Can we check unreal blue script code in code editor? - blueprint

I just start to learn things about Unreal4, and when I check "Blue print tutorials" I realize that blue print is a kind of combination of unreal script and kismet, only it's visualized. But all the logic and behavior seem to be as same as unreal script, so I'm wondering is there anyway we can use code editor like VS or sublime text to open the blue print source file to code it in a traditional way because as a programmer it's much more faster if we code it directly rather than drag it all over the screen. I bet epic have sort of mid-language behind blue print and translated to visual graphics in the run-time.
If we can't, I can understand all the mid-language codes are generated and followed a strict coding convention. It will be a chaos, if it's open for every one to code it directly.

As I have been learning Unreal4 recently (since March 2016), I have found that I am going to code my logic in C++ and then use the Blueprints for the visual interactions.
Epic does not intend for you to step in between the engine and the Blueprints. I imagine you can if you step in the engine source code yourself, but you are not getting any assistance from Epic to do this and in all my digging to learn how to use this engine, I have not come across efforts to make this possible. The purpose of the Blueprints is for folks without a traditional programming background to help them get started.
I agree with you, programming in Blueprints is a mess to me. Assigning variables and if-then statements are way too much of a mess in Blueprints.

Related

how would I find all the places in all blueprints where there is a call to ParallelFor()?

I'm trying to fix some incorrect calls to ParallelFor() that are appearing in performance profiles. I can't seem to find it in the Blueprint scripts in the Unreal Engine 4 project I'm working with. The Unreal documentation is sparse, and only tells me how to use it in C++.
Any ideas? I'm really concerned that I can't do a plain-text search for functions like this inside the Blueprint scripts. The Unreal Engine dev forums didn't help. The existing search mechanism via the search boxes appears to be for variables.
Using grep in the project folder fails.
There are many factors to muti-threading speedup, number of cores, utilization, memory, scheduler...
The problem may be external to the code.
On to the question:
Many of the built-in blueprint functions are implemented natively in C++.
I would suggest looking at the profiler call stack(tree view); Follow it up to something named similar to a node. This technique may fail for cross thread dispatches.
You will have to download the source code and look there to find the calls.
The other way is to build a debug build(with symbols) of the game and attach a debugger to the process.
The call was built-in to the framework in my case.
Thanks for pointing me in the right direction.
You can easily search trough all your BPs from withing the editor with
CTRL+SHIFT+F or window -> developer tools -> find in blueprints.
You get also there from within a blueprint, CTRL+F enter what you'r looking for, and on the right side there is kind of a book symbol in the same line where you can search all blueprints.

Is there a way to convert a game made with ImpactJS to Unity?

I know that is possible export Unity projects to WebGL, but is there a way to use code from a ImpactJS project on Unity?
I checked the web for converter and found none, so unless I missed something, what you are trying to do is impossible.
There is always a way to convert. Sometimes it may require some manual fixing. Generally most languages are similar enough that you can automate many parts. The art assets are often re-usable, for example.
No. Unity converts it's own framework and system of gameobjects and c# code that you write into WebGL code.
However, if you have computing and business code that does not do much with the canvas/UI then that code can be copied over somewhat. For code that is purely computational or business logic, you can use any online tool to convert javascript into C# code with some success.
My guess is that if most of your code dealt with the canvas and UI and interaction, that none of that code will be able to be reused.

Need Help With Gtk+ Text Editor

I am creating a GTK+ text editor called Quick-Ed Pro. It was originally designed to be a cross-platform version of Quick-Ed , a text editor I wrote in raw Win Api. But after finding the awesome capabilities of GTK+ , Quick-Ed Pro emerged as an entirely different program with advanced GUI capabilities way better than Quick-Ed. But now Im stuck with a few problems.
Problems:
1- I want to make my editor multi-tabular like notepad++ or gedit. I dont know how to do this. What widget should I use?
2- GtkTextView does not seem to have any undo / redo functions. How can I make my own? (examples appreciated)
3- Gtk+ has a long startup time, usually 2-4 seconds unlike win api which started up in less than a second, so how can I create a small popup loading bar like the one in GIMP or Code::Blocks?
4-URL of my project: http://code.google.com/p/quick-ed/
URL of the WinApi Quick-Ed : http://code.google.com/p/burningprodigy ... e&can=2&q=
Any help will be appreciated. I need contributors. Please lend me a hand.
1) Tabs: You will need to write your own widget for this. No toolkit i know has one that is flexible enough to handle what is required in a good editor. But you can start with GtkNotebook for a quick prototype.
2) Yes this is a FAQ and imho bad that it is not solved directly in GTK. If you use gtkmm you can use http://view.sourceforge.net/classes.php otherwise look into the library to see how it is implemented and port it into C. There are other implementations for example for python available on the net.
3) You have to write a small dialog using the WinAPI and show this before you call the first GTK function. Usually i wouldn't recommend to do it - after the windows file cache has the files (or you have a SSD) loading speed is okay.
You should look into http://projects.gnome.org/gtksourceview/ to get a good editor. The GtkTextView is definitely not able to work as a source code editor. I'm maintaining a commerical IDE and Editor and by the way the most code is outside the editor widget anyway.

What are the efficiencies afforded by Emacs or Vim vs Eclipse? [closed]

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I started coding around 5 years ago. I was introduced through Java and Eclipse which both have substantial stigma attached in the programming community. A number of people at the company I currently intern at prefer emacs or vim. I can't see how a basic text editor is faster or easier than an IDE in general although I appreciate some things like building tend to be faster from the command line.
Is this a case of the 'old-boys' club or can it be more efficient to program a project in this way?
Can you provide some use cases to demonstrate? If I were advocating Eclipse I'd say refactoring and auto-completion were pretty handy tools.
Gav
Vim / Emacs
Very fast/efficient code writing
Low memory footprint
Quick access to command line
Infinite possibilities through scripting/plugins
Never have to leave the keyboard
Eclipse
Full-featured IDE for many languages
Great refactoring support
All of them
Cross-platform
Feature rich
Extensible through plugins
I typically find myself writing volumes of code through vim and performing debugging tasks through my IDE. Familiarity with the code base is certainly a factor, as an IDE is a great tool for jumping around and learning unfamiliar source code.
I got started in IDEs like Eclipse, but switched to Vim about 2 years ago.
Reasons you may want to use a text-mode editor:
It can be used as an IDE for just about any language (you learn it once and use it for everything)
It can do all those fancy things like auto-completion, refactoring and many more complex operations, which you can extend by adding macros or plug-ins
It works just about everywhere (and can be used through an SSH shell)
You don't need a GB of ram to run it
If you really persevere, you will find that working in an editor like this will eventually be faster, and in fact becomes ingrained as a sort of 'muscle memory'. This means you can code without slowing down to think about the process.
The argument "Eclipse for Java" is a different argument than "Eclipse for [something that isn't java]". Eclipse does rock for Java.
I mean, vi is like a screwdriver, or maybe a swiss army knife, and Eclipse is like a big CNC combo mill and asphalt spreader. You don't exactly compare them, you kind of just use both.
Also, are you working inside something giant, which you know little about, but which Eclipse understands? An example would be working on Eclipse itself. Here, Eclipse has perfect visibility, total language support, and you need the toast prompts and the documentation links.
But if you are typing in a 100-line Ruby program to convert an SQL database, Eclipse doesn't add much value, especially considering its baggage.
It's also critical to set up vi right, or you won't grok the appeal. Autoindent, showmatch, tab handling, and various other options should be set. You should have a easy way to generate a tags file. Google can find tag generators, or just write one from scratch, with a few lines of shellcode and sed(1).
I don't consider refactoring to be a criteria. That's not something you do once an hour or even once a day. Sure, fire up the big IDE when you need to refactor. Oh, and don't expect automated refactoring of anything except Java.
Finally, vi can actually do a lot of things that the IDE can't begin to do. The grouped regular expression global substitution is kind of a generalized refactor-anything engine. To appreciate the vi gestalt you need to learn the line (":") mode. Briefly, it's like having sed(1) inside your editor.
It all depends on what you want/expect and what your usage model is.
If you're looking for a Java IDE, Eclipse is difficult to beat. It's written in Java, for Java, by Java folks.
If you're looking for a tool to edit files from the command line quickly, Emacs or vi both fit the bill.
If you're looking for a tool from which you never have to leave because it can do anything you want (send/read mail, manage projects, todo lists, compile, debug, etc. etc. etc.), then Emacs is more "efficient".
If you're looking for reasons to switch editors, figure out what you want. If you want a better Eclipse, vi and Emacs won't give you that, stick to Eclipse.
If you're looking for a small, nimble editor, vi will fit the bill.
If you're looking for the ultimately extensible editor, Emacs is the way.
Whichever tool you decide to go with, immerse yourself. Learn all of the ins and outs, extend it to meet your needs. Use it to its limits and become efficient in its use.
Emacs can be a powerful IDE, but having gone from Emacs to Eclipse, I have to say I would never go back. Eclipse just offers so many features that you can't get within Emacs.
Mylyn and scoped views of the data and files I'm using, the debugging UI, CVS UI, are all built in and easy to get and use. I'll use the mouse a little to get'em.
First things first. VIM is more productive for programming than Eclipse. Your personal productity in VIM may be abysmal, but the potential cap of VIM is much higher. This is a fact.
VIM is a martial art. It feels unnatural when you first use it. And you can't even make it work. It takes years of practice to gradually become productive. You focus on mastering a little detail at first. Slowly all these bits you master add up until text is flowing effortlessly out of your finger tips onto the screen. Complicated edits that would make your co-worker sigh will jump from your hands before he can finish his exhale. There are few people who can use VIM. Fewer who can use it productivley. And you may never meet a master in your life time. But they are rumored to exist.
VIM is designed to keeep your hands on home-row. Moving your hand from the keyboard to the mouse is demoralizing. It's a gross motor movement. Moving your arm has a phsycological effect that hurts your motivation. Using VIM, someone could bolt your wrists onto the keyboard and you could still easily open up files, split windows, open tabs, build the project, search/replace, change fonts, change colors, etc. And all at lightning speed.
VIM is modal. That means you don't have to do complex key combinations where you hold down control+shift+Key. This hurts your hands in the long run. Instead you execute commands. There is no need for key combos to due to the modal nature.
We store data in our memory like computers do. Our memory can only hold a few values at a time. See how many distinct integers you can hold in your head before they start to slip away. We overcome this human limitation by writing stuff down. If data falls out of our memory we can easily look at what we wrote down to get it back. If your time is spent doing gross motor, physical things you are losing time that could have been spent on processing data in your brain. You want your mind to flow onto the screen without any effort at all. It may not sound like much but VIM's ability to effortlessly transfer what is in your mind to the screen is a BIG productivity boost. It's hard to put in words what I'm trying to say.
VIM supports code completion. Both textual and look-up based. It can pull text from mulitple files. Anything you desire can be had in VIM. Either make it yourself or use something someone else cooked up.
VIM supports goign to definitions with ctags. You can also find all references of an item. Again, anything you desire can be had in VIM.
The scripting of VIM is huge. You can download or create thousands of color schemes and change colors in an instant. Try to change fonts or colors in Microsoft Visual Studio and it will hang for 20 seconds while it loads data. It won't let you store color schemes and you must spend 30 minutes tweaking your colors and fonts every time you want a change of scenery. In VIM you can set line spacing to zero to fit more lines of code on the screen. I get over 80 lines. Visual studio uses 2 pixels of spacing for every line and you can't adjust it!!! Less lines = more scrolling = less productivity = forced to use small fonts for more lines = eye strain.
Split windows are opened in an instnat in VIM. It's usefull when you need to look at data in one section of the code that's far from the place you are typing (or in a different file). You don't have to spend time resizing windows, or worry about GUI windows overlapping each other and falling behind each other. Un-related code windows can be opened in tabs as to not take up screen space, but allow quick switching.
VIM as an IDE: http://www.youtube.com/watch?v=MQy2rVOf-z0&feature=fvwrel
VIM the revenge: http://www.youtube.com/watch?v=lQNFfhC4QI8
I've used vi for years to edit code in a variety of languages, and really love it. But I've found IDEs like Eclipse to be even nicer for Java development, and now I tend to work in Eclipse almost entirely. I drop out to use vi from time to time for a few specialized activities like bulk-inserting copyright notices, mainly those dealing with certain kinds of rote edits that aren't well automated in Eclipse. I also have my Windows .java file type mapped to vi for when I just want to look at a source file without waiting for Eclipse to open up.
Some of the attractive features in Eclipse are:
method name completion
error highlighting
pop-up javadoc comments
refactoring
I do find it a lot more efficient than vi in general, so you should try it out and see if it that holds true for you too.
I remember reading somewhere about a study which showed that people perceived keyboard shortcuts as more efficient than mousing, when in fact it wasn't always.
Another psychological effect is that we attach value to things which are expensive, i.e. since Emacs is harder to learn it must be better in some way.
I think those effects could explain a lot of the extreme affection some people have for Emacs/Vi.
However, in the case of Eclipse, I find it can be very slow and even crash occasionally, but that is not a case against IDEs in general.
I use both Eclipse, VS and Emacs regularly. I would use TextMate too, but I don't have a mac anymore. It depends on what I am doing, more specifically, what system best supports my language and tools.
I know people who spend considerably more time programming their editor, than they spend doing something useful. Some of them even admit themselves that they only do it for the challenge. Other people often claim that Emacs/Vi can do much more than IDEs, because they are scriptable. Well, most IDEs (including Eclipse) can also be scripted. In that sense almost all editors are equivalent (though, I admit, some editors are more easily scripted than others).
If you like IDEs, my advice is to keep using one. There is no One True Editor.
EDIT:
This seems to be the article Nick Bastin is referring to. I agree that it is far from a definitive source. However, I still think my point about perceived and real productivity not being the same thing still holds.
It depends on the languages.
For Java or .NET use an IDE (Eclipse,Netbeans,Visual Studio...).
For almost all the other languages(C,C++,ruby,python,haskell,lisp...) vi and emacs are better in my opinion.
The efficiency provided from vim/emacs is mostly afforded by their heavy keyboard use. In these programs you can do most anything directly from the keyboard, rather than having to stop and use the mouse.
I would anytime go for emacs rather than eclipse. I also have to say that bare bone emacs, is not that great, but after some tweaking, you will never want to let it go. In particular I will tell you how helpful emacs was while writing my Master's thesis, that should make clear why Eclipse is inferior, just because it is less versatile.
I my master thesis I wrote in the following programming languages: C++, Python and R. Complementary, I had to write the thesis, for which I used LaTeX. Moreover, I had to write a bunch of shell scripts and cmake scripts. Guess what? Emacs has great support for all of it. Specially, it was a pleasure to work with AuCTeX to produce LaTeX documents. Then, Emacs provides the great ESS mode for working with R. Likewise, it provides facilities for python. Once I had my cmake scripts for building the C++ code, I only had to call compile from withing emacs and I was done. Eclipse cannot do this things altogether, therefore you will need to learn to use many different programs. Note taking? There is org-mode for that, and it is great!
And then, my program needed of a very powerful computer (not like any laptop). So, I could just do everything remotely from within emacs!!!! Using tramp, I found myself doing remote interactive evaluation of R code, remote compiling, executing and debuging C++ code, and everything within the same good local emacs window I had been using. In contrast, my friends who used a separate tool for everything were much slower in developing software that was meant to run in another computer.
Like this I have some other stories, but I think, this will give you a good idea on the things you can do with Emacs. All in all , I think choosing to use emacs (despite the learning curve) has been the most productive decision I have ever made.
Hope it helps.
I'd say the actual vim/emacs editors are far superior to the Eclipse text editor in terms of the shortcuts they offer. However, I completely agree with you about refactoring.
Most people have to write scripts to do the sort of level of refactoring Eclipse is capable of. I think part of it is bragging rights or people just doing it the same way they always have.
We've had this argument at work recently. My take was that one single feature I couldn't do without is Emacs's autocomplete. Eclipse's autocomplete is based on syntactical analysis - the code gets parsed, and as you type code you're offered choice of completion. Emacs' autocomplete is base on simple textual analysis. That means it works in plain text, in comments, in documentation - everywhere. I keep saying the Emacs' autocomplete is what IntelliSense wants to be when it grows up.
Update:
Eclipse does offer Alt-/ which is supposed to be similar to Emacs. Not sure how well it works, though.
The only place I prefer an IDE is for debugging. I set up my vim environment for debugging but is was so painful to use, so clunky, that I now just switch to my IDE (Netbeans) when I need to debug. vim is great for text editing, the IDE is great for more complex stuff (like debugging, and some project management related tasks).
Like some of the posts above, I started out with an IDE (Eclipse). From there I moved to Emacs, and then I moved back to a rich text-editor (TextMate).
For me, the efficiency was the ability to have an editor at the interface level. Allowing me to integrate other service I've built up (or others) into my pseudo-IDE environment.

Getting Started with an IDE?

Having programmed through emacs and vi for years and years at this point, I have heard that using an IDE is a very good way of becoming more efficient.
To that end, I have decided to try using Eclipse for a lot of coding and seeing how I get on.
Are there any suggestions for easing the transition over to an IDE. Obviously, some will think none of this is worth the bother, but I think with Eclipse allowing emacs-style key bindings and having code completion and in-built debugging, I reckon it is well worth trying to move over to a more feature-rich environment for the bulk of my development worth.
So what suggestions do you have for easing the transition?
Eclipse is the best IDE I've used, even considering its quite large footprint and sluggishness on slow computers (like my work machine... Pentium III!).
Rather than trying to 'ease the transition', I think it's better to jump right in and let yourself be overwhelmed by the bells and whistles and truly useful refactorings etc.
Here are some of the most useful things I would consciously use as soon as possible:
ctrl-shift-t finds and opens a class via incremental search on the name
ctrl-shift-o automatically generates import statements (and deletes redundant ones)
F3 on an identifier to jump to its definition, and alt-left/right like in web browsers to go back/forward in navigation history
The "Quick fix" tool, which has a large amount of context-sensitive refactorings and such. Some examples:
String messageXml = in.read();
Message response = messageParser.parse(messageXml);
return response;
If you put the text cursor on the argument to parse(...) and press ctrl+1, Eclipse will suggest "Inline local variable". If you do that, then repeat with the cursor over the return variable 'response', the end result will be:
return messageParser.parse(in.read());
There are many, many little rules like this which the quick fix tool will suggest and apply to help refactor your code (including the exact opposite, "extract to local variable/field/constant", which can be invaluable).
You can write code that calls a method you haven't written yet - going to the line which now displays an error and using quick fix will offer to create a method matching the parameters inferred from your usage. Similarly so for variables.
All these small refactorings and shortcuts save a lot of time and are much more quickly picked up than you'd expect. Whenever you're about to rearrange code, experiment with quick fix to see if it suggests something useful.
There's also a nice bag of tricks directly available in the menus, like generating getters/setters, extracting interfaces and the like. Jump in and try everything out!
One thing that helped me transition from Emacs to other IDEs was the idea that IDEs are terrible editors. I scoffed at that person but I now see their point.
An editor, like Emacs or Vim, can really focus on being a good editor first and foremost.
An IDE, like Visual Studio or Eclipse, really focuses on being a good project management tool with a built in way to modify files.
I find that keeping the above in mind (and keeping Emacs handy) helps me to not get frustrated when the IDE du jour is not meeting my needs.
If you've been using emacs/vi for years (although you listed both, so it seems like you may not be adapted fully to one of them), using said editor will probably be faster for you than an IDE. The level of mind-meld a competant emacs/vi user can achieve with a customized setup and years of muscle memory is astounding.
Some free ones:
XCode on the Mac
Eclipse
Lazarus (Open Source clone of Delphi)
Visual Studio Express
Editions
Try making a couple of test applications just to get your feet wet. At first, it will probably feel more cumbersome. The benefits of IDEs don't come until you begin having a good understanding of them and their various capabilities. Once you know where everything is and start to understand the key commands, life gets easier, MUCH easier.
I think you'll find IDE's invaluable once you get into them. The code complete and navigation features, integrated running/debugging, and all the other little benefits really add up.
Some suggestions for starting out and easing transition:
- start by going through a tutorial or demonstration included with the IDE documentation to get familar with where things are in the GUI.
- look at different kinds of sample projects (usually included with the IDE or as a separate download) for different types of areas you may be coding (web applications, desktop applications, etc) to see how they are laid out and structured in the IDE.
- once comfortable, create your own project from existing code that you know well, ideally not something overly complex, and get it all compiling/working.
- explore the power! Debug your code, use refactorings, etc. The right click menu is your friend until you learn the keyboard shortcuts just to see all the things you can do. Right click different areas of your code to see what is possible and learn (or re-map) the keyboard shortcuts.
Read the doc...
And see what shortcuts/keybindings equivalents are with your familiar ones. Learn the new ones...
Old question, but let me suggest that in some circumstances, something like Notepad++ might be appropriate for the OP's situation which may be encountered by others. Especially if you are looking for something lightweight, Notepad++ can be part of a developer's arsenal of tools. Eclipse, Visual Studio and others are resource hogs with all their automagic going on and if you are looking to whip out something pretty quick with a whole bunch of keyboard shortcuts and the like or if you are interested in viewing someone else's source, this can be quite useful. Oh yeah, and it is free too.