Minimum volume too loud, can't set it any lower - soundcloud

Is there any way to lower the volume in SoundCloud below minimum?
I've noticed that you can't set exact sound volume in soundcloud, I believe it goes like 100>90>....30>20>10>0, but I need it about ~6%.
I feel like I will lose my ears on 10% (I have very powerful system that's always on 100%, can't change that.. You don't want to know how it sounds at 100% in soundcloud). Have no problems with other players and pages.

In Chrome, you can install an EQ extension such as this one.
Then in your Soundcloud tab, open the EQ extension and drag the white line downwards lowering the volume of that tab alone.
I wanted to listen to Soundcloud while watching Lynda.com courses, but the quietest Soundcloud volume was still overpowering.
Hope this helps someone!

Using an HTML5 widget, yes you can.
Check out the API playground here.
Using the setVolume() function, you can set the volume to any int value between 0 and 100. Setting the value to 6 should give you the results you desire.
Check out the API reference for more details on how to use this function:
https://developers.soundcloud.com/docs/api/html5-widget#methods
On the other hand, this is more of a hardware configuration issue/question, not a programming question.

Related

determining vertical vs horizontal photo in Zapier

I am receiving iPhone photos from the Sendblue messaging service and need to determine if they’re vertical or horizontal. This seems like it should be really easy but is giving me trouble. They’re in a CDN (link to example photo).
Any solution would be good, ideally it's something simple and doesn't require another app. Seems like this should be much easier than it is not sure what I'm missing.
So far I’ve tried this post and the CLI that resulted from it, but when I try to add it doesn’t show up in my apps.
I also tried the “mallabe” Zapier app, but it’s saying the photo isn't “publicly accessible”. This confuses me as the photo seems accessible to anybody I send it to.
AirEXIF is another solution I am looking into, I just applied to use their app so waiting to hear back on that front (not much activity from them recently so hoping they're still around).

How Programatically Change Spaces Sequence?

In the Picture above Mission Control is Launched, and we can see the Space Sequence:
[Mesa 1, Safari, Xcode, Discord, Mesa 2]
How can is possible change this sequence using Swift or Objective-C?
Depends on whether you want to use private API. There are a few github projects that support that functionality.
https://github.com/JulianEberius/qsx/blob/master/src/objc/CGSPrivate.h#L197-L198
https://github.com/lwouis/alt-tab-macos/issues/14
https://github.com/koekeishiya/yabai
This one even says it can do it without private API:
https://github.com/bigbearlabs/SpaceSwitcher
EDIT: as for the last one, I initially misunderstood your question that you want to switch to a different space which is not the actual question (my bad, this is how I found the question). Anyway, the aspect of the answer about using private API still holds. Though you probably will have to dig deep to find how...
For there to be a way to do that, Mission Control would have to have a publicly exposed API. I don't believe that it does and there is no way to accomplish what you are trying to do. You could send a feedback request to Apple and ask them to add that functionality.

What has replaced Application.CaptureScreenshot in Unity

My goal is to convert a block of text that is on the screen into an image and save it to the user's gallery (or downloads folder, or anywhere on there phone that allows them access to it)
On searching through the many many threads on this subject it seems the best way is to take a screenshot with the "camera".
However, the manual tells me to use Application.CaptureScreenshot but in unity it says that is depreciated.
All i can find on searching for alternatives are paid for assets (seems dodgy for something that should be so simple) and examples of using Application.CaptureScreenshot
ScreenCapture.CaptureScreenshot is what you are looking for now.

Testing Facebook Messenger Scan Code

Facebook recently announced the introduction of messenger codes which can be used to add new contacts and, more importantly, communicate directly with businesses and business pages (which is why I'm interested in it).
It took me ages to find it but on the bottom left of the messages tab on my Facebook page I have the option to download my code in three different sizes - clicking the disc will open a modal window where you can click the Download button and choose from 300, 600 or 1000px PNG file downloads.
NOTE: While they are PNG files the background is not transparent which seems like a bit of an oversight to me but hey ho that's what Photoshop is for I guess.
The problem is that while I can download my code I can't find any way to test it on printed materials (or even electronically at the moment!). The scanning feature doesn't seem to have been rolled out for me yet (I tried re-installing the Messenger app to see if I got a newer version but that didn't work) and nor for anyone I know (I'm in the UK). The codes are bespoke to Messenger so can't be scanned or tested using any other app.
I'm probably too far ahead of the game but is there any way I can test to see if my code scans correctly, or anywhere I can go to find out? I would like to use it on some promotional material which is likely to be long term materials that I don't want to have to update in the near future (several years, by which time it's likely these codes will be more commonplace).
I also need to know what the redundancy is like. For example the high redundancy QR codes I generate can have up to 30% of the code covered while still being usable, which is great for design purposes. I can't find any official documentation as yet for these codes at all, let alone what is required, what the spec. is etc.
I know the most likely option is 'sit and wait' but I really would rather not if possible. I've never been very patient...
Thanks
UPDATE: My Messenger app has now been updated so I can test, but I'm leaving this here in case anyone knows of another way to test perhaps? If someone doesn't have Messenger on their phone for example.

iPhone SDK: Ideas on how to implement a help facility for application

We we wondering what are some ways developers have added a help function to their apps. What are some techniques people have used?
One way we were thinking of is to us UIWebView to display a HTML file with help instructions.
Thoughts appreciated.
I'm using UIWebView right now which pretty much contains all the help in a single page, along with some JQuery things to display popups, etc. But I like the way iCab Mobile (et al.) are doing things which is a sectioned UITableView with each row a separate topic or section within their overall help information (complete with icons...) then in their bundle they have each section in its own html file, organized by localization.
Another thing in my queue for the next release is to provide a dynamic "News" view. The rough idea is as follows... I have on my server a file or CGI where I can place small bits of news I'd like to push out to users. On startup, my app checks for network availability and if present, start a thread to see if anything has changed on the server since last updating the News data. If changes present, post an alert letting user know, and asking if they'd like to read it now. At that point, the latest news is already downloaded and cached, so they can simply read it later if they want, and I won't post anymore alerts until the server file changes again. (And one could add a preference/setting to disable these alerts.)
I'm thinking this would be a good way to let people know that some nasty bug is known and fixed and an update is sitting in the queue, solicit beta testers, promote upcoming features or other apps, etc. I can see where constant alerts everytime I've got something new to promote would get annoying, so having a setting to disable them means the user never has to read them unless they want to. Although some kind of override to warn of recently discovered/fixed bugs seems sensible.
FWIW, the author of Mover+/Mover has just started doing a similar thing, though I think Emanuele is perhaps only showing one Notelet at a time, whereas I envision a bit more of a history (shown in UIWebView) until I decide to age stuff off the bottom of the stack.
I'm using a scroll/page view to show several images containing small notes. Each image then tells the user about the more advanced functions on a specific part of the app.
In my opinion the help should only contain information that isn't a 100% relevant for the use of the application. It should be things the advanced user should use to make more use of the app. It should contain gold for the power users. The "basics" should be so obvious that no help would ever be needed. If that's not the case, I think, you've failed as a developer on the iPhone platform.
(Here's a screen shot from my demo app)
I'm currently creating a fairly complicated app. I'm thinking of doing help as a semi-transparent overlay - help in text form is hard to swallow for users; it's much more helpful to just point at stuff and say "this does that".