How to apply a patch in a remote repository? - eclipse

Summary:
I created a patch in my local machine, but I need to apply this patch in a remote machine.
I'm using Tortoise in both machines. How can I do this in a proper way ?
Context:
I have development environment in a project that is not very common, I guess. I could develop it in a remote VM, but the Eclipse and the entire machine are so slow that I think is unproductive. Also, I have to use a VPN to connect to the VM, which makes my connection slower. Because of that, I want to develop in my local machine, but, for the build I need to apply this patch in this remote VM to test if the changes were made correctly. I noticed that a patch can't be applied to a unversioned file, for that, I have to clean my entire remote repository with Tortoise and apply the patch again. But I wonder if this is the best approach.

If you are working with two build environments, you have to version ALL of the source files. The only thing that will not be under version control are the build directory and the machine-specific configuration files.
So if a file is not under version control somewhere, it is likely because your project setup is not correct. Take the time put everything in a single folder that can be under version control, start tracking it and then have the two machines communicating with the same repository.
Side note : it is quite common to develop on a machine and build on an other, you should be able to get a simple and efficient work environment quite easily.
I hope I got you question right. If not, please provide more specific info like your project's tree, the reason why you cannot test on your development machine, why is this specific file not under version control and anything else relevant.

Related

Eclipse Auto-Upload on Save, Without Aptana

I'm using Eclipse to develop a website, and I don't want to run Apache, PHP, and MySQL on my local computer. I already have a remote Linux server set up to do that. What I want though, is every time I save a file, Eclipse should upload that file to the Linux server. Dreamweaver does an absolutely perfect job at this task, but I prefer many other features in Eclipse.
I am well aware that there are many, many posts on Stack Overflow about this topic. I have reviewed them, but none seem to quite meet my needs. I'll go through all the possibilities I know about, and talk about why they're not quite right:
Aptana - I specifically excluded this in the question's title. Yes, it does what I'm asking for, but if you install it as an Eclipse plugin, it totally takes over your Eclipse. I only want this one feature, not the whole 800-pound gorilla that changes everything.
Remote System Explorer - I want the primary version to be on my hard drive, not the remote server. This is because I want faster file open, and code completion.
GIT or SVN - When I see other people ask this question on Stack Overflow, someone usually answers "use Git or SVN." Well, I'm already using Git. When I want to sync the entire project, and not just iterate on one file, I will do it using Git. But standalone Git is way too slow if all you want to do is see your changes working. I also don't want to see hundreds of meaningless commits. PTP, mentioned below, is a little better and a little faster, but not fast enough.
PTP - This is an Eclipse plugin that not too many people seem to know about. It has the ability to sync a local folder and a remote folder using Git, and it can do it automatically every time you hit save. This is absolutely awesome, but unfortunately a little slow. When I hit save in Dreamweaver, the change is uploaded to the server in less than one second. The PTP Git operation takes 10 seconds on a tiny project, and I bet that wait gets larger with a larger project. I'm a huge believer in super-fast iteration, and all that PTP waiting will really slow me down.
WebDAV and FTP support for Eclipse - It seems like this is no longer actively developed.
FileSync - Pretty neat, but only supports local filesystem folders.
Are there any other options that I've overlooked? Or are my requirements so specific that there's nothing that fits me right. It seems like there would be other people who want exactly the same thing.
This is my suggestion and it is not quick way to do this, but very customizable.
In eclipse you can set external tools.That means, you can set a php/java script file as external program and send some params that eclipse gives you(${resource_loc} ${project_name} ${resource_path}).
So with script file you can login to SSH or FTP or what ever you want and sync your file or project with remote system.
Just in External Tools Configuration window in eclipse you must set Location to /usr/bin/php
and in Arguments, you can set script path with eclipse variables as script args.
At last you should assign some short key to external program IF Possible.
Did you consider set up Samba server on your Linux and work on you local computer but store project in remote directory served by Samba from Linux or use mentioned FileSync to sync local working directory with network directory (which for Windows look like local and thus FileSync should work).
Or Dropbox?
Edited:
You are constrained heavily I see. Maybe you have on remote host rsync? You could write small utility to manage if your local folder changed (for Windows: http://msdn.microsoft.com/en-us/library/windows/desktop/aa365261(v=vs.85).aspx) and then synchronize folders with rsync via ssh (https://www.digitalocean.com/community/articles/how-to-use-rsync-to-sync-local-and-remote-directories-on-a-vps). This would be completely independent from Eclipse.
you can have a try with CodeSync #github (I write it)
or this one
https://github.com/zhwj184/remotedeploy
Now I am in 2021, and most of the above methods cannot work at all.
Finally, I find a small plugin in Eclipse that is very easy to upload the files (may be not auto-load, but is very easy).
Install the "Alibaba Cloud Toolkit" plugin in Eclipse Marketplace;
Using the right-click "deploy" item to deploy the selected files/directory to the remote directory.
There is also a problem. In my eclipse, the inside Terminal is blank (for all terminals including local terminal and SSH terminal), the blank terminal
But the terminal in RSE is ok.
The terminal in RSE
I also tried to uninstall Alibaba Cloud Toolkit, CDT, TM Terminal, etc.
But the inside terminal does not work anymore.
So I use the terminal in RSE now and put its view, as I just want to run my code on the remote server.

How can I utilize source control when my working copy needs to be on a shared host without SSH access?

I'm trying to develop a little toy PHP project, and the most convenient location to run it is on a shared host I happen to have for my ill-maintained blog. The problem with this is that I have no way to run Subversion on this shared host, nor do I even have SSH access to be able to access an external repository from the host. Had I been thinking straight a few months ago when the hosting was up for renewal, I probably should have paid a couple extra bucks to switch to something a bit better, but for now I can't justify throwing money at having a second host just for side projects.
This means that a working copy of my project would need to be checked out to my laptop, while the project itself would need to be uploaded to the shared host to run. My best option seems to be creating a virtual machine running Linux and developing everything from in there, but I know from past experience that the extra barrier that creates, small though it may be, is enough that it puts me off firing the VM up just to do a couple minutes work to make some minor change I just thought up. I'd much prefer to just be able to fire up my editor and get to work.
While I'd imagine I'm not the first to encounter such a problem, I haven't had much success finding a solution online. Perhaps there isn't one beyond the VM or "manual mirroring" options, but if there is I'd expect StackOverflow to be the place to find it.
Edit: There's some confusion, it seems, so let me attempt to clarify. The shared host here is basically my dev server, but it has no svn or ssh. In other words, I can svn checkout to my laptop, but I can't run that on my shared host. Similarly, I can run/test my code on the shared host, but I can't do that on my laptop (well, I technically could, but it's Windows, and I don't want to worry about Win-vs.-Linux differences with PHP, since I do want this to become public at some point, and it will certainly be Linux-based at that point).
You might consider writing a post-commit hook to automatically upload the code to your host, so that any time you commit a change, a script executes that:
Checks out a copy of the code into a temporary directory
Uploads that code via FTP (or whatever your preferred method is) to the shared host
Cleans up after itself, optionally informing you via e.g. email when the transfer is successful
Subversion makes enough information available to these scripts at runtime that you could get more sophisticated and opt only to upload the files that changed or alter behavior based on specific property changes, for instance, but for a small project the brute force "copy it all" approach should be fine.

Play!framework; Compile on server only instead on client

Is it possible to compile my Play!framework application only serverside?
Since I connect a samba share to my client from the server hosting Play!, the paths differ between client and server (modules, play, libs). So eclipsify gives me the server paths on my client, instead of using the client paths. Due to this the client gives me a build error.
Solution would be;
Change the eclipsify paths per client configuration.
Only compile my app on the server (preferred since there'll be no differences in env settings).
Can anyone tell me how one of these options would be possible?
Take a look at the play-maven plugin? Using maven for dependency management means all developers will have the same pom/config file, on running a maven build jars/libs will be downloaded from the repository server (you can use your own repo server too).
why don't you install paly framework in the client? this framework is for development tasks so you should install it in your development machine (client i presume). Play framework is freely downloadable and easy to install on your client.
I've found a temp "solution" to let each client define its own path (probably will be overwritten by play eclipsify? Can I change this?).
In Eclipse I've added a variable called PLAY_HOME under Window > Preferences > Java > Build path > Classpath Variables pointing to "D:\play-1.2.2" in this case.
In the .classpath I've replaced all absolute paths:
<classpathentry kind="lib" path="/usr/local/bin/play-1.2.2/framework/lib/...jar" />
to:
<classpathentry kind="var" path="PLAY_HOME/framework/lib/...jar"/>
Still no compilation on the server/continious integration etc. but it's a working solution for now, though it could be improved (the client - server diff dependencies still exists).
Would be nice to check if the version of play matches
Would be nice to make the PLAY_HOME variable optional by defaulting it to '..' (parent dir)
Perhaps an Ant script is what you need?
If I understand your question correctly, you want to develop with multiple developers on a single instance of an application hosted on some server???
It's maybe not the answer you're looking for, but my advice: don't do it this way.
Developing directly on a server, especially with multiple developers, is one of the great anti-patterns in development. Typically, only beginners and rather non-professional developers (no offense meant) do their development this way.
Restarting the server, debugging code, working in the same files... it only ends in tears when doing this 'shared' development.
Make sure you can run the application completely isolated on each workstation. Use version control to check in changes. If two developers have been working on the same code, you at least have a chance to rectify the situation (and a rather good chance if you use e.g. Mercurial or Git). If you still want to a global server to e.g. demo changes to non-developers, just periodically check-out a snapshot from version control and deploy that to this server.

Best way to synchronize my code between multiple workstations?

Firstly, I'm not sure if this belongs here or programmers. Please move if it needs to be there.
I am mostly a hobbiest web developer, with a bit of freelance sidework. I program anywhere I can, from a laptop on the go to my home PC. I've pretty well settled on Net Beans as my IDE, and xampp for my test environment. My question is how do I best synchronize changes between my different PCs?
I started out FTPing changes to a "dev" area on my webserver, then FTPing them down to my other PC, but that's sort of a pain. Lately I have started using dropbox, which takes a lot of the pain out, but still isn't quite as seemless as I'd like.
Has anyone come up with a bulletproof way to easily ensure you're always opening up the latest version of your files across multiple PCs which aren't necessarily always (but sometimes are) on your home network?
Free is a necessity.
I personally use Subversion.
It integrates easily with Netbeans or Eclipse, and you say you've got a webserver, which I presume is Linux based? It's easy to set up in any Linux environment, though I think it can also be set up in a Windows environment.
Then you just run an update on your code when you want to get the latest version, do checkins when you like it, and you can always go back to earlier code (like if you tried a two day experiment that didn't work out and now want to delete it all and go back to what you had that was working).
Use some version control system. If you are new to this stuff Subversion would be probably the easiest to start with and it is very well intergrated with Netbeans.
You may set up repository on your own server or use some external service - there are a lot of them and almost everyone offers some free plan to start with. I'd be glad to give you some pointers if you like.
Learn to use a version control system.
www.github.com is free for open source projects, but must pay for private source repositories and also closed source projects, hurray.
http://unfuddle.com uses subversion, and is free for 200Mb of private source.
You may find some of the links in this thread useful.
A very simple and efficient way is to open an account on dropbox.com.
I disagree with a lot of the answers here (A lot are pretty old). Git/SVN is not a synchronization solution (nor a backup). It is just a version control system. (But if done correctly you can use git and a sync tool at the same time.)
By using git for synchronization you get the following side effects:
polluted git log: e.g. git commit -am 'synced files'... 'synced files again', 'synced from laptop', 'synced from desktop'
a substandard workflow: every time you leave your workstation or laptop you have to remember to git commit and push. This takes time and mental energy
Instead, I would recommend a solution that offers a continuous sync of your files to a central server. You can close your laptop within five seconds (maybe less) and your changes are propagated to a central server awaiting to sync to other devices when they come online. One priviso: you need to make sure you are not syncing folders like .git so a sync from your laptop .git for your project doesn't corrupt your .git on your desktop. Some options are:
Synology Cloudstation Drive - I can speak personally to this one. It excludes all "." files by default, and syncs at every file change. As soon as you save the file it is synced
NextCloud/OwnCloud - I now use Nextcloud, sync all computers, and make sure to exclude .git so that each git repo will track independent changes against origin BUT still be synced between devices.
Google Drive
Dropbox
You can set up a web-based source repository on something like http://www.github.com, and be able to access it from any computer.

Storing third-party framework/middleware into source control that needs to alter your compiler/IDE

I know there are posts that ask how one stores third-party libraries into source control (such as this and this). While those are great answers, I still can't find the answer to this:
How do you store third-party middleware/frameworks binaries that need to alter your compiler / IDE for the library to work properly? Note: for my needs, I don't need to store the middleware source, I only store header files / lib / JAR ..so that it's ready to be linked.
Typically, you simply link libraries to your app, and you are good. But what about middleware / frameworks that need more?
Specific examples:
Qt moc pre-processor.
ZeroC Ice Slice (ice) compiler (similar to CORBA IDL preprocessor).
Basically these frameworks/middleware need to generate their own code before your application can link to it.
From the point of view of the developer, ideally he wants to just checkout, and everything should be ready to go. But then my IDE/compiler will not be setup properly yet, so the compilation will fail..
What do you think?
Backup everything including the setup of the IDE, operating system, etc. This is what i do
1) Store all 3rd party libraries in source control. I have a branch for all the libraries.
2) Backup the entire tool chain which was used to build. This includes every tool. Each tool is installed into the same directory on each developers computer, so this makes it simple to setup a developers machine remotely.
3) This is the most hardcore, but prepare 1 perfect developer IDE setup which is clean, then make a VMWare / VirtualPC image out of it. This will be useful when you cant seem to get the installers to work in future.
I learned this lesson the painful way because I often have to wade through visual studio 6 code which don't build properly.
I think that a better solution is to make sure that the build is self-contained and downloads all necessary software for itself unless you tell it otherwise. This is the way maven works, and it is really handy. The downside is that it sometimes needs to download a application server or similar, which is highly unpractical, but at least the build succeeds and it becomes the new developers responsibility to improve the build if needed.
This does of course not work great if your software needs attended installs, but I would try to avoid any such dependencies in any case. You can add alternative routes (e.g the ant script compiles the code if eclipse hasn't done it yet). If this is not feasible, an alternative option is to fail with a clear indication of what went wrong (e.g 'CORBA_COMPILER_HOME' not set, please set and try again').
All that said, the most complete solution is of course to ship everything with your app (i.e OS, IDE, the works), but I doubt that that is applicable in the general case, how would you feel about that type of requirements to build a software product? It also limits people who want to adapt your software to new platforms.
What about adding 1 step.
A nant script which is started with a bat file. The developer would only have to execute one .bat file, the bat file could start nant, and the Nant script could be made to do anything you need.
This is actually a pretty subtle question. You're talking about how to manage features of the environment which are necessary in order to allow your build to proceed. In this case it's the top level of your code toolchain, but the problem can be generalised to include the entire toolchain, and even key aspects of the operating system.
In my place of work, we have various requirements of the underlying operating system before our code will successfully run. This includes machine-specific configurations as well as ensuring correct versions of system libraries and language runtimes are present. We've dealt with this by maintaining a standard generic build machine image which contains the toolchain requirements we need. We can push this out to a virgin machine and get a basic environment that contains the complete toolchain and any auxiliary programs.
We then use fsvs to version control any additional configuration, which can be layered on to specific groups of machines as needed.
Finally, we use custom scripts hooked in to our CI server (we use Hudson) to perform any pre-processing steps required for specific projects.
The main advantages for us of this approach is:
We can build and deploy developer and production machines very easily (and have IT handle this side of the problem).
We can easily replace failed machines.
We have a known environment for testing (we install everything to a simulated 'production server' before going live).
We (the software team) version control critical configuration details and any explicit pre-processing steps.
I would outsource the task of building the midleware to a specialized build server and only include the binary output as regular 3rd party dependencies under source control.
If this strategy can be successfully applied depends on whether all developers need to be able to change midleware code and recompile it frequently. But this issue could also be solved via a Continous Integration Server like Teamcity that allows to create private builds.
Your build process would look like the following:
Middleware repo containing middleware code
Build server, building middleware
Push middleware build output to project repository as 3rd party references
Update: This doesn't really answer how to modify the IDE. It's just a sort-of Maven replacement thingy for C++/Python/Java. You shouldn't need to modify the IDE to build stuff, if so, you need a different IDE or a system that generates/modifies IDE files for you. (See CMake for a cross-platform c/c++ project file generator.)
I've written a system (first in Ant/Beanshell at two different places, then rewrote it in Python at my current job) where third-partys are compiled separately (by someone), stored and shared via HTTP.
Somewhat hurried description follows:
Upon start, the build system looks through all modules in repo, executes each module's setup target, which downloads the specific version of a third-party lib or app that the current code revision uses. These are then unzipped, PATH/INCLUDE etc are added to (or, for small libs, copy them to a single directory for the current repo) and then launches Visual Studio with /useenv.
Each module's file check for stuff that it needs, and if it needs installing and licensing, such as Visual Studio, Matlab or Maya, that must be on the local computer. If that's not there, the cmd-file will fail with a nice error message. This way, you can also check that the correct version is in there
So there are a number of directories on the local disk involved. %work% needs to be set using an global environment variable, preferrable on a different disk than system or source-checkout, at least if doing heavy C++.
%work% <- local store for all temp files, unzip, and for each working copy's temp files
%work%/_cache <- downloaded zips (2 gb)
%work%/_local <- local zips (for development or retrieved in other manners while travvelling)
%work%/_unzip <- unzips of files in _cache (10 gb)
%work%&_content <- textures/3d models and other big files (syncronized manually, this is 5 gb today, not suitable for VC either)
%work%/D_trunk/ <- store for working copy checked out to d:/trunk
%work%/E_branches/v2 <- store for working copy checked out to e:/branches/v2
So, if trunk uses Boost 1.37 and branches/v2 uses 1.39, both boost-1.39 and boost-1.37 reside in /_cache/ (as zips) and /_unzip/ (as raw files).
When starting visual studio using bat files from d:/trunk/BuildSystem/Visual Studio.cmd, INCLUDE points to /_unzip/boost-1.37, while if runnig e:/branches/v2/BuildSystem/Visual Studio.cmd, INCLUDE points to /_unzip/boost-1.39.
In the repo, only a small set of bootstrap binaries need to be stored (i.e. wget and 7z).
We currently download about 2 gb of packed data, which is unzipped to 10 gb (pdb files are huge!), so keeping this out of source control is essential. Having this system allows us to keep the repo size small enough to use DVCS such as Mercurial (or Git) instead of SVN, which is very nice. (I'm thinking of using Mercurials bigfiles extension or file sharing instead of a separately http-served directory.)
It work flawlessly. Developers need only to check out, set an enviroment variable for their local cache, then run Visual Studio via a specific batch-file in the repo. No unzipping or compiling or stuff. A new developer can set up his computer in no time. (Installing Visual Studio takes the order of a magnitude more time.)
First time on a new computer takes some time, but then it's fast, only a few seconds. Downloads/unzips are shared on the local computer, do checking out additional branches/versions does not occupy more space. Working offline is also possible, you just need to get the zip files manually if new ones have been uploaded. (This mechanism is essential to test new versions/compilations of third-party libraries.)
The basics are in a repo on bitbucket but it needs more work before it's ready for the public. Apart from doc and polish, I plan to:
extend it to use cmake instead of raw
vcproj-files, to make it more
cross-platform.
script the entire
process from checkout/download of
third-party packages to building and
zipping them (including storing the
download in a local repo) ... currently that's on my dev computer. Not good. Will fix. :)
As for moc, we use Qt's Visual Studio add-in, which stores this in the .vcproj files. Works well. I do think that CMake is one of the best answers for this though