Convert unknown symbols to cyrillic - unicode

I have this kind of symbols in db table (Наиме) , and I don't know who inserted this data to table.Is there any way to convert them to cyrillic ?

Yes, you can do the conversion. Since you haven't mentioned any langauge, so the logic is given:
Assuming the string length is even, take two immediate characters.
Combine the underlying byte values of two characters to give a 16 bit value. This gives you the multi-byte value of Cryllic character. You can decode the value to give its representation using a proper decoding format like utf-8.
Repeat points 1 and 2 for next two characters until the end of string.
If you want, you can implement it in any language of your choice.

Related

Encode binary data into ASCII while preserving most of its valid characters

When displaying a bytes object in python the print function will display a select number values as ASCII characters instead of their numeric representation.
>>> b"1 2 \x30 a b \x80"
b'1 2 0 a b \x80'
Is there a known encoding that would allow a set of binary data containing mostly ASCII text to be put into a valid ASCII string where the few invalid characters are replaced by a numeric representation, similarly to what python does with bytes?
Edit:
I used python's bytes.repr as an example of what the encoding would do, the project we need this for is written in c++, something like a "language agnostic" spec would be nice.
Edit 2:
Think of this as a base64 alternative so that binary data that is mostly ASCII does not get altered too much.

Is it possible to get collisions with base64 Encoding / Decoding

A similar question was asked here: Is base64 encoding always one to one
And apparently the answer (to the similar question) is YES. I already know that, BUT I'd be curious to know the explanation for why these two strings appear to be equivalent after being Base64 decoded:
cwB0AGQAAG==
cwB0AGQAAA==
One more thing... when you select the de-coded string then recode, both re-encode to the same value: cwB0AGQAAA==
What happened?
base64 is not one-to-one; there are multiple ways to encode the same bytes. What you're seeing is multiple ways to encode the padding at the end of the string.
base64 encodes bytes (8 bits each) into base 64. A character in base64 encodes 6 bits, so four base64 characters can handle three bytes. When the length of the input is not a multiple of three bytes, base64 uses = as a padding character to fill up the last group of four base64 characters. XXX= indicates that only the first two bytes of the group are to be used (where XXX represents three arbitrary base64 characters), while XX== indicates that only the first byte should be used.
The last group in your example is AA==, which encodes a 0 byte. However, the AA part can encode 12 bits, of which the least significant four are ignored on decoding, so you can use any character from A-P and get the same result. When you use the encoder it always picks zeros for those four bits, so you get back AA==.
Padding is actually even more complicated in base64. Technically you can exclude the = characters; the length of the string will indicate their absence (according to Wikipedia, not all decoders support this). Where padding is useful is that it allows base64 strings to be safely concatenated, since every group of four is interpreted the same way. However, this means that padding can also appear in the middle of a string, which means a sequence of bytes can be encoded in all sorts of ways. You can also include whitespace or newlines, which are all ignored.
Despite all of this, base64 is still injective, meaning if x != y, then base64(x) != base64(y); as a result, you cannot get collisions and can always get the original data back. However, base64 is not surjective: there are many ways of encoding the same data.

Unicode byte vs code point (Python)

In http://nedbatchelder.com/text/unipain.html it is explained that:
In Python 2, there are two different string data types. A plain-old
string literal gives you a "str" object, which stores bytes. If you
use a "u" prefix, you get a "unicode" object, which stores code
points.
What's the difference between code point vs byte? (I'm thinking not really in term of Python per se but just the concept in general). Essentially it's just a bunch of bits, right? I think of pain old string literal treat each 8-bits as a byte and is handled as such, and we interpret the byte as integers and that allow us to map it to ASCII and the extended character sets. What's the difference between interpreting integer as that set of characters and interpreting the "code point" as Unicode characters? It says Python's Unicode object stores "code point". Isn't that just the same as plain old bytes except possibly the interpretation (where bits of each Unicode character starts and stops as utf-8, for example)?
A code point is a number which acts as an identifier for a Unicode character. A code point itself cannot be stored, it must be encoded from Unicode into bytes in e.g. UTF-16LE. While a certain byte or sequence of bytes can represent a specific code point in a given encoding, without the encoding information there is nothing to connect the code point to the bytes.

Displaying Unicode Characters

I already searched for answers to this sort of question here, and have found plenty of them -- but I still have this nagging doubt about the apparent triviality of the matter.
I have read this very interesting an helpful article on the subject: http://www.joelonsoftware.com/articles/Unicode.html, but it left me wondering about how one would go about identifying individual glyphs given a buffer of Unicode data.
My questions are:
How would I go about parsing a Unicode string, say UTF-8?
Assuming I know the byte order, what happens when I encounter the beginning of a glyph that is supposed to be represented by 6 bytes?
That is, if I interpreted the method of storage correctly.
This is all related to a text display system I am designing to work with OpenGL.
I am storing glyph data in display lists and I need to translate the contents of a string to a sequence of glyph indexes, which are then mapped to display list indices (since, obviously, storing the entire glyph set in graphics memory is not always practical).
To have to represent every string as an array of shorts would require a significant amount of storage considering everything I have need to display.
Additionally, it seems to me that 2 bytes per character simply isn't enough to represent every possible Unicode element.
How would I go about parsing a Unicode string, say UTF-8?
I'm assuming that by "parsing", you mean converting to code points.
Often, you don't have to do that. For example, you can search for a UTF-8 string within another UTF-8 string without needing to care about what characters those bytes represent.
If you do need to convert to code points (UTF-32), then:
Check the first byte to see how many bytes are in the character.
Look at the trailing bytes of the character to ensure that they're in the range 80-BF. If not, report an error.
Use bit masking and shifting to convert the bytes to the code point.
Report an error if the byte sequence you got was longer than the minimum needed to represent the character.
Increment your pointer by the sequence length and repeat for the next character.
Additionally, it seems to me that 2
bytes per character simply isn't
enough to represent every possible
Unicode element.
It's not. Unicode was originally intended to be a fixed-with 16-bit encoding. It was later decided that 65,536 characters wasn't enough, so UTF-16 was created, and Unicode was redefined to use code points between 0 and 1,114,111.
If you want a fixed-width encoding, you need 21 bits. But they aren't many languages that have a 21-bit integer type, so in practice you need 32 bits.
Well, I think this answers it:
http://en.wikipedia.org/wiki/UTF-8
Why it didn't show up the first time I went searching, I have no idea.

Efficient way to ASCII encode UTF-8

I'm looking for a simple and efficient way to store UTF-8 strings in ASCII-7. With efficient I mean the following:
all ASCII alphanumeric chars in the input should stay the same ASCII alphanumeric chars in the output
the resulting string should be as short as possible
the operation needs to be reversable without any data loss
the resulting ASCII string should be case insensitive
there should be no restriction on the input length
the whole UTF-8 range should be allowed
My first idea was to use Punycode (IDNA) as it fits the first four requirements, but it fails at the last two.
Can anyone recommend an alternative encoding scheme? Even better if there's some code available to look at.
UTF-7, or, slightly less transparent but more widespread, quoted-printable.
all ASCII chars in the input should stay ASCII chars in the output
(Obviously not fully possible as you need at least one character to act as an escape.)
Since ASCII covers the full range of 7-bit values, an encoding scheme that preserves all ASCII characters, is 7-bits long, and encodes the full Unicode range is not possible.
Edited to add:
I think I understand your requirements now. You are looking for a way to encode UTF-8 strings in a seven-bit code, in which, if that encoded string were interpreted as ASCII text, then the case of the alphabetic characters may be arbitrarily modified, and yet the decoded string will be byte-for-byte identical to the original.
If that's the case, then your best bet would probably be just to encode the binary representation of the original as a string of hexadecimal digits. I know you are looking for a more compact representation, but that's a pretty tall order given the other constraints of the system, unless some custom encoding is devised.
Since the hexadecimal representation can encode any arbitrary binary values, it might be possible to shrink the string by compressing them before taking the hex values.
If you're talking about non-standard schemes - MECE
URL encoding or numeric character references are two possible options.
It depends on the distribution of characters in your strings.
Quoted-printable is good for mostly-ASCII strings because there's no overhead except with '=' and control characters. However, non-ASCII characters take an inefficient 6-12 bytes each, so if you have a lot of those, you'll want to consider UTF-7 or Base64 instead.
Punycode is used for IDNA, but you can use it outside the restrictions imposed by it
Per se, Punycode doesn't fail your last 2 requirements:
>>> import sys
>>> _ = ("\U0010FFFF"*10000).encode("punycode")
>>> all(chr(c).encode("punycode") for c in range(sys.maxunicode))
True
(for idna, python supplies another homonymous encoding)
obviously, if you don't nameprep the input, the encoded string isn't strictly case-insensitive anymore... but if you supply only lowercase (or if you don't care about the decoded case) you should be good to go