Size of characters in unicode - unicode

We are upgrading our database to 11g and also converting everything to Unicode. After reading online, I found out that each character in a string can take 1, 2 or 4 bytes.
I was wondering how can the system know the number of byte the character takes. Is there a reserved bit in each byte in the Unicode encoding that say "this character is 2 byte"?

First, be aware that there are major differences between Unicode and a particular encoding. There are multiple ways to encode Unicode (UTF-8, UTF-16, and UTF-32 being three of the more common) each of which has different properties. You appear to be describing the properties of the UTF-8 encoding.
Yes, the leading bit(s) within each byte of a UTF-8 encoded string indicate how many bytes a particular character uses. The Wikipedia article on the UTF-8 encoding shows the various bit-patterns for each byte for 1, 2, 3, and 4 byte characters.

A Unicode character as such is an abstract concept. When characters are encoded as byte strings, they may have different lengths. In UTF-32, each character is 4 bytes. In UTF-16, each character is 2 or 4 bytes. In UTF-8, each character is 1, 2, 3, or 4 bytes.
In UTF-16, the first two bytes determine whether there are two more bytes. The additional bytes are present if the quantity defined by the first two bytes is in a specific designated range called “high surrogates”.
In UTF-8, the bit pattern of the first byte specifies how many bytes there are for the character. If the most significant bit is 0, there is just this one byte (so Ascii characters are represented just as in Ascii). If the first three bits are 110, there is one more byte. If the first four bits are 1110, two more bytes, and if 1111, three more bytes.
If you pick up an arbitrary byte from a UTF−8 stream, you cannot generally decide whether it is part of a 2, 3, or 4 byte representation. If it is one of the patterns described for the start byte, you know what it is. But if it starts with the bits 10, you cannot know.
This means that a UTF-8 stream must be processed sequentially. Direct addressing by character position is impossible; to find the Nth character, you need to start reading from the beginning and observe the bit patterns of start bytes.

Related

UTF8, codepoints, and their representation in Erlang and Elixir

going through Elixir's handling of unicode:
iex> String.codepoints("abc§")
["a", "b", "c", "§"]
very good, and byte_size/2 of this is not 4 but 5, because the last char is taking 2 bytes, I get that.
The ? operator (or is it a macro? can't find the answer) tells me that
iex(69)> ?§
167
Great; so then I look into the UTF-8 encoding table, and see value c2 a7 as hex encoding for the char. That means the two bytes (as witnessed by byte_size/1) are c2 (94 in decimal) and a7 (167 in decimal). That 167 is the result I got when evaluating ?§ earlier. What I don't understand, exactly, is.. why that number is a "code point", as per the description of the ? operator. When I try to work backwards, and evaluate the binary, I get what I want:
iex(72)> <<0xc2, 0xa7>>
"§"
And to make me go completely bananas, this is what I get in Erlang shell:
24> <<167>>.
<<"§">>
25> <<"\x{a7}">>.
<<"§">>
26> <<"\x{c2}\x{a7}">>.
<<"§"/utf8>>
27> <<"\x{c2a7}">>.
<<"§">>
!! while Elixir is only happy with the code above... what is it that I don't understand? Why is Erlang perfectly happy with a single byte, given that Elixir insists that char takes 2 bytes - and Unicode table seems to agree?
The codepoint is what identifies the Unicode character. The codepoint for § is 167 (0xA7). A codepoint can be represented in bytes in different ways, depending of your encoding of choice.
The confusion here comes from the fact that the codepoint 167 (0xA7) is identified by the bytes 0xC2 0xA7 when encoded to UTF-8.
When you add Erlang to the conversation, you have to remember Erlang default encoding was/is latin1 (there is an effort to migrate to UTF-8 but I am not sure if it made to the shell - someone please correct me).
In latin1, the codepoint § (0xA7) is also represented by the byte 0xA7. So explaining your results directly:
24> <<167>>.
<<"§">> %% this is encoded in latin1
25> <<"\x{a7}">>.
<<"§">> %% still latin1
26> <<"\x{c2}\x{a7}">>.
<<"§"/utf8>> %% this is encoded in utf8, as the /utf8 modifier says
27> <<"\x{c2a7}">>.
<<"§">> %% this is latin1
The last one is quite interesting and potentially confusing. In Erlang binaries, if you pass an integer with value more than 255, it is truncated. So the last example is effectively doing <<49831>> which when truncated becomes <<167>>, which is again equivalent to <<"§">> in latin1.
The code point is a number assigned to the character. It's an abstract value, not dependent on any particular representation in actual memory somewhere.
In order to store the character, you have to convert the code point to some sequence of bytes. There are several different ways to do this; each is called a Unicode Transformation Format, and named UTF-n, where the n is the number of bits in the basic unit of encoding. There used to be a UTF-7, used where 7-bit ASCII was assumed and even the 8th bit of a byte couldn't be reliably transmitted; in modern systems, there are UTF-8, UTF-16, and UTF-32.
Since the largest code point value fits comfortably in 21 bits, UTF-32 is the simplest; you just store the code point as a 32-bit integer. (There could theoretically be a UTF-24 or even a UTF-21, but common modern computing platforms deal naturally with values that take up either exactly 8 or a multiple of 16 bits, and have to work harder to deal with anything else.)
So UTF-32 is simple, but inefficient. Not only does it have 11 extra bits that will never be needed, it has 5 bits that are almost never needed. Far and away most Unicode characters found in the wild are in the Basic Multilingual Plane, U+0000 through U+FFFF. UTF-16 lets you represent all of those code points as a plain integer, taking up half the space of UTF-32. But it can't represent anything from U+10000 on up that way, so part of the 0000-FFFF range is reserved as "surrogate pairs" that can be put together to represent a high-plane Unicode character with two 16-bit units, for a total of 32 bits again but only when needed.
Java uses UTF-16 internally, but Erlang (and therefore Elixir), along with most other programming systems, uses UTF-8. UTF-8 has the advantage of completely transparent compatibility with ASCII - all characters in the ASCII range (U+0000 through U+007F, or 0-127 decimal) are represented by single bytes with the corresponding value. But any characters with code points outside the ASCII range require more than one byte each - even those in the range U+0080 through U+00FF, decimal 128 through 255, which only take up one byte in the Latin-1 encoding that used to be the default before Unicode.
So with Elixir/Erlang "binaries", unless you go out of your way to encode things differently, you are using UTF-8. If you look at the high bit of the first byte of a UTF-8 character, it's either 0, meaning you have a one-byte ASCII character, or it's 1. If it's 1, then the second-highest bit is also 1, because the number of consecutive 1-bits counting down from the high bit before you get to a 0 bit tells you how many bytes total the character takes up. So the pattern 110xxxxx means the character is two bytes, 1110xxxx means three bytes, and 11110xxx means four bytes. (There is no legal UTF-8 character that requires more than four bytes, although the encoding could theoretically support up to seven.)
The rest of the bytes all have the two high bits set to 10, so they can't be mistaken for the start of a character. And the rest of the bits are the code point itself.
To use your case as an example, the code point for "§" is U+00A7 - that is, hexadecimal A7, which is decimal 167 or binary 10100111. Since that's greater than decimal 127, it will require two bytes in UTF-8. Those two bytes will have the binary form 110abcde 10fghijk, where the bits abcdefghijk will hold the code point. So the binary representation of the code point, 10100111, is padded out to 00010100111 and split unto the sequences 00010, which replaces abcde in the UTF-8 template, and 100111, which replaces fghijk. That yields two bytes with binary values 11000010 and 10100111, which are C2 and A7 in hexadecimal, or 194 and 167 in decimal.
You'll notice that the second byte coincidentally has the same value as the code point you're encoding, but t's important to realize that this correspondence is just a coincidence. There are a total of 64 code points, from 128 (U+0080) through 191 (U+00BF), that work out that way: their UTF-8 encoding consists of a byte with decimal value 194 followed by a byte whose value is equal to the code point itself. But for the other 1,114,048 code points possible in Unicode, that is not the case.

Why must unicode use utf-8?

as far I know, the UNICODE is the industry standard for character mapping.
What I don't get is that why it has to be encoded via UTF-8 and not directly as Unicode?
Say the letter "a", why can't it be just stored as a String with "U+0061" as the value, and must be stored as octal 0061?
do i make any sense?
Who says it must be encoded as UTF-8? There are several common encodings for Unicode, including UTF-16 (big- or little-endian), and some less common ones such as UTF-7 and UTF-32.
Unicode itself is not an encoding; it's merely a specification of numeric code points for several thousand characters.
The Unicode code point for lowercase a is 0x61 in hexadecimal, 97 in decimal, or 0141 in octal.
If you're suggesting that 'a' should be encoded as the 6-character ASCII string "U+0061", that would be terribly wasteful of space and more difficult to decode than UTF-8.
If you're suggesting storing the numeric values directly, that's what UTF-32 does: it stores each character as a 32-bit (4-octet) number that directly represents the code point. The trouble with that is that it's nearly as wasteful of space as "U+0061" (4 bytes per character vs. 6.)
The UTF-8 encoding has a number of advantages. One is that it's upward compatible with ASCII. Another is that it's reasonably efficient even for non-ASCII characters, as long as most of the encoded text is within the first few thousand code points.
UTF-16 has some other advantages, but I personally prefer UTF-8. MS Windows tends to use UTF-16, but mostly for historical reasons; Windows added Unicode support when there were fewer than 65536 defined code points, which made UTF-16 equvalent to UCS-2, which is a simpler representation.
UTF-8 is only one 'memory format' of Unicode. There is also UTF-16, UTF-32 and a number of other memory mapping formats.
UTF-8 has been used broadly because it is upwardly compatible with an 8 bit character code like Ascii.
You can tell a browser via html, mySQL at several levels, and Notepad++ vie encoding option to use other formats for the data they operate on.
DuckDuckGo or Google Unicode and you will find plenty of articles on this on the internet. Here is one: https://ssl.icu-project.org/docs/papers/forms_of_unicode/
Say the letter "a", why can't it be just stored as a String with "U+0061" as the value
Stored data is a sequence of byte values, generally interpreted at the lowest level as numbers. We usually use bytes that can be one of 256 values, so we look at them as numbers in the range 0 to 255.
So when you say 'just stored as a String with "U+0061"' what sequence of numbers in the range 0-255 do you mean?
Unicode code points like U+0061 are written in hexadecimal. Hexadecimal 61 is the number 97 in the more familiar decimal system, so perhaps you think that the letter 'a' should be stored as a single byte with the value 97. You might be surprised to learn that this is exactly how the encoding UTF-8 represents this string.
Of course there are more than 256 characters defined in Unicode, so not all Unicode characters can be stored as bytes with the same value as their Unicode codepoint. UTF-8 has one way of dealing with this, and there are other encodings with different ways.
UTF-32, for example, is an encoding which uses 4 bytes together at a time to represent a codepoint. Since one byte has 256 values four bytes can have 256 × 256 × 256 × 256, or 4,294,967,296 different arrangements. We can number those arrangements of bytes from 0 to 4,294,967,295 and then store every Unicode codepoint as the arrangement of bytes that we've numbered with the number corresponding to the Unicode codepoint value. This is exactly what UTF-32 does.
(However, there are different ways to assign numbers to those arrangements of four bytes and so there are multiple versions of UTF-32, such as UTF-32BE and UTF-32LE. Typically a particular medium of storing or transmitting bytes specifies its own numbering scheme, and the encoding 'UTF-32' without further qualification implies that whatever the medium's native scheme is should be used.)
Read this article:
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)
do i make any sense?
Not a lot! (Read on ...)
as far I know, the UNICODE (sic) is the industry standard for character mapping.
That is incorrect. Unicode IS NOT a standard for character mapping. It is a standard that defines a set of character codes and what they mean.
It is essentially a catalogue that defines a mapping of codes (Unicode "code points") to conceptual characters, but it is not a standard for mapping characters. It certainly DOES NOT define a standard way to represent the code points; i.e. a mapping to a representation. (That is what character encoding schemes do!)
What I don't get is that why it has to be encoded via UTF-8 and not directly as Unicode?
That is incorrect. Character data DOES NOT have to be encoded in UTF-8. It can be encoded as UTF-8. But it can also be encoded in a number of other ways too:
The Unicode has specified a number of encoding schemes, including UTF-8, UTF-16 and UTF-32, and various historical variants.
There are many other standard encoding schemes (probably hundreds of them). This Wikipedia page lists some of the common ones.
The various different encoding schemes have different purposes (and different limitations). For example:
ASCII and LATIN-1 are 7 and 8-bit character sets (respectively) that encode a small subset of Unicode code-points. (ASCII encodes roman letters and numbers, some punctuation, and "control codes". LATIN-1 adds a number of accented latin letters using in Western Europe and some other common "typographical" characters.)
UTF-8 is a variable length encoding scheme that encodes Unicode code points as 1 to 5 bytes (octets). (It is biased towards western usage ... since it encodes all latin / roman letters and numbers as single bytes.)
UTF-16 is designed for encoding Unicode code points in 16-bit units. (Java Strings are essentially UTF-16 encoded.)
Say the letter "a", why can't it be just stored as a String with "U+0061" as the value, and must be stored as octal 0061?
In fact, a Java String is represented as a sequence of char values. The char type is a 16-bit unsigned integer type; i.e. it has values 0 through 65535. And the char value that represents a lowercase "a" character is hex 0061 == octal 141 == decimal 97.
You are incorrect about "octal 0061" ... but I can't figure out what distinction you are actually trying to make here, so I can't really comment on that.

utf-32 advantage explanation

in the online diveintopython3 book,it says that the advantage of utf-32 and utf-16 is that
UTF-32 is a straightforward encoding; it takes each Unicode character
(a 4-byte number) and represents the character with that same number.
This has some advantages, the most important being that you can find
the Nth character of a string in constant time, because the Nth
character starts at the 4×Nth byte
can somebody explain this? if possible with an example..I am not sure I have quite understood it
The usual encoding of Unicode is UTF-8; UTF-8 represents characters with a variable number of bytes. For instance, the “L” character is encoded with a single byte (0x4c) while the “é” is encoded with two bytes (0xc3, 0xa9). So in a UTF-8 encoding, the word “Lézard” takes 7 bytes, and you cannot get the Nth character without decoding all characters before (you don't know how many bytes each character needs).
In UTF-32, all characters use 4 bytes, so to get the Nth character, you only need to go to byte 4×(N-1). First character is at position 0, second at position 4, third at position 8, etc.
As Pavel said, character has little meaning, and their closest equivalents mean different things in different languages (See: Indic Script). Even though it is so, it is far easy to count whatever you think a character is, despite different meanings, in UTF-32. Be it a Latin 'A', Chandrakala, கா, etc. because of fixed width.

Are 6 octet UTF-8 sequences valid?

Can UTF-8 encode 5 or 6 byte sequences, allowing all Unicode characters to be encoded? I'm getting conflicting standards. I need to be able to support every Unicode character, not just those in the U+0000..U+10FFFF range.
(All quotes are from RFC 3629)
Section 3:
In UTF-8, characters from the U+0000..U+10FFFF range (the UTF-16
accessible range) are encoded using sequences of 1 to 4 octets. The
only octet of a "sequence" of one has the higher-order bit set to 0,
the remaining 7 bits being used to encode the character number. In a
sequence of n octets, n>1, the initial octet has the n higher-order
bits set to 1, followed by a bit set to 0. The remaining bit(s) of
that octet contain bits from the number of the character to be
encoded. The following octet(s) all have the higher-order bit set to
1 and the following bit set to 0, leaving 6 bits in each to contain
bits from the character to be encoded.
So not all possible characters can be encoded with UTF-8? Does this mean I cannot encode characters from different planes than the BMP?
Section 2:
The octet values C0, C1, F5 to FF never appear.
This means we cannot encode UTF-8 values with 5 or 6 octets (or even some with 4 that aren't within the above range)?
Section 12:
Restricted the range of characters to 0000-10FFFF (the UTF-16
accessible range).
Looking at the previous RFC confirms this...they reduced the range of characters.
Section 10:
Another security issue occurs when encoding to UTF-8: the ISO/IEC
10646 description of UTF-8 allows encoding character numbers up to
U+7FFFFFFF, yielding sequences of up to 6 bytes. There is therefore
a risk of buffer overflow if the range of character numbers is not
explicitly limited to U+10FFFF or if buffer sizing doesn't take into
account the possibility of 5- and 6-byte sequences.
So these sequences are allowed per the ISO/IEC 10646 definition, but not the RFC 3629 definition? Which one should I follow?
Thanks in advance.
They are no Unicode characters beyond 10FFFF, the BMP covers 0000 through FFFF.
UTF-8 is well-defined for 0-10FFFF.
Both UTF-8 and UTF-16 allow all Unicode characters to be encoded. What UTF-8 is not allowed to do is to encode upper and lower surrogate halves (which UTF-16 uses) or values above U+10FFFF, which aren't legal Unicode.
Note that the BMP ends at U+FFFF.
I would have to say no: Unicode code points are valid for the range [0, 0x10FFFF], and those map to 1-4 octets. So, if you did come across a 5- or 6-octet UTF-8 encoded code point, it's not a valid code point - there's certainly nothing assigned there. I am a little baffled as to why they're there in the ISO standard - I couldn't find an explanation.
It does make you wonder, however, if perhaps someday in the future, they would expand past U+10FFFF. 0x10FFFF allows for over a million characters, but there are a lot characters out there, and it would depend how much eventually gets encoded. (For sanity's sake, let's hope not, a million characters is a lot!) UTF-32 could handle more code points, and as you've discovered, UTF-8 could. It'd really be UTF-16 that's out of luck - more surrogate pairs would be needed somewhere in the spectrum of code points.

UTF-8, UTF-16, and UTF-32

What are the differences between UTF-8, UTF-16, and UTF-32?
I understand that they will all store Unicode, and that each uses a different number of bytes to represent a character. Is there an advantage to choosing one over the other?
UTF-8 has an advantage in the case where ASCII characters represent the majority of characters in a block of text, because UTF-8 encodes these into 8 bits (like ASCII). It is also advantageous in that a UTF-8 file containing only ASCII characters has the same encoding as an ASCII file.
UTF-16 is better where ASCII is not predominant, since it uses 2 bytes per character, primarily. UTF-8 will start to use 3 or more bytes for the higher order characters where UTF-16 remains at just 2 bytes for most characters.
UTF-32 will cover all possible characters in 4 bytes. This makes it pretty bloated. I can't think of any advantage to using it.
In short:
UTF-8: Variable-width encoding, backwards compatible with ASCII. ASCII characters (U+0000 to U+007F) take 1 byte, code points U+0080 to U+07FF take 2 bytes, code points U+0800 to U+FFFF take 3 bytes, code points U+10000 to U+10FFFF take 4 bytes. Good for English text, not so good for Asian text.
UTF-16: Variable-width encoding. Code points U+0000 to U+FFFF take 2 bytes, code points U+10000 to U+10FFFF take 4 bytes. Bad for English text, good for Asian text.
UTF-32: Fixed-width encoding. All code points take four bytes. An enormous memory hog, but fast to operate on. Rarely used.
In long: see Wikipedia: UTF-8, UTF-16, and UTF-32.
UTF-8 is variable 1 to 4 bytes.
UTF-16 is variable 2 or 4 bytes.
UTF-32 is fixed 4 bytes.
Unicode defines a single huge character set, assigning one unique integer value to every graphical symbol (that is a major simplification, and isn't actually true, but it's close enough for the purposes of this question). UTF-8/16/32 are simply different ways to encode this.
In brief, UTF-32 uses 32-bit values for each character. That allows them to use a fixed-width code for every character.
UTF-16 uses 16-bit by default, but that only gives you 65k possible characters, which is nowhere near enough for the full Unicode set. So some characters use pairs of 16-bit values.
And UTF-8 uses 8-bit values by default, which means that the 127 first values are fixed-width single-byte characters (the most significant bit is used to signify that this is the start of a multi-byte sequence, leaving 7 bits for the actual character value). All other characters are encoded as sequences of up to 4 bytes (if memory serves).
And that leads us to the advantages. Any ASCII-character is directly compatible with UTF-8, so for upgrading legacy apps, UTF-8 is a common and obvious choice. In almost all cases, it will also use the least memory. On the other hand, you can't make any guarantees about the width of a character. It may be 1, 2, 3 or 4 characters wide, which makes string manipulation difficult.
UTF-32 is opposite, it uses the most memory (each character is a fixed 4 bytes wide), but on the other hand, you know that every character has this precise length, so string manipulation becomes far simpler. You can compute the number of characters in a string simply from the length in bytes of the string. You can't do that with UTF-8.
UTF-16 is a compromise. It lets most characters fit into a fixed-width 16-bit value. So as long as you don't have Chinese symbols, musical notes or some others, you can assume that each character is 16 bits wide. It uses less memory than UTF-32. But it is in some ways "the worst of both worlds". It almost always uses more memory than UTF-8, and it still doesn't avoid the problem that plagues UTF-8 (variable-length characters).
Finally, it's often helpful to just go with what the platform supports. Windows uses UTF-16 internally, so on Windows, that is the obvious choice.
Linux varies a bit, but they generally use UTF-8 for everything that is Unicode-compliant.
So short answer: All three encodings can encode the same character set, but they represent each character as different byte sequences.
Unicode is a standard and about UTF-x you can think as a technical implementation for some practical purposes:
UTF-8 - "size optimized": best suited for Latin character based data (or ASCII), it takes only 1 byte per character but the size grows accordingly symbol variety (and in worst case could grow up to 6 bytes per character)
UTF-16 - "balance": it takes minimum 2 bytes per character which is enough for existing set of the mainstream languages with having fixed size on it to ease character handling (but size is still variable and can grow up to 4 bytes per character)
UTF-32 - "performance": allows using of simple algorithms as result of fixed size characters (4 bytes) but with memory disadvantage
I tried to give a simple explanation in my blogpost.
UTF-32
requires 32 bits (4 bytes) to encode any character. For example, in order to represent the "A" character code-point using this scheme, you'll need to write 65 in 32-bit binary number:
00000000 00000000 00000000 01000001 (Big Endian)
If you take a closer look, you'll note that the most-right seven bits are actually the same bits when using the ASCII scheme. But since UTF-32 is fixed width scheme, we must attach three additional bytes. Meaning that if we have two files that only contain the "A" character, one is ASCII-encoded and the other is UTF-32 encoded, their size will be 1 byte and 4 bytes correspondingly.
UTF-16
Many people think that as UTF-32 uses fixed width 32 bit to represent a code-point, UTF-16 is fixed width 16 bits. WRONG!
In UTF-16 the code point maybe represented either in 16 bits, OR 32 bits. So this scheme is variable length encoding system. What is the advantage over the UTF-32? At least for ASCII, the size of files won't be 4 times the original (but still twice), so we're still not ASCII backward compatible.
Since 7-bits are enough to represent the "A" character, we can now use 2 bytes instead of 4 like the UTF-32. It'll look like:
00000000 01000001
UTF-8
You guessed right.. In UTF-8 the code point maybe represented using either 32, 16, 24 or 8 bits, and as the UTF-16 system, this one is also variable length encoding system.
Finally we can represent "A" in the same way we represent it using ASCII encoding system:
01001101
A small example where UTF-16 is actually better than UTF-8:
Consider the Chinese letter "語" - its UTF-8 encoding is:
11101000 10101010 10011110
While its UTF-16 encoding is shorter:
10001010 10011110
In order to understand the representation and how it's interpreted, visit the original post.
UTF-8
has no concept of byte-order
uses between 1 and 4 bytes per character
ASCII is a compatible subset of encoding
completely self-synchronizing e.g. a dropped byte from anywhere in a stream will corrupt at most a single character
pretty much all European languages are encoded in two bytes or less per character
UTF-16
must be parsed with known byte-order or reading a byte-order-mark (BOM)
uses either 2 or 4 bytes per character
UTF-32
every character is 4 bytes
must be parsed with known byte-order or reading a byte-order-mark (BOM)
UTF-8 is going to be the most space efficient unless a majority of the characters are from the CJK (Chinese, Japanese, and Korean) character space.
UTF-32 is best for random access by character offset into a byte-array.
I made some tests to compare database performance between UTF-8 and UTF-16 in MySQL.
Update Speeds
UTF-8
UTF-16
Insert Speeds
Delete Speeds
In UTF-32 all of characters are coded with 32 bits. The advantage is that you can easily calculate the length of the string. The disadvantage is that for each ASCII characters you waste an extra three bytes.
In UTF-8 characters have variable length, ASCII characters are coded in one byte (eight bits), most western special characters are coded either in two bytes or three bytes (for example € is three bytes), and more exotic characters can take up to four bytes. Clear disadvantage is, that a priori you cannot calculate string's length. But it's takes lot less bytes to code Latin (English) alphabet text, compared to UTF-32.
UTF-16 is also variable length. Characters are coded either in two bytes or four bytes. I really don't see the point. It has disadvantage of being variable length, but hasn't got the advantage of saving as much space as UTF-8.
Of those three, clearly UTF-8 is the most widely spread.
I'm surprised this question is 11yrs old and not one of the answers mentioned the #1 advantage of utf-8.
utf-8 generally works even with programs that are not utf-8 aware. That's partly what it was designed for. Other answers mention that the first 128 code points are the same as ASCII. All other code points are generated by 8bit values with the high bit set (values from 128 to 255) so that from the POV of a non-unicode aware program it just sees strings as ASCII with some extra characters.
As an example let's say you wrote a program to add line numbers that effectively does this (and to keep it simple let's assume end of line is just ASCII 13)
// pseudo code
function readLine
if end of file
return null
read bytes (8bit values) into string until you hit 13 or end or file
return string
function main
lineNo = 1
do {
s = readLine
if (s == null) break;
print lineNo++, s
}
Passing a utf-8 file to this program will continue to work. Similarly, splitting on tabs, commas, parsing for ASCII quotes, or other parsing for which only ASCII values are significant all just work with utf-8 because no ASCII value appear in utf-8 except when they are actually meant to be those ASCII values
Some other answers or comments mentions that utf-32 has the advantage that you can treat each codepoint separately. This would suggest for example you could take a string like "ABCDEFGHI" and split it at every 3rd code point to make
ABC
DEF
GHI
This is false. Many code points affect other code points. For example the color selector code points that lets you choose between 👨🏻‍🦳👨🏼‍🦳👨🏽‍🦳👨🏾‍🦳👨🏿‍🦳. If you split at any arbitrary code point you'll break those.
Another example is the bidirectional code points. The following paragraph was not entered backward. It is just preceded by the 0x202E codepoint
‮This line is not typed backward it is only displayed backward
So no, utf-32 will not let you just randomly manipulate unicode strings without a thought to their meanings. It will let you look at each codepoint with no extra code.
FYI though, utf-8 was designed so that looking at any individual byte you can find out the start of the current code point or the next code point.
If you take a arbitrary byte in utf-8 data. If it is < 128 it's the correct code point by itself. If it's >= 128 and < 192 (the top 2 bits are 10) then to find the start of the code point you need to look the preceding byte until you find a byte with a value >= 192 (the top 2 bits are 11). At that byte you've found the start of a codepoint. That byte encodes how many subsequent bytes make the code point.
If you want to find the next code point just scan until the byte < 128 or >= 192 and that's the start of the next code point.
Num Bytes
1st code point
last code point
Byte 1
Byte 2
Byte 3
Byte 4
1
U+0000
U+007F
0xxxxxxx
2
U+0080
U+07FF
110xxxxx
10xxxxxx
3
U+0800
U+FFFF
1110xxxx
10xxxxxx
10xxxxxx
4
U+10000
U+10FFFF
11110xxx
10xxxxxx
10xxxxxx
10xxxxxx
Where xxxxxx are the bits of the code point. Concatenate the xxxx bits from the bytes to get the code point
Depending on your development environment you may not even have the choice what encoding your string data type will use internally.
But for storing and exchanging data I would always use UTF-8, if you have the choice. If you have mostly ASCII data this will give you the smallest amount of data to transfer, while still being able to encode everything. Optimizing for the least I/O is the way to go on modern machines.
As mentioned, the difference is primarily the size of the underlying variables, which in each case get larger to allow more characters to be represented.
However, fonts, encoding and things are wickedly complicated (unnecessarily?), so a big link is needed to fill in more detail:
http://www.cs.tut.fi/~jkorpela/chars.html#ascii
Don't expect to understand it all, but if you don't want to have problems later it's worth learning as much as you can, as early as you can (or just getting someone else to sort it out for you).
Paul.
After reading through the answers, UTF-32 needs some loving.
C#:
Data1 = RandomNumberGenerator.GetBytes(500_000_000);
sw = Stopwatch.StartNew();
int l = Encoding.UTF8.GetString(Data1).Length;
sw.Stop();
Console.WriteLine($"UTF-8: Elapsed - {sw.ElapsedMilliseconds * .001:0.000s} Size - {l:###,###,###}");
sw = Stopwatch.StartNew();
l = Encoding.Unicode.GetString(Data1).Length;
sw.Stop();
Console.WriteLine($"Unicode: Elapsed - {sw.ElapsedMilliseconds * .001:0.000s} Size - {l:###,###,###}");
sw = Stopwatch.StartNew();
l = Encoding.UTF32.GetString(Data1).Length;
sw.Stop();
Console.WriteLine($"UTF-32: Elapsed - {sw.ElapsedMilliseconds * .001:0.000s} Size - {l:###,###,###}");
sw = Stopwatch.StartNew();
l = Encoding.ASCII.GetString(Data1).Length;
sw.Stop();
Console.WriteLine($"ASCII: Elapsed - {sw.ElapsedMilliseconds * .001:0.000s} Size - {l:###,###,###}");
UTF-8 -- Elapsed 9.939s - Size 473,752,800
Unicode -- Elapsed 0.853s - Size 250,000,000
UTF-32 -- Elapsed 3.143s - Size 125,030,570
ASCII -- Elapsed 2.362s - Size 500,000,000
UTF-32 -- MIC DROP
In short, the only reason to use UTF-16 or UTF-32 is to support non-English and ancient scripts respectively.
I was wondering why anyone would chose to have non-UTF-8 encoding when it is obviously more efficient for web/programming purposes.
A common misconception - the suffixed number is NOT an indication of its capability. They all support the complete Unicode, just that UTF-8 can handle ASCII with a single byte, so is MORE efficient/less corruptible to the CPU and over the internet.
Some good reading: http://www.personal.psu.edu/ejp10/blogs/gotunicode/2007/10/which_utf_do_i_use.html
and http://utf8everywhere.org