Texture from Blender doesn't appear in Unity 3D - unity3d

I've searched endlessly for an answer to this question. However, I have created a model in Blender and export it as a .FBX directly into Unity. But the textures I have applied in Blender do not render in Unity (Even in the preview screen). I have UV Unwrapped the model, and created a custom texture pattern to suit. I've inserted the textures into Unity, however this just loads them how Unity feels, not how I'd like it to look.
I've attempted to add it as a .blend file, but Blender crashes, and it fails to convert to an .fbx file in Unity. The model is of a wall, with 3 doorways, and 3 doors. The wall has its own texture, and the doors all have the same texture. (I'd upload images but haven't earnt enough rep).
Is there a simple solution? Or am I over looking the whole process and missing something important out?

after you UV unwrapped your model you save the uv in a file in blender you should apply that file as a texture to your model in unity and you will be done,tell me if you have already done that. Here are useful tutorials.

I had better luck exporting it as a wavefront object. Under transform select Path Mode: Copy and you should get your materials.

Related

Import model from Blender to Unity with single texture

so I spend hours googling and "trial and error"ing, but I still could not figure this out.
I have (half) a chessboard modeled in Blender. I bake all my materials to a single png with UV mapping. It looks like this:
I export the model as an .fbx and the baked texture as a .png. Both are imported to unity.
My goal is to have a single texture/material for the model.
The problem is, that unity still recognizes all squares etc. as separate objects with their own standard UV. When I map the combined texture to the model it is all messed up.
I can see why this happens, but not how to change the mapping so it picks out the right pixels of the texture. Is there something I can do to fix this?
Here is a picture of the model in unity.
Thanks in advance.
I finally found a work around which works perfect. You can merge objects in Blender. The steps I took:
merge all squares and other objects into one. I used this site as a tutorial
create a new uv map for this combined object
bake the textures to the new uv map
export model as .fbx
export texture as .png
import all to unity
create material from texture
apply material to model
Works perfectly fine for me :D

Why does material textures get applied on native Unity game objects, but not my imported Blender FBX?

I have created a basic standard Unity cube, but also imported a Blender FBX.
I drag and drop a material with a texture, on both the cube and the Blender model.
As you can see, the cube gets the texture, but the Blender model just becomes red, with no texture.
Why doesn't the Blender model adopt the texture? What have I missed?
Ive checked the "Material" settings on both objects, and it seems the same.
Seems like its a fundamental setting I have missed, so only colors and not textures are applied.
The wall is a Blender model, right? You need to unwrap the UV of that model in Blender so Unity knows how to map the texture to the model. There are plenty of tutorials on that topic on Youtube, like https://youtu.be/V6OXSR5Ynyc.

How to export fbx with textures from Unity?

I have downloaded a Unity asset which included lots of 3d models with textures/materials etc.
I wanted to share one of those objects with an artist, so that they can create a new model on top of that model, so I exported the fbx from Unity using one of the Unity fbx exporter assets.
However, the model was exported without any textures and so it looked pretty much white as a whole. Therefore, the artist cannot really work on a model that includes textures and also send me back the finished work with those textures.
I am wondering, is there a way to actually export everything with the fbx
from Unity ? Thanks !
Assign your material in the source package, make sure there is a baked texture in the diffuse slot
Assign your other baked textures to the spec, normal and others
Check embed textures at export
Check 'import materials: by material name' is selected for your imported model (in the inspector)
Where possible use a portable file format like FBX and follow these guidelines.
http://forum.unity3d.com/threads/material-texture-faq.244786/ http://unity3d.com/support/documentation/Manual/HOWTO-exportFBX.html

Importing blender textured objects into unity

I am able to get this particular textured model from a 360 camera in blender. Blender Image
However, how do i get this .obj model into unity? I am only able to get the shaded version of it, not the textured version. Unity Image
When you export the .obj you should have a .mtl which contains the material data and texture mapping. Make sure when importing into unity (and exporting from blender) the file is generated and read.
Check your blender material properties and the individual texture properties. you should try to combine all materials into a single material so that its easier to reconfigure the textures in unity.
Once imported into unity, check the material settings and check if you need to reference the texture files again, most often when importing exporting .obj, the texture path gets lost so you must re-reference it in the target software. Sometimes it is also necessary to re-assign the materials themselves.
Also check your rendering options in unity, you may just be seeing it untextured in the unity viewport. (on the top left corner it says shaded, try changing it to textured or some other option)
You may as well try to use other mutually supported file types, like .3DS which do not use a separate material file, or check for blender add-ons that can export with all necessary settings for Unity.
Finally, your model is way too complex, it is raw data from a 3D scanner or ripper, I suggest you remake it so that you have manual control over each face and texture. (or at least for practice of doing the export-import operation).
More details like pictures of your material settings of both blender and unity would help in assisting you further.

Some of the textures and materials resets while importing models from maya autodesk to unity3d

I am somewhat beginner to Unity3d and an absolute beginner in Maya modelling.
I created a room model in Maya Autodesk 2017 student version referring one youtube tutorial.
And made an attempt to import .ma file in Unity3D.
But when I import it some materials are not visible in unity.
To be precise blinn is visible but material created by Lambert or by using images aren't.
It seems like unity can't recognise this material.
I tried to google it. But there they show something like converting to .fbx file or exporting materials. But I don't see .fbx option in save scene and Maya Autodesk isn't allowing me to export material as it is student version.
Maya is just allowing me to save scenes in .ma and .mb format.
Am I missing something while importing? and if not then is there any way I can use exact models that I created in Maya Autodesk in unity3D.
edit:
I am attaching sample images from unity3D and Maya Autodesk.
Image From Maya Autodesk:
Image from Unity3D:
Here it is clear that when the image of earth is used to create material, Unity3D is unable to render it.
Also, I noticed that in Maya Autodesk I have to turn texture button on to see the texture of earth.
Do unity have any such setting that prevents it from displaying texture from other software?