if(!run){
return;
}
In the article Taking a look at SWT Images - Animation part is whole source code of gif animation for almost any purpose.. It didn't help?
EDIT
So I did the job, and here is a GifCLabel class for you which supports gif animation.. It's derived from SWT CLabel class, see setGifImage(String path), setGifImage(InputStream inputStream) methods and GifThread private class.
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.InputStream;
import org.eclipse.swt.*;
import org.eclipse.swt.widgets.*;
import org.eclipse.swt.graphics.*;
import org.eclipse.swt.events.*;
import org.eclipse.swt.accessibility.*;
/**
* <p><b>This class supports gif animation in label and is derived from {#link GifCLabel} SWT class (see {#link #setGifImage(InputStream)} or {#link #setGifImage(String)})</b><br />
* <b>Changes by Sorceror, (a)sync.exec(...) call fix by YAMaiDie</b></p>
*/
public class GifCLabel extends Canvas {
/** Gap between icon and text */
private static final int GAP = 5;
/** Left and right margins */
private static final int DEFAULT_MARGIN = 3;
/** a string inserted in the middle of text that has been shortened */
private static final String ELLIPSIS = "..."; //$NON-NLS-1$ // could use the ellipsis glyph on some platforms "\u2026"
/** the alignment. Either CENTER, RIGHT, LEFT. Default is LEFT*/
private int align = SWT.LEFT;
private int leftMargin = DEFAULT_MARGIN;
private int topMargin = DEFAULT_MARGIN;
private int rightMargin = DEFAULT_MARGIN;
private int bottomMargin = DEFAULT_MARGIN;
private String text;
private Image image;
private String appToolTipText;
private boolean ignoreDispose;
private Image backgroundImage;
private Color[] gradientColors;
private int[] gradientPercents;
private boolean gradientVertical;
private Color background;
private GifThread thread = null;
private static int DRAW_FLAGS = SWT.DRAW_MNEMONIC | SWT.DRAW_TAB | SWT.DRAW_TRANSPARENT | SWT.DRAW_DELIMITER;
public GifCLabel(Composite parent, int style) {
super(parent, checkStyle(style));
if ((style & (SWT.CENTER | SWT.RIGHT)) == 0) style |= SWT.LEFT;
if ((style & SWT.CENTER) != 0) align = SWT.CENTER;
if ((style & SWT.RIGHT) != 0) align = SWT.RIGHT;
if ((style & SWT.LEFT) != 0) align = SWT.LEFT;
addPaintListener(new PaintListener() {
public void paintControl(PaintEvent event) {
onPaint(event);
}
});
addTraverseListener(new TraverseListener() {
public void keyTraversed(TraverseEvent event) {
if (event.detail == SWT.TRAVERSE_MNEMONIC) {
onMnemonic(event);
}
}
});
addListener(SWT.Dispose, new Listener() {
public void handleEvent(Event event) {
onDispose(event);
}
});
initAccessible();
}
private static int checkStyle (int style) {
if ((style & SWT.BORDER) != 0) style |= SWT.SHADOW_IN;
int mask = SWT.SHADOW_IN | SWT.SHADOW_OUT | SWT.SHADOW_NONE | SWT.LEFT_TO_RIGHT | SWT.RIGHT_TO_LEFT;
style = style & mask;
return style |= SWT.NO_FOCUS | SWT.DOUBLE_BUFFERED;
}
public Point computeSize(int wHint, int hHint, boolean changed) {
checkWidget();
Point e = getTotalSize(image, text);
if (wHint == SWT.DEFAULT){
e.x += leftMargin + rightMargin;
} else {
e.x = wHint;
}
if (hHint == SWT.DEFAULT) {
e.y += topMargin + bottomMargin;
} else {
e.y = hHint;
}
return e;
}
private void drawBevelRect(GC gc, int x, int y, int w, int h, Color topleft, Color bottomright) {
gc.setForeground(bottomright);
gc.drawLine(x+w, y, x+w, y+h);
gc.drawLine(x, y+h, x+w, y+h);
gc.setForeground(topleft);
gc.drawLine(x, y, x+w-1, y);
gc.drawLine(x, y, x, y+h-1);
}
char _findMnemonic (String string) {
if (string == null) return '\0';
int index = 0;
int length = string.length ();
do {
while (index < length && string.charAt (index) != '&') index++;
if (++index >= length) return '\0';
if (string.charAt (index) != '&') return Character.toLowerCase (string.charAt (index));
index++;
} while (index < length);
return '\0';
}
public int getAlignment() {
//checkWidget();
return align;
}
public int getBottomMargin() {
//checkWidget();
return bottomMargin;
}
public Image getImage() {
//checkWidget();
return image;
}
public int getLeftMargin() {
//checkWidget();
return leftMargin;
}
public int getRightMargin() {
//checkWidget();
return rightMargin;
}
private Point getTotalSize(Image image, String text) {
Point size = new Point(0, 0);
if (image != null) {
Rectangle r = image.getBounds();
size.x += r.width;
size.y += r.height;
}
GC gc = new GC(this);
if (text != null && text.length() > 0) {
Point e = gc.textExtent(text, DRAW_FLAGS);
size.x += e.x;
size.y = Math.max(size.y, e.y);
if (image != null) size.x += GAP;
} else {
size.y = Math.max(size.y, gc.getFontMetrics().getHeight());
}
gc.dispose();
return size;
}
public int getStyle () {
int style = super.getStyle();
switch (align) {
case SWT.RIGHT: style |= SWT.RIGHT; break;
case SWT.CENTER: style |= SWT.CENTER; break;
case SWT.LEFT: style |= SWT.LEFT; break;
}
return style;
}
public String getText() {
//checkWidget();
return text;
}
public String getToolTipText () {
checkWidget();
return appToolTipText;
}
public int getTopMargin() {
//checkWidget();
return topMargin;
}
private void initAccessible() {
Accessible accessible = getAccessible();
accessible.addAccessibleListener(new AccessibleAdapter() {
public void getName(AccessibleEvent e) {
e.result = getText();
}
public void getHelp(AccessibleEvent e) {
e.result = getToolTipText();
}
public void getKeyboardShortcut(AccessibleEvent e) {
char mnemonic = _findMnemonic(GifCLabel.this.text);
if (mnemonic != '\0') {
e.result = "Alt+"+mnemonic; //$NON-NLS-1$
}
}
});
accessible.addAccessibleControlListener(new AccessibleControlAdapter() {
public void getChildAtPoint(AccessibleControlEvent e) {
e.childID = ACC.CHILDID_SELF;
}
public void getLocation(AccessibleControlEvent e) {
Rectangle rect = getDisplay().map(getParent(), null, getBounds());
e.x = rect.x;
e.y = rect.y;
e.width = rect.width;
e.height = rect.height;
}
public void getChildCount(AccessibleControlEvent e) {
e.detail = 0;
}
public void getRole(AccessibleControlEvent e) {
e.detail = ACC.ROLE_LABEL;
}
public void getState(AccessibleControlEvent e) {
e.detail = ACC.STATE_READONLY;
}
});
}
void onDispose(Event event) {
/* make this handler run after other dispose listeners */
if (ignoreDispose) {
ignoreDispose = false;
return;
}
ignoreDispose = true;
notifyListeners (event.type, event);
event.type = SWT.NONE;
gradientColors = null;
gradientPercents = null;
backgroundImage = null;
text = null;
image = null;
appToolTipText = null;
}
void onMnemonic(TraverseEvent event) {
char mnemonic = _findMnemonic(text);
if (mnemonic == '\0') return;
if (Character.toLowerCase(event.character) != mnemonic) return;
Composite control = this.getParent();
while (control != null) {
Control [] children = control.getChildren();
int index = 0;
while (index < children.length) {
if (children [index] == this) break;
index++;
}
index++;
if (index < children.length) {
if (children [index].setFocus ()) {
event.doit = true;
event.detail = SWT.TRAVERSE_NONE;
}
}
control = control.getParent();
}
}
void onPaint(PaintEvent event) {
Rectangle rect = getClientArea();
if (rect.width == 0 || rect.height == 0) return;
boolean shortenText = false;
String t = text;
Image img = image;
int availableWidth = Math.max(0, rect.width - (leftMargin + rightMargin));
Point extent = getTotalSize(img, t);
if (extent.x > availableWidth) {
img = null;
extent = getTotalSize(img, t);
if (extent.x > availableWidth) {
shortenText = true;
}
}
GC gc = event.gc;
String[] lines = text == null ? null : splitString(text);
// shorten the text
if (shortenText) {
extent.x = 0;
for(int i = 0; i < lines.length; i++) {
Point e = gc.textExtent(lines[i], DRAW_FLAGS);
if (e.x > availableWidth) {
lines[i] = shortenText(gc, lines[i], availableWidth);
extent.x = Math.max(extent.x, getTotalSize(null, lines[i]).x);
} else {
extent.x = Math.max(extent.x, e.x);
}
}
if (appToolTipText == null) {
super.setToolTipText(text);
}
} else {
super.setToolTipText(appToolTipText);
}
// determine horizontal position
int x = rect.x + leftMargin;
if (align == SWT.CENTER) {
x = (rect.width - extent.x)/2;
}
if (align == SWT.RIGHT) {
x = rect.width - rightMargin - extent.x;
}
// draw a background image behind the text
try {
if (backgroundImage != null) {
// draw a background image behind the text
Rectangle imageRect = backgroundImage.getBounds();
// tile image to fill space
gc.setBackground(getBackground());
gc.fillRectangle(rect);
int xPos = 0;
while (xPos < rect.width) {
int yPos = 0;
while (yPos < rect.height) {
gc.drawImage(backgroundImage, xPos, yPos);
yPos += imageRect.height;
}
xPos += imageRect.width;
}
} else if (gradientColors != null) {
// draw a gradient behind the text
final Color oldBackground = gc.getBackground();
if (gradientColors.length == 1) {
if (gradientColors[0] != null) gc.setBackground(gradientColors[0]);
gc.fillRectangle(0, 0, rect.width, rect.height);
} else {
final Color oldForeground = gc.getForeground();
Color lastColor = gradientColors[0];
if (lastColor == null) lastColor = oldBackground;
int pos = 0;
for (int i = 0; i < gradientPercents.length; ++i) {
gc.setForeground(lastColor);
lastColor = gradientColors[i + 1];
if (lastColor == null) lastColor = oldBackground;
gc.setBackground(lastColor);
if (gradientVertical) {
final int gradientHeight = (gradientPercents[i] * rect.height / 100) - pos;
gc.fillGradientRectangle(0, pos, rect.width, gradientHeight, true);
pos += gradientHeight;
} else {
final int gradientWidth = (gradientPercents[i] * rect.width / 100) - pos;
gc.fillGradientRectangle(pos, 0, gradientWidth, rect.height, false);
pos += gradientWidth;
}
}
if (gradientVertical && pos < rect.height) {
gc.setBackground(getBackground());
gc.fillRectangle(0, pos, rect.width, rect.height - pos);
}
if (!gradientVertical && pos < rect.width) {
gc.setBackground(getBackground());
gc.fillRectangle(pos, 0, rect.width - pos, rect.height);
}
gc.setForeground(oldForeground);
}
gc.setBackground(oldBackground);
} else {
if (background != null || (getStyle() & SWT.DOUBLE_BUFFERED) == 0) {
gc.setBackground(getBackground());
gc.fillRectangle(rect);
}
}
} catch (SWTException e) {
if ((getStyle() & SWT.DOUBLE_BUFFERED) == 0) {
gc.setBackground(getBackground());
gc.fillRectangle(rect);
}
}
// draw border
int style = getStyle();
if ((style & SWT.SHADOW_IN) != 0 || (style & SWT.SHADOW_OUT) != 0) {
paintBorder(gc, rect);
}
Rectangle imageRect = null;
int lineHeight = 0, textHeight = 0, imageHeight = 0;
if (img != null) {
imageRect = img.getBounds();
imageHeight = imageRect.height;
}
if (lines != null) {
lineHeight = gc.getFontMetrics().getHeight();
textHeight = lines.length * lineHeight;
}
int imageY = 0, midPoint = 0, lineY = 0;
if (imageHeight > textHeight ) {
if (topMargin == DEFAULT_MARGIN && bottomMargin == DEFAULT_MARGIN) imageY = rect.y + (rect.height - imageHeight) / 2;
else imageY = topMargin;
midPoint = imageY + imageHeight/2;
lineY = midPoint - textHeight / 2;
}
else {
if (topMargin == DEFAULT_MARGIN && bottomMargin == DEFAULT_MARGIN) lineY = rect.y + (rect.height - textHeight) / 2;
else lineY = topMargin;
midPoint = lineY + textHeight/2;
imageY = midPoint - imageHeight / 2;
}
// draw the image
if (img != null) {
gc.drawImage(img, 0, 0, imageRect.width, imageHeight,
x, imageY, imageRect.width, imageHeight);
x += imageRect.width + GAP;
extent.x -= imageRect.width + GAP;
}
// draw the text
if (lines != null) {
gc.setForeground(getForeground());
for (int i = 0; i < lines.length; i++) {
int lineX = x;
if (lines.length > 1) {
if (align == SWT.CENTER) {
int lineWidth = gc.textExtent(lines[i], DRAW_FLAGS).x;
lineX = x + Math.max(0, (extent.x - lineWidth) / 2);
}
if (align == SWT.RIGHT) {
int lineWidth = gc.textExtent(lines[i], DRAW_FLAGS).x;
lineX = Math.max(x, rect.x + rect.width - rightMargin - lineWidth);
}
}
gc.drawText(lines[i], lineX, lineY, DRAW_FLAGS);
lineY += lineHeight;
}
}
}
private void paintBorder(GC gc, Rectangle r) {
Display disp= getDisplay();
Color c1 = null;
Color c2 = null;
int style = getStyle();
if ((style & SWT.SHADOW_IN) != 0) {
c1 = disp.getSystemColor(SWT.COLOR_WIDGET_NORMAL_SHADOW);
c2 = disp.getSystemColor(SWT.COLOR_WIDGET_HIGHLIGHT_SHADOW);
}
if ((style & SWT.SHADOW_OUT) != 0) {
c1 = disp.getSystemColor(SWT.COLOR_WIDGET_LIGHT_SHADOW);
c2 = disp.getSystemColor(SWT.COLOR_WIDGET_NORMAL_SHADOW);
}
if (c1 != null && c2 != null) {
gc.setLineWidth(1);
drawBevelRect(gc, r.x, r.y, r.width-1, r.height-1, c1, c2);
}
}
public void setAlignment(int align) {
checkWidget();
if (align != SWT.LEFT && align != SWT.RIGHT && align != SWT.CENTER) {
SWT.error(SWT.ERROR_INVALID_ARGUMENT);
}
if (this.align != align) {
this.align = align;
redraw();
}
}
public void setBackground (Color color) {
super.setBackground (color);
// Are these settings the same as before?
if (backgroundImage == null &&
gradientColors == null &&
gradientPercents == null) {
if (color == null) {
if (background == null) return;
} else {
if (color.equals(background)) return;
}
}
background = color;
backgroundImage = null;
gradientColors = null;
gradientPercents = null;
redraw ();
}
public void setBackground(Color[] colors, int[] percents) {
setBackground(colors, percents, false);
}
public void setBackground(Color[] colors, int[] percents, boolean vertical) {
checkWidget();
if (colors != null) {
if (percents == null || percents.length != colors.length - 1) {
SWT.error(SWT.ERROR_INVALID_ARGUMENT);
}
if (getDisplay().getDepth() < 15) {
// Don't use gradients on low color displays
colors = new Color[] {colors[colors.length - 1]};
percents = new int[] { };
}
for (int i = 0; i < percents.length; i++) {
if (percents[i] < 0 || percents[i] > 100) {
SWT.error(SWT.ERROR_INVALID_ARGUMENT);
}
if (i > 0 && percents[i] < percents[i-1]) {
SWT.error(SWT.ERROR_INVALID_ARGUMENT);
}
}
}
// Are these settings the same as before?
final Color background = getBackground();
if (backgroundImage == null) {
if ((gradientColors != null) && (colors != null) &&
(gradientColors.length == colors.length)) {
boolean same = false;
for (int i = 0; i < gradientColors.length; i++) {
same = (gradientColors[i] == colors[i]) ||
((gradientColors[i] == null) && (colors[i] == background)) ||
((gradientColors[i] == background) && (colors[i] == null));
if (!same) break;
}
if (same) {
for (int i = 0; i < gradientPercents.length; i++) {
same = gradientPercents[i] == percents[i];
if (!same) break;
}
}
if (same && this.gradientVertical == vertical) return;
}
} else {
backgroundImage = null;
}
// Store the new settings
if (colors == null) {
gradientColors = null;
gradientPercents = null;
gradientVertical = false;
} else {
gradientColors = new Color[colors.length];
for (int i = 0; i < colors.length; ++i)
gradientColors[i] = (colors[i] != null) ? colors[i] : background;
gradientPercents = new int[percents.length];
for (int i = 0; i < percents.length; ++i)
gradientPercents[i] = percents[i];
gradientVertical = vertical;
}
// Refresh with the new settings
redraw();
}
public void setBackground(Image image) {
checkWidget();
if (image == backgroundImage) return;
if (image != null) {
gradientColors = null;
gradientPercents = null;
}
backgroundImage = image;
redraw();
}
public void setBottomMargin(int bottomMargin) {
checkWidget();
if (this.bottomMargin == bottomMargin || bottomMargin < 0) return;
this.bottomMargin = bottomMargin;
redraw();
}
public void setFont(Font font) {
super.setFont(font);
redraw();
}
public void setImage(Image image) {
checkWidget();
if(thread != null) {
thread.stopRunning();
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
if (image != this.image) {
this.image = image;
redraw();
}
}
public void setGifImage(String path) {
try {
this.setGifImage(new FileInputStream(new File(path)));
} catch (FileNotFoundException e) {
this.image = null;
return;
}
}
public void setGifImage(InputStream inputStream) {
checkWidget();
if(thread != null) thread.stopRunning();
ImageLoader loader = new ImageLoader();
try {
loader.load(inputStream);
} catch (Exception e) {
this.image = null;
return;
}
if (loader.data[0] != null)
this.image = new Image(this.getDisplay(), loader.data[0]);
if (loader.data.length > 1) {
thread = new GifThread(loader);
thread.start();
}
redraw();
}
#Override
public void dispose() {
super.dispose();
if(thread != null) thread.stopRunning();
}
private class GifThread extends Thread {
private int imageNumber = 0;
private ImageLoader loader = null;
private boolean run = true;
public GifThread(ImageLoader loader) {
this.loader = loader;
}
public void run() {
while(run) {
int delayTime = loader.data[imageNumber].delayTime;
try {
Thread.sleep(delayTime * 10);
} catch (InterruptedException e) {
e.printStackTrace();
}
if(!GifCLabel.this.isDisposed()) {
GifCLabel.this.getDisplay().asyncExec(new Runnable() {
public void run() {
if(!run){
return;
}
if(!GifCLabel.this.isDisposed()) {
imageNumber = imageNumber == loader.data.length - 1 ? 0 : imageNumber + 1;
if (!GifCLabel.this.image.isDisposed()) GifCLabel.this.image.dispose();
ImageData nextFrameData = loader.data[imageNumber];
GifCLabel.this.image = new Image(GifCLabel.this.getDisplay(), nextFrameData);
GifCLabel.this.redraw();
} else stopRunning();
}
});
} else stopRunning();
}
}
public void stopRunning() {
run = false;
}
}
public void setLeftMargin(int leftMargin) {
checkWidget();
if (this.leftMargin == leftMargin || leftMargin < 0) return;
this.leftMargin = leftMargin;
redraw();
}
public void setMargins (int leftMargin, int topMargin, int rightMargin, int bottomMargin) {
checkWidget();
this.leftMargin = Math.max(0, leftMargin);
this.topMargin = Math.max(0, topMargin);
this.rightMargin = Math.max(0, rightMargin);
this.bottomMargin = Math.max(0, bottomMargin);
redraw();
}
public void setRightMargin(int rightMargin) {
checkWidget();
if (this.rightMargin == rightMargin || rightMargin < 0) return;
this.rightMargin = rightMargin;
redraw();
}
public void setText(String text) {
checkWidget();
if (text == null) text = ""; //$NON-NLS-1$
if (! text.equals(this.text)) {
this.text = text;
redraw();
}
}
public void setToolTipText (String string) {
super.setToolTipText (string);
appToolTipText = super.getToolTipText();
}
public void setTopMargin(int topMargin) {
checkWidget();
if (this.topMargin == topMargin || topMargin < 0) return;
this.topMargin = topMargin;
redraw();
}
protected String shortenText(GC gc, String t, int width) {
if (t == null) return null;
int w = gc.textExtent(ELLIPSIS, DRAW_FLAGS).x;
if (width<=w) return t;
int l = t.length();
int max = l/2;
int min = 0;
int mid = (max+min)/2 - 1;
if (mid <= 0) return t;
TextLayout layout = new TextLayout (getDisplay());
layout.setText(t);
mid = validateOffset(layout, mid);
while (min < mid && mid < max) {
String s1 = t.substring(0, mid);
String s2 = t.substring(validateOffset(layout, l-mid), l);
int l1 = gc.textExtent(s1, DRAW_FLAGS).x;
int l2 = gc.textExtent(s2, DRAW_FLAGS).x;
if (l1+w+l2 > width) {
max = mid;
mid = validateOffset(layout, (max+min)/2);
} else if (l1+w+l2 < width) {
min = mid;
mid = validateOffset(layout, (max+min)/2);
} else {
min = max;
}
}
String result = mid == 0 ? t : t.substring(0, mid) + ELLIPSIS + t.substring(validateOffset(layout, l-mid), l);
layout.dispose();
return result;
}
int validateOffset(TextLayout layout, int offset) {
int nextOffset = layout.getNextOffset(offset, SWT.MOVEMENT_CLUSTER);
if (nextOffset != offset) return layout.getPreviousOffset(nextOffset, SWT.MOVEMENT_CLUSTER);
return offset;
}
private String[] splitString(String text) {
String[] lines = new String[1];
int start = 0, pos;
do {
pos = text.indexOf('\n', start);
if (pos == -1) {
lines[lines.length - 1] = text.substring(start);
} else {
boolean crlf = (pos > 0) && (text.charAt(pos - 1) == '\r');
lines[lines.length - 1] = text.substring(start, pos - (crlf ? 1 : 0));
start = pos + 1;
String[] newLines = new String[lines.length+1];
System.arraycopy(lines, 0, newLines, 0, lines.length);
lines = newLines;
}
} while (pos != -1);
return lines;
}
}
and the possible usage is
final GifCLabel lbl = new GifCLabel(shell, SWT.CENTER);
lbl.setText("texxxxt");
lbl.setGifImage(this.getClass().getResourceAsStream("/8EWoM.gif"));
// lbl.setGifImage("src/8EWoM.gif");
Because of the limit of 30000 chars to answer, the pasted code is without comments, non-trim version could be found on http://pastebin.com/cJA682XD